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市場調查報告書
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1641518

2025 年 AR/VR 晶片全球市場報告

AR/VR Chip Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年AR/VR晶片市場規模將呈指數級成長。到 2029 年,這一數字將成長到 101 億美元,年複合成長率(CAGR)為 20.3%。預測期內的成長可歸因於擴增實境眼鏡和耳機的擴展、AR/VR 在企業和工業應用中的整合、採用 5G 技術增強 AR/VR 體驗、對小型和節能 AR/VR 晶片的需求不斷成長,以及擴增實境(XR) 和混合實境(MR) 應用的成長。預測期內的關鍵趨勢包括開發支援人工智慧的 AR/VR 體驗、使用邊緣運算進行即時 AR/VR 處理、在智慧眼鏡和穿戴式裝置中整合 AR/VR 晶片、強調觸覺回饋以及 AR/VR 裝置的感官整合。

預計未來幾年行動裝置的普及將推動AR/VR晶片市場的成長。行動裝置是小巧、輕巧的攜帶式平板電腦和類似的可以輕鬆隨身攜帶的小工具。資料儲存、運算和顯示技術的進步使得行動裝置能夠執行幾乎所有曾經僅限於大型個人電腦的任務。智慧型手機內建的 AR/VR 晶片可實現高度沉浸式的虛擬實境和擴增實境遊戲體驗,讓使用者可以用雙手與周圍環境互動。例如,2024年1月,美國軟體公司G2.Com Inc.的報告顯示,2023年全球86%的人口將使用智慧型手機,並在2022年貢獻59%的網路流量。此外,儘管到2021年90%的行動時間將花在應用程式上,且智慧型手機占美國數位媒體消費的70%,但17%的低收入和老年人仍依賴功能手機。

擴增擴增實境的應用預計將推動 AR/VR 晶片市場的發展。醫療保健領域的 AR 應用透過將電腦生成的圖像疊加到現實世界來增強手術程序,從而提高精確度、個人化和患者照護。 Immersive Touch 與梅奧診所於 2022 年 3 月宣布的合作就是這一趨勢的象徵。該公司的創新 AR 平台為外科醫生提供 3D全像X光視覺,從而增強整形外科手術的能力。醫療保健領域對 AR 的應用激增表明 AR/VR 晶片市場的成長軌跡前景光明。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情景,包括利率、通膨、地緣政治、新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球 AR/VR 晶片 PESTEL 分析(政治、社會、技術、環境、法律、促進因素、阻礙因素)
  • 最終用途產業分析
  • 全球AR/VR晶片市場成長率分析
  • 全球 AR/VR 晶片市場表現:規模與成長,2019 年至 2024 年
  • 全球 AR/VR 晶片市場預測:規模與成長,2024-2029 年,2034 年
  • 全球 AR/VR 晶片總目標市場 (TAM)

第6章 市場細分

  • 全球 AR/VR 晶片市場(按晶片類型分類):性能和預測,2019-2024 年、2024-2029 年、2034 年
  • 處理器 IC
  • 使用者介面積體電路
  • 電源管理 IC
  • 全球 AR/VR 晶片市場(依設備類型、效能及預測),2019-2024 年、2024-2029 年、2034 年
  • 頭戴式顯示器
  • 手勢追蹤設備
  • 投影機和顯示牆
  • 抬頭顯示器
  • 手持裝置
  • 2019-2024 年、2024-2029 年、2034 年全球 AR/VR 晶片市場(按最終用戶、效能和預測)
  • 遊戲
  • 娛樂和媒體
  • 航太和國防
  • 醫療
  • 其他
  • 全球 AR/VR 晶片市場、處理器 IC 細分市場、效能及按類型預測,2019-2024、2024-2029、2034
  • 圖形處理單元 (GPU)
  • 應用處理器
  • 數位訊號處理器(DSP)
  • 全球 AR/VR 晶片市場、使用者介面 IC 細分市場、效能及按類型預測,2019-2024、2024-2029、2034
  • 觸控螢幕控制器
  • 手勢姿態辨識IC
  • 音訊或視訊介面IC
  • 全球 AR/VR 晶片市場、電源管理 IC 細分市場、效能及按類型預測,2019-2024、2024-2029、2034
  • 電壓調節器
  • 電池管理IC
  • 電源分配IC

第7章 區域和國家分析

  • 全球 AR/VR 晶片市場:按地區、績效及預測,2019-2024、2024-2029、2034
  • 全球 AR/VR 晶片市場(按國家/地區分類)、性能和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第 17 章 德國市場

第 18 章 法國市場

第 19 章:義大利市場

第 20 章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第 25 章:加拿大市場

第26章 南美洲市場

第 27 章:巴西市場

第28章 中東市場

第 29 章:非洲市場

第 30 章競爭格局與公司概況

  • AR/VR晶片市場:競爭格局
  • AR/VR 晶片市場:公司簡介
    • Nvidia Corporation
    • Imagination Technologies Limited
    • MediaTek Inc
    • Intel Corporation
    • Spectra7 Microsystems Inc

