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市場調查報告書
商品編碼
1680860

2025年虛擬與擴增實境的人工智慧全球市場報告

AI In Virtual Reality And Augmented Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年虛擬實境和擴增實境的人工智慧市場規模將呈指數級成長。到 2029 年,這一數字將成長至 3,873.4 億美元,複合年成長率為 46.4%。預測期內的成長可歸因於人工智慧支援的社交互動、個人化內容建議、增強的手勢和語音辨識、人工智慧生成的現實環境以及醫療保健和治療應用。預測期內的關鍵趨勢包括 VR 和 AR 中的 AI 虛擬助理、AI 增強的虛擬試穿體驗、AI 增強的物體識別和互動、AR 智慧眼鏡與 AI 的整合以及 AI 支援的身臨其境型敘事。

物聯網 (IoT) 設備的普及將在不久的將來推動人工智慧在虛擬實境和擴增實境(VR/AR) 市場的擴張。物聯網設備是配備感測器、軟體和連接的實體設備,可透過網際網路收集資料,形成全面的物聯網生態系統。物聯網設備的互聯互通促進了無縫通訊和資料交換,使其成為各行業的重要組成部分。將人工智慧融入VR/AR技術將增強物聯網設備的功能,提供沉浸式和直覺的使用者體驗、最佳化資料分析、實現預測性維護、促進情境感知互動、支援遠端監控和控制功能以及增強培訓和模擬能力。例如,GSM協會在2023年3月發布的報告預測,物聯網連線數將大幅成長,2021年至2030年間將成長一倍以上,總合374億個連線。物聯網設備採用率的激增將直接推動虛擬和擴增實境領域人工智慧應用的成長,為先進功能和改善用戶體驗創造機會。

人工智慧主導的VR/AR 市場的主要企業正在積極開發輔助實境眼鏡等創新產品,以滿足消費者不斷變化的需求和偏好。輔助實境眼鏡,也稱為智慧眼鏡,是一種穿戴式設備,可將數位資訊、圖形和視覺效果疊加到使用者的視野上,豐富他們對物理世界的感知。例如,中國電子產品製造商 Oppo 於 2024 年 2 月發布了 OPPO Air Glass 3。這款眼鏡的鏡片內配有全彩顯示螢幕,可為用戶提供即時資訊。 Airglass 3 由 Oppo 的大型語言模型 (LLM) AndesGPT 提供支持,配備語音助手,可實現免持交互。這款眼鏡專為日常使用而設計,可讓使用者查看與周圍環境無縫融合的數位內容,包括訊息和導航提示。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情景,包括利率、通膨、地緣政治、新冠疫情以及復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 虛擬和擴增實境中的人工智慧 PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素、限制因素)
  • 最終用途產業分析
  • 全球虛擬和擴增實境市場中的人工智慧:成長率分析
  • 全球虛擬與擴增實境人工智慧市場表現:規模與成長,2019-2024
  • 全球虛擬與擴增實境人工智慧市場預測:規模與成長,2024-2029 年,2034 年
  • 全球虛擬與擴增實境AI 總目標市場 (TAM)

第6章市場區隔

  • 全球虛擬與擴增實境市場人工智慧類型、效能及預測(2019-2024 年、2024-2029 年及 2034 年)
  • 使用人工智慧的虛擬實境(VR)
  • 使用人工智慧的擴增實境(AR)
  • 全球虛擬和擴增實境人工智慧市場(按技術、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 自然語言處理(NLP)
  • 電腦視覺
  • 機器學習
  • 深度學習
  • 手勢姿態辨識
  • 語音辨識
  • 模擬環境
  • 全球虛擬和擴增實境人工智慧市場(按平台、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 行動裝置
  • 頭戴式顯示器(HMD)
  • 投影機和智慧眼鏡
  • 穿戴式裝置和身體追蹤設備
  • 桌上型電腦和主機
  • 全球虛擬和擴增實境人工智慧市場(按應用、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 遊戲和娛樂
  • 教育和培訓
  • 醫療保健和醫學
  • 零售與電子商務
  • 房地產和建築
  • 汽車和運輸
  • 旅遊與旅行
  • 社群媒體和通訊
  • 工業和製造業
  • 軍事和國防
  • 全球虛擬實境和擴增實境市場中的人工智慧、按人工智慧支援的虛擬實境 (VR) 類型細分、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • AI驅動的VR內容創作
  • 個性化VR體驗
  • VR訓練與模擬中的AI
  • VR中的即時AI互動
  • 全球虛擬和擴增實境市場中的人工智慧、人工智慧擴增擴增實境(AR) 細分、按類型、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • 基於人工智慧的物體識別
  • 人工智慧驅動的 AR 導航和地圖繪製
  • 即時AI資料疊加
  • AR零售和AI在購物體驗的應用

