市場調查報告書
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1530333
元宇宙教育市場規模、佔有率、趨勢分析報告:按組件、應用、最終用途、地區和細分市場預測,2024-2030 年Metaverse In Education Market Size, Share & Trends Analysis Report By Component, By Application (Skill Development, Educational Apps), By End Use (Academic, Corporate), By Region, And Segment Forecasts, 2024 - 2030 |
元宇宙教育市場趨勢
預計2023年元宇宙教育領域的全球市場規模將達到43.8億美元,預計2024年至2030年複合年成長率為38.7%。體驗式學習的增加、技術可及性的提高、互動學習需求的成長以及技術進步等各種因素主要推動了元宇宙教育市場的成長。元宇宙為學生提供了大量參與身臨其境型模擬和虛擬重演的機會,使他們能夠在現實環境中探索歷史事件並進行科學實驗。此外,元宇宙平台可以創建一個虛擬空間,來自世界各地的學生可以在其中共同進行計劃、集思廣益並即時解決問題。這營造了一個更具協作性的學習環境,對於地理位置分散的學生尤其有利。
教育機構受到嚴格審查,以便為學生提供優良的教育環境和技術支援的教育。在教育中採用科技的主要目的是讓教育對學生來說更容易獲得且更具吸引力。擴增實境技術透過呈現高度真實的資訊、增加模擬環境中的互動以及顯著減少學習者的認知負擔,改善學生的學習體驗。教育機構正在大力投資將虛擬實境技術納入其面對面和線上教育課程。此外,元宇宙的興起正在為教育領域創造各種進化機會。透過VR,學生可以參與虛擬實地考察、公司參觀、博物館和展覽。正如您所看到的,元宇宙在教育市場正在經歷高速成長。
元宇宙有潛力讓每個人都更容易接受教育。透過網路連接,學生可以進入虛擬學習環境,無論位置或實體限制如何。這對於偏遠地區的學生和殘疾學生來說是有益的。虛擬實境(VR)和擴增實境(AR)技術的持續發展是教育元宇宙的關鍵驅動力。隨著 VR 和 AR 變得更加便宜和可用,教育環境中的採用預計將大幅增加。傳統的講座和教科書不再是唯一的選擇。學生正在選擇更具互動性和吸引力的學習體驗。 元宇宙為教育工作者提供了一個平台,可以創造這些體驗、適應不同的學習方式並保持學生的積極性。
元宇宙教育全球市場報告細分
該報告預測了全球、區域和國家層面的收益成長,並對2017年至2030年各子區隔的最新產業趨勢進行了分析。在這項研究中,Grand View Research, Inc. 根據組件、應用程式、最終用途和地區對全球元宇宙教育市場報告進行了細分。
Metaverse In Education Market Trends
The global metaverse in education market size was estimated at USD 4.38 billion in 2023 and is expected to grow at a CAGR of 38.7% from 2024 to 2030. Various factors, such as growing experiential learning, increasing technological accessibility, rising demand for interactive learning, and advancements in technologies, are primarily driving the growth of metaverse in the education market. The metaverse offers numerous opportunities for students to engage in immersive simulations and virtual recreations, allowing students to explore historical events, and conduct scientific experiments in realistic environments. Moreover, metaverse platforms can create virtual spaces where students from anywhere in the world can work together on projects, brainstorm ideas, and solve problems in real time. This fosters a more collaborative learning environment and can be especially beneficial for geographically dispersed students.
Educational organizations are facing intense scrutiny to offer superior educational settings and tech-driven education to students. The foremost aim of employing technology in education has been to make education accessible and captivating for students. Extended reality technology enhances student learning experiences through highly realistic presentations of information, increased interaction within simulated environments, and notably reducing the cognitive burden on learners. Various institutions are investing heavily in incorporating virtual reality technology into their in-person and online courses for educational purposes. Furthermore, the rise of the metaverse has provided various opportunities for the education sector to evolve in numerous ways. Through VR, students can partake in virtual field trips, company visits, museums, and exhibitions. Thus, there is high growth of the metaverse in the education market.
The metaverse has the potential to make education more accessible for everyone. With an internet connection, students can enter virtual learning environments regardless of their location or physical limitations. This can be beneficial for students in remote areas or those with disabilities. The continued development of virtual reality (VR) and augmented reality (AR) technologies is a major driver for the metaverse in education. As VR and AR become more affordable and accessible, their adoption in educational settings is expected to increase significantly. Traditional lectures and textbooks are no longer the only options. Students are opting for more interactive and engaging learning experiences. The metaverse provides a platform for educators to create these experiences, catering to different learning styles and keeping students motivated.
Global Metaverse In Education Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2017 to 2030. For this study, Grand View Research has segmented the global metaverse in education market report based on component, application, end use, and region:
AR Devices
VR Devices
MR Devices
Interactive Displays and Projectors
Extended Reality Software
Gaming Engines
Metaverse Platforms
3D Mapping, Modelling, and Reconstruction
Application Development and System Integration
Strategy & Business Consulting
K-12
Higher Education
U.S.
Canada
Mexico
UK
Germany
France
China
India
Japan
Australia
South Korea
Brazil
UAE
South Africa
KSA
List of Fig. ures
Fig. 1. Metaverse in Education Market Segmentation
Fig. 2. Technology landscape
Fig. 3. Information Procurement
Fig. 4. Data Analysis Models
Fig. 5. Market Formulation and Validation
Fig. 6. Data Validating & Publishing
Fig. 7. Market Snapshot
Fig. 8. Segment Snapshot (1/2)
Fig. 9. Segment Snapshot (2/2)
Fig. 10. Competitive Landscape Snapshot
Fig. 11. Metaverse in Education- Market Size and Growth Prospects (USD Million)
Fig. 12. Metaverse in Education Market: Industry Value Chain Analysis
Fig. 13. Metaverse in Education Market: Market Dynamics
Fig. 14. Metaverse in Education Market: PORTER's Analysis
Fig. 15. Metaverse in Education Market: PESTEL Analysis
Fig. 16. Metaverse in Education Market Share by Component, 2023 & 2030 (USD Million)
Fig. 17. Metaverse in Education Market, by Component: Key Takeaways
Fig. 18. Metaverse in Education Market, by Component: Market Share, 2023 & 2030
Fig. 19. Hardware Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 20. Software Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 21. Professional Services Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 22. AR Devices Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 23. VR Devices Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 24. MR Devices Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 25. Interactive Displays and Projectors Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 26. Extended Reality Software Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 27. Gaming Engines Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 28. Metaverse Platforms Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 29. 3D Mapping, Modelling, and Reconstruction Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 30. Application Development and System Integration Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 31. Strategy and Business Consulting Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 32. Metaverse in Education Market Share by Application, 2023 & 2030 (USD Million)
Fig. 33. Metaverse in Education Market, by Application: Key Takeaways
Fig. 34. Metaverse in Education Market, by Application: Market Share, 2023 & 2030
Fig. 35. Learning Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 36. Skill Development Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 37. Educational Apps Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 38. Self-Regulation Skills Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 39. Cultural Understanding Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 40. Others Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 41. Metaverse in Education Market Share by End Use, 2023 & 2030 (USD Million)
Fig. 42. Metaverse in Education Market, by End Use: Key Takeaways
Fig. 43. Metaverse in Education Market, by End Use: Market Share, 2023 & 2030
Fig. 44. Academic Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 45. Corporate Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 46. K-12 Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 47. Higher Education Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 48. Metaverse in Education Market Revenue, by Region, 2023 & 2030 (USD Million)
Fig. 49. Regional Marketplace: Key Takeaways
Fig. 50. Regional Marketplace: Key Takeaways
Fig. 51. North America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 52. U.S. Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 53. Canada Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 54. Mexico Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 55. Europe Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 56. UK Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 57. Germany Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 58. France Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 59. Asia Pacific Metaverse in Education Market Estimates and Forecast, 2017 - 2030 (USD Million)
Fig. 60. China Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 61. Japan Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 62. India Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 63. Australia Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 64. South Korea Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 65. Latin America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 66. Brazil Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 67. MEA Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 68. UAE Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 69. South Africa Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 70. KSA Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 71. Key Company Categorization
Fig. 72. Company Market Positioning
Fig. 73. Key Company Market Share Analysis, 2023
Fig. 74. Strategic Framework