第31章 其他大型創新企業

  • Advanced Microdevices Inc
  • International Business Machine Corporation
  • Samsung Electronics Co Ltd
  • Huawei Technologies Co. ltd.
  • Broadcom Inc
  • Rockchip Electronics Co Ltd
  • Advanced RISC Machines Ltd
  • HiSilicon(Shanghai)Technologies CO. Ltd.
  • Qualcomm Inc.
  • Texas Instruments Incorporated
  • Xilinx Inc.
  • Arm Limited
  • Cadence Design Systems Inc.
  • Meta Platforms Inc.
  • Apple Inc.

第 32 章 全球競爭基準化分析與儀錶板

第33章 重大併購

第 34 章 近期市場趨勢

第 35 章:市場潛力大的國家與策略

  • 2029 年 AR/VR 晶片市場 - 提供最多新機會的國家
  • 2029 年 AR/VR 晶片市場 - 提供最多新機會的細分市場
  • AR/VR 晶片市場 2029-成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第 36 章 附錄

簡介目錄
Product Code: r21017

An AR/VR chip is a semiconductor device designed to facilitate user interactions within a digital environment while providing an immersive experience that integrates seamlessly with the real world. It enables real-time incorporation of digital information into the user's surroundings, allowing for enhanced manipulation and interaction between the physical and augmented environments.

The primary types of chips within an AR/VR chip include processor ICS, user interface ICS, and power management ICS. Processor ICs function as computer memory, microcontrollers, oscillators, timers, counters, logic gates, or processors. These integrated circuits typically consist of millions or billions of transistors, capacitors, logic gates, and other components arranged in a series to form advanced digital circuits. Processor ICs are crucial for achieving long battery life, high-accuracy sensing, and wireless connectivity. Various device types leverage AR/VR chips, including head-mounted displays, gesture tracking devices, projectors, and display walls, head-up displays, and handheld devices. These applications find use in diverse sectors such as gaming, entertainment and media, aerospace and defense, healthcare, and other end-user industries.

The AR/VR chip market research report is one of a series of new reports from The Business Research Company that provides AR/VR chip market statistics, including AR/VR chip industry global market size, regional shares, competitors with an AR/VR chip market share, detailed AR/VR chip market segments, market trends and opportunities, and any further data you may need to thrive in the AR/VR chip industry. This anomaly detection market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The AR/VR chip market size has grown exponentially in recent years. It will grow from $3.96 billion in 2024 to $4.82 billion in 2025 at a compound annual growth rate (CAGR) of 21.9%. The growth in the historic period can be attributed to proliferation of augmented reality (AR) and virtual reality (VR) applications, advances in graphics processing unit (GPU) technologies, growth in gaming and entertainment industries, increased adoption of AR/VR in healthcare and education, demand for high-performance computing in AR/VR devices.

The AR/VR chip market size is expected to see exponential growth in the next few years. It will grow to $10.1 billion in 2029 at a compound annual growth rate (CAGR) of 20.3%. The growth in the forecast period can be attributed to expansion of augmented reality glasses and headsets, integration of AR/VR in enterprise and industrial applications, adoption of 5g technology for enhanced AR/VR experiences, increased demand for compact and power-efficient AR/VR chips, growth in extended reality (XR) and mixed reality (MR) applications. Major trends in the forecast period include development of ai-powered AR/VR experiences, use of edge computing for real-time AR/VR processing, integration of AR/VR chips in smart glasses and wearables, emphasis on haptic feedback and sensory, integration in AR/VR devices.

The widespread adoption of mobile devices is expected to drive the growth of the AR/VR chip market in the coming years. A mobile device is a portable tablet or similar gadget that is compact and lightweight, allowing for easy portability. With advancements in data storage, computing, and display technology, mobile devices can now perform nearly all tasks that were once limited to larger personal computers. AR/VR chips embedded in smartphones enable highly immersive virtual and augmented reality gaming experiences, allowing users to interact with their surroundings using their own hands. For instance, in January 2024, a report by G2.Com Inc., a US-based software company, revealed that 86% of the global population used smartphones in 2023, contributing to 59% of web traffic in 2022. Additionally, 90% of mobile time was spent on apps in 2021, with smartphones accounting for 70% of digital media usage in the U.S., although 17% of lower-income and older Americans still relied on feature phones.

