封面
市場調查報告書
商品編碼
1541636

2024-2032 年按組件(耳機、滑鼠、控制器、鍵盤等)、設備類型(PC、遊戲機)、連接類型(有線、無線)、銷售管道(線上、離線)和區域分類的遊戲配件市場報告

Gaming Accessories Market Report by Component (Headsets, Mice, Controller, Keyboard, and Others), Device Type (PC, Gaming Console), Connectivity Type (Wired, Wireless), Sales Channel (Online, Offline), and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 147 Pages | 商品交期: 2-3個工作天內

價格

2023年全球遊戲配件市場規模達101億IMARC Group。

遊戲配件是指獨立使用或在電動遊戲控制台中使用的一組特定硬體,以豐富遊戲的整體體驗。這些配件向電腦提供訊息,以處理和處理遊戲資料,然後將其傳遞給操作員。專為電玩遊戲設計的遊戲配件主要構成遊戲系統原有硬體和軟體以外的外部設備。這些配件提供的一些主要優點包括改善反應、提高準確性和更好的遊戲操作。一些最常見的遊戲配件包括控制器、耳機、操縱桿、虛擬實境 (VR) 護目鏡、滑鼠、鍵盤和網路攝影機。這些配件用途廣泛,相容於多種設備,例如桌上型電腦、筆記型電腦、智慧型手機和遊戲機。

遊戲配件市場趨勢:

該市場主要由互動娛樂產業的顯著成長所推動。這可以歸因於電動遊戲的日益普及及其在眾多社交平台上的擴散。除此之外,遊戲領域的持續創新促進了高圖形需求,也刺激了全球對高階遊戲配件的需求。虛擬實境(VR)、擴增實境(AR)、人工智慧(AI)和遊戲機遊戲等創新技術的出現也為市場提供了推動力。電子競技聯盟的持續發展以及越來越多的人選擇遊戲作為職業進一步推動了市場的發展。此外,主要市場參與者所進行的廣泛研發(R&D)活動正在為市場創造積極的前景。促進市場成長的其他一些因素包括高速網路的普及率不斷提高、智慧型設備用戶數量不斷增加、快速城市化以及大眾可支配收入的增加。

本報告回答的關鍵問題:

  • 迄今為止,全球遊戲配件市場表現如何,未來幾年又將如何表現?
  • COVID-19 對全球遊戲配件市場有何影響?
  • 主要區域市場有哪些?
  • 基於組件的市場區隔是什麼?
  • 根據設備類型分類的市場是怎麼樣的?
  • 根據連結類型分類的市場是怎樣的?
  • 基於銷售管道的市場區隔是怎樣的?
  • 產業價值鏈的各個階段是什麼?
  • 該行業的關鍵促進因素和挑戰是什麼?
  • 全球遊戲配件市場的結構如何?
  • 產業競爭程度如何?

目錄

第1章:前言

第 2 章:範圍與方法

  • 研究目的
  • 利害關係人
  • 數據來源
    • 主要來源
    • 二手資料
  • 市場預測
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第 3 章:執行摘要

第 4 章:簡介

  • 概述
  • 主要行業趨勢

第 5 章:全球遊戲配件市場

  • 市場概況
  • 市場表現
  • COVID-19 的影響
  • 市場預測

第 6 章:市場區隔:按組成部分

  • 耳機
    • 市場趨勢
    • 市場預測
  • 小鼠
    • 市場趨勢
    • 市場預測
  • 控制器
    • 市場趨勢
    • 市場預測
  • 鍵盤
    • 市場趨勢
    • 市場預測
  • 其他
    • 市場趨勢
    • 市場預測

第 7 章:市場區隔:按設備類型

  • 個人電腦
    • 市場趨勢
    • 市場預測
  • 遊戲機
    • 市場趨勢
    • 市場預測

第 8 章:市場區隔:按連結類型

  • 有線
    • 市場趨勢
    • 市場預測
  • 無線的
    • 市場趨勢
    • 市場預測

第 9 章:市場區隔:依銷售管道

  • 線上
    • 市場趨勢
    • 市場預測
  • 離線
    • 市場趨勢
    • 市場預測

第 10 章:市場區隔:按地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
    • 其他
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 其他
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他
  • 中東和非洲
    • 市場趨勢
    • 市場細分:按國家/地區
    • 市場預測

