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市場調查報告書
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1685802

3D 運動捕捉:市場佔有率分析、產業趨勢與統計、成長預測(2025-2030 年)

3D Motion Capture - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2025 - 2030)

出版日期: | 出版商: Mordor Intelligence | 英文 153 Pages | 商品交期: 2-3個工作天內

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簡介目錄

3D 運動捕捉市場規模預計在 2025 年為 2.8185 億美元,預計到 2030 年將達到 5.3089 億美元,預測期內(2025-2030 年)的複合年成長率為 13.5%。

3D 動作捕捉-市場-IMG1

3D 運動捕捉 (mocap) 系統主要結合多種設備,包括高品質攝影機、感測器、通訊設備和配件。這些系統用於電影和遊戲等娛樂應用中,以記錄物體或個人的即時運動以獲得所需的動畫水平。

主要亮點

  • 電腦視覺技術的進步和對高品質 3D 動畫日益成長的需求正在推動市場擴張。利用 3D 動作捕捉的主要原因之一是縮短電影、電視和電玩遊戲中複雜 3D CGI 人物的製作週期。
  • 這些系統在包括機器人在內的各種應用領域的廣泛使用以及機器人領域的顯著成長預計將在預測期內推動市場成長率。
  • 此外,虛擬實境是電腦產生的3D環境的互動式表示。但大多數互動將透過耳機或專門的數位手套進行。此外,人們認為使用 VR 可能是一種相對孤立的體驗。目前,VR生成和動畫有各種各樣的應用。例如,Google開發了 Daydream Lab,允許使用者在電腦程式中為 3D 模型製作動畫。 Google Daydream 實驗室借助兩款基於動畫的應用程式 Animator 和 Puppeteer 找到了一種使用 VR 快速輕鬆地生成 3D 動畫的技術。
  • 3D 運動捕捉系統包含幾個關鍵的硬體和軟體組件,所有組件必須緊密整合才能提供引人注目的使用者體驗。攝影機是第一個捕捉代表使用者動作的原始資料的組件。通常,會對原始資料進行處理以減少訊號雜訊(例如 3D 相機的情況)或計算深度圖。
  • 預計新冠疫情後元宇宙的推出及相關策略發展將促進市場成長。此外,由於採用先進技術而對虛擬活動的需求不斷成長也可能有助於預測期內的市場成長率。

3D動作捕捉市場趨勢

工程和工業應用將迎來巨大成長

  • 3D 運動捕捉正在成為工程和工業應用中的寶貴組成部分,因為它能夠快速測量小而快的運動,從而可以用作製程控制器。它還可用於分析車輛和設備的振動,並可作為虛擬工業設計的工具。
  • 在工業應用中,3D運動捕捉可以即時、準確、低延遲地測量市場動向。此外,透過提供身體角度,Mocap 使工業消費者能夠有效地識別和糾正導致受傷的人體工學問題,以及分析工業和軍事中的其他人為因素。透過追蹤標記所附著的任何東西,該系統還可用於檢驗機器人控制系統並測量風洞中物體的變形和動態行為。 Cortex 可以與各種控制系統整合。
  • 此外,工業 4.0 的不斷進步為需要先進感測解決方案的工業流程帶來了新的可能性。 3D 運動捕捉 (MoCap) 感測器,例如視覺攝影機和慣性測量單元 (IMU),經常用於工業環境中,以支援機器人、積層製造、遠端辦公和人類安全等解決方案。
  • 在工業應用中,確保符合人體工學的實用產品設計非常重要,它也可以用於評估和測量工業機器人的性能。其他應用包括空中和水下船舶追蹤、動態測試、汽車開發、室內設計和控制設計。運動追蹤系統即將取得的進展可能會在產業領域中廣泛應用,從而在預測期內產生對 3D 運動捕捉系統的需求。此外,隨著技術的進步,動作捕捉的應用預計將在全球擴大,應用於軍事訓練和海洋/水下。

亞太地區預計成長最快

  • 隨著企業尋求擴大對視覺效果、虛擬實境、虛擬助理和電影產業的投資,中國是 3D 動作捕捉最重要的潛在市場之一。此外,許多國際數位製作公司也在該國投資,以擴展業務。
  • 有許多地區性電影產業,例如寶萊塢、莫萊塢、檀香木和托萊塢。不斷發展的技術為視覺效果產業帶來了許多變化,而一種具有獨特潛力的趨勢(尤其是在印度)就是動態捕捉。
  • 動態捕捉對於規劃動作/特技場景和人群場景有很大幫助,因此大公司都在印度投資。此外,各種本地動態捕捉公司還提供一系列動作捕捉服務,從規劃到安裝、支援和維護。這推動了該國各個終端用戶群體的巨大需求。
  • 此外,全國各地的醫學院校都在採用 3D 動作捕捉解決方案用於科學研究目的。政府資助的醫學院 CMC Vellore 與 Phase Space Motion Capture 合作,利用這項技術進行步態分析,並利用即時回饋功能。
  • 由於先進技術的出現,以及遊戲產業、動畫產業、動作捕捉工作室數量的增加以及媒體動畫領域的需求,日本的 3D 動作捕捉市場預計將在預測期內出現顯著成長。
  • 預測期內,亞太其他地區的動作捕捉市場預計將在生命科學、體育和遊戲、生物力學和媒體產業中獲得廣泛應用。

3D 動作捕捉產業概覽

3D 動作捕捉市場競爭激烈,有多家全球和區域參與者。市場上規模較小但技術較先進的企業數量也在增加。該市場的特徵是產品滲透率高、產品差異化程度中高、競爭激烈。整體而言,競爭對手之間的敵意程度適中,預計在預測期內將會加劇。

2022年9月,Motion Analysis公司推出了由BaseCam、Icefall和Lhotse三款輕型相機組成的全新相機系列B​​aSix。這些相機與主動標記鑽機(BaSixmarkers)和 BaSix Go 軟體或高級解決方案 Cortex 一起使用。

2022年4月,總部位於多倫多的公司「The Other End」與PhaseSpace在即時動作捕捉系統方面展開合作,部署了PhaseSpace的Impulse X2E系統,為製作人和創作者提供在虛擬製作舞台上更快、更靈活的演員和物體運動的即時動作捕捉,降低成本並增強創新控制,成為PhaseSpace在加拿大的獨家合作夥伴。

其他福利

  • Excel 格式的市場預測 (ME) 表
  • 3 個月的分析師支持

目錄

第 1 章 簡介

  • 研究假設和市場定義
  • 研究範圍

第2章調查方法

第3章執行摘要

第4章 市場洞察

  • 市場概況
  • 產業價值鏈分析
  • 產業吸引力-波特五力分析
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭對手之間的競爭強度
  • COVID-19 產業影響評估

第5章 市場動態

  • 市場促進因素
    • 在虛擬實境環境中創造更多逼真的體驗
    • 電腦視覺在運動產業的應用日益廣泛
    • 媒體和娛樂應用中 3D 動作捕捉的日益普及將推動成長
  • 市場限制
    • 3D 運動捕捉軟體的初始成本較高

第6章 技術簡介

第7章 市場區隔

  • 按類型
    • 硬體
      • 相機
      • 感應器
      • 配件
    • 軟體
    • 服務
  • 按系統
    • 光學3D動態捕捉系統
      • 主動3D動態捕捉系統
      • 被動式3D動態捕捉系統
    • 非光學3D動態捕捉系統
      • 慣性3D運動捕捉系統
      • 電磁3D運動捕捉系統
      • 馬達驅動的3D運動捕捉系統
  • 按應用
    • 生物力學研究與醫學
    • 媒體和娛樂
    • 工程與工業應用
    • 教育
    • 其他用途
  • 按地區
    • 北美洲
      • 美國
      • 加拿大
    • 歐洲
      • 英國
      • 德國
      • 法國
      • 其他歐洲國家
    • 亞太地區
      • 中國
      • 印度
      • 日本
      • 其他亞太地區
    • 拉丁美洲
      • 巴西
      • 阿根廷
      • 墨西哥
      • 其他拉丁美洲國家
    • 中東和非洲

第8章 競爭格局

  • 公司簡介
    • Codamotion-Charnwood Dynamics Ltd.
    • Motion Analysis Corporation
    • Noraxon USA Inc.
    • Notch Interfaces Inc.
    • Leyard(NaturalPoint Inc./OptiTrack)
    • PhaseSpace Inc.
    • Phoenix Technologies Inc.
    • Qualisys AB
    • AIQ Synertial Ltd.
    • Vicon Motion Systems Ltd.
    • Xsens Technologies BV

第9章投資分析

第10章 市場機會與未來趨勢

簡介目錄
Product Code: 47736

The 3D Motion Capture Market size is estimated at USD 281.85 million in 2025, and is expected to reach USD 530.89 million by 2030, at a CAGR of 13.5% during the forecast period (2025-2030).

3D Motion Capture - Market - IMG1

3D motion capture (mocap) systems combine multiple devices, mainly high-quality cameras, sensors, communication devices, and accessories. These systems are used to record the real-time motion of an object or individual to obtain the desired level of animation in entertainment fields, such as in films and games.

Key Highlights

  • Technological advancements in computer vision technology, as well as an increase in demand and inclination for high-quality 3D animations, are driving market expansion. One of the primary reasons for utilizing 3D motion capture is to shorten the creation cycle for complicated 3D CGI figures for cinema, television, or video games.
  • The wide usage of these systems in various applications, including robotics, and the significant growth in the robotics sector are analyzed to boost the market growth rate during the forecast period.
  • Moreover, virtual reality is an interactive, computer-generated representation of a three-dimensional environment. However, most interactions take place through a headset or through specialized digital gloves. Additionally, it is believed that using VR might be a relatively isolated experience. Currently, a variety of applications can be used to generate and animate VR. For instance, Google has developed a Daydream Lab that enables users to animate 3D models within computer programs. Google's Daydream Lab has discovered a technique to use VR to quickly and easily produce 3D animation with the aid of two animation-based applications, Animator and Puppeteer.
  • A 3D motion-capturing system contains several critical hardware and software components, all of which must be tightly integrated to provide a compelling user experience. The camera is the first component that captures the raw data representing the user's actions. Generally, this raw data is then processed to reduce the noise in the signal (for example, in the case of 3-D cameras) or to compute the depth map.
  • The launch of the metaverse post the COVID-19 pandemic and the related strategic developments are expected to contribute to the growth of the market. The growing demand for virtual events resulting in the implementation of advanced technologies may also contribute to the market growth rate during the forecast period.

3D Motion Capture Market Trends

Engineering and Industrial Applications to Witness Significant Growth

  • 3D motion capture is becoming a valuable part of engineering and industrial applications, as it can quickly measure small, fast movements and, therefore, can be used as a process controller. It can also be used to analyze the vibrations on vehicles or equipment or as a tool in virtual industrial design.
  • In industrial applications, 3D motion capture enables real-time, precise, and low-latency measurement of market movements. Further, by providing body angles, Mocap enables industrial consumers to effectively identify and correct ergonomic issues that can lead to injury or analyze other human factors for industry or the military. By tracking anything a marker can be attached to, the system is also used to validate robotic control systems and measure deformation or an object's aerodynamic behavior in a wind tunnel. Cortex integrates with a wide range of control systems.
  • Moreover, the rising technological advancements of Industry 4.0 have opened up new possibilities for industrial processes that require advanced sensing solutions. 3D Motion capture (MoCap) sensors, such as visual cameras and inertial measurement units (IMU), are frequently adopted in industrial settings to support solutions in robotics, additive manufacturing, teleworking, and human safety.
  • In industrial applications, it is crucial to produce ergonomically practical product designs, and they can be used for evaluating and measuring the performance of industrial robots. Other applications include vessel tracking above and underwater, aerodynamics tests, automotive development, interior design, and control design. Future advancements in motion tracking systems will find significant application in the industrial landscape, generating the demand for 3D motion capture systems over the forecast period. Moreover, as technology advances, the use of motion capture is expected to grow in military training and marine and underwater applications worldwide.

Asia-Pacific is Expected to be the Fastest Growing Region

  • China is one of the most significant and potential markets for 3D motion capture as companies are aiming to expand visual effects, VR, virtual assistants, and film industry investment. Additionally, many international digital production companies invested in the country as part of their expansion.
  • Globally, India is the largest and one of the most creative cinema industries, with the presence of many regional film industries, such as Bollywood, Mollywood, Sandalwood, and Tollywood. Evolving technology has caused many changes in the visual effects industry, and one trend that bears a unique promise, especially in India, is motion capture.
  • Since motion capture is significantly beneficial for planning action/stunt sequences and crowd scenes, major companies are investing in India. In addition, various regional motion capture companies are providing various mocap services, from planning and installation to support and maintenance. Thus, this is driving significant demand in various end-user segments across the country.
  • In addition, medical colleges in the country are adopting 3D motion capture solutions for scientific research purposes. CMC Vellore, a medical college backed by the government, partnered with Phase Space Motion Capture for gait analysis with this technology, leveraging real-time feedback capabilities.
  • The 3D motion capture market in Japan is expected to witness significant growth over the forecast period, owing to the usage of advancing technology in the gaming industry, the anime industry, and increasing motion capture studios, coupled with demand in the media and animation sector.
  • The motion capture market in the Rest of the Asia-Pacific has been predicted to gain substantial applications in the life science, sports, gaming, biomechanical, and media industries over the forecast period.

