![]() |
市場調查報告書
商品編碼
1468086
2024-2032 年按類型、應用、系統和地區分類的 3D 動作捕捉市場報告3D Motion Capture Market Report by Type, Application, System, and Region 2024-2032 |
IMARC Group年,全球 3D 動作捕捉市場規模達到 2.087 億美元。
3D(3D)動作捕捉是使用各種運動感測器和加速計以 3D 形式記錄人或物體的整體運動的過程。它由多種設備組成,例如高品質相機、感測器、通訊設備和配件。 3D 動作捕捉廣泛應用於視覺效果 (VFX) 工作室、治療、神經科學、機器人、電腦視覺、工程和設計應用。它可以捕捉高度複雜的動作和主體的即時運動,以獲得各個領域所需的動畫水平。它還有助於減少不一致和移動精度,並提高測繪產品的準確性。因此,3D 動作捕捉廣泛應用於娛樂、教育、體育、生物醫學研究和醫療保健產業。
媒體和娛樂產業的顯著成長是創造積極市場前景的關鍵因素之一。 3D 動作捕捉廣泛用於製作動畫電影和科幻內容以及開發具有逼真圖形的視訊遊戲。此外,醫療保健行業擴大採用 3D 動作捕捉,為醫學研究、診斷、復健、姿勢分析和身體狀況治療提供替代培訓方法,這也是另一個成長誘導因素。此外,人工智慧(AI)和機器學習(ML)的整合可以在不使用反光標記和多相機系統等大量設備的情況下創建逼真的動畫,這也為市場成長提供了動力。此外,體育和相關活動對訓練運動員、評估表現和分析受傷過程的需求不斷成長,正在支持市場的成長。其他因素,包括多個政府建立視覺效果和動畫藝術工作室的有利舉措、軍事部門透過模擬訓練士兵的利用率的增加以及教育產業需求的不斷成長,預計將推動市場成長。
The global 3D motion capture market size reached US$ 208.7 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 392.0 Million by 2032, exhibiting a growth rate (CAGR) of 7% during 2024-2032.
3D (three-dimensional) motion capture is the process of recording the total movement of people or objects in 3D using a variety of motion sensors and accelerometers. It consists of multiple devices, such as high-quality cameras, sensors, communication equipment, and accessories. 3D motion capture is widely used in visual effects (VFX) studios, therapy, neuroscience, robotics, computer vision, engineering, and design applications. It can capture highly complex movements and the real-time motion of the subject to obtain the desired level of animation in various fields. It also assists in reducing inconsistencies and movement precision and improving the accuracy of mapping products. As a result, 3D motion capture is extensively used in the entertainment, education, sports, biomedical research, and healthcare industries.
The significant growth in the media and entertainment industry is one of the key factors creating a positive outlook for the market. 3D motion capture is widely used to produce animation movies and science-fiction content and develop video games with realistic graphics. Furthermore, the increasing adoption of 3D motion capture in the healthcare industry to provide alternative training methods in medical studies, diagnosis, rehabilitation, posture analysis, and treatment of physical conditions is acting as another growth-inducing factor. Additionally, the integration of artificial intelligence (AI) and machine learning (ML) to create realistic animations without using extensive equipment, such as reflective markers and multi-camera systems, is providing an impetus to market growth. Moreover, the rising demand from sports and allied activities to train athletes, review performance, and analyze injury processes is supporting the market growth. Other factors, including favorable initiatives by several governments to establish art studios for visual effects and animation, increasing utilization in the military sector for training soldiers through simulations, and rising demand from the education industry, are anticipated to drive the market toward growth.
IMARC Group provides an analysis of the key trends in each sub-segment of the global 3D motion capture market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on type, application and system.
Hardware
Software
Service
Media and Entertainment
Biomechanical Research and Medical
Engineering and Design
Industrial
Education
Others
Optical 3D Motion Capture Systems
Non-Optical 3D Motion Capture Systems
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The competitive landscape of the industry has also been examined along with the profiles of the key players being AIQ Synertial Ltd., Codamotion-Charnwood Dynamics Ltd., Motion Analysis Corporation, Noraxon USA Inc., Northern Digital Inc, OptiTrack (NaturalPoint Inc.), PhaseSpace Inc., Phoenix Technologies Inc., Qualisys AB, Vicon Motion Systems Ltd. and Xsens Technologies BV.