第 11 章:SWOT 分析

  • 概述
  • 優勢
  • 弱點
  • 機會
  • 威脅

第 12 章:價值鏈分析

第 13 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第 14 章:價格分析

第15章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Anker Innovations Technology Co. Ltd.
    • Cooler Master Technology Inc.
    • Corsair Gaming Inc.
    • Dell Technologies Inc.
    • HP Inc.
    • Logitech international SA
    • Mad Catz Global Limited
    • Nintendo Co. Ltd
    • Razer Inc.
    • Samsung Electronics Co. Ltd.
    • Sennheiser electronic GmbH & Co. KG
    • Sony Group Corporation
    • Turtle Beach Corporation
Product Code: SR112024A5878

The global gaming accessories market size reached US$ 10.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 19.6 Billion by 2032, exhibiting a growth rate (CAGR) of 7.4% during 2024-2032.

Gaming accessories refer to a particular group of hardware used independently or in video game consoles to enrich the overall experience of the gameplay. These accessories provide information to the computer for handling and processing game data and then delivering it to the operator. Gaming accessories that are designed specifically for video games primarily constitute external devices apart from the original hardware and software of the gaming system. Some of the major advantages provided by these accessories include improved reflexes, enhanced accuracy, and better operation of the game. Some of the most common gaming accessories include controllers, headsets, joysticks, virtual reality (VR) goggles, mice, keyboards, and web cameras. These accessories are versatile and compatible with multiple devices, such as desktops, laptops, smartphones and gaming consoles.

Gaming Accessories Market Trends:

The market is primarily driven by significant growth in the interactive entertainment industry. This can be attributed to the increasing popularity of video games and their proliferation across numerous social platforms. In addition to this, continual innovations in gaming fostering high graphic needs are also fueling the demand for advanced gaming accessories across the globe. The advent of innovative technologies, such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) and console gaming, are also providing a boost to the market. The market is further driven by the ongoing development of e-sports leagues, along with the growing number of individuals choosing gaming as a profession. Moreover, the extensive research and development (R&D) activities conducted by major market players are creating a positive outlook for the market. Some of the other factors contributing to the market growth include the increasing penetration of high-speed internet, the rising number of smart device users, rapid urbanization, and inflating disposable incomes of the masses.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming accessories market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on component, device type, connectivity type, and sales channel.

Breakup by Component:

Headsets

Mice

Controller

Keyboard

Others

Breakup by Device Type:

PC

Gaming Console

Breakup by Connectivity Type:

Wired

Wireless

Breakup by Sales Channel:

Online

Offline

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech international S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation and Turtle Beach Corporation.

Key Questions Answered in This Report:

  • How has the global gaming accessories market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global gaming accessories market?
  • What are the key regional markets?
  • What is the breakup of the market based on the component?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the connectivity type?
  • What is the breakup of the market based on the sales channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global gaming accessories market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Gaming Accessories Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Component

  • 6.1 Headsets
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Mice
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Controller
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Keyboard
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Others
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 PC
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Console
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Connectivity Type

  • 8.1 Wired
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Wireless
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Sales Channel

  • 9.1 Online
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Offline
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Anker Innovations Technology Co. Ltd.
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
    • 15.3.2 Cooler Master Technology Inc.
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
    • 15.3.3 Corsair Gaming Inc.
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
      • 15.3.3.3 Financials
    • 15.3.4 Dell Technologies Inc.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
      • 15.3.4.3 Financials
      • 15.3.4.4 SWOT Analysis
    • 15.3.5 HP Inc.
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
      • 15.3.5.3 Financials
      • 15.3.5.4 SWOT Analysis
    • 15.3.6 Logitech international S.A.
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
    • 15.3.7 Mad Catz Global Limited
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
    • 15.3.8 Nintendo Co. Ltd
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
      • 15.3.8.3 Financials
      • 15.3.8.4 SWOT Analysis
    • 15.3.9 Razer Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
    • 15.3.10 Samsung Electronics Co. Ltd.
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis
    • 15.3.11 Sennheiser electronic GmbH & Co. KG
      • 15.3.11.1 Company Overview
      • 15.3.11.2 Product Portfolio
    • 15.3.12 Sony Group Corporation
      • 15.3.12.1 Company Overview
      • 15.3.12.2 Product Portfolio
      • 15.3.12.3 Financials
      • 15.3.12.4 SWOT Analysis
    • 15.3.13 Turtle Beach Corporation
      • 15.3.13.1 Company Overview
      • 15.3.13.2 Product Portfolio
      • 15.3.13.3 Financials