3D Motion Capture Industry Overview

The 3D motion-capturing market comprises several global and regional players and a fairly-contested market space. The market is further witnessing a rise in the number of smaller and more technologically-advanced players. This market is characterized by growing levels of product penetration, moderate/high product differentiation, and high levels of competition. Overall, the intensity of competitive rivalry is moderate and is expected to grow over the forecast period.

In September 2022, Motion Analysis Corporation launched BaSix, a new range of cameras, which consists of three light cameras, namely BaseCam, Icefall, and the Lhotse. These cameras are used with active marker rigs (BaSixmarkers) and either BaSix Go software or the premium solution, Cortex.

In April 2022, Toronto-based firm "The Other End" partnered with PhaseSpace for its real-time motion capture system by installing PhaseSpace's Impulse X2E system to offer producers and creators access to faster and more flexible real-time motion capture of an actor's or object's movement on a virtual production stage to save on costs and increase creative control and to become its exclusive Canadian Partner.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Value Chain Analysis
  • 4.3 Industry Attractiveness - Porters Five Forces Analysis
    • 4.3.1 Bargaining Power of Suppliers
    • 4.3.2 Bargaining Power of Buyers
    • 4.3.3 Threat of New Entrants
    • 4.3.4 Threat of Substitute Products
    • 4.3.5 Intensity of Competitive Rivalry
  • 4.4 Assessment of Impact of COVID-19 on the Industry

5 MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Rise in the Creation of More Realistic Experiences for Virtual Reality Environments
    • 5.1.2 Increased Usage of Computer Vision in the Sports Industry
    • 5.1.3 Growing Adoption of 3D Motion Capture in Media and Entertainment Applications Boosting the Growth
  • 5.2 Market Restraints
    • 5.2.1 High Initial Cost of 3D Motion Capture Software

6 TECHNOLOGY SNAPSHOT

7 MARKET SEGMENTATION

  • 7.1 By Type
    • 7.1.1 Hardware
      • 7.1.1.1 Cameras
      • 7.1.1.2 Sensors
      • 7.1.1.3 Accessories
    • 7.1.2 Software
    • 7.1.3 Services
  • 7.2 By System
    • 7.2.1 Optical 3D Motion Capture Systems
      • 7.2.1.1 Active 3D Motion Capture Systems
      • 7.2.1.2 Passive 3D Motion Capture Systems
    • 7.2.2 Non-optical 3D Motion Capture Systems
      • 7.2.2.1 Inertial 3D Motion Capture Systems
      • 7.2.2.2 Electromagnetic 3D Motion Capture Systems
      • 7.2.2.3 Motorized 3D Motion Capture Systems
  • 7.3 By Application
    • 7.3.1 Biomechanical Research and Medical
    • 7.3.2 Media and Entertainment
    • 7.3.3 Engineering and Industrial Applications
    • 7.3.4 Education
    • 7.3.5 Other Applications
  • 7.4 By Geography
    • 7.4.1 North America
      • 7.4.1.1 United States
      • 7.4.1.2 Canada
    • 7.4.2 Europe
      • 7.4.2.1 United Kingdom
      • 7.4.2.2 Germany
      • 7.4.2.3 France
      • 7.4.2.4 Rest of Europe
    • 7.4.3 Asia-Pacific
      • 7.4.3.1 China
      • 7.4.3.2 India
      • 7.4.3.3 Japan
      • 7.4.3.4 Rest of Asia-Pacific
    • 7.4.4 Latin America
      • 7.4.4.1 Brazil
      • 7.4.4.2 Argentina
      • 7.4.4.3 Mexico
      • 7.4.4.4 Rest of Latin America
    • 7.4.5 Middle East & Africa

8 COMPETITIVE LANDSCAPE

  • 8.1 Company Profiles
    • 8.1.1 Codamotion - Charnwood Dynamics Ltd.
    • 8.1.2 Motion Analysis Corporation
    • 8.1.3 Noraxon USA Inc.
    • 8.1.4 Notch Interfaces Inc.
    • 8.1.5 Leyard (NaturalPoint Inc./OptiTrack)
    • 8.1.6 PhaseSpace Inc.
    • 8.1.7 Phoenix Technologies Inc.
    • 8.1.8 Qualisys AB
    • 8.1.9 AIQ Synertial Ltd.
    • 8.1.10 Vicon Motion Systems Ltd.
    • 8.1.11 Xsens Technologies BV

9 INVESTMENT ANALYSIS

10 MARKET OPPORTUNITIES AND FUTURE TRENDS