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市場調查報告書
商品編碼
1600392

AR 和 VR 軟體市場:按類型、按平台、按軟體類型、按配置、按最終用戶 - 2025-2030 年全球預測

AR & VR Software Market by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets), Software Type, Deployment, End-User - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2個工作天內

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預計2023年AR&VR軟體市場規模為134.5億美元,預計2024年將達158.8億美元,複合年成長率為18.43%,2030年將達439.6億美元。

AR 和 VR 軟體的範圍涵蓋廣泛的應用,從身臨其境型遊戲體驗到培訓模擬、增強維護、虛擬旅遊和增強遠端協作。這些技術擴大融入醫療保健、教育、房地產、國防和零售等領域。對 AR 和 VR 軟體的需求源於其能夠提供豐富的互動式使用者體驗,透過身臨其境型互動促進學習和保留,並提高業務效率。最終用途的範圍正在 B2B 和 B2C 市場中擴展,公司利用 VR 進行員工培訓,利用 AR 進行即時支持,而消費者則在遊戲和個人化購物體驗中使用這些技術。主要成長要素包括 5G 技術進步、人工智慧整合以及硬體成本下降,推動了採用和擴展。最新的商機在於開發智慧穿戴裝置的AR應用程式以及增強VR內容創建工具以滿足娛樂和教育需求。為了抓住這些機會,公司應該投資於交叉相容的平台並專注於直覺的使用者介面。然而,市場成長受到隱私問題、資料安全問題以及最終用戶高昂的初始成本等挑戰的阻礙。此外,技術創新的快速步伐需要不斷升級,這也會阻礙採用。有前途的創新領域包括開發具有長電池壽命的輕型 AR 設備,以及建立具有超現實圖形和無縫 AI主導互動的 VR 環境。此外,對 AR 雲端服務和邊緣運算的研究可縮短時間,為改善用戶體驗提供策略見解。該市場充滿活力且競爭激烈,其特點是科技巨頭、新興企業和學術機構之間的快速發展和策略聯盟。公司需要優先考慮敏捷開發,培育策略聯盟,並對使用者回饋保持敏感,以有效應對這個不斷變化的環境。

主要市場統計
基準年[2023] 134.5億美元
預測年份 [2024] 158.8億美元
預測年份 [2030] 439.6億美元
複合年成長率(%) 18.43%

市場動態:揭示快速發展的 AR 和 VR 軟體市場的關鍵市場洞察

AR 和 VR 軟體市場正因供需的動態交互作用而轉變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時消費行為及其對製造成本的影響以及對採購趨勢的影響。

  • 市場促進因素
    • AR和VR技術在娛樂產業的採用增加
    • 在製造業中利用 AR 和 VR 並改進工業擴增實境
  • 市場限制因素
    • AR 和 VR 軟體相關的高成本
  • 市場機會
    • AR&VR軟體介紹及技術進展
    • 新興企業增加導致市場狀況改善
  • 市場挑戰
    • AR&VR技術相關的技術障礙與隱私問題

波特五力:駕馭 AR 與 VR 軟體市場的策略工具

波特的五力框架是理解市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解 AR 和 VR 軟體市場的外部影響

外部宏觀環境因素在塑造 AR 和 VR 軟體市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解 AR & VR 軟體市場的競爭狀況

AR 和 VR 軟體市場的詳細市場佔有率分析可以對供應商的績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示自己的競爭定位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的見解,以應對日益激烈的競爭。

FPNV定位矩陣AR和VR軟體市場供應商的績效評估

FPNV 定位矩陣是評估 AR & VR 軟體市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。四個象限清楚且準確地分類供應商,幫助使用者辨識最能滿足其策略目標的合作夥伴和解決方案。

本報告提供了涵蓋關鍵重點領域的全面市場分析:

1. 市場滲透率:對當前市場環境的詳細回顧,包括行業主要企業的大量資料。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • AR和VR技術在娛樂產業的採用增加
      • 在製造業中利用AR/VR並改善工業擴增實境
    • 抑制因素
      • AR 和 VR 軟體相關的高成本
    • 機會
      • AR & VR 軟體介紹與技術進步
      • 由於市場條件有利,Start-Ups公司增加
    • 任務
      • AR和VR技術相關的技術障礙和隱私問題
  • 市場區隔分析
    • 類型:利用AR和VR軟體作為身臨其境型技術來滿足消費者需求
    • 平台:透過電腦支援的平台擴大 AR 和 VR 軟體的覆蓋範圍
    • 軟體類型:使用視覺化軟體來改變使用者體驗並提高生產力
    • 採用:在商業應用中更多地採用雲端基礎的VR,以實現即時體驗
    • 最終用戶:在教育應用中擴大使用 VR 軟體進行培訓應用
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章 AR 和 VR 軟體市場:按類型