第7章 區域和國家分析

  • 全球虛擬與擴增實境人工智慧市場:按地區、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 全球虛擬與擴增實境人工智慧市場:按國家/地區、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 虛擬與擴增實境中的人工智慧:競爭格局
  • 虛擬和擴增實境市場中的人工智慧:公司簡介
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Sony Corporation
  • Lenovo Group Limited
  • Intel Corporation
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Dassault Systemes SE
  • PTC Inc.
  • Sixense Enterprises Inc.
  • Magic Leap Inc.
  • HTC Corporation
  • EON Reality Inc.
  • Daqri LLC
  • Zappar Ltd.
  • Scope AR
  • Vuzix Corporation

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029年虛擬與擴增實境市場中的人工智慧:提供新機會的國家
  • 2029年虛擬與擴增實境市場中的人工智慧:細分領域將帶來新機會
  • 2029年虛擬與擴增實境市場中的人工智慧:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r27283

AI in virtual reality (VR) and augmented reality (AR) entails the incorporation of artificial intelligence techniques and algorithms within VR and AR systems to enrich user experiences, enable intelligent interactions, and generate dynamic virtual content in real-time. By leveraging AI and immersive technologies, the goal is to create more lifelike, personalized, and interactive VR and AR environments across diverse applications.

The primary types of AI in virtual reality and augmented reality include AI-powered VR and AI-enhanced AR. AI-powered VR refers to VR experiences that are enhanced and personalized through the integration of AI algorithms. These experiences encompass various technologies such as natural language processing (NLP), computer vision, machine learning, deep learning, gesture recognition, speech recognition, and simulated environments. These AI technologies are deployed across a range of platforms including mobile devices, head-mounted displays (HMDs), projectors, smart glasses, wearables, body tracking devices, desktop computers, and consoles. They find applications in gaming and entertainment, education and training, healthcare and medical, retail and e-commerce, real estate and architecture, automotive and transportation, tourism and travel, social media and communication, industrial and manufacturing, as well as military and defense sectors. Through the integration of AI, VR, and AR, industries aim to revolutionize user experiences and unlock new possibilities in immersive technology across various domains.

The AI in virtual reality and augmented reality market research report is one of a series of new reports from The Business Research Company that provides AI in virtual reality and augmented reality market statistics, including AI in virtual reality and augmented reality industry global market size, regional shares, competitors with an AI in virtual reality and augmented reality market share, detailed AI in virtual reality and augmented reality market segments, market trends and opportunities, and any further data you may need to thrive in the AI in virtual reality and augmented reality industry. This AI in virtual reality and augmented reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The AI in virtual reality and augmented reality market size has grown exponentially in recent years. It will grow from $57.37 billion in 2024 to $84.23 billion in 2025 at a compound annual growth rate (CAGR) of 46.8%. The growth in the historic period can be attributed to advancements in computer vision, machine learning algorithms, improvements in natural language processing (NLP), growth of cloud computing, rise of edge computing.

The AI in virtual reality and augmented reality market size is expected to see exponential growth in the next few years. It will grow to $387.34 billion in 2029 at a compound annual growth rate (CAGR) of 46.4%. The growth in the forecast period can be attributed to AI-powered social interactions, personalized content recommendations, enhanced gesture and voice recognition, AI-generated realistic environments, healthcare and therapeutic applications. Major trends in the forecast period include AI-driven virtual assistants in VR or AR, virtual try-on experiences enhanced by AI, AI-enhanced object recognition and interaction, integration of AI with AR smart glasses, ai-powered immersive storytelling.

The proliferation of IoT (Internet of Things) devices is poised to drive the expansion of AI in the virtual reality and augmented reality (VR/AR) market in the foreseeable future. IoT devices are physical gadgets equipped with sensors, software, and connectivity functionalities that enable them to gather and exchange data with other devices or systems over the Internet, forming a comprehensive IoT ecosystem. The interconnected nature of IoT devices facilitates seamless communication and data exchange, making them pivotal components in various industries. AI integration into VR/AR technologies enhances the capabilities of IoT devices by delivering immersive and intuitive user experiences, optimizing data analysis, enabling predictive maintenance, facilitating context-aware interactions, supporting remote monitoring and control functionalities, and enhancing training and simulation capabilities. For example, a report by the GSM Association in March 2023 projected a significant growth in IoT connections, more than doubling from 2021 to 2030 to reach a total of 37.4 billion connections. This surge in IoT device adoption directly fuels the growth of AI applications in the virtual and augmented reality sectors, creating opportunities for advanced functionalities and enhanced user experiences.

Leading companies in the AI-driven VR/AR market are actively developing innovative products like assisted reality glasses to cater to evolving consumer needs and preferences. Assisted reality glasses, also known as smart glasses, are wearable devices that overlay digital information, graphics, or visuals onto the user's field of view, enriching their perception of the physical world. For instance, Oppo, a China-based consumer electronics company, introduced the OPPO Air Glass 3 in February 2024. These glasses feature a full-color display within the lenses, providing real-time information to users. Powered by Oppo's large language model (LLM) called AndesGPT, the Air Glass 3 includes a voice assistant for hands-free interaction. These glasses are designed for daily use, allowing users to view digital content seamlessly integrated with their surroundings, such as messages or navigational cues.

In June 2022, The Glimpse Group Inc., a US-based software company, acquired PulpoAR, a software-as-a-service (SaaS) company specializing in virtual try-on technology for beauty brands using AR and AI. This acquisition strengthened The Glimpse Group's AI and image recognition capabilities, expanded its technology portfolio, and bolstered its competitive advantage in developing AR and VR applications across its subsidiary companies.

Major companies operating in the AI in virtual reality and augmented reality market report are Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Sony Corporation; Lenovo Group Limited; Intel Corporation; Qualcomm Incorporated; NVIDIA Corporation; Dassault Systemes SE; PTC Inc.; Sixense Enterprises Inc.; Magic Leap Inc.; HTC Corporation; EON Reality Inc.; Daqri LLC; Zappar Ltd.; Scope AR; Vuzix Corporation; Upskill; Avegant Corporation; Atheer Inc.; Cognixion; Marxent Labs LLC

North America was the largest region in the AI in virtual reality and augmented reality market in 2024. The regions covered in the AI in virtual reality and augmented reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the AI in virtual reality and augmented reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The AI in virtual reality and augmented reality market consists of revenues earned by entities by providing services such as consulting and development, training services, content creation, integration and customization, and designing services. The market value includes the value of related goods sold by the service provider or included within the service offering. The AI in virtual reality and augmented reality market also includes sales of head-mounted displays, sensors, cameras, processors, and input devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AI In Virtual Reality And Augmented Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on ai in virtual reality and augmented reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for ai in virtual reality and augmented reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The ai in virtual reality and augmented reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Artificial Intelligence-Powered Virtual Reality (VR); Artificial Intelligence-Enhanced Augmented Reality (AR)
  • 2) By Technology: Natural Language Processing (NLP); Computer Vision; Machine Learning; Deep Learning; Gesture Recognition; Speech Recognition; Simulated Environments
  • 3) By Platform: Mobile Devices; Head-Mounted Displays (HMDs); Projectors And Smart Glasses; Wearables And Body Tracking Devices; Desktop Computers And Consoles
  • 4) By Application: Gaming And Entertainment; Education And Training; Healthcare And Medical; Retail And E-commerce; Real Estate And Architecture; Automotive And Transportation; Tourism And Travel; Social Media And Communication; Industrial And Manufacturing; Military And Defense
  • Subsegments:
  • 1) By Artificial Intelligence-Powered Virtual Reality (VR): AI-Driven VR Content Creation; Personalized VR Experiences; AI In VR Training And Simulation; Real-Time AI Interaction In VR
  • 2) By Artificial Intelligence-Enhanced Augmented Reality (AR): AI-Powered Object Recognition; AI-Driven AR Navigation And Mapping; Real-Time AI Data Overlay; AI In AR Retail And Shopping Experiences
  • Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AI In Virtual Reality And Augmented Reality Market Characteristics

3. AI In Virtual Reality And Augmented Reality Market Trends And Strategies

4. AI In Virtual Reality And Augmented Reality Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global AI In Virtual Reality And Augmented Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global AI In Virtual Reality And Augmented Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global AI In Virtual Reality And Augmented Reality Market Growth Rate Analysis
  • 5.4. Global AI In Virtual Reality And Augmented Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global AI In Virtual Reality And Augmented Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global AI In Virtual Reality And Augmented Reality Total Addressable Market (TAM)

6. AI In Virtual Reality And Augmented Reality Market Segmentation

  • 6.1. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Artificial Intelligence-Powered Virtual Reality (VR)
  • Artificial Intelligence-Enhanced Augmented Reality (AR)
  • 6.2. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Natural Language Processing (NLP)
  • Computer Vision
  • Machine Learning
  • Deep Learning
  • Gesture Recognition
  • Speech Recognition
  • Simulated Environments
  • 6.3. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile Devices
  • Head-Mounted Displays (HMDs)
  • Projectors And Smart Glasses
  • Wearables And Body Tracking Devices
  • Desktop Computers And Consoles
  • 6.4. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming And Entertainment
  • Education And Training
  • Healthcare And Medical
  • Retail And E-commerce
  • Real Estate And Architecture
  • Automotive And Transportation
  • Tourism And Travel
  • Social Media And Communication
  • Industrial And Manufacturing
  • Military And Defense
  • 6.5. Global AI In Virtual Reality And Augmented Reality Market, Sub-Segmentation Of Artificial Intelligence-Powered Virtual Reality (VR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Driven VR Content Creation
  • Personalized VR Experiences
  • AI In VR Training And Simulation
  • Real-Time AI Interaction In VR
  • 6.6. Global AI In Virtual Reality And Augmented Reality Market, Sub-Segmentation Of Artificial Intelligence-Enhanced Augmented Reality (AR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered Object Recognition
  • AI-Driven AR Navigation And Mapping
  • Real-Time AI Data Overlay
  • AI In AR Retail And Shopping Experiences

