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市場調查報告書
商品編碼
1577356

3D顯示市場、機會、成長動力、產業趨勢分析與預測,2024-2032

3D Display Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 220 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2023 年全球 3D 顯示市場價值為 1,275 億美元,預計 2024 年至 2032 年複合年成長率將超過 15%,主要由技術進步推動。

隨著技術的成熟和成本效益的提高,其採用可能會擴展到消費性電子、汽車顯示器和醫學成像等領域。例如,2023年2月,聯建光電在ISE 2023上展示了其創新的「W」-3D顯示器解決方案。和震撼的視覺效果吸引了觀眾。

以索尼空間內容創建系統為代表的先進 XR(延展實境)技術正在推動 3D 顯示器產業的發展。高解析度 4K OLED 微顯示器、視訊透視功能和方便用戶使用的控制器等功能提升了 3D 顯示器的品質和適應性。這些增強功能增強了使用者的沉浸感和互動性,放大了 3D 顯示器在從內容創建和娛樂到工業設計等各種應用中的價值。例如,2024 年 1 月,索尼公司推出了其尖端的空間內容創建系統。

整個產業分為產品、技術、應用、最終用戶、顯示技術、解析度、尺寸和區域。

3D 顯示器市場根據尺寸對其產品進行分類:小型(20 吋以下)、中型(20-50 吋)和大型(50 吋以上)。超過50 吋的大型顯示器成長最快,2024 年至2032 年的複合年成長率超過20%。 。在動態廣告和互動式公共資訊系統需求的推動下,它們的高可見性和身臨其境的性質使其成為高流量區域的主要候選者。

從解析度來看,細分市場包括2K、4K、8K等。 4K 市場將在 2023 年佔據主導地位,預計到 2032 年將突破 2300 億美元。隨著消費者越來越尋求高清內容和卓越的視覺體驗,對 4K 顯示器相對於低解析度顯示器的偏好不斷增強。

北美的3D 顯示市場正在蓬勃發展,預計到2032 年將超過2000 億美元。 。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 3D顯示技術的進步
      • XR(延展實境)的進步
      • 對沉浸式體驗的需求不斷成長
      • 整合 AI 以增強 3D 內容創建和個人化
      • 3D 顯示器在廣告和數位看板中越來越受歡迎
    • 產業陷阱與挑戰
      • 高成本和負擔能力問題
      • 內容可用性和相容性有限
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按產品分類,2021 - 2032 年

  • 主要趨勢
  • 體積顯示
  • 立體顯示
    • 玻璃立體顯示
    • 自動立體顯示
  • 頭戴式顯示器 (HMD)
  • 全像顯示
  • 其他

第 6 章:市場估計與預測:按技術分類,2021 - 2032 年

  • 主要趨勢
  • 立體視覺
  • 全像術
  • 體積顯示技術
  • 光場技術
  • 自動立體技術
  • 其他

第 7 章:市場估計與預測:按應用分類,2021 - 2032

  • 主要趨勢
  • 消費性電子產品
    • 電視
    • 智慧型手機
    • 顯示器
    • 遊戲機
  • 娛樂
    • 投影機設備
    • 虛擬實境耳機
    • 擴增實境耳機
  • 醫學影像
  • 汽車顯示器
  • 廣告和數位看板
  • 其他

第 8 章:市場估計與預測:按最終用戶分類,2021 - 2032 年

  • 主要趨勢
  • 消費者
  • 商業的
  • 工業的
  • 衛生保健
  • 汽車
  • 航太和國防
  • 其他

第 9 章:市場估計與預測:按顯示技術分類,2021 - 2032 年

  • 主要趨勢
  • 數位光處理 (DLP)
  • 有機發光二極體(OLED)
  • 發光二極體(LED)
  • 微型LED
  • 量子點顯示器(QLED)
  • 雷射螢光粉顯示
  • 其他

第 10 章:市場估計與預測:按決議,2021 - 2032

  • 主要趨勢
  • 2K
  • 4K
  • 8K
  • 其他

第 11 章:市場估計與預測:按規模,2021 - 2032

  • 主要趨勢
  • 小(小於 20 英吋)
  • 中號(20-50 英吋)
  • 大號(50吋以上)

第 12 章:市場估計與預測:按地區分類,2021 - 2032 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非
    • MEA 的其餘部分

第 13 章:公司簡介

  • Acer Inc.
  • Apple Inc.
  • ASUS
  • AU Optronics
  • BenQ
  • BOE Technology Group
  • Dell Technologies
  • Eizo
  • Epson Corporation
  • HannStar Display
  • Hisense
  • HP Inc.
  • Innolux Corporation
  • JDI (Japan Display Inc.)
  • LG Display
  • LG Electronics
  • NEC Display Solutions
  • O-film Tech
  • Panasonic Corporation
  • Philips
  • Samsung Electronics Co, Ltd.
  • Sharp Corporation
  • Sony Corporation
  • Toshiba
  • ViewSonic
  • Xiaomi
簡介目錄
Product Code: 4116

The Global 3D Display Market was valued at USD 127.5 billion in 2023 and is projected to grow at a CAGR of over 15% from 2024 to 2032, primarily driven by technological advancements.

As technology matures and becomes more cost-effective, its adoption is likely to expand across sectors like consumer electronics, automotive displays, and medical imaging. For instance, in February 2023, Liantronics showcased its innovative "W"-3D Display Solution at ISE 2023. This glasses-free 3D display, with its unique "W" wave curved shape, is crafted to mesmerize audiences with its vivid visual effects and engaging content.

Advanced XR (Extended Reality) technologies, highlighted by Sony's spatial content creation system, are propelling the growth of the 3D display industry. Features like high-resolution 4K OLED Microdisplays, video see-through functions, and user-friendly controllers elevate the quality and adaptability of 3D displays. Such enhancements boost user immersion and interaction, amplifying the value of 3D displays across diverse applications, from content creation and entertainment to industrial design. For instance, in January 2024, Sony Corporation unveiled its cutting-edge spatial content creation system.

The overall industry is classified into product, technology, application, end use r, display technology, resolution, size, and region.

The 3D display market categorizes its offerings based on size: small (under 20 inches), medium (20-50 inches), and large (over 50 inches). The large segment, exceeding 50 inches, is the fastest growing, boasting a CAGR of over 20% from 2024 to 2032. These expansive displays are gaining traction in commercial and public sectors, finding applications in digital signage, information kiosks, and advertising. Their high visibility and immersive nature make them prime candidates for high-traffic areas, driven by a demand for dynamic advertising and interactive public information systems.

Resolution-wise, the market segments include 2K, 4K, 8K, and others. Dominating in 2023, the 4K segment is projected to surge past USD 230 billion by 2032. The 4K resolution's rise is largely attributed to its widespread adoption in consumer electronics, including TVs, monitors, and gaming consoles. As consumers increasingly seek high-definition content and superior visual experiences, the preference for 4K displays over their lower-resolution counterparts has intensified.

North America is witnessing a burgeoning 3D display market, with projections to surpass USD 200 billion by 2032. The region's robust technological infrastructure and heightened consumer spending on electronics are key drivers, complemented by a rising demand across diverse sectors.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast parameters
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2024 - 2032
  • 2.2 Business trends
    • 2.2.1 Total addressable market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Technology and innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news and initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Advancements in 3D display technology
      • 3.7.1.2 Advancement in XR (Extended Reality)
      • 3.7.1.3 Growing demand for immersive experiences
      • 3.7.1.4 Integration of AI for enhanced 3D content creation and personalization
      • 3.7.1.5 Rising popularity of 3D displays in advertising and digital signage
    • 3.7.2 Industry pitfalls and challenges
      • 3.7.2.1 High costs and affordability issues
      • 3.7.2.2 Limited content availability and compatibility
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Company market share analysis
  • 4.2 Competitive positioning matrix
  • 4.3 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Product, 2021 - 2032 (USD Million and Units)

  • 5.1 Key trends
  • 5.2 Volumetric display
  • 5.3 Stereoscopic display
    • 5.3.1 Glass-based stereoscopic display
    • 5.3.2 Autostereoscopic display
  • 5.4 Head-Mounted display (HMD)
  • 5.5 Holographic display
  • 5.6 Others

Chapter 6 Market Estimates and Forecast, By Technology, 2021 - 2032 (USD Million and Units)

  • 6.1 Key trends
  • 6.2 Stereoscopy
  • 6.3 Holography
  • 6.4 Volumetric display technology
  • 6.5 Light field technology
  • 6.6 Autostereoscopic technology
  • 6.7 Others

Chapter 7 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Million and Units)

  • 7.1 Key trends
  • 7.2 Consumer electronics
    • 7.2.1 Television
    • 7.2.2 Smartphones
    • 7.2.3 Monitors
    • 7.2.4 Gaming consoles
  • 7.3 Entertainment
    • 7.3.1 Projector devices
    • 7.3.2 Virtual reality headsets
    • 7.3.3 Augmented reality headsets
  • 7.4 Medical imaging
  • 7.5 Automotive displays
  • 7.6 Advertising and digital signage
  • 7.7 Others

Chapter 8 Market Estimates and Forecast, By End-User, 2021 - 2032 (USD Million and Units)

  • 8.1 Key trends
  • 8.2 Consumer
  • 8.3 Commercial
  • 8.4 Industrial
  • 8.5 Healthcare
  • 8.6 Automotive
  • 8.7 Aerospace and defense
  • 8.8 Others

Chapter 9 Market Estimates and Forecast, By Display Technology, 2021 - 2032 (USD Million and Units)

  • 9.1 Key trends
  • 9.2 Digital light processing (DLP)
  • 9.3 Organic light emitting diode (OLED)
  • 9.4 Light emitting diode (LED)
  • 9.5 MicroLED
  • 9.6 Quantum dot display (QLED)
  • 9.7 Laser phosphor display
  • 9.8 Others

Chapter 10 Market Estimates and Forecast, By Resolution, 2021 - 2032 (USD Million and Units)

  • 10.1 Key trends
  • 10.2 2K
  • 10.3 4K
  • 10.4 8K
  • 10.5 Others

Chapter 11 Market Estimates and Forecast, By Size, 2021 - 2032 (USD Million and Units)

  • 11.1 Key trends
  • 11.2 Small (less than 20 inches)
  • 11.3 Medium (20-50 inches)
  • 11.4 Large (more than 50 inches)

Chapter 12 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million and Units)

  • 12.1 Key trends
  • 12.2 North America
    • 12.2.1 U.S.
    • 12.2.2 Canada
  • 12.3 Europe
    • 12.3.1 UK
    • 12.3.2 Germany
    • 12.3.3 France
    • 12.3.4 Italy
    • 12.3.5 Spain
    • 12.3.6 Rest of Europe
  • 12.4 Asia Pacific
    • 12.4.1 China
    • 12.4.2 India
    • 12.4.3 Japan
    • 12.4.4 South Korea
    • 12.4.5 ANZ
    • 12.4.6 Rest of Asia Pacific
  • 12.5 Latin America
    • 12.5.1 Brazil
    • 12.5.2 Mexico
    • 12.5.3 Rest of Latin America
  • 12.6 MEA
    • 12.6.1 UAE
    • 12.6.2 Saudi Arabia
    • 12.6.3 South Africa
    • 12.6.4 Rest of MEA

Chapter 13 Company Profiles

  • 13.1 Acer Inc.
  • 13.2 Apple Inc.
  • 13.3 ASUS
  • 13.4 AU Optronics
  • 13.5 BenQ
  • 13.6 BOE Technology Group
  • 13.7 Dell Technologies
  • 13.8 Eizo
  • 13.9 Epson Corporation
  • 13.10 HannStar Display
  • 13.11 Hisense
  • 13.12 HP Inc.
  • 13.13 Innolux Corporation
  • 13.14 JDI (Japan Display Inc.)
  • 13.15 LG Display
  • 13.16 LG Electronics
  • 13.17 NEC Display Solutions
  • 13.18 O-film Tech
  • 13.19 Panasonic Corporation
  • 13.20 Philips
  • 13.21 Samsung Electronics Co, Ltd.
  • 13.22 Sharp Corporation
  • 13.23 Sony Corporation
  • 13.24 Toshiba
  • 13.25 ViewSonic
  • 13.26 Xiaomi