  • 擴增實境軟體
  • 虛擬實境軟體

第 7 章 AR 和 VR 軟體市場:按平台

  • 主機
  • 桌面
  • 耳機
  • 智慧型手機

第8章 AR&VR 軟體市場:依軟體類型

  • 3D建模
  • AR遠端協作
  • 文件
  • 導航
  • 視覺化
  • VR內容製作
  • 工作流程最佳化

第 9 章 AR 和 VR 軟體市場:按部署

  • 混合
  • 在雲端
  • 本地

第 10 章 AR 和 VR 軟體市場:按最終用戶分類

  • 航太和國防
  • 汽車/交通
  • 消費品/零售
  • 教育
  • 娛樂和遊戲
  • 衛生保健

第11章美洲AR與VR軟體市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太AR與VR軟體市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章歐洲、中東和非洲AR&VR軟體市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • OSF Healthcare 與高峰會 Venture Studio 合作取得醫療車 AR 應用程式許可
    • FNT Software 宣布與 DC Smarter 合作,利用創新的擴增實境(AR) 技術轉變資料中心流程
    • 據報道,虛擬實境Start-UpsImmersed 計劃透過收購 Maquia Capital 上市
    • 沃爾瑪擴展行動擴增實境購物功能
    • Accenture投資 Praxis Labs,這是一個基於虛擬實境的多元化和整體性學習平台
    • PTC 和羅克韋爾自動化擴大合作夥伴關係,專注於製造業的物聯網和擴增實境
    • 蘋果收購 AR 耳機Start-UpsMira
    • Squint 籌集資金擴大 AR 驅動的技術平台
    • 沃爾沃集團為急救人員推出全球首款採用 AR 技術的電動卡車安全應用程式
    • Pluribus Technologies 學習網路為塞內卡理工學院發布 AR 應用程式
    • Pixotope 發布 AR 行動應用
    • ThirdEye 宣布與巴西聖保羅的 ARKx 建立戰略合作夥伴關係,將 AR/AI 擴展到拉丁美洲
    • Snap推出新業務幫助零售商實施AR功能
    • Autodesk 收購 The Wild,這是一家為 AEC 行業提供身臨其境型協作工作空間的 XR解決方案供應商

公司名單

  • AB Volvo
  • Advanced Micro Devices, Inc.
  • Amazon Web Services, Inc.
  • Appinventiv Technologies Pvt. Ltd.
  • Apple Inc.
  • ARLOOPA Inc.
  • Autodesk, Inc.
  • Blippar Ltd.
  • Cisco Systems, Inc.
  • Contentful Group
  • Cosm Immersive
  • Epic Games, Inc.
  • Fyusion, Inc. by Cox Automotive, Inc.
  • Google LLC by Alphabet Inc.
  • HQSoftware
  • Immersed Inc
  • Inglobe Technologies Srl
  • Intel Corporation
  • International Business Machines Corporation
  • Matterport, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Mimic Technologies, Inc. by Surgical Science Sweden AB
  • NEC Corporation
  • Niantic, Inc.
  • Nuevo Sentido Tecnologico Realidad Aumentada, SL
  • Nvidia Corporation
  • Oracle Corporation
  • Pixotope Technologies
  • Plutomen Technologies Pvt Ltd.
  • Pratiti Technologies Pvt Ltd.
  • PTC Inc.
  • Qualcomm Incorporated
  • REWO by VIAR doo
  • Salesforce, Inc.
  • SAP SE
  • SHAMLA TECH Solutions
  • Sigma Software LLC
  • Taqtile, Inc.
  • Unity Software Inc.
  • VironIT
  • Vodafone Group plc
  • Zakeke by Futurenext Srl
Product Code: MRR-777F3B32327A

The AR & VR Software Market was valued at USD 13.45 billion in 2023, expected to reach USD 15.88 billion in 2024, and is projected to grow at a CAGR of 18.43%, to USD 43.96 billion by 2030.

