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市場調查報告書
商品編碼
1602230

教育領域的虛擬實境市場:按組件、功能和應用分類 - 2025-2030 年全球預測

Virtual Reality In Education Sector Market by Component (Services, VR Content, VR Hardware), Function (Classroom Management, Independent Learning, Teacher Lesson Planning), Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 191 Pages | 商品交期: 最快1-2個工作天內

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2023年教育虛擬實境市場規模預計為34.7億美元,預計2024年將達到45.1億美元,複合年成長率為32.05%,預計到2030年將達到243.1億美元。

教育領域的虛擬實境 (VR) 代表了教育內容傳遞方式的變革,提供了吸引和激勵學生的身臨其境型學習體驗。該領域涵蓋幼兒園、高等教育和職業培訓,應用範圍從虛擬實地考察到複雜的基於模擬的學習環境。 VR 在教育中的需求在於它能夠適應不同的學習偏好,並透過身臨其境型視覺化來提高對複雜科目的參與、記憶力和理解。該技術對於 STEM 領域、藝術、歷史、醫學培訓和語言學習特別有用,可提供真實世界的背景和體驗式學習。

主要市場統計
基準年[2023] 34.7億美元
預測年份 [2024] 45.1億美元
預測年份 [2030] 243.1億美元
複合年成長率(%) 32.05%

市場成長受到教育科技投資增加、COVID-19 後數位教育解決方案推廣以及 VR 設備成本下降等因素的影響。機會包括擴展內容庫、改進使用者介面以及開發與現有教育框架整合的可擴展解決方案。科技公司和教育機構之間的夥伴關係為創建針對特定課程量身定做的 VR 內容提供了重要機會。

然而,它也存在一些局限性,例如初始設定成本高、內容可用性有限以及技術可及性差異。此外,還存在需要教師培訓以及由於缺乏對VR功能了解而產生的抵制等問題。創新應著重於開發價格實惠且輕巧的 VR 硬體、支援協作學習體驗的平台,以及擴展適應性強且與課程一致的內容。市場洞察表明,VR 作為一種合法的教育工具正在獲得認可,但要成功滲透市場,就必須解決基礎設施挑戰和教育有效性證明。在管理 VR 環境中的認知負荷和衡量教育成果等領域,持續的研究至關重要,與教育工作者和心理學家的合作也至關重要。 VR 在教育領域的探索時機仍然成熟,重點是創造有影響力、經濟高效且可廣泛使用的學習解決方案。

市場動態:快速發展的教育虛擬實境市場的關鍵市場洞察

供需的動態交互作用正在改變教育領域的虛擬實境市場。了解這些不斷變化的市場動態可以幫助企業做出明智的投資決策、策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時消費行為及其對製造成本的影響以及對採購趨勢的影響。

  • 市場促進因素
    • 增加虛擬學習的參與度和參與度
    • 政府推動教育系統數位化的舉措
    • 智慧型設備在教育學習中的普及
  • 市場限制因素
    • 在教育中引入 VR 的高成本和功能問題
  • 市場機會
    • 體驗式學習的教育科技的演變
    • 教育機構與企業之間的培訓投入與合作快速增加
  • 市場挑戰
    • 安全問題以及教育工作者和家長缺乏接受度

波特五力:駕馭教育虛擬實境市場的策略工具

波特的五力架構是了解虛擬實境教育市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解教育領域虛擬實境市場的外部影響

外部宏觀環境因素在塑造虛擬實境教育產業市場的績效動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解教育領域虛擬實境市場的競爭狀況

對虛擬實境教育市場的詳細市場佔有率分析可以對供應商的績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV 教育產業虛擬實境市場供應商定位矩陣績效評估

FPNV 定位矩陣是評估教育虛擬實境市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。四個象限清楚且準確地分類供應商,幫助使用者辨識最能滿足其策略目標的合作夥伴和解決方案。

本報告提供了涵蓋關鍵重點領域的全面市場分析:

