封面
市場調查報告書
商品編碼
1493440

基於遊戲的學習市場規模、佔有率、趨勢分析報告:按組件、按部署模式、按平台、按遊戲類型、按應用程式、按最終用途、按地區、細分市場預測,2024-2030 年

Game-based Learning Market Size, Share & Trends Analysis Report By Component, By Deployment Mode, By Platform, By Game Type, By Application, By End-user, By Region, And Segment Forecasts, 2024 - 2030

出版日期: | 出版商: Grand View Research | 英文 100 Pages | 商品交期: 2-10個工作天內

價格

基於遊戲的學習 (GBL) 市場成長與趨勢:

Grand View Research, Inc.最新報告顯示,到2030年,全球遊戲學習(GBL)市場規模預計將達到645.4億美元,2024年至2030年複合年成長率為22.0%,預計將持續成長。

K-12 教育系統的日益普及以及機器學習 (ML) 和自然語言處理 (NLP) 的出現正在推動市場成長。

COVID-19 大流行對遊戲化學習市場產生了重大影響。所有學校和教育機構都被封鎖並關閉。在大流行期間,教育工作者和學習者轉向遊戲化學習,作為讓學生參與虛擬課堂的一種方式。教育內容的遊戲化能夠保持學生的學習動機和興趣,特別是在缺乏傳統面對面互動的情況下,這對市場成長產生了整體正面影響。

將ML和NLP技術整合到GBL解決方案中將進一步提高K-12教育系統中基於遊戲的學習的有效性。機器學習演算法可以分析學生與教育遊戲的互動,識別學習模式,並根據個別學生的表現調整任務難度。 NLP技術可以在遊戲化學習平台內提供即時語言支援、書面作業回饋和語言理解練習,以互動和參與的方式幫助學生提高語言技能和讀寫能力。

雲端運算的出現正在推動包括教育在內的各個領域對基於遊戲的學習(GBL)解決方案的需求。雲端運算技術正在徹底改變教育內容的交付、存取和管理方式,使 GBL 解決方案對於教育工作者、學生和機構更易於存取、可擴展且更具成本效益。這是由於雲端基礎的平台提供的靈活性和可訪問性。

基於遊戲的學習市場報告亮點

  • 按組成部分來看,解決方案領域在 2023 年以 73.2% 的最大銷售佔有率引領市場。這是由於智慧型設備在各個領域的普及。在軟體即服務 (SaaS)經營模式需求不斷成長的推動下,服務業預計將快速成長。
  • 按部署模式分類,本地細分以 2023 年 50.9% 的收益佔有率引領市場,並且由於對資料隱私和保護的擔憂日益增加,預計在預測期內將以顯著的複合年成長率成長。
  • 按平台分類,由於全球網際網路連接日益便利,預計線上細分市場在預測期內將以顯著的複合年成長率成長。
  • 按遊戲類型分類,由於 GPS 技術的進步,定位遊戲領域在 2023 年以 39.6% 的最大收益佔有率引領市場。
  • 從應用來看,批判性思考和問題解決領域預計將在預測期內實現快速複合年成長率。這是由於認知技能發展的需求不斷增加。
  • 以最終用途計算,由於學生對 GBL 的參與度和積極性有所提高,教育產業在 2023 年的收益佔有率最大。
  • 2023 年 9 月,卡胡特! ASA 推出了 United Minds 系列,這是一款由樂高基金會資助的遊戲,旨在提高人們對神經多樣性的認知並建立包容性的學習環境。這標誌著 Kahoot!for All舉措的啟動,旨在鼓勵教育工作者、家長和學生了解神經多樣性。此系列包括即用型學習遊戲、課程計畫和其他活動。

目錄

第1章調查方法和範圍

第 2 章執行摘要

第 3 章:基於遊戲的學習市場變數、趨勢和範圍

  • 市場體系展望
    • 母市場展望
    • 相關/附隨市場展望
  • 最終用戶價值鏈分析
  • 市場動態
    • 市場推動要素分析
    • 市場限制因素分析
    • 市場機會分析
  • 基於遊戲的學習市場分析工具
    • 最終用戶分析 - 波特五力分析
    • PESTEL分析