The scope of AR & VR software encompasses a broad range of applications, from immersive gaming experiences to training simulations, augmented maintenance, virtual tourism, and enhanced remote collaboration. These technologies are increasingly being integrated into sectors such as healthcare, education, real estate, defense, and retail. The necessity for AR & VR software arises from their ability to provide enriched and interactive user experiences, promote learning and retention through immersive interactions, and improve operational efficiencies. The end-use scope extends across B2B and B2C markets, with businesses leveraging VR for employee training and AR for real-time support, while consumers engage with these technologies in gaming and personalized shopping experiences. Key growth factors include technological advancements in 5G, AI integration, and decreasing hardware costs, propelling both adoption and expansion. The latest opportunities lie in developing AR applications for smart wearables and enhancing VR content creation tools to cater to entertainment and educational demands. To seize these opportunities, businesses should invest in cross-compatible platforms and focus on intuitive user interfaces. However, market growth is hindered by challenges such as privacy concerns, data security issues, and high initial costs for end-users. Additionally, the rapid pace of technological change necessitates continual upgrades, which could deter widespread adoption. Innovation areas with promising potential include developing lightweight AR devices with extended battery life and creating VR environments with hyper-realistic graphics and seamless AI-driven interactivity. Moreover, research into AR cloud services and edge computing for latency reduction offers strategic insights for enhancing user experience. The market is dynamic and competitive, characterized by rapid advancements and strategic partnerships among tech giants, startups, and academic institutions. Companies should prioritize agile development, foster strategic alliances, and stay attuned to user feedback to navigate this evolving landscape effectively.

KEY MARKET STATISTICS
Base Year [2023] USD 13.45 billion
Estimated Year [2024] USD 15.88 billion
Forecast Year [2030] USD 43.96 billion
CAGR (%) 18.43%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving AR & VR Software Market

The AR & VR Software Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising adoption of AR & VR technology in the entertainment industry
    • Utilization of AR and VR in manufacturing industries and improvements in industrial augmented reality
  • Market Restraints
    • High cost associated with AR & VR software
  • Market Opportunities
    • Introduction and technological advancements in AR & VR software
    • Favorable market landscape resulting in a growing number of startups
  • Market Challenges
    • Technical barriers and privacy issues associated with AR & VR technologies

Porter's Five Forces: A Strategic Tool for Navigating the AR & VR Software Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the AR & VR Software Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the AR & VR Software Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the AR & VR Software Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the AR & VR Software Market

A detailed market share analysis in the AR & VR Software Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the AR & VR Software Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the AR & VR Software Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Key Company Profiles

The report delves into recent significant developments in the AR & VR Software Market, highlighting leading vendors and their innovative profiles. These include AB Volvo, Advanced Micro Devices, Inc., Amazon Web Services, Inc., Appinventiv Technologies Pvt. Ltd., Apple Inc., ARLOOPA Inc., Autodesk, Inc., Blippar Ltd., Cisco Systems, Inc., Contentful Group, Cosm Immersive, Epic Games, Inc., Fyusion, Inc. by Cox Automotive, Inc., Google LLC by Alphabet Inc., HQSoftware, Immersed Inc, Inglobe Technologies Srl, Intel Corporation, International Business Machines Corporation, Matterport, Inc., Meta Platforms, Inc., Microsoft Corporation, Mimic Technologies, Inc. by Surgical Science Sweden AB, NEC Corporation, Niantic, Inc., Nuevo Sentido Tecnologico Realidad Aumentada, S.L., Nvidia Corporation, Oracle Corporation, Pixotope Technologies, Plutomen Technologies Pvt Ltd., Pratiti Technologies Pvt Ltd., PTC Inc., Qualcomm Incorporated, REWO by VIAR d.o.o., Salesforce, Inc., SAP SE, SHAMLA TECH Solutions, Sigma Software LLC, Taqtile, Inc., Unity Software Inc., VironIT, Vodafone Group plc, and Zakeke by Futurenext S.r.l..