1. 市場滲透率:對當前市場環境的詳細回顧,包括行業主要企業的大量資料。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 增加虛擬學習的參與度和參與度
      • 政府推動教育系統數位化的舉措
      • 在教學中引入智慧型設備
    • 抑制因素
      • VR引入教育的高成本和功能問題
    • 機會
      • 體驗式學習教育科技的演變
      • 教育機構與企業之間的培訓投入與合作快速增加
    • 任務
      • 安全問題以及教育工作者和家長缺乏接受度
  • 市場區隔分析
    • 組成部分:將先進的 VR 設備整合到教育中,以提高學生的參與度,同時提高知識保留率
    • 應用:在提供協作學習和模擬體驗的教育機構中擴大 VR 的引入
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境
  • 客戶客製化
    • VR對數位學習的影響

第6章教育領域的虛擬實境市場:按組成部分

  • 服務
  • VR內容
  • 虛擬實境硬體
    • 充電和存儲
    • 課堂介面
    • 獨立揚聲器和耳機

第7章教育領域虛擬實境市場:依功能分類

  • 課室管理
  • 自主學習
  • 教師教學計劃

第8章教育領域虛擬實境市場:依應用分類

  • 企業和職業培訓
  • 小學
  • 幼兒教育
  • 中學
  • 大學和高等教育

第9章美洲教育領域虛擬實境市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第10章 亞太地區教育領域虛擬實境市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第11章 歐洲、中東和非洲教育領域虛擬實境市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第12章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • Meta 與美國大學合作推出新的元宇宙教育舉措
    • EON Reality 宣布與 CEIPA 大學建立創新合作夥伴關係,以推進哥倫比亞的虛擬教育
    • VR科技強化教育領域

公司名單

  • Avantis Systems Limited
  • Lenovo Group Ltd.
  • Mursion Inc.
  • Axon Enterprise, Inc.
  • Samsung Electronics Co., Ltd.
  • Econoxy Solutions Pvt. Ltd.
  • fotonVR
  • SweetRush, Inc.
  • International Business Machines Corporation
  • Schell Games
  • Sony Group Corporation
  • HTC Corporation
  • Veative Group by Dev Clever Holdings PLC
  • DPVR
  • Unimersiv
  • Virtalis Holdings Limited
  • Nearpod Inc. by Renaissance Learning, Inc.
  • EON Reality, Inc.
  • ENGAGE XR Holdings PLC
  • zSpace, Inc.
  • Google LLC by Alphabet Inc.
  • Meta Platforms, Inc.
  • Oracle Corporation
  • Microsoft Corporation
  • Cisco Systems, Inc.
Product Code: MRR-431FDAE5A6EA

The Virtual Reality In Education Sector Market was valued at USD 3.47 billion in 2023, expected to reach USD 4.51 billion in 2024, and is projected to grow at a CAGR of 32.05%, to USD 24.31 billion by 2030.

The virtual reality (VR) in the education sector represents a transformative shift in the way educational content is delivered, offering immersive learning experiences that engage and motivate students. This sector's scope encompasses K-12, higher education, and vocational training, allowing for a diverse range of applications-from virtual field trips to complex simulation-based learning environments. The necessity for VR in education lies in its ability to cater to varied learning preferences and enhance engagement, retention, and understanding of complicated subjects through immersive visualization. The technology is particularly beneficial for STEM fields, arts, history, medical training, and language learning, providing real-world context and experiential learning.

KEY MARKET STATISTICS
Base Year [2023] USD 3.47 billion
Estimated Year [2024] USD 4.51 billion
Forecast Year [2030] USD 24.31 billion
CAGR (%) 32.05%

Market growth is influenced by factors such as increasing investments in EdTech, the push for digital education solutions post-COVID-19, and the decreasing cost of VR devices. Opportunities to exploit include expanding content libraries, improving user interfaces, and developing scalable solutions that integrate with existing educational frameworks. Partnerships between technology firms and educational institutions present significant opportunities to create customized VR content tailored to specific curricula.

However, limitations persist, such as high initial setup costs, limited content availability, and technology accessibility disparities. Further challenges include the need for teacher training and resistance due to a lack of understanding of VR's capabilities. Innovation should focus on affordable, lightweight VR hardware, developing platforms that support collaborative learning experiences, and expanding adaptable and curriculum-aligned content. Market insights indicate a growing acceptance of VR as a legitimate pedagogical tool, but successful market penetration requires addressing both infrastructure challenges and proving pedagogical efficacy. Continued research is vital in areas like cognitive load management in VR environments and measuring educational outcomes, making it critical to collaborate with educators and psychologists. The VR in education sector remains ripe for exploration, with a focus on creating impactful, cost-efficient, and widely accessible learning solutions.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Virtual Reality In Education Sector Market

The Virtual Reality In Education Sector Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increased Participation and Engagement in Virtual Learning
    • Government Initiatives for Digitalizing the Education System
    • Deployment of Smart Devices on Teaching and Learning
  • Market Restraints
    • High Costs and Functionality Issues of Implementing VR in Education
  • Market Opportunities
    • Evolving Education Technologies for Experiential Learning
    • Surge in Investment and Collaboration in the Educational Institutes and Corporate for Training
  • Market Challenges
    • Security Concerns and Lack of Acceptance Among Educators and Parents

Porter's Five Forces: A Strategic Tool for Navigating the Virtual Reality In Education Sector Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Virtual Reality In Education Sector Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Virtual Reality In Education Sector Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Virtual Reality In Education Sector Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Virtual Reality In Education Sector Market

A detailed market share analysis in the Virtual Reality In Education Sector Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Virtual Reality In Education Sector Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Virtual Reality In Education Sector Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality In Education Sector Market, highlighting leading vendors and their innovative profiles. These include Avantis Systems Limited, Lenovo Group Ltd., Mursion Inc., Axon Enterprise, Inc., Samsung Electronics Co., Ltd., Econoxy Solutions Pvt. Ltd., fotonVR, SweetRush, Inc., International Business Machines Corporation, Schell Games, Sony Group Corporation, HTC Corporation, Veative Group by Dev Clever Holdings PLC, DPVR, Unimersiv, Virtalis Holdings Limited, Nearpod Inc. by Renaissance Learning, Inc., EON Reality, Inc., ENGAGE XR Holdings PLC, zSpace, Inc., Google LLC by Alphabet Inc., Meta Platforms, Inc., Oracle Corporation, Microsoft Corporation, and Cisco Systems, Inc..

Market Segmentation & Coverage

This research report categorizes the Virtual Reality In Education Sector Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Services, VR Content, and VR Hardware. The VR Hardware is further studied across Charging & Storage, Classroom Interface, and Standalone Speakers & Headsets.
  • Based on Function, market is studied across Classroom Management, Independent Learning, and Teacher Lesson Planning.
  • Based on Application, market is studied across Corporate & Vocational Training, Elementary School, Pre-School Education, Secondary School, and University & Higher Education.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increased Participation and Engagement in Virtual Learning
      • 5.1.1.2. Government Initiatives for Digitalizing the Education System
      • 5.1.1.3. Deployment of Smart Devices on Teaching and Learning
    • 5.1.2. Restraints
      • 5.1.2.1. High Costs and Functionality Issues of Implementing VR in Education
    • 5.1.3. Opportunities
      • 5.1.3.1. Evolving Education Technologies for Experiential Learning
      • 5.1.3.2. Surge in Investment and Collaboration in the Educational Institutes and Corporate for Training
    • 5.1.4. Challenges
      • 5.1.4.1. Security Concerns and Lack of Acceptance Among Educators and Parents
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Integration of advanced VR devices in education enhancing student engagement while boosting knowledge retention
    • 5.2.2. Application: Widening adoption of VR in educational institutions offering collaborative learning and simulated experiences
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental
  • 5.5. Client Customization
    • 5.5.1. Impact of VR in eLearning

6. Virtual Reality In Education Sector Market, by Component

  • 6.1. Introduction
  • 6.2. Services
  • 6.3. VR Content
  • 6.4. VR Hardware
    • 6.4.1. Charging & Storage
    • 6.4.2. Classroom Interface
    • 6.4.3. Standalone Speakers & Headsets

7. Virtual Reality In Education Sector Market, by Function

  • 7.1. Introduction
  • 7.2. Classroom Management
  • 7.3. Independent Learning
  • 7.4. Teacher Lesson Planning

8. Virtual Reality In Education Sector Market, by Application

  • 8.1. Introduction
  • 8.2. Corporate & Vocational Training
  • 8.3. Elementary School
  • 8.4. Pre-School Education
  • 8.5. Secondary School
  • 8.6. University & Higher Education

9. Americas Virtual Reality In Education Sector Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Virtual Reality In Education Sector Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Virtual Reality In Education Sector Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Meta Partners with US Universities on New Metaverse Education Initiatives
    • 12.3.2. EON Reality Announces Innovative Partnership with CEIPA University to Advance Virtual Education in Colombia
    • 12.3.3. VR tech to enhance education sector

Companies Mentioned

  • 1. Avantis Systems Limited
  • 2. Lenovo Group Ltd.
  • 3. Mursion Inc.
  • 4. Axon Enterprise, Inc.
  • 5. Samsung Electronics Co., Ltd.
  • 6. Econoxy Solutions Pvt. Ltd.
  • 7. fotonVR
  • 8. SweetRush, Inc.
  • 9. International Business Machines Corporation
  • 10. Schell Games
  • 11. Sony Group Corporation
  • 12. HTC Corporation
  • 13. Veative Group by Dev Clever Holdings PLC
  • 14. DPVR
  • 15. Unimersiv
  • 16. Virtalis Holdings Limited
  • 17. Nearpod Inc. by Renaissance Learning, Inc.
  • 18. EON Reality, Inc.
  • 19. ENGAGE XR Holdings PLC
  • 20. zSpace, Inc.
  • 21. Google LLC by Alphabet Inc.
  • 22. Meta Platforms, Inc.
  • 23. Oracle Corporation
  • 24. Microsoft Corporation
  • 25. Cisco Systems, Inc.

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY IN EDUCATION SECTOR MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. VIRTUAL REALITY IN EDUCATION SECTOR MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL REALITY IN EDUCATION SECTOR MARKET DYNAMICS
  • TABLE 7. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CHARGING & STORAGE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM INTERFACE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STANDALONE SPEAKERS & HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY INDEPENDENT LEARNING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY TEACHER LESSON PLANNING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CORPORATE & VOCATIONAL TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY ELEMENTARY SCHOOL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY PRE-SCHOOL EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SECONDARY SCHOOL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY UNIVERSITY & HIGHER EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 31. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 35. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 36. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 39. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 40. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 43. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 44. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 58. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 61. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 62. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 66. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 69. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 70. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 73. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 74. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 77. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 78. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 82. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 86. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 90. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 93. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 94. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 98. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 101. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 102. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 110. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 111. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 114. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 115. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 118. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 119. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 122. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 123. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 126. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 127. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 130. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 131. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 134. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 135. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 138. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 142. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 143. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 146. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 147. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 150. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 151. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 154. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 155. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 158. RUSSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 159. RUSSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 162. SAUDI ARABIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 166. SOUTH AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 170. SPAIN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 171. SPAIN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 174. SWEDEN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 175. SWEDEN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 178. SWITZERLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 182. TURKEY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 183. TURKEY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED KINGDOM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 193. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 194. VIRTUAL REALITY IN EDUCATION SECTOR MARKET, FPNV POSITIONING MATRIX, 2023