7. AI In Virtual Reality And Augmented Reality Market Regional And Country Analysis

  • 7.1. Global AI In Virtual Reality And Augmented Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global AI In Virtual Reality And Augmented Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific AI In Virtual Reality And Augmented Reality Market

  • 8.1. Asia-Pacific AI In Virtual Reality And Augmented Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China AI In Virtual Reality And Augmented Reality Market

  • 9.1. China AI In Virtual Reality And Augmented Reality Market Overview
  • 9.2. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India AI In Virtual Reality And Augmented Reality Market

  • 10.1. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan AI In Virtual Reality And Augmented Reality Market

  • 11.1. Japan AI In Virtual Reality And Augmented Reality Market Overview
  • 11.2. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia AI In Virtual Reality And Augmented Reality Market

  • 12.1. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia AI In Virtual Reality And Augmented Reality Market

  • 13.1. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea AI In Virtual Reality And Augmented Reality Market

  • 14.1. South Korea AI In Virtual Reality And Augmented Reality Market Overview
  • 14.2. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe AI In Virtual Reality And Augmented Reality Market

  • 15.1. Western Europe AI In Virtual Reality And Augmented Reality Market Overview
  • 15.2. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK AI In Virtual Reality And Augmented Reality Market

  • 16.1. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany AI In Virtual Reality And Augmented Reality Market

  • 17.1. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France AI In Virtual Reality And Augmented Reality Market

  • 18.1. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy AI In Virtual Reality And Augmented Reality Market

  • 19.1. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain AI In Virtual Reality And Augmented Reality Market

  • 20.1. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe AI In Virtual Reality And Augmented Reality Market

  • 21.1. Eastern Europe AI In Virtual Reality And Augmented Reality Market Overview
  • 21.2. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia AI In Virtual Reality And Augmented Reality Market

  • 22.1. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America AI In Virtual Reality And Augmented Reality Market

  • 23.1. North America AI In Virtual Reality And Augmented Reality Market Overview
  • 23.2. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA AI In Virtual Reality And Augmented Reality Market

  • 24.1. USA AI In Virtual Reality And Augmented Reality Market Overview
  • 24.2. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada AI In Virtual Reality And Augmented Reality Market

  • 25.1. Canada AI In Virtual Reality And Augmented Reality Market Overview
  • 25.2. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America AI In Virtual Reality And Augmented Reality Market

  • 26.1. South America AI In Virtual Reality And Augmented Reality Market Overview
  • 26.2. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil AI In Virtual Reality And Augmented Reality Market

  • 27.1. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East AI In Virtual Reality And Augmented Reality Market

  • 28.1. Middle East AI In Virtual Reality And Augmented Reality Market Overview
  • 28.2. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa AI In Virtual Reality And Augmented Reality Market

  • 29.1. Africa AI In Virtual Reality And Augmented Reality Market Overview
  • 29.2. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. AI In Virtual Reality And Augmented Reality Market Competitive Landscape And Company Profiles

  • 30.1. AI In Virtual Reality And Augmented Reality Market Competitive Landscape
  • 30.2. AI In Virtual Reality And Augmented Reality Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. AI In Virtual Reality And Augmented Reality Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Lenovo Group Limited
  • 31.3. Intel Corporation
  • 31.4. Qualcomm Incorporated
  • 31.5. NVIDIA Corporation
  • 31.6. Dassault Systemes SE
  • 31.7. PTC Inc.
  • 31.8. Sixense Enterprises Inc.
  • 31.9. Magic Leap Inc.
  • 31.10. HTC Corporation
  • 31.11. EON Reality Inc.
  • 31.12. Daqri LLC
  • 31.13. Zappar Ltd.
  • 31.14. Scope AR
  • 31.15. Vuzix Corporation

32. Global AI In Virtual Reality And Augmented Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The AI In Virtual Reality And Augmented Reality Market

34. Recent Developments In The AI In Virtual Reality And Augmented Reality Market

35. AI In Virtual Reality And Augmented Reality Market High Potential Countries, Segments and Strategies

  • 35.1 AI In Virtual Reality And Augmented Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 AI In Virtual Reality And Augmented Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 AI In Virtual Reality And Augmented Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer