封面
市場調查報告書
商品編碼
1541170

2024-2032 年 AR/VR 晶片市場報告(按晶片類型、設備類型、最終用戶和地區分類)

AR/VR Chip Market Report by Chip Type, Device Type, End User, and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 145 Pages | 商品交期: 2-3個工作天內

價格

2023年全球AR/VR晶片IMARC Group規模達44億美元。全球遊戲和娛樂產業產品使用量的增加、智慧型手機和其他設備中游戲功能的增加以及教育產業晶片需求的成長是推動 AR/VR 晶片市場的一些因素。

AR/VR晶片市場分析:

主要市場促進因素:對令人驚嘆的遊戲體驗不斷成長的需求以及 AR/VR 在醫療保健領域的日益普及是主要的市場促進因素。

主要市場趨勢:人工智慧和機器學習演算法的日益整合是主要市場趨勢之一。

地理趨勢:在行動遊戲產業不斷擴張的推動下,亞太地區正在主導市場。亞太地區 (APAC) 引領全球行動遊戲市場,2023 年營收佔總營收的 64%。

競爭格局:Advanced Micro Devices Inc.、Broadcom Inc. 和 Intel Corporation 是主要的市場參與者。

挑戰與機會:高昂的製造成本為市場帶來了許多挑戰。生產製程的快速創新是AR/VR晶片市場佔有率的機會。

AR/VR晶片市場趨勢:

各行業產品需求不斷增加

擴增實境和虛擬實境解決方案在民航、國防與安全、醫療保健、數位製造、教育和娛樂等各個產業中廣泛應用。然而,擴增實境和虛擬實境市場的知名企業預計將專注於推出特定行業的解決方案,以擴大其在採礦、石油和天然氣以及運輸等各個行業的影響力。 AR/VR 技術在工業、教育、醫療保健和娛樂等多個領域的採用不斷成長。隨著AR和VR在多個行業的應用不斷成長,專用晶片的需求預計將增加,AR/VR晶片市場也將成長。

遊戲領域對 AR/VR 晶片的需求不斷成長

在整個預測期內,對擴增實境和虛擬實境遊戲的需求將會增加,這將有助於增加 AR/VR 晶片的市場價值。過去幾年,遊戲玩家數量顯著成長。擴增實境和虛擬實境技術最受歡迎的用途之一是視訊遊戲。使用可行的增強和基於虛擬實境的解決方案,智慧型手機製造公司還將額外的遊戲功能融入其手機中,以改善整體用戶介面體驗並在市場上保持領先於競爭對手。此外,由於擴增實境和虛擬實境使用技術支援的平台來模仿現實世界的設置,因此它們為培訓和技能開發提供了有用且經濟高效的替代方案。

AR/VR 技術創新

根據AR/VR市場報告,增強和虛擬實境技術可用於協作研討會、會議、公開講座、軍事訓練、航空訓練、護理和醫療專業培訓以及自學程序。此外,可以看出,大公司正在優先考慮產品創新,並繼續在產品開發上投入資金,以提供更好的產品或服務。此外,包括數位製造、醫療保健、教育、娛樂、軍事和安全以及民航在內的眾多行業都嚴重依賴 AR/VR 技術。領先的產業競爭對手正集中精力推出行業特定解決方案並開發尖端技術,從而推動AR/VR晶片需求。

AR/VR晶片市場細分:

IMARC Group提供了每個細分市場的主要趨勢分析,以及 2024-2032 年全球、區域和國家層面的預測。我們的報告根據晶片類型、設備類型和最終用戶對市場進行了分類。

按晶片類型分割:

處理器IC

使用者介面 IC

電源管理晶片

處理器IC主導市場

該報告根據晶片類型對市場進行了詳細的細分和分析。這包括處理器 IC、用戶介面 IC 和電源管理 IC。根據該報告,處理器 IC 佔據了最大的市場。

處理器 IC 在 AR/VR 晶片市場收入中佔據主導地位。與其他嵌入式系統相比,這些晶片提供的功能使其極其高效,從而推動了該領域的擴張。用於電源管理 (IC) 的積體電路存在於自動操作的商品和小工具中,包括嵌入式系統、植入體內的醫療設備、智慧電器、遙控器和汽車引擎控制系統。較小的微控制器由相同的組件組成,因此系統成本較低,因為單一晶片由所有重要組件組成,包括記憶體、中央處理單元 (CPU) 和輸入/輸出周邊設備。這降低了製造成本並提高了效率,這對 AR/VR 晶片市場概況有利。

依設備類型細分:

頭戴式顯示器

手勢追蹤設備

投影機和顯示牆

抬頭顯示器

手持裝置

頭戴式顯示器佔據最大市場佔有率

報告中也根據設備類型提供了詳細的市場區隔和分析。這包括頭戴式顯示器、手勢追蹤設備、投影機和顯示牆、平視顯示器和手持設備。報告顯示,頭戴式顯示器佔據最大的市場佔有率。

根據AR/VR晶片市場研究,頭戴式顯示器正在主導市場。無需改變正常視角即可向使用者顯示資訊或資料的透明顯示器稱為頭戴式顯示器、視覺顯示器或 HUD。軍隊和警察廣泛使用頭戴式顯示器,這推動了市場的擴張。另一方面,在整個預測期內,平視顯示器領域的複合年成長率將是最快的。這是因為它的特性可以讓消費者不間斷地檢視資料。

按最終用戶分類:

賭博

娛樂和媒體

航太和國防

衛生保健

其他

遊戲在市場上佔有最大佔有率

報告還提供了基於最終用戶的詳細市場細分和分析。這包括遊戲、娛樂和媒體、航空航太和國防、醫療保健等。報告顯示,遊戲佔據了最大的市場佔有率。

AR/VR晶片市場研究報告顯示,此市場以遊戲領域為主。在千禧世代中,採用虛擬和擴增實境技術的電子遊戲很受歡迎。透過數位平台,借助 AR/VR 技術,消費者可以體驗現實生活中的遊戲世界。因此,生產商高度重視其產品的 AR/VR 相容性。遊戲產業對 AR/VR 晶片日益成長的需求、基於增強和虛擬實境的解決方案的可承受性以及該技術在一系列應用中的快速採用是 AR/VR 晶片市場的促進因素。

按地區分類:

北美洲

美國

加拿大

亞太

中國

日本

印度

韓國

澳洲

印尼

其他

歐洲

德國

法國

英國

義大利

西班牙

俄羅斯

其他

拉丁美洲

巴西

墨西哥

其他

中東和非洲

亞太地區引領市場,佔據最大的AR/VR晶片市場佔有率

市場研究報告還對所有主要區域市場進行了全面分析,其中包括北美(美國和加拿大);亞太地區(中國、日本、印度、韓國、澳洲、印尼等);歐洲(德國、法國、英國、義大利、西班牙、俄羅斯等);拉丁美洲(巴西、墨西哥等);以及中東和非洲。報告顯示,亞太地區佔據最大的市場佔有率。

該市場由亞太地區主導。該地區的主導地位源於其重視使用虛擬實境技術進行消費者線上學習、醫療和培訓。此外,重要的是,像印度這樣的國家即將將新技術引入一系列產業,這表明在整個預測期內,亞太地區的 AR/VR 晶片市場可能會出現更快的成長速度。該地區的發展得益於政府、物流、住宅和商業以及交通等許多部門採用現代技術。光纖電纜和數位服務的日益普及進一步擴大了 AR/VR 晶片的市場前景。

本報告回答的關鍵問題

  • 2023年全球AR/VR晶片市場規模有多大? 2024-2032年全球AR/VR晶片市場預計成長率是多少?
  • 推動全球AR/VR晶片市場的關鍵因素是什麼?
  • COVID-19對全球AR/VR晶片市場有何影響?
  • 全球AR/VR晶片市場以晶片類型分類如何?
  • 全球AR/VR晶片市場按設備類型分類如何?
  • 基於最終用戶的全球AR/VR晶片市場的細分如何?
  • 全球AR/VR晶片市場的重點區域有哪些?
  • 全球AR/VR晶片市場的主要參與者/公司有哪些?

目錄

第1章:前言

第 2 章:範圍與方法

  • 研究目的
  • 利害關係人
  • 數據來源
    • 主要來源
    • 二手資料
  • 市場預測
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第 3 章:執行摘要

第 4 章:簡介

  • 概述
  • 主要行業趨勢

第 5 章:全球 AR/VR 晶片市場

  • 市場概況
  • 市場表現
  • COVID-19 的影響
  • 市場預測

第 6 章:市場細分:按晶片類型

  • 處理器IC
    • 市場趨勢
    • 市場預測
  • 使用者介面 IC
    • 市場趨勢
    • 市場預測
  • 電源管理晶片
    • 市場趨勢
    • 市場預測

第 7 章:市場區隔:按設備類型

  • 頭戴式顯示器
    • 市場趨勢
    • 市場預測
  • 手勢追蹤設備
    • 市場趨勢
    • 市場預測
  • 投影機和顯示牆
    • 市場趨勢
    • 市場預測
  • 抬頭顯示器
    • 市場趨勢
    • 市場預測
  • 手持裝置
    • 市場趨勢
    • 市場預測

第 8 章:市場區隔:依最終用戶

  • 賭博
    • 市場趨勢
    • 市場預測
  • 娛樂和媒體
    • 市場趨勢
    • 市場預測
  • 航太和國防
    • 市場趨勢
    • 市場預測
  • 衛生保健
    • 市場趨勢
    • 市場預測
  • 其他
    • 市場趨勢
    • 市場預測

第 9 章:市場區隔:按地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
    • 其他
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 其他
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他
  • 中東和非洲
    • 市場趨勢
    • 市場細分:按國家/地區
    • 市場預測

第 10 章:SWOT 分析

  • 概述
  • 優勢
  • 弱點
  • 機會
  • 威脅

第 11 章:價值鏈分析

第 12 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第 13 章:價格分析

第14章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Advanced Micro Devices Inc.
    • Broadcom Inc.
    • Intel Corporation
    • MediaTek Inc.
    • Nvidia Corporation
    • Qualcomm Incorporated
    • Spectra7 Microsystems
Product Code: SR112024A6432

The global AR/VR chip market size reached US$ 4.4 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 21.7 Billion by 2032 exhibiting a growth rate (CAGR) of 18.81% during 2024-2032. The rising product use in the gaming and entertainment industries across the globe, the rising number of gaming features in smartphones and other devices, and the growing chip demand in the education industry are some of the factors propelling the AR/VR chip market.

AR/VR Chip Market Analysis:

Major Market Drivers: The increasing demand for amazing gaming experiences and the rising adoption of AR/VR in healthcare sector are some of the major market drivers.

Key Market Trends: The increasing integration of AI and machine learning algorithms is one of the key market trends.

Geographical Trends: Asia Pacific is dominating the market, driven by the expanding mobile gaming industry. The Asia-Pacific (APAC) region led the global mobile gaming market and generated 64% of total revenue in 2023.

Competitive Landscape: Advanced Micro Devices Inc., Broadcom Inc., and Intel Corporation are some of the key market players.

Challenges and Opportunities: High manufacturing costs are posing many challenges for the market. Rapid innovation in production processes is an opportunity for the AR/VR chip market share.

AR/VR Chip Market Trends:

Increasing product demand in various industries

Augmented and virtual reality solutions find high usage in various industries such as civil aviation, defense & security, healthcare, digital manufacturing, education, and entertainment. However, prominent players operating in the augmented and virtual reality market are projected to concentrate on the introduction of industry-specific solutions to expand their presence across various industries such as mining, oil & gas, and transportation. The adoption of AR/VR technology is growing in several sectors, such as industry, education, healthcare, and entertainment. With the growing application of AR and VR across multiple industries, specialized chips are expected to see a rise in demand and AR/VR chip market growth.

Rising demand for AR/VR chips in the gaming sector

Throughout the projected period, there will be a rise in demand for augmented and virtual reality-based games, which will contribute to the AR/VR chip market value. The population of gamers has grown significantly in the last several years. One of the most popular uses of augmented and virtual reality technologies is in video games. Using workable augmented and virtual reality-based solutions, smartphone manufacturing companies are also incorporating extra gaming capabilities into their handsets to improve the overall user interface experience and stay ahead of their competitors in the market. Furthermore, as augmented and virtual reality use technology-enabled platforms to imitate real-world settings, they offer a helpful, cost-effective substitute for training and skill development.

Technological Innovations in AR/VR

According to the AR/VR market report, augmented and virtual reality technology can be used for collaborative seminars, meetings, public lectures, military training, aviation training, nursing and medical professional training, and self-learning procedures. Additionally, it is seen that major companies are prioritizing product innovation by continuing to spend on product development to provide better products or services. Additionally, a wide range of industries, including digital manufacturing, healthcare, education, entertainment, military and security, and civil aviation, rely significantly on AR/VR technologies. Leading industry rivals are concentrating on launching industry-specific solutions and developing cutting-edge technologies, thus driving AR/VR chip demand.

AR/VR Chip Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the global, regional, and country levels for 2024-2032. Our report has categorized the market based on chip type, device type, and end user.

Breakup by Chip Type:

Processor ICs

User Interface ICs

Power Management IC

Processor ICs dominate the market

The report has provided a detailed breakup and analysis of the market based on the chip type. This includes processor ICs, user interface ICs, and power management IC. According to the report, processor ICs represented the largest segment.

Processor ICs are dominating the AR/VR chip market revenue. The features offered by these chips have made them extremely efficient in comparison to other embedded systems, which has fueled the segment's expansion. Integrated circuits for power management (ICs) are found in automatic-operating goods and gadgets, including embedded systems, medical devices implanted in the body, smart appliances, remote controls, and automotive engine control systems. Smaller microcontrollers consist of the same and result in lower system costs as a single chip consists of all the vital components, including memory, a central processing unit (CPU), and input/output peripherals. This results in reduced manufacturing costs and improved efficiency which proves beneficial for the AR/VR chip market overview.

Breakup by Device Type:

Head Mounted Display

Gesture Tracking Device

Projector and Display Wall

Head Up Display

Handheld Device

Head mounted display holds the largest share in the market

A detailed breakup and analysis of the market based on the device type have also been provided in the report. This includes head mounted display, gesture tracking device, projector and display wall, head up display, and handheld device. According to the report, head mounted display accounted for the largest market share.

According to AR/VR chip market research, head mounted display is dominating the market. A transparent display that shows information or data to the user without requiring them to change their normal viewing angles is called a head mounted display, or heads-up display, or HUD. The military and police use head-mounted displays extensively, which fuels the market's expansion. On the other side, throughout the course of the forecast period, the head-up display segment would see the fastest CAGR growth. This is explained by its characteristics, which let consumers view data without being interrupted.

Breakup by End User:

Gaming

Entertainment and Media

Aerospace and Defense

Healthcare

Others

Gaming holds the maximum share in the market

A detailed breakup and analysis of the market based on the end user have also been provided in the report. This includes gaming, entertainment and media, aerospace and defense, healthcare, and others. According to the report, gaming accounted for the largest market share.

The AR/VR chip market research report shows that the market is dominated by the gaming sector. Among millennials, electronic games that work with virtual and augmented reality technologies are popular. Through a digital platform, consumers can experience the gaming world in real life thanks to AR/VR technology. Consequently, producers have placed a high priority on the AR/VR compatibility of their goods. The gaming industry's increasing need for AR/VR chips, the affordability of augmented and virtual reality-based solutions, and the technology's quick adoption across a range of applications are driving factors in the AR/VR chip market.

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Asia Pacific leads the market, accounting for the largest AR/VR chip market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.

The market is being dominated by Asia Pacific. The dominance of this region stems from its emphasis on using virtual reality technology for consumer online learning, medical care, and training. Moreover, it is significant that nations like India are about to introduce new technologies into a range of industries, suggesting that the Asia Pacific area would probably witness a quicker rate of growth in the AR/VR chip market throughout the forecast period. The region has grown as a result of modern technology being adopted by many sectors, including government, logistics, residential and commercial, and transportation. The increased adoption of fiber optic cables and digital services has expanded the AR/VR chip market outlook further.

Competitive Landscape:

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

Advanced Micro Devices Inc.

Broadcom Inc.

Intel Corporation

MediaTek Inc.

Nvidia Corporation

Qualcomm Incorporated

Spectra7 Microsystems

(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)

The reports discuss both organic and inorganic growth methods along with significant advances in the AR and VR chip market. Many businesses are concentrating on organic growth tactics including product releases, approvals, and other methods like patents and events. The market saw partnerships and collaborations as well as acquisitions as inorganic growth tactics. For instance, Infosys and NVIDIA partnered to develop generative AI solutions to increase productivity across a range of industries. As part of the partnership, 50,000 Infosys staff members will receive AI training from NVIDIA at a new facility. The market participants' consumer base and business have grown as a result of these actions. Due to the growing demand for AR and VR chips in the global industry, market participants in the AR and VR chip sectors are expected to have profitable growth prospects in the future.

AR/VR Chip Market News:

April 16, 2024: Advanced Micro Devices Inc. expanded the commercial AI PC portfolio to deliver leadership performance across professional mobile and desktop systems.

April 9, 2024: Broadcom and Google Cloud announced an expanded partnership to help accelerate innovation for enterprises.

April 23, 2024: Intel announced its plans for an initial investment of more than $20 billion in the construction of two new leading-edge chip factories in Licking County, Ohio.

Key Questions Answered in This Report

  • 1. What was the size of the global AR/VR chip market in 2023?
  • 2. What is the expected growth rate of the global AR/VR chip market during 2024-2032?
  • 3. What are the key factors driving the global AR/VR chip market?
  • 4. What has been the impact of COVID-19 on the global AR/VR chip market?
  • 5. What is the breakup of the global AR/VR chip market based on the chip type?
  • 6. What is the breakup of the global AR/VR chip market based on the device type?
  • 7. What is the breakup of the global AR/VR chip market based on the end user?
  • 8. What are the key regions in the global AR/VR chip market?
  • 9. Who are the key players/companies in the global AR/VR chip market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global AR/VR Chip Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Chip Type

  • 6.1 Processor ICs
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 User Interface ICs
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Power Management IC
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 Head Mounted Display
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gesture Tracking Device
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Projector and Display Wall
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Head Up Display
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Handheld Device
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End User

  • 8.1 Gaming
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Entertainment and Media
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Aerospace and Defense
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Healthcare
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Others
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 United States
      • 9.1.1.1 Market Trends
      • 9.1.1.2 Market Forecast
    • 9.1.2 Canada
      • 9.1.2.1 Market Trends
      • 9.1.2.2 Market Forecast
  • 9.2 Asia-Pacific
    • 9.2.1 China
      • 9.2.1.1 Market Trends
      • 9.2.1.2 Market Forecast
    • 9.2.2 Japan
      • 9.2.2.1 Market Trends
      • 9.2.2.2 Market Forecast
    • 9.2.3 India
      • 9.2.3.1 Market Trends
      • 9.2.3.2 Market Forecast
    • 9.2.4 South Korea
      • 9.2.4.1 Market Trends
      • 9.2.4.2 Market Forecast
    • 9.2.5 Australia
      • 9.2.5.1 Market Trends
      • 9.2.5.2 Market Forecast
    • 9.2.6 Indonesia
      • 9.2.6.1 Market Trends
      • 9.2.6.2 Market Forecast
    • 9.2.7 Others
      • 9.2.7.1 Market Trends
      • 9.2.7.2 Market Forecast
  • 9.3 Europe
    • 9.3.1 Germany
      • 9.3.1.1 Market Trends
      • 9.3.1.2 Market Forecast
    • 9.3.2 France
      • 9.3.2.1 Market Trends
      • 9.3.2.2 Market Forecast
    • 9.3.3 United Kingdom
      • 9.3.3.1 Market Trends
      • 9.3.3.2 Market Forecast
    • 9.3.4 Italy
      • 9.3.4.1 Market Trends
      • 9.3.4.2 Market Forecast
    • 9.3.5 Spain
      • 9.3.5.1 Market Trends
      • 9.3.5.2 Market Forecast
    • 9.3.6 Russia
      • 9.3.6.1 Market Trends
      • 9.3.6.2 Market Forecast
    • 9.3.7 Others
      • 9.3.7.1 Market Trends
      • 9.3.7.2 Market Forecast
  • 9.4 Latin America
    • 9.4.1 Brazil
      • 9.4.1.1 Market Trends
      • 9.4.1.2 Market Forecast
    • 9.4.2 Mexico
      • 9.4.2.1 Market Trends
      • 9.4.2.2 Market Forecast
    • 9.4.3 Others
      • 9.4.3.1 Market Trends
      • 9.4.3.2 Market Forecast
  • 9.5 Middle East and Africa
    • 9.5.1 Market Trends
    • 9.5.2 Market Breakup by Country
    • 9.5.3 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Advanced Micro Devices Inc.
      • 14.3.1.1 Company Overview
      • 14.3.1.2 Product Portfolio
      • 14.3.1.3 Financials
      • 14.3.1.4 SWOT Analysis
    • 14.3.2 Broadcom Inc.
      • 14.3.2.1 Company Overview
      • 14.3.2.2 Product Portfolio
      • 14.3.2.3 Financials
      • 14.3.2.4 SWOT Analysis
    • 14.3.3 Intel Corporation
      • 14.3.3.1 Company Overview
      • 14.3.3.2 Product Portfolio
      • 14.3.3.3 Financials
      • 14.3.3.4 SWOT Analysis
    • 14.3.4 MediaTek Inc.
      • 14.3.4.1 Company Overview
      • 14.3.4.2 Product Portfolio
      • 14.3.4.3 Financials
      • 14.3.4.4 SWOT Analysis
    • 14.3.5 Nvidia Corporation
      • 14.3.5.1 Company Overview
      • 14.3.5.2 Product Portfolio
      • 14.3.5.3 Financials
      • 14.3.5.4 SWOT Analysis
    • 14.3.6 Qualcomm Incorporated
      • 14.3.6.1 Company Overview
      • 14.3.6.2 Product Portfolio
      • 14.3.6.3 Financials
      • 14.3.6.4 SWOT Analysis
    • 14.3.7 Spectra7 Microsystems
      • 14.3.7.1 Company Overview
      • 14.3.7.2 Product Portfolio

List of Figures

  • Figure 1: Global: AR/VR Chip Market: Major Drivers and Challenges
  • Figure 2: Global: AR/VR Chip Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: AR/VR Chip Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: AR/VR Chip Market: Breakup by Chip Type (in %), 2023
  • Figure 5: Global: AR/VR Chip Market: Breakup by Device Type (in %), 2023
  • Figure 6: Global: AR/VR Chip Market: Breakup by End User (in %), 2023
  • Figure 7: Global: AR/VR Chip Market: Breakup by Region (in %), 2023
  • Figure 8: Global: AR/VR Chip (Processor ICs) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 9: Global: AR/VR Chip (Processor ICs) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 10: Global: AR/VR Chip (User Interface ICs) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 11: Global: AR/VR Chip (User Interface ICs) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 12: Global: AR/VR Chip (Power Management IC) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 13: Global: AR/VR Chip (Power Management IC) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 14: Global: AR/VR Chip (Head Mounted Display) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 15: Global: AR/VR Chip (Head Mounted Display) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 16: Global: AR/VR Chip (Gesture Tracking Device) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 17: Global: AR/VR Chip (Gesture Tracking Device) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 18: Global: AR/VR Chip (Projector and Display Wall) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 19: Global: AR/VR Chip (Projector and Display Wall) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 20: Global: AR/VR Chip (Head Up Display) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 21: Global: AR/VR Chip (Head Up Display) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 22: Global: AR/VR Chip (Handheld Device) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 23: Global: AR/VR Chip (Handheld Device) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 24: Global: AR/VR Chip (Gaming) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 25: Global: AR/VR Chip (Gaming) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 26: Global: AR/VR Chip (Entertainment and Media) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 27: Global: AR/VR Chip (Entertainment and Media) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 28: Global: AR/VR Chip (Aerospace and Defense) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 29: Global: AR/VR Chip (Aerospace and Defense) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 30: Global: AR/VR Chip (Healthcare) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 31: Global: AR/VR Chip (Healthcare) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 32: Global: AR/VR Chip (Other End Users) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 33: Global: AR/VR Chip (Other End Users) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 34: North America: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 35: North America: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 36: United States: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 37: United States: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 38: Canada: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 39: Canada: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 40: Asia-Pacific: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 41: Asia-Pacific: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 42: China: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 43: China: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 44: Japan: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 45: Japan: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 46: India: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 47: India: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 48: South Korea: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 49: South Korea: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 50: Australia: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 51: Australia: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 52: Indonesia: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 53: Indonesia: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 54: Others: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 55: Others: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 56: Europe: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 57: Europe: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 58: Germany: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 59: Germany: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 60: France: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 61: France: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 62: United Kingdom: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 63: United Kingdom: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 64: Italy: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 65: Italy: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 66: Spain: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 67: Spain: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 68: Russia: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 69: Russia: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 70: Others: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 71: Others: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 72: Latin America: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 73: Latin America: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 74: Brazil: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 75: Brazil: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 76: Mexico: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 77: Mexico: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 78: Others: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 79: Others: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 80: Middle East and Africa: AR/VR Chip Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 81: Middle East and Africa: AR/VR Chip Market: Breakup by Country (in %), 2023
  • Figure 82: Middle East and Africa: AR/VR Chip Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 83: Global: AR/VR Chip Industry: SWOT Analysis
  • Figure 84: Global: AR/VR Chip Industry: Value Chain Analysis
  • Figure 85: Global: AR/VR Chip Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: AR/VR Chip Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: AR/VR Chip Market Forecast: Breakup by Chip Type (in Million US$), 2024-2032
  • Table 3: Global: AR/VR Chip Market Forecast: Breakup by Device Type (in Million US$), 2024-2032
  • Table 4: Global: AR/VR Chip Market Forecast: Breakup by End User (in Million US$), 2024-2032
  • Table 5: Global: AR/VR Chip Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 6: Global: AR/VR Chip Market: Competitive Structure
  • Table 7: Global: AR/VR Chip Market: Key Players