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市場調查報告書
商品編碼
1556829

智慧穿戴娛樂設備和服務的全球市場

Smart Wearable Entertainment Devices and Services

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 183 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

2030年,全球智慧穿戴娛樂設備和服務市場預計將達到359億美元

智慧型穿戴娛樂裝置和服務的全球市場預計到 2023 年將達到 126 億美元,預計在 2023 年至 2030 年分析期間將以 16.2% 的複合年成長率成長,並在 2030 年達到 359 億美元。智慧型手錶是本報告分析的細分市場之一,預計複合年成長率為 17.3%,到分析期結束時將達到 170 億美元。分析期間,穿戴式遊戲設備產業的複合年成長率預計為 16.0%。

美國市場預估成長34億美元,中國複合年增率21.6%

預計2023年美國智慧穿戴娛樂設備和服務市場規模將達34億美元。中國作為世界第二大經濟體,預計2030年市場規模將達83億美元,2023-2030年分析期間複合年成長率為21.6%。其他值得注意的區域市場包括日本和加拿大,在分析期間預計複合年成長率分別為 12.1% 和 14.4%。在歐洲,德國預計複合年成長率為 12.9%。

全球智慧穿戴娛樂設備和服務市場 - 主要趨勢和促進因素總結

智慧穿戴式娛樂設備和服務如何徹底改變消費者娛樂?

智慧穿戴式娛樂設備和服務透過提供與日常生活無縫整合的身臨其境型行動體驗,正在徹底改變消費者娛樂。這些設備,包括智慧型手錶、擴增實境(AR) 眼鏡和穿戴式音訊系統,為用戶提供了與媒體互動,從串流音樂和視訊到遊戲和虛擬實境體驗。這些穿戴式裝置的便攜性和便利性將改變消費者消費媒體的方式,使他們能夠隨時隨地存取娛樂內容。這些設備不僅僅是內容傳送,還透過人工智慧和機器學習演算法適應用戶偏好和行為,從而實現個人化娛樂。這種客製化改善了整體用戶體驗,使娛樂更具吸引力並根據您的個人偏好量身定做。因此,智慧型穿戴裝置正成為現代娛樂領域不可或缺的一部分,提供傳統媒體所沒有的功能、便利性和身臨其境型體驗。

哪些創新增強了智慧型穿戴娛樂裝置的功能?

智慧穿戴式娛樂設備的創新正在透過顯示技術、連接性和感測器整合的進步來增強其功能。高解析度、節能的 micro-LED 和 OLED 顯示器的發展極大地提高了 AR 眼鏡和其他穿戴式設備的視覺質量,即使在緊湊的外形規格。 5G 和 Wi-Fi 6 等增強連接選項可實現更快、更可靠的高清內容串流傳輸,讓使用者在旅途中享受無延遲的娛樂體驗。此外,透過整合心率監測器、動作感測器和環境感測器等先進感測器,這些設備將能夠提供更多互動和情境感知的娛樂。例如,穿戴式裝置可以根據環境噪音調整音訊級別,或回應遊戲中的動作提供觸覺回饋,從而為體驗增添觸覺維度。這些創新使智慧型穿戴娛樂設備變得更加通用和強大,擴大了使用案例並增加了它們對更廣泛人群的吸引力。

智慧型穿戴娛樂裝置如何影響使用者體驗和參與度?

智慧型穿戴娛樂裝置透過提供更個人化、身臨其境和互動的娛樂形式,對使用者體驗和參與度產生重大影響。這些設備能夠從使用者行為和偏好中學習,這意味著內容推薦和互動體驗越來越適合個人偏好,從而帶來更高的滿意度和參與度。智慧型手錶和健身追蹤器等穿戴式裝置通常具有內建娛樂功能,例如音樂串流和播客播放,使用者可以在鍛鍊時享受這些功能。 AR 和 VR 穿戴式裝置的沉浸式特性將用戶參與度提升到了一個新的水平,讓用戶能夠進入虛擬世界,與數位環境互動,以更自然、更有吸引力的方式玩遊戲並參與社交體驗。透過將娛樂融入日常生活並提供體驗內容的新方式,智慧型穿戴裝置正在促進用戶與其喜愛的媒體之間更深層的聯繫。

哪些趨勢正在推動智慧穿戴娛樂設備和服務市場的成長?

幾個關鍵因素正在推動智慧穿戴娛樂設備和服務市場的成長,包括消費者對行動和個人化娛樂的需求不斷成長、穿戴式科技的進步以及健身和娛樂的融合這一趨勢。隨著消費者不斷尋求適合其積極生活方式的娛樂選擇,對可隨時隨地無縫存取內容的穿戴式設備的需求不斷成長。穿戴式科技的不斷進步,例如延長電池壽命、增強連接性和更強大的處理能力,也使這些設備更具吸引力和功能,從而擴大了其潛在市場。此外,隨著可提供音樂、播客或指導運動的穿戴式設備的採用越來越多,娛樂與健身和健康活動相結合的趨勢正在模糊娛樂和健身之間的界限。這些趨勢凸顯了智慧型穿戴裝置在娛樂產業中日益成長的重要性。因為穿戴式裝置為消費者提供了以個人化、便利性和身臨其境的方式參與內容的新方式。

受訪企業範例(共39例)

  • Apple, Inc.
  • Fitbit, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Gonoise
  • Huawei Technologies Co., Ltd.
  • Lenovo(Beijing)Limited
  • LG Electronics, Inc.
  • Polar Electro Oy
  • Samsung Electronics Co., Ltd.

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 比賽

簡介目錄
Product Code: MCP24285

Global Smart Wearable Entertainment Devices and Services Market to Reach US$35.9 Billion by 2030

The global market for Smart Wearable Entertainment Devices and Services estimated at US$12.6 Billion in the year 2023, is expected to reach US$35.9 Billion by 2030, growing at a CAGR of 16.2% over the analysis period 2023-2030. Smartwatches, one of the segments analyzed in the report, is expected to record a 17.3% CAGR and reach US$17.0 Billion by the end of the analysis period. Growth in the Wearable Gaming Devices segment is estimated at 16.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.4 Billion While China is Forecast to Grow at 21.6% CAGR

The Smart Wearable Entertainment Devices and Services market in the U.S. is estimated at US$3.4 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$8.3 Billion by the year 2030 trailing a CAGR of 21.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 12.1% and 14.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.9% CAGR.

Global Smart Wearable Entertainment Devices and Services Market - Key Trends and Drivers Summarized

How Are Smart Wearable Entertainment Devices and Services Revolutionizing Consumer Entertainment?

Smart wearable entertainment devices and services are revolutionizing consumer entertainment by providing immersive, on-the-go experiences that seamlessly integrate with daily life. These devices, which include smartwatches, augmented reality (AR) glasses, and wearable audio systems, offer users a new level of interaction with their media, from streaming music and videos to gaming and virtual reality experiences. The portability and convenience of these wearables allow consumers to access entertainment content anytime and anywhere, transforming how they consume media. Beyond just content delivery, these devices also enable personalized entertainment, adapting to user preferences and behaviors through AI and machine learning algorithms. This customization enhances the overall user experience, making entertainment more engaging and tailored to individual tastes. As a result, smart wearable devices are becoming an essential part of the modern entertainment landscape, offering a blend of functionality, convenience, and immersive experiences that traditional media cannot match.

What Innovations Are Enhancing the Functionality of Smart Wearable Entertainment Devices?

Innovations in smart wearable entertainment devices are enhancing their functionality through advancements in display technology, connectivity, and sensor integration. The development of high-resolution, energy-efficient micro-LED and OLED displays has significantly improved the visual quality of AR glasses and other wearable devices, enabling sharper images and more vivid colors even in compact form factors. Enhanced connectivity options, such as 5G and Wi-Fi 6, are enabling faster, more reliable streaming of high-definition content, allowing users to enjoy lag-free entertainment experiences on the go. Additionally, the integration of advanced sensors, including heart rate monitors, motion sensors, and environmental sensors, allows these devices to offer more interactive and context-aware entertainment. For instance, wearable devices can adjust audio levels based on ambient noise or provide haptic feedback in response to in-game actions, adding a tactile dimension to the experience. These innovations are making smart wearable entertainment devices more versatile and capable, expanding their use cases and enhancing their appeal to a broader audience.

How Do Smart Wearable Entertainment Devices Impact User Experience and Engagement?

Smart wearable entertainment devices significantly impact user experience and engagement by offering more personalized, immersive, and interactive forms of entertainment. The ability of these devices to learn from user behavior and preferences means that content recommendations and interactive experiences are increasingly tailored to individual tastes, leading to higher satisfaction and engagement. Wearable devices like smartwatches and fitness trackers often incorporate entertainment features like music streaming or podcast playback that users can enjoy while exercising, enhancing their overall experience and making these activities more enjoyable. The immersive nature of AR and VR wearables takes user engagement to the next level, allowing users to step into virtual worlds, interact with digital environments, and participate in gaming or social experiences in ways that feel more natural and engaging. By integrating entertainment into daily routines and providing new ways to experience content, smart wearables are fostering deeper connections between users and their favorite media.

What Trends Are Driving Growth in the Smart Wearable Entertainment Devices and Services Market?

Several key trends are driving growth in the smart wearable entertainment devices and services market, including the increasing consumer demand for mobile and personalized entertainment, advancements in wearable technology, and the convergence of fitness and entertainment. As consumers continue to seek entertainment options that fit into their active lifestyles, the demand for wearable devices that offer seamless, on-the-go access to content is rising. The ongoing advancements in wearable technology, such as improved battery life, enhanced connectivity, and more powerful processing capabilities, are also making these devices more appealing and capable, expanding their potential market. Additionally, the growing trend of integrating entertainment with fitness and wellness activities is driving the adoption of wearables that can provide music, podcasts, or even guided workouts, blurring the lines between entertainment and fitness. These trends highlight the growing importance of smart wearable devices in the entertainment industry, as they provide new ways for consumers to engage with content in a personalized, convenient, and immersive manner.

Select Competitors (Total 39 Featured) -

  • Apple, Inc.
  • Fitbit, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Gonoise
  • Huawei Technologies Co., Ltd.
  • Lenovo (Beijing) Limited
  • LG Electronics, Inc.
  • Polar Electro Oy
  • Samsung Electronics Co., Ltd.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Smart Wearable Entertainment Devices and Services - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Integration of Augmented Reality Enhances User Experience in Wearable Entertainment
    • Health and Fitness Data Integration Expands Use Cases for Entertainment Wearables
    • Impact of 5G Deployment on Streaming Quality and Device Performance
    • Wearable Device Adoption Among Younger Demographics Spurs Market Growth
    • Fashion and Technology Convergence Shapes Wearable Designs
    • Wearable Devices as a Platform for Virtual Social Interactions
    • Retail and Marketing Strategies Tailored to the Wearable Tech Consumer
    • Development of New Content Formats Tailored for Wearable Consumption Gains Momentum
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Smart Wearable Entertainment Devices and Services Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Smartwatches by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Smartwatches by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Smartwatches by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Wearable Gaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Wearable Gaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Wearable Gaming Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: USA 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: Canada Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: Canada 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • JAPAN
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 23: Japan Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 24: Japan Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: Japan 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • CHINA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: China Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: China 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • EUROPE
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Europe Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • FRANCE
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 35: France Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: France Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: France 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • GERMANY
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 38: Germany Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Germany Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: Germany 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 41: Italy Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Italy Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Italy 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 44: UK Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: UK Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: UK 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 47: Spain Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Spain Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Spain 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 50: Russia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Russia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Russia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 53: Rest of Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Rest of Europe Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Rest of Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 59: Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 62: Australia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Australia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: Australia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • INDIA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 65: India Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: India Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: India 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 68: South Korea Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: South Korea Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: South Korea 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 71: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Rest of Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Rest of Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 77: Latin America Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Latin America Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Latin America 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 80: Argentina Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Argentina Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Argentina 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 83: Brazil Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Brazil Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Brazil 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 86: Mexico Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Mexico Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Mexico 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 89: Rest of Latin America Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Rest of Latin America Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Rest of Latin America 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 95: Middle East Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Middle East Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Middle East 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 98: Iran Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Iran Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Iran 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 101: Israel Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Israel Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Israel 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 104: Saudi Arabia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Saudi Arabia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Saudi Arabia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 107: UAE Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: UAE Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: UAE 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 110: Rest of Middle East Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Rest of Middle East Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Rest of Middle East 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • AFRICA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 113: Africa Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: Africa Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: Africa 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030

IV. COMPETITION