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市場調查報告書
商品編碼
1544633

遊戲配件市場、機會、成長動力、產業趨勢分析與預測,2024-2032

Gaming Accessories Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3個工作天內

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簡介目錄

在電玩遊戲激增的推動下,遊戲配件市場規模在 2024 年至 2032 年期間將以超過 5% 的複合年成長率成長。根據 Global Edge 部落格報導,專家們觀察到全球遊戲人口迅速激增,到 2023 年,全球參與遊戲活動的人數將達到驚人的 33.8 億。正在興起。遊戲玩家正在投資散熱墊、高效能鍵盤、精密滑鼠和沈浸式耳機等配件,以增強他們的遊戲體驗。

此外,隨著遊戲玩家在螢幕前花費更長的時間,人們越來越重視舒適性和健康。製造商正在專注於開發符合人體工學的遊戲家具,以支援正確的姿勢、減少壓力並提高整體遊戲表現。可調式腰部支撐、可自訂扶手和高密度泡棉襯墊等功能正在成為遊戲椅的標準配備。同樣,遊戲桌的設計具有可調節高度、電纜管理系統和寬敞的表面,以容納多個顯示器和周邊設備。人們越來越認知到人體工學在防止遊戲相關傷害和確保舒適的遊戲體驗方面的重要性,這將塑造未來幾年的市場前景。

遊戲配件產業根據產品類型、平台、配銷通路、技術和地區進行分類。

隨著遊戲玩家尋求增強遊戲體驗,散熱墊細分市場將在 2032 年快速成長。散熱墊配備先進的散熱技術和人體工學設計,不僅可確保遊戲筆記型電腦和遊戲機的使用壽命,還能在長時間的遊戲過程中提供舒適感。冷卻技術的不斷創新,滿足全球遊戲玩家不斷變化的需求,將增加對散熱墊的需求。

由於其可靠且不間斷的性能,有線遊戲配件細分市場將在 2032 年之前受到關注。遊戲玩家更喜歡有線技術,因為它具有低延遲,這在每一毫秒都至關重要的競技遊戲場景中至關重要。不存在電池相關問題也增加了有線配件的吸引力。製造商專注於增強有線產品的設計和功能,融入可客製化 RGB 照明、可編程按鈕和高精度感測器等功能。

在龐大而熱情的遊戲社群的推動下,到 2032 年,歐洲遊戲配件產業將出現可觀的成長。職業電競聯賽、遊戲賽事的強大存在以及越來越多的遊戲咖啡館促進了對高品質遊戲周邊的需求不斷成長。德國、英國和法國等國家走在前列,擁有大量的遊戲玩家和蓬勃發展的遊戲文化。電腦遊戲的日益普及,加上遊戲機的日益普及,進一步推動了歐洲遊戲配件市場的發展。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 技術進步推動創新
      • 電子競技和競技遊戲的影響
      • 不斷擴大的人口統計和多樣化的遊戲偏好
      • 電子商務和線上遊戲社區
      • 整合進階功能以增強遊戲體驗
    • 產業陷阱與挑戰
      • 市場飽和,競爭激烈
      • 供應鏈中斷和零件短缺
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按產品類別,2021 - 2032

  • 主要趨勢
  • 輸入裝置
    • 遊戲鍵盤
    • 遊戲滑鼠
    • 遊戲控制器
  • 耳機
  • 視覺裝置
    • 遊戲顯示器
    • 虛擬實境耳機
    • AR眼鏡
  • 散熱墊
  • 其他配件

第 6 章:市場估計與預測:按技術分類,2021 - 2032 年

  • 主要趨勢
  • 有線
  • 無線的

第 7 章:市場估計與預測:按平台分類,2021 - 2032 年

  • 主要趨勢
  • 移動的
  • 個人電腦
  • 遊戲機

第 8 章:市場估計與預測:按配銷通路分類,2021 - 2032 年

  • 主要趨勢
  • 線上
  • 離線

第 9 章:市場估計與預測:按地區分類,2021 - 2032 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 10 章:公司簡介

  • Alienware
  • Anker
  • AOC International
  • Arozzi North America
  • Cooler Master Co. Ltd
  • Corsair Components, Inc.
  • Cougar Gaming
  • DuckyChannel International Co., Ltd.
  • EVGA Corporation
  • Fnatic Gear
  • Gigabyte Technology
  • HyperX
  • Logitech International SA
  • Mad Catz Global Limited
  • Nintendo Co. Ltd
  • NZXT, Inc.
  • Patriot Memory
  • Plantronics Inc.
  • Razer, Inc.
  • Reddragon (Eastern Times Technology Co. Ltd)
  • Sennheiser Electronic GmbH and Co. KG
  • Sony Corporation
  • SteelSeries
  • Tesoro Technology USA Inc.
  • Turtle Beach Corporation
簡介目錄
Product Code: 10168

The Gaming Accessories Market size will grow at over 5% CAGR during 2024-2032, driven by the surging popularity of video games. According to the Global Edge Blog, experts are observing a rapid surge in the global gaming population, with an astounding 3.38 billion people engaging in gaming activities worldwide in 2023. As gaming becomes a mainstream form of entertainment across various demographics, the demand for high-quality gaming peripherals is on the rise. Gamers are investing in accessories such as cooling pads, high-performance keyboards, precision mouse, and immersive headsets to enhance their gaming experience.

Further, as gamers spend extended hours in front of their screens, there is a growing emphasis on comfort and health. Manufacturers are focusing on developing ergonomic gaming furniture that supports proper posture, reduces strain, and enhances overall gaming performance. Features such as adjustable lumbar support, customizable armrests, and high-density foam padding are becoming standard in gaming chairs. Similarly, gaming desks are being designed with adjustable heights, cable management systems, and spacious surfaces to accommodate multiple monitors and peripherals. The increasing awareness of the importance of ergonomics in preventing gaming-related injuries and ensuring a comfortable gaming experience will shape the market outlook in the coming years.

The gaming accessories industry is classified based on product type, platform, distribution channel, technology, and region.

The cooling pads segment will grow rapidly through 2032, as gamers seek to enhance their gaming experience. Cooling pads, equipped with advanced cooling technologies and ergonomic designs, not only ensure the longevity of gaming laptops and consoles but also provide comfort during extended gaming sessions. The continuous innovations in cooling technology, catering to the evolving needs of gamers worldwide, will boost the demand for cooling pads.

The wired gaming accessories segment will gain traction through 2032, owing to their reliable and uninterrupted performance. Gamers prefer wired technology for its low latency, which is crucial in competitive gaming scenarios where every millisecond counts. The absence of battery-related issues also adds to the appeal of wired accessories. Manufacturers are focusing on enhancing the design and functionality of wired products, incorporating features such as customizable RGB lighting, programmable buttons, and high-precision sensors.

Europe gaming accessories industry will witness decent growth through 2032, driven by a large and enthusiastic gaming community. The strong presence of professional e-sports leagues, gaming events, and a growing number of gaming cafes contribute to the rising demand for high-quality gaming peripherals. Countries such as Germany, the United Kingdom, and France are at the forefront, with a substantial number of gamers and a thriving gaming culture. The increasing popularity of PC gaming, coupled with the growing penetration of gaming consoles, further boosts the gaming accessories market in Europe.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Technological advancements driving innovation
      • 3.8.1.2 Impact of esports and competitive gaming
      • 3.8.1.3 Expanding demographics and diverse gaming preferences
      • 3.8.1.4 E-commerce and online gaming communities
      • 3.8.1.5 Integration of advanced features for enhanced gaming experiences
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 Market saturation and intense competition
      • 3.8.2.2 Supply chain disruptions and component shortages
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Product Category, 2021 - 2032 (USD billion)

  • 5.1 Key trends
  • 5.2 Input device
    • 5.2.1 Gaming keyboard
    • 5.2.2 Gaming mice
    • 5.2.3 Gaming controller
  • 5.3 Headsets
  • 5.4 Visual devices
    • 5.4.1 Gaming monitor
    • 5.4.2 VR headsets
    • 5.4.3 AR glasses
  • 5.5 Cooling pads
  • 5.6 Other accessories

Chapter 6 Market Estimates and Forecast, By Technology, 2021 - 2032 (USD billion)

  • 6.1 Key trends
  • 6.2 Wired
  • 6.3 Wireless

Chapter 7 Market Estimates and Forecast, By Platform, 2021 - 2032 (USD billion)

  • 7.1 Key trends
  • 7.2 Mobile
  • 7.3 PC
  • 7.4 Gaming console

Chapter 8 Market Estimates and Forecast, By Distribution Channel, 2021 - 2032 (USD billion)

  • 8.1 Key trends
  • 8.2 Online
  • 8.3 Offline

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2032 (USD billion)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 Saudi Arabia
    • 9.6.3 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 Alienware
  • 10.2 Anker
  • 10.3 AOC International
  • 10.4 Arozzi North America
  • 10.5 Cooler Master Co. Ltd
  • 10.6 Corsair Components, Inc.
  • 10.7 Cougar Gaming
  • 10.8 DuckyChannel International Co., Ltd.
  • 10.9 EVGA Corporation
  • 10.10 Fnatic Gear
  • 10.11 Gigabyte Technology
  • 10.12 HyperX
  • 10.13 Logitech International SA
  • 10.14 Mad Catz Global Limited
  • 10.15 Nintendo Co. Ltd
  • 10.16 NZXT, Inc.
  • 10.17 Patriot Memory
  • 10.18 Plantronics Inc.
  • 10.19 Razer, Inc.
  • 10.20 Reddragon (Eastern Times Technology Co. Ltd)
  • 10.21 Sennheiser Electronic GmbH and Co. KG
  • 10.22 Sony Corporation
  • 10.23 SteelSeries
  • 10.24 Tesoro Technology USA Inc.
  • 10.25 Turtle Beach Corporation