List of Figures

  • Figure 1: Global: Gaming Accessories Market: Major Drivers and Challenges
  • Figure 2: Global: Gaming Accessories Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Gaming Accessories Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: Gaming Accessories Market: Breakup by Component (in %), 2023
  • Figure 5: Global: Gaming Accessories Market: Breakup by Device Type (in %), 2023
  • Figure 6: Global: Gaming Accessories Market: Breakup by Connectivity Type (in %), 2023
  • Figure 7: Global: Gaming Accessories Market: Breakup by Sales Channel (in %), 2023
  • Figure 8: Global: Gaming Accessories Market: Breakup by Region (in %), 2023
  • Figure 9: Global: Gaming Accessories (Headsets) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 10: Global: Gaming Accessories (Headsets) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 11: Global: Gaming Accessories (Mice) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 12: Global: Gaming Accessories (Mice) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 13: Global: Gaming Accessories (Controller) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 14: Global: Gaming Accessories (Controller) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 15: Global: Gaming Accessories (Keyboard) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 16: Global: Gaming Accessories (Keyboard) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 17: Global: Gaming Accessories (Other Components) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 18: Global: Gaming Accessories (Other Components) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 19: Global: Gaming Accessories (PC) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 20: Global: Gaming Accessories (PC) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 21: Global: Gaming Accessories (Gaming Console) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 22: Global: Gaming Accessories (Gaming Console) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 23: Global: Gaming Accessories (Wired) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 24: Global: Gaming Accessories (Wired) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 25: Global: Gaming Accessories (Wireless) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 26: Global: Gaming Accessories (Wireless) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 27: Global: Gaming Accessories (Online) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 28: Global: Gaming Accessories (Online) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 29: Global: Gaming Accessories (Offline) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 30: Global: Gaming Accessories (Offline) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 31: North America: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 32: North America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 33: United States: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 34: United States: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 35: Canada: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 36: Canada: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 37: Asia-Pacific: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 38: Asia-Pacific: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 39: China: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 40: China: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 41: Japan: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 42: Japan: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 43: India: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 44: India: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 45: South Korea: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 46: South Korea: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 47: Australia: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 48: Australia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 49: Indonesia: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 50: Indonesia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 51: Others: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 52: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 53: Europe: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 54: Europe: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 55: Germany: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 56: Germany: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 57: France: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 58: France: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 59: United Kingdom: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 60: United Kingdom: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 61: Italy: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 62: Italy: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 63: Spain: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 64: Spain: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 65: Russia: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 66: Russia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 67: Others: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 68: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 69: Latin America: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 70: Latin America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 71: Brazil: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 72: Brazil: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 73: Mexico: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 74: Mexico: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 75: Others: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 76: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 77: Middle East and Africa: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 78: Middle East and Africa: Gaming Accessories Market: Breakup by Country (in %), 2023
  • Figure 79: Middle East and Africa: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 80: Global: Gaming Accessories Industry: SWOT Analysis
  • Figure 81: Global: Gaming Accessories Industry: Value Chain Analysis
  • Figure 82: Global: Gaming Accessories Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Gaming Accessories Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Gaming Accessories Market Forecast: Breakup by Component (in Million US$), 2024-2032
  • Table 3: Global: Gaming Accessories Market Forecast: Breakup by Device Type (in Million US$), 2024-2032
  • Table 4: Global: Gaming Accessories Market Forecast: Breakup by Connectivity Type (in Million US$), 2024-2032
  • Table 5: Global: Gaming Accessories Market Forecast: Breakup by Sales Channel (in Million US$), 2024-2032
  • Table 6: Global: Gaming Accessories Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 7: Global: Gaming Accessories Market: Competitive Structure
  • Table 8: Global: Gaming Accessories Market: Key Players