Market Segmentation & Coverage

This research report categorizes the AR & VR Software Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across AR Software and VR Software.
  • Based on Platform, market is studied across Console, Desktop, Headsets, and Mobile.
  • Based on Software Type, market is studied across 3D Modeling, AR Remote Collaboration, Documentation, Navigation, Visualization, VR Content Creation, and Workflow Optimization.
  • Based on Deployment, market is studied across Hybrid, On-Cloud, and On-Premises.
  • Based on End-User, market is studied across Aerospace & Defense, Automotive & Transportation, Consumer Goods & Retail, Education, Entertainment & Gaming, and Healthcare.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising adoption of AR & VR technology in the entertainment industry
      • 5.1.1.2. Utilization of AR and VR in manufacturing industries and improvements in industrial augmented reality
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with AR & VR software
    • 5.1.3. Opportunities
      • 5.1.3.1. Introduction and technological advancements in AR & VR software
      • 5.1.3.2. Favorable market landscape resulting in a growing number of startups
    • 5.1.4. Challenges
      • 5.1.4.1. Technical barriers and privacy issues associated with AR & VR technologies
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs
    • 5.2.2. Platform: Widening availability of AR & VR software through computer enabled platforms
    • 5.2.3. Software Type: Proliferating usage of visualization software to transform user experiences and enhance productivity
    • 5.2.4. Deployment: Increasing adoption of cloud-based VR in commercial applications for real time experience
    • 5.2.5. End-User: Rising uses of VR software in educational applications for a training applications
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. AR & VR Software Market, by Type

  • 6.1. Introduction
  • 6.2. AR Software
  • 6.3. VR Software

7. AR & VR Software Market, by Platform

  • 7.1. Introduction
  • 7.2. Console
  • 7.3. Desktop
  • 7.4. Headsets
  • 7.5. Mobile

8. AR & VR Software Market, by Software Type

  • 8.1. Introduction
  • 8.2. 3D Modeling
  • 8.3. AR Remote Collaboration
  • 8.4. Documentation
  • 8.5. Navigation
  • 8.6. Visualization
  • 8.7. VR Content Creation
  • 8.8. Workflow Optimization

9. AR & VR Software Market, by Deployment

  • 9.1. Introduction
  • 9.2. Hybrid
  • 9.3. On-Cloud
  • 9.4. On-Premises

10. AR & VR Software Market, by End-User

  • 10.1. Introduction
  • 10.2. Aerospace & Defense
  • 10.3. Automotive & Transportation
  • 10.4. Consumer Goods & Retail
  • 10.5. Education
  • 10.6. Entertainment & Gaming
  • 10.7. Healthcare

11. Americas AR & VR Software Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR & VR Software Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR & VR Software Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. OSF HealthCare partners with Summit Venture Studio to license Medical Cart AR App
    • 14.3.2. FNT Software Announces Partnership with DC Smarter to Transform Data Center Processes with Innovative Augmented Reality (AR) Technology
    • 14.3.3. Virtual Reality Startup Immersed Reportedly to go Public via Maquia Capital Acquisition Deal
    • 14.3.4. Walmart expands mobile augmented reality shopping capabilities
    • 14.3.5. Accenture Invests in Virtual Reality-Based, Diversity and Inclusion Learning Platform Praxis Labs
    • 14.3.6. PTC and Rockwell Automation extend partnership to focus on IoT and Augmented Reality for manufacturing
    • 14.3.7. Apple has bought an AR headset startup called Mira
    • 14.3.8. Squint raises funding to expand its AR-powered technology platform
    • 14.3.9. Volvo Group launches world's first electric truck safety app with AR technology for first responders
    • 14.3.10. Pluribus Technologies The Learning Network launches AR Applications for Seneca Polytechnic
    • 14.3.11. Pixotope launches AR mobile app
    • 14.3.12. ThirdEye announces a strategic partnership with ARKx Brazil, Sao Paulo for AR/AI expansion into LatAm
    • 14.3.13. Snap Launches New Business to Help Retailers Introduce AR features
    • 14.3.14. Autodesk to Acquire The Wild, a Provider of XR Solutions For Immersive And Collaborative Workspaces for AEC Industry

Companies Mentioned

  • 1. AB Volvo
  • 2. Advanced Micro Devices, Inc.
  • 3. Amazon Web Services, Inc.
  • 4. Appinventiv Technologies Pvt. Ltd.
  • 5. Apple Inc.
  • 6. ARLOOPA Inc.
  • 7. Autodesk, Inc.
  • 8. Blippar Ltd.
  • 9. Cisco Systems, Inc.
  • 10. Contentful Group
  • 11. Cosm Immersive
  • 12. Epic Games, Inc.
  • 13. Fyusion, Inc. by Cox Automotive, Inc.
  • 14. Google LLC by Alphabet Inc.
  • 15. HQSoftware
  • 16. Immersed Inc
  • 17. Inglobe Technologies Srl
  • 18. Intel Corporation
  • 19. International Business Machines Corporation
  • 20. Matterport, Inc.
  • 21. Meta Platforms, Inc.
  • 22. Microsoft Corporation
  • 23. Mimic Technologies, Inc. by Surgical Science Sweden AB
  • 24. NEC Corporation
  • 25. Niantic, Inc.
  • 26. Nuevo Sentido Tecnologico Realidad Aumentada, S.L.
  • 27. Nvidia Corporation
  • 28. Oracle Corporation
  • 29. Pixotope Technologies
  • 30. Plutomen Technologies Pvt Ltd.
  • 31. Pratiti Technologies Pvt Ltd.
  • 32. PTC Inc.
  • 33. Qualcomm Incorporated
  • 34. REWO by VIAR d.o.o.
  • 35. Salesforce, Inc.
  • 36. SAP SE
  • 37. SHAMLA TECH Solutions
  • 38. Sigma Software LLC
  • 39. Taqtile, Inc.
  • 40. Unity Software Inc.
  • 41. VironIT
  • 42. Vodafone Group plc
  • 43. Zakeke by Futurenext S.r.l.

LIST OF FIGURES

  • FIGURE 1. AR & VR SOFTWARE MARKET RESEARCH PROCESS
  • FIGURE 2. AR & VR SOFTWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. AR & VR SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. AR & VR SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR & VR SOFTWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AR & VR SOFTWARE MARKET DYNAMICS
  • TABLE 7. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DESKTOP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HYBRID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ENTERTAINMENT & GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 45. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. CANADA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 52. CANADA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 54. CANADA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 55. MEXICO AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. MEXICO AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. MEXICO AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. MEXICO AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 59. MEXICO AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 64. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 65. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 68. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 70. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 71. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 72. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 76. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 77. CHINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. CHINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 79. CHINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. CHINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 81. CHINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 82. INDIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. INDIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. INDIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. INDIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 86. INDIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 87. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 89. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 91. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 92. JAPAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. JAPAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. JAPAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. JAPAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 96. JAPAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 97. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 99. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 101. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 102. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 104. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 106. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 107. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 109. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 111. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 112. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 114. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 116. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 117. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 119. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 121. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 122. THAILAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. THAILAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 124. THAILAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. THAILAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 126. THAILAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 127. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 129. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 131. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 134. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 136. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 137. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 138. DENMARK AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. DENMARK AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 140. DENMARK AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. DENMARK AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 142. DENMARK AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 143. EGYPT AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 144. EGYPT AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 145. EGYPT AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. EGYPT AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 147. EGYPT AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 148. FINLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. FINLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 150. FINLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. FINLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 152. FINLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 153. FRANCE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. FRANCE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 155. FRANCE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. FRANCE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 157. FRANCE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 158. GERMANY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. GERMANY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 160. GERMANY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. GERMANY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 162. GERMANY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 163. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 164. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 165. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 167. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 168. ITALY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. ITALY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 170. ITALY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. ITALY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 172. ITALY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 173. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 175. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 177. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 178. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 180. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 182. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 183. NORWAY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. NORWAY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 185. NORWAY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. NORWAY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 187. NORWAY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 188. POLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. POLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 190. POLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. POLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 192. POLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 193. QATAR AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 194. QATAR AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 195. QATAR AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. QATAR AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 197. QATAR AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 198. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 201. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 202. RUSSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 203. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 205. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 206. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 207. SAUDI ARABIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 208. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 209. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 210. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 211. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 212. SOUTH AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 213. SPAIN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 214. SPAIN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. SPAIN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 216. SPAIN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 217. SPAIN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 218. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 220. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 221. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 222. SWEDEN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 223. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 225. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 227. SWITZERLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 228. TURKEY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 229. TURKEY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 230. TURKEY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. TURKEY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 232. TURKEY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED ARAB EMIRATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 238. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 239. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 240. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 241. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 242. UNITED KINGDOM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 243. AR & VR SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 244. AR & VR SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023