第 4 章 遊戲式學習市場:按組成部分的估計和趨勢分析

  • 細分儀表板
  • 以遊戲為基礎的學習市場:2023 年和 2030 年各組成部分的變化分析

第5章 遊戲化學習市場:依發展模式估算及趨勢分析

  • 細分儀表板
  • 基於遊戲的學習市場:2023 年和 2030 年部署模式的變化分析

第6章 遊戲化學習市場:平台預估及趨勢分析

  • 細分儀表板
  • 基於遊戲的學習市場:2023 年和 2030 年按平台分類的變化分析

第7章 遊戲學習市場:依遊戲類型估算及趨勢分析

  • 細分儀表板
  • 基於遊戲的學習市場:2023 年和 2030 年按遊戲類型分類的波動分析

第8章 遊戲式學習市場:按應用估算和趨勢分析

  • 細分儀表板
  • 基於遊戲的學習市場:2023 年和 2030 年按應用分類的變化分析

第9章基於遊戲的學習市場:最終用戶的估計和趨勢分析

  • 細分儀表板
  • 基於遊戲的學習市場:2023 年和 2030 年最終用戶的變化分析

第10章 遊戲學習市場:按地區估算及趨勢分析

  • 基於遊戲的學習市場佔有率:按地區分類,2023 年和 2030 年
  • 北美洲
    • 2018-2030 年北美遊戲學習市場估計與預測
    • 美國
    • 加拿大
  • 歐洲
    • 2018-2030 年歐洲基於遊戲的學習市場估計與預測
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
  • 亞太地區
    • 2018-2030 年亞太地區遊戲學習市場估計與預測
    • 中國
    • 印度
    • 日本
    • 韓國
  • 拉丁美洲
    • 2018-2030 年拉丁美洲遊戲學習市場估計與預測
    • 巴西
    • 墨西哥
  • 中東/非洲
    • 2018-2030 年中東和非洲基於遊戲的學習市場估計和預測
    • 阿拉伯聯合大公國
    • 南非

第11章競爭格局

  • 主要市場參與企業的最新趨勢和影響分析
  • 公司分類
  • 公司市場定位
  • 企業熱力圖分析
  • 策略規劃
    • 擴張
    • 併購
    • 夥伴關係與協作
    • 新產品發布
    • 研究與開發
  • 公司簡介
    • Amazon Web Services, Inc.
    • Google LLC
    • Duolingo, Inc.
    • Mojang Studios
    • Kahoot!ASA
    • Epic Games
    • Age of Learning, Inc.
    • Breakaway Games
    • Filament Games
    • Lumos Labs
    • Tangible Play, Inc.
    • Quizizz, Inc.
Product Code: GVR-4-68040-269-1

Game-based Learning Market Growth & Trends:

The global game-based learning market size is anticipated to reach USD 64.54 billion by 2030, and is projected to grow at a CAGR of 22.0% from 2024 to 2030, according to a new report by Grand View Research, Inc. The growing adoption in K-12 education system, the emergence of machine learning (ML) and natural language processing (NLP) are driving the market growth.

The COVID-19 pandemic had a significant impact on the game-based learning market. All schools and educational institutes were physically shut owing to the lockdown. During the pandemic, educators and learners turned to game-based learning as a means to engage students in virtual classrooms. The gamification of educational content helped to maintain student motivation and interest in learning, especially in the absence of traditional face-to-face interactions that led to an overall positive effect on market growth.

The integration of ML and NLP technologies into GBL solutions further enhances the effectiveness of game-based learning in the K-12 education system. ML algorithms can analyze student interactions with educational games, identify learning patterns, and adapt the difficulty level of challenges based on individual student performance. NLP technologies can provide real-time language support, feedback on written assignments, and language comprehension exercises within game-based learning platforms, helping students improve their language skills and literacy abilities in an interactive and engaging manner.

The emergence of cloud computing is driving the demand for game-based learning (GBL) solutions across various sectors, including education. Cloud computing technology has revolutionized the way educational content is delivered, accessed, and managed, making GBL solutions more accessible, scalable, and cost-effective for educators, students, and institutions. This can be attributed to the flexibility and accessibility offered by cloud-based platforms.

Game-based Learning Market Report Highlights:

  • Based on components, the solution segment led the market with the largest revenue share of 73.2% in 2023. This can be attributed to the proliferation of smart devices in various sectors. The services segment is expected to witness the fastest growth, led by the increasing demand for the software-as-a-service (SaaS) business model
  • Based on deployment mode, the on-premise segment led the market with the largest revenue share of 50.9% in 2023 and is expected to grow at a significant CAGR over the forecast period, owing to the rising concerns regarding data privacy and protection
  • Based on the platform, the online segment is expected to grow at a significant CAGR over the forecast period, owing to the increased accessibility to internet connection globally
  • Based on game type, location-based games segment led the market with the largest revenue share of 39.6% in 2023, due to the advancement in GPS technologies
  • Based on application, the critical thinking & problem-solving segment is expected to witness at a rapid CAGR during the forecast period. This can be attributed to the growing need for cognitive skills development
  • Based on end-users, the education segment accounted for the largest revenue share in 2023, which is attributable to the enhanced student engagement and motivation resulting from GBL
  • In September 2023, Kahoot! ASA launched the Uniting Minds collection, LEGO Foundation-funded games designed to raise awareness about neurodiversity and create inclusive learning environments. It represents the launch of the Kahoot! for All initiative, which aims to inspire educators, parents, and students to build an understanding of neurodiversity. The collection includes ready-to-use learning games, lesson plans, and additional activities

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Segment Definitions
    • 1.2.1. Component
    • 1.2.2. Deployment mode
    • 1.2.3. Platform
    • 1.2.4. Game type
    • 1.2.5. Application
    • 1.2.6. End-user
    • 1.2.7. Regional scope
    • 1.2.8. Estimates and forecasts timeline
  • 1.3. Research Methodology
  • 1.4. Information Procurement
    • 1.4.1. Information procurement
    • 1.4.2. Information or data analysis
    • 1.4.3. Market formulation & data visualization
    • 1.4.4. Data validation & publishing
  • 1.5. Research Scope and Assumptions
    • 1.5.1. List of data sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
    • 2.2.1. Component outlook
    • 2.2.2. Deployment mode outlook
    • 2.2.3. Platform outlook
    • 2.2.4. Game type outlook
    • 2.2.5. Application outlook
    • 2.2.6. End-user outlook
  • 2.3. Competitive Insights

Chapter 3. Game-based Learning Market Variables, Trends & Scope

  • 3.1. Market Lineage Outlook
    • 3.1.1. Parent market outlook
    • 3.1.2. Related/ancillary market outlook
  • 3.2. End-user Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market driver analysis
    • 3.3.2. Market restraint analysis
    • 3.3.3. Market opportunity analysis
  • 3.4. Game-based Learning Market Analysis Tools
    • 3.4.1. End-user Analysis - Porter's
      • 3.4.1.1. Supplier power
      • 3.4.1.2. Buyer power
      • 3.4.1.3. Substitution threat
      • 3.4.1.4. Threat of new entrant
      • 3.4.1.5. Competitive rivalry
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic landscape
      • 3.4.2.3. Social landscape
      • 3.4.2.4. Technological landscape
      • 3.4.2.5. Environmental landscape
      • 3.4.2.6. Legal landscape

Chapter 4. Game-based Learning Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Game-based Learning Market: Component Movement Analysis, 2023 & 2030 (USD Million)
    • 4.2.1. Solution
      • 4.2.1.1. Solution market estimates and forecasts 2018 to 2030 (USD Million)
    • 4.2.2. Services
      • 4.2.2.1. Services market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 5. Game-based Learning Market: Deployment Mode Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Game-based Learning Market: Deployment Mode Movement Analysis, 2023 & 2030 (USD Million)
    • 5.2.1. Cloud
      • 5.2.1.1. Cloud market estimates and forecasts 2018 to 2030 (USD Million)
    • 5.2.2. On-premise
      • 5.2.2.1. On-premise market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 6. Game-based Learning Market: Platform Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Game-based Learning Market: Platform Movement Analysis, 2023 & 2030 (USD Million)
    • 6.2.1. Offline
      • 6.2.1.1. Offline market estimates and forecasts 2018 to 2030 (USD Million)
    • 6.2.2. Online
      • 6.2.2.1. Online market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 7. Game-based Learning Market: Game Type Estimates & Trend Analysis

  • 7.1. Segment Dashboard
  • 7.2. Game-based Learning Market: Game Type Movement Analysis, 2023 & 2030 (USD Million)
    • 7.2.1. Location-Based Games
      • 7.2.1.1. Location-based games market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.2. AR/VR Games
      • 7.2.2.1. AR/VR games market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.3. AI-Based Games
      • 7.2.3.1. AI-based Games market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.4. Language Learning
      • 7.2.4.1. Language learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.5. Skill-Based Learning
      • 7.2.5.1. Skill-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.6. Simulation
      • 7.2.6.1. Simulation market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.7. Others
      • 7.2.7.1. Others market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 8. Game-based Learning Market: Application Estimates & Trend Analysis

  • 8.1. Segment Dashboard
  • 8.2. Game-based Learning Market: Application Movement Analysis, 2023 & 2030 (USD Million)
    • 8.2.1. Critical Thinking & Problem-Solving
      • 8.2.1.1. Critical thinking & problem-solving market estimates and forecasts 2018 to 2030 (USD Million)
    • 8.2.2. Training & Development
      • 8.2.2.1. Training & development market estimates and forecasts 2018 to 2030 (USD Million)
    • 8.2.3. Evaluation
      • 8.2.3.1. Evaluation market estimates and forecasts 2018 to 2030 (USD Million)
    • 8.2.4. Others
      • 8.2.4.1. Others market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 9. Game-based Learning Market: End-user Estimates & Trend Analysis

  • 9.1. Segment Dashboard
  • 9.2. Game-based Learning Market: End-user Movement Analysis, 2023 & 2030 (USD Million)
    • 9.2.1. IT & Telecom
      • 9.2.1.1. IT & telecom market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.2. Retail
      • 9.2.2.1. Retail market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.3. Consumer
      • 9.2.3.1. Consumer market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.4. Manufacturing
      • 9.2.4.1. Manufacturing market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.5. Government
      • 9.2.5.1. Government market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.6. Education
      • 9.2.6.1. Education market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.7. Healthcare & Life Sciences
      • 9.2.7.1. Healthcare & life sciences market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.8. Others
      • 9.2.8.1. Others market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 10. Game-based Learning Market: Regional Estimates & Trend Analysis

  • 10.1. Game-based Learning Market Share, By Region, 2023 & 2030, USD Million
  • 10.2. North America
    • 10.2.1. North America game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.2.2. U.S.
      • 10.2.2.1. U.S. game-based learning market estimates and forecasts 2017 to 2030 (USD Million)
    • 10.2.3. Canada
      • 10.2.3.1. Canada game-based learning market estimates and forecasts 2017 to 2030 (USD Million)
  • 10.3. Europe
    • 10.3.1. Europe game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.3.2. UK
      • 10.3.2.1. UK game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.3. Germany
      • 10.3.3.1. Germany game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.4. France
      • 10.3.4.1. France game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.5. Italy
      • 10.3.5.1. Italy game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.6. Spain
      • 10.3.6.1. Spain game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
  • 10.4. Asia Pacific
    • 10.4.1. Asia Pacific game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.4.2. China
      • 10.4.2.1. China game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.4.3. India
      • 10.4.3.1. India game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.4.4. Japan
      • 10.4.4.1. Japan game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.4.5. South Korea
      • 10.4.5.1. South Korea game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
  • 10.5. Latin America
    • 10.5.1. Latin America game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.5.2. Brazil
      • 10.5.2.1. Brazil game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.5.3. Mexico
      • 10.5.3.1. Mexico game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
  • 10.6. MEA
    • 10.6.1. MEA game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.6.2. UAE
      • 10.6.2.1. UAE game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.6.3. South Africa
      • 10.6.3.1. South Africa game-based learning market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 11. Competitive Landscape

  • 11.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 11.2. Company Categorization
  • 11.3. Company Market Positioning
  • 11.4. Company Heat Map Analysis
  • 11.5. Strategy Mapping
    • 11.5.1. Expansion
    • 11.5.2. Mergers & acquisition
    • 11.5.3. Partnerships & collaborations
    • 11.5.4. New product launches
    • 11.5.5. Research and development
  • 11.6. Company Profiles
    • 11.6.1. Amazon Web Services, Inc.
      • 11.6.1.1. Company overview
      • 11.6.1.2. Financial performance
      • 11.6.1.3. Product benchmarking
      • 11.6.1.4. Strategic initiatives
    • 11.6.2. Google LLC
      • 11.6.2.1. Company overview
      • 11.6.2.2. Financial performance
      • 11.6.2.3. Product benchmarking
      • 11.6.2.4. Strategic initiatives
    • 11.6.3. Duolingo, Inc.
      • 11.6.3.1. Company overview
      • 11.6.3.2. Financial performance
      • 11.6.3.3. Product benchmarking
      • 11.6.3.4. Strategic initiatives
    • 11.6.4. Mojang Studios
      • 11.6.4.1. Company overview
      • 11.6.4.2. Financial performance
      • 11.6.4.3. Product benchmarking
      • 11.6.4.4. Strategic initiatives
    • 11.6.5. Kahoot! ASA
      • 11.6.5.1. Company overview
      • 11.6.5.2. Financial performance
      • 11.6.5.3. Product benchmarking
      • 11.6.5.4. Strategic initiatives
    • 11.6.6. Epic Games
      • 11.6.6.1. Company overview
      • 11.6.6.2. Financial performance
      • 11.6.6.3. Product benchmarking
      • 11.6.6.4. Strategic initiatives
    • 11.6.7. Age of Learning, Inc.
      • 11.6.7.1. Company overview
      • 11.6.7.2. Financial performance
      • 11.6.7.3. Product benchmarking
      • 11.6.7.4. Strategic initiatives
    • 11.6.8. Breakaway Games
      • 11.6.8.1. Company overview
      • 11.6.8.2. Financial performance
      • 11.6.8.3. Product benchmarking
      • 11.6.8.4. Strategic initiatives
    • 11.6.9. Filament Games
      • 11.6.9.1. Company overview
      • 11.6.9.2. Financial performance
      • 11.6.9.3. Product benchmarking
      • 11.6.9.4. Strategic initiatives
    • 11.6.10. Lumos Labs
      • 11.6.10.1. Company overview
      • 11.6.10.2. Financial performance
      • 11.6.10.3. Product benchmarking
      • 11.6.10.4. Strategic initiatives
    • 11.6.11. Tangible Play, Inc.
      • 11.6.11.1. Company overview
      • 11.6.11.2. Financial performance
      • 11.6.11.3. Product benchmarking
      • 11.6.11.4. Strategic initiatives
    • 11.6.12. Quizizz, Inc.
      • 11.6.12.1. Company overview
      • 11.6.12.2. Financial performance
      • 11.6.12.3. Product benchmarking
      • 11.6.12.4. Strategic initiatives

List of Tables

  • Table 1 List of abbreviations
  • Table 2 Global game-based learning market, 2018 - 2030 (USD Million)
  • Table 3 Global game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 4 Global game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 5 Global game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 6 Global game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 7 Global game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 8 Global game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 9 North America game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 10 North America game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 11 North America game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 12 North America game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 13 North America game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 14 North America game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 15 North America game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 16 U.S. game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 17 U.S. game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 18 U.S. game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 19 U.S. game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 20 U.S. game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 21 U.S. game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 22 Canada game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 23 Canada game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 24 Canada game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 25 Canada game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 26 Canada game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 27 Canada game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 28 Europe game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 29 Europe game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 30 Europe game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 31 Europe game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 32 Europe game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 33 Europe game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 34 Europe game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 35 U.K. game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 36 U.K. game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 37 U.K. game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 38 U.K. game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 39 U.K. game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 40 U.K. game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 41 Germany game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 42 Germany game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 43 Germany game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 44 Germany game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 45 Germany game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 46 Germany game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 47 France game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 48 France game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 49 France game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 50 France game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 51 France game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 52 France game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 53 Italy game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 54 Italy game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 55 Italy game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 56 Italy game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 57 Italy game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 58 Italy game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 59 Spain game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 60 Spain game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 61 Spain game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 62 Spain game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 63 Spain game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 64 Spain game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 65 Asia Pacific game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 66 Asia Pacific game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 67 Asia Pacific game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 68 Asia Pacific game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 69 Asia Pacific game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 70 Asia Pacific game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 71 Asia Pacific game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 72 China game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 73 China game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 74 China game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 75 China game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 76 China game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 77 China game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 78 India game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 79 India game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 80 India game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 81 India game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 82 India game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 83 India game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 84 Japan game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 85 Japan game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 86 Japan game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 87 Japan game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 88 Japan game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 89 Japan game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 90 South Korea game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 91 South Korea game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 92 South Korea game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 93 South Korea game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 94 South Korea game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 95 South Korea game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 96 Latin America game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 97 Latin America game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 98 Latin America game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 99 Latin America game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 100 Latin America game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 101 Latin America game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 102 Latin America game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 103 Brazil game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 104 Brazil game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 105 Brazil game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 106 Brazil game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 107 Brazil game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 108 Brazil game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 109 Mexico game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 110 Mexico game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 111 Mexico game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 112 Mexico game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 113 Mexico game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 114 Mexico game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 115 MEA game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 116 MEA game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 117 MEA game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 118 MEA game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 119 MEA game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 120 MEA game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 121 MEA game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 122 UAE game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 123 UAE game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 124 UAE game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 125 UAE game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 126 UAE game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 127 UAE game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 128 South Africa game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 129 South Africa game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 130 South Africa game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 131 South Africa game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 132 South Africa game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 133 South Africa game-based learning market, by End-user, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Market research process
  • Fig. 2 Game-based learning market segmentation
  • Fig. 3 Game-based learning landscape
  • Fig. 4 Information procurement
  • Fig. 5 Data analysis models
  • Fig. 6 Market formulation and validation
  • Fig. 7 Data validating & publishing
  • Fig. 8 Market snapshot
  • Fig. 9 Segment snapshot (1/2)
  • Fig. 10 Segment snapshot (2/2)
  • Fig. 11 Competitive landscape snapshot
  • Fig. 12 Game-based learning market: End-user value chain analysis
  • Fig. 13 Game-based learning market: Market dynamics
  • Fig. 14 Game-based learning market: PORTER's analysis
  • Fig. 15 Game-based learning market: PESTEL analysis
  • Fig. 16 Game-based learning market: Component movement analysis
  • Fig. 17 Game-based learning market: Component outlook and key takeaways
  • Fig. 18 Solution market estimates and forecasts, 2018 - 2030
  • Fig. 19 Services market estimates and forecasts, 2018 - 2030
  • Fig. 20 Game-based learning market: Deployment mode movement Analysis
  • Fig. 21 Game-based learning market: Deployment mode outlook and key takeaways
  • Fig. 22 Cloud market estimates and forecasts, 2018 - 2030
  • Fig. 23 On-premise market estimates and forecasts, 2018 - 2030
  • Fig. 24 Game-based learning market: Platform movement analysis
  • Fig. 25 Game-based learning market: Platform outlook and key takeaways
  • Fig. 26 Offline market estimates and forecasts, 2018 - 2030
  • Fig. 27 Online market estimates and forecasts, 2018 - 2030
  • Fig. 28 Game-based learning market: Game type movement analysis
  • Fig. 29 Game-based learning market: Game type outlook and key takeaways
  • Fig. 30 Location-based games market estimates and forecasts, 2018 - 2030
  • Fig. 31 AR/VR games market estimates and forecasts, 2018 - 2030
  • Fig. 32 AI-Based games market estimates and forecasts, 2018 - 2030
  • Fig. 33 Language learning market estimates and forecasts, 2018 - 2030
  • Fig. 34 Skill-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 35 Simulation market estimates and forecasts, 2018 - 2030
  • Fig. 36 Others market estimates and forecasts, 2018 - 2030
  • Fig. 37 Game-based learning market: Application movement analysis
  • Fig. 38 Game-based learning market: Application outlook and key takeaways
  • Fig. 39 Critical thinking & problem-solving market estimates and forecasts, 2018 - 2030
  • Fig. 40 Training & development market estimates and forecasts, 2018 - 2030
  • Fig. 41 Evaluation market estimates and forecasts, 2018 - 2030
  • Fig. 42 Others market estimates and forecasts, 2018 - 2030
  • Fig. 43 Game-based learning market: End-user movement analysis
  • Fig. 44 Game-based learning market: End-user outlook and key takeaways
  • Fig. 45 IT & telecom market estimates and forecasts, 2018 - 2030
  • Fig. 46 Retail market estimates and forecasts, 2018 - 2030
  • Fig. 47 Consumer market estimates and forecasts, 2018 - 2030
  • Fig. 48 Manufacturing market estimates and forecasts, 2018 - 2030
  • Fig. 49 Government market estimates and forecasts, 2018 - 2030
  • Fig. 50 Education market estimates and forecasts, 2018 - 2030
  • Fig. 51 Healthcare & life sciences market estimates and forecasts, 2018 - 2030
  • Fig. 52 Others market estimates and forecasts, 2018 - 2030
  • Fig. 53 Global game-based learning market: Regional movement analysis
  • Fig. 54 Global game-based learning market: Regional outlook and key takeaways
  • Fig. 55 North America game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 56 US game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 57 Canada game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 58 Europe game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 59 UK game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 60 Germany game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 61 France game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 62 Italy game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 63 Spain game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 64 Asia Pacific game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 65 China game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 66 India game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 67 Japan game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 68 South Korea game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 69 Latin America game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 70 Brazil game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 71 Mexico game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 72 Middle East and Africa game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 73 UAE game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 74 South Africa game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 75 Key company categorization
  • Fig. 76 Company market positioning
  • Fig. 77 Strategic framework