The healthcare industry's increasing utilization of augmented reality (AR) technology is anticipated to propel the AR/VR chip market. AR applications in healthcare augment surgical procedures by overlaying computer-generated images onto the real world, elevating precision, personalization, and patient care. Immersive Touch's collaboration with Mayo Clinic, announced in March 2022, exemplifies this trend. Their innovative AR platform offers surgeons 3D holographic X-ray visions, empowering them in orthopedic surgeries. The surge in AR's adoption within healthcare indicates a promising trajectory for the growth of the AR/VR chip market.

Technological advancement is a key trend gaining traction in the AR/VR chip market, with major companies in the sector focusing on innovations to maintain their market positions. For example, in September 2023, Qualcomm Technologies Inc., a US-based semiconductor company, introduced its latest chips for XR and AR platforms: the Snapdragon XR2 Gen 2, designed for virtual reality (VR) and mixed-reality devices, and the AR1 Gen 1, created specifically for smart glasses. These new chips deliver a 2.5x increase in GPU performance and 8x better AI capabilities, providing more immersive mixed and virtual reality experiences. The Snapdragon AR1 Gen 1 platform also enhances smart glasses with real-time AI features such as visual search and hands-free live streaming. These advancements, developed in collaboration with Meta, are set to launch in 2023, transforming XR and AR devices by offering more powerful, lightweight, and user-friendly solutions.

Major players in the AR/VR chip market prioritize strategic partnerships and collaborations to introduce advanced AR technologies characterized by low power consumption and high-performance computing. Lower power consumption extends the usage duration of electronic devices, reducing the need for frequent recharging and contributing to their ecological sustainability. An illustrative instance of this strategic approach is the collaboration between Rokid Corporation Ltd., a US-based AI/AR tech and robotics software company, and Arm, a Chinese-based chip and service provider, announced in April 2022. The collaboration aims to develop comprehensive AR solutions leveraging IC design tailored for AI products. Rokid plans to create an all-inclusive customized solution using ARM China's core power XPU intelligent data-stream convergence computing platform, emphasizing optimized software and algorithms.

In September 2022, Meta Platforms Inc., a US-based technology conglomerate, forged a partnership with Qualcomm Technologies Inc. to develop specialized chipsets for their forthcoming extended reality (XR) platform versions. This collaboration signifies a concerted effort between Meta and Qualcomm to innovate within the AR/VR space, leveraging Qualcomm Technologies' expertise in semiconductors, mobile technology, wireless power, and augmented reality (AR) chips. The partnership aims to introduce enhanced chipsets tailored specifically for Meta's XR platform, signaling a strategic move towards advanced AR/VR technologies.

Major companies operating in the AR/VR chip market include Nvidia Corporation, Imagination Technologies Limited, MediaTek Inc, Intel Corporation, Spectra7 Microsystems Inc, Advanced Microdevices Inc, International Business Machine Corporation, Samsung Electronics Co Ltd, Huawei Technologies Co. ltd., Broadcom Inc, Rockchip Electronics Co Ltd, Advanced RISC Machines Ltd, HiSilicon (Shanghai) Technologies CO. Ltd., Qualcomm Inc., Texas Instruments Incorporated, Xilinx Inc., Arm Limited, Cadence Design Systems Inc., Meta Platforms Inc., Apple Inc., Microsoft Corporation, QUALCOMM Incorporated, Adobe Inc., Alphabet Inc., Magic Leap, Lytro, Inpria

Asia-Pacific was the largest region in the AR/VR chip market in 2024. North America was the second-largest region of the AR/VR chip market. The regions covered in the ar/vr chip market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the ar/vr chip market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.

The AR/VR chip market consists of sales of AR system comprising displays, sensors, and embedded electronics and VR technology comprising gesture recognition systems, sensors, and embedded electronics. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AR/VR Chip Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on ar/vr chip market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for ar/vr chip ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The ar/vr chip market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Chip Type: Processor ICs; User Interface ICs; Power Management ICs
  • 2) By Device Type: Head Mounted Display; Gesture Tracking Device; Projector and Display Wall; Head Up Display; Handheld Device
  • 3) By End User: Gaming; Entertainment and Media; Aerospace and Defense; Healthcare; Other End Users
  • Subsegments:
  • 1) By Processor ICs: Graphics Processing Units (GPUs); Application Processors; Digital Signal Processors (DSPs)
  • 2) By User Interface ICs: Touchscreen Controllers; Gesture Recognition ICs; Audio Or Video Interface ICs
  • 3) By Power Management ICs: Voltage Regulators; Battery Management ICs; Power Distribution ICs
  • Companies Mentioned: Nvidia Corporation; Imagination Technologies Limited; MediaTek Inc; Intel Corporation; Spectra7 Microsystems Inc
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AR/VR Chip Market Characteristics

3. AR/VR Chip Market Trends And Strategies

4. AR/VR Chip Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global AR/VR Chip Growth Analysis And Strategic Analysis Framework

  • 5.1. Global AR/VR Chip PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global AR/VR Chip Market Growth Rate Analysis
  • 5.4. Global AR/VR Chip Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global AR/VR Chip Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global AR/VR Chip Total Addressable Market (TAM)

6. AR/VR Chip Market Segmentation

  • 6.1. Global AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Processor ICs
  • User Interface ICs
  • Power Management ICs
  • 6.2. Global AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head Mounted Display
  • Gesture Tracking Device
  • Projector and Display Wall
  • Head Up Display
  • Handheld Device
  • 6.3. Global AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Entertainment and Media
  • Aerospace and Defense
  • Healthcare
  • Other End Users
  • 6.4. Global AR/VR Chip Market, Sub-Segmentation Of Processor Ics, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Graphics Processing Units (GPUs)
  • Application Processors
  • Digital Signal Processors (DSPs)
  • 6.5. Global AR/VR Chip Market, Sub-Segmentation Of User Interface ICs, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Touchscreen Controllers
  • Gesture Recognition ICs
  • Audio Or Video Interface ICs
  • 6.6. Global AR/VR Chip Market, Sub-Segmentation Of Power Management Ics, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Voltage Regulators
  • Battery Management ICs
  • Power Distribution ICs

7. AR/VR Chip Market Regional And Country Analysis

  • 7.1. Global AR/VR Chip Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global AR/VR Chip Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific AR/VR Chip Market

  • 8.1. Asia-Pacific AR/VR Chip Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China AR/VR Chip Market

  • 9.1. China AR/VR Chip Market Overview
  • 9.2. China AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India AR/VR Chip Market

  • 10.1. India AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan AR/VR Chip Market

  • 11.1. Japan AR/VR Chip Market Overview
  • 11.2. Japan AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia AR/VR Chip Market

  • 12.1. Australia AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia AR/VR Chip Market

  • 13.1. Indonesia AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea AR/VR Chip Market

  • 14.1. South Korea AR/VR Chip Market Overview
  • 14.2. South Korea AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe AR/VR Chip Market

  • 15.1. Western Europe AR/VR Chip Market Overview
  • 15.2. Western Europe AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK AR/VR Chip Market

  • 16.1. UK AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany AR/VR Chip Market

  • 17.1. Germany AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France AR/VR Chip Market

  • 18.1. France AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy AR/VR Chip Market

  • 19.1. Italy AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain AR/VR Chip Market

  • 20.1. Spain AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe AR/VR Chip Market

  • 21.1. Eastern Europe AR/VR Chip Market Overview
  • 21.2. Eastern Europe AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia AR/VR Chip Market

  • 22.1. Russia AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America AR/VR Chip Market

  • 23.1. North America AR/VR Chip Market Overview
  • 23.2. North America AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA AR/VR Chip Market

  • 24.1. USA AR/VR Chip Market Overview
  • 24.2. USA AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada AR/VR Chip Market

  • 25.1. Canada AR/VR Chip Market Overview
  • 25.2. Canada AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America AR/VR Chip Market

  • 26.1. South America AR/VR Chip Market Overview
  • 26.2. South America AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil AR/VR Chip Market

  • 27.1. Brazil AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East AR/VR Chip Market

  • 28.1. Middle East AR/VR Chip Market Overview
  • 28.2. Middle East AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa AR/VR Chip Market

  • 29.1. Africa AR/VR Chip Market Overview
  • 29.2. Africa AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. AR/VR Chip Market Competitive Landscape And Company Profiles

  • 30.1. AR/VR Chip Market Competitive Landscape
  • 30.2. AR/VR Chip Market Company Profiles
    • 30.2.1. Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Imagination Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. MediaTek Inc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Spectra7 Microsystems Inc Overview, Products and Services, Strategy and Financial Analysis

31. AR/VR Chip Market Other Major And Innovative Companies

  • 31.1. Advanced Microdevices Inc
  • 31.2. International Business Machine Corporation
  • 31.3. Samsung Electronics Co Ltd
  • 31.4. Huawei Technologies Co. ltd.
  • 31.5. Broadcom Inc
  • 31.6. Rockchip Electronics Co Ltd
  • 31.7. Advanced RISC Machines Ltd
  • 31.8. HiSilicon (Shanghai) Technologies CO. Ltd.
  • 31.9. Qualcomm Inc.
  • 31.10. Texas Instruments Incorporated
  • 31.11. Xilinx Inc.
  • 31.12. Arm Limited
  • 31.13. Cadence Design Systems Inc.
  • 31.14. Meta Platforms Inc.
  • 31.15. Apple Inc.

32. Global AR/VR Chip Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The AR/VR Chip Market

34. Recent Developments In The AR/VR Chip Market

35. AR/VR Chip Market High Potential Countries, Segments and Strategies

  • 35.1 AR/VR Chip Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 AR/VR Chip Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 AR/VR Chip Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer