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市場調查報告書
商品編碼
1576783

遊戲周邊市場:依產品類型、連結性、平台、周邊設備用戶、通路 - 2025-2030 年全球預測

Gaming Peripherals Market by Product Type (Gamepads/Controllers, Gaming Chairs, Headsets), Connectivity (Wired Peripherals, Wireless Peripherals), Platform, End User, Distribution Channel - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2個工作天內

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2023年遊戲周邊市場規模為51億美元,預計2024年將達55.7億美元,複合年成長率為9.79%,預計到2030年將達到98.1億美元。

遊戲周邊市場包括增強或實現用戶遊戲體驗的設備和配件,周邊設備鍵盤、滑鼠、耳機、控制器和網路攝影機。這些周邊設備對於滿足您對精確度、舒適度和功能的需求並提供身臨其境的遊戲體驗至關重要。這些產品主要由遊戲愛好者和專業遊戲玩家使用,適用於各種遊戲平台,包括 PC、主機和行動裝置。線上遊戲的激增、電子競技的成長以及電玩串流媒體的日益普及是關鍵的成長要素。此外,人體工學和客製化等外圍技術的進步也有助於其廣泛使用。

主要市場統計
基準年[2023] 51億美元
預測年份 [2024] 55.7億美元
預測年份 [2030] 98.1億美元
複合年成長率(%) 9.79%

關鍵機會在於開拓新興市場、開拓擴增實境(AR/VR) 和虛擬實境 (AR/VR)周邊設備,以及利用無線和人工智慧整合來改善使用者體驗。公司可以透過響應消費者對環保產品日益成長的偏好並關注環保材料和永續製造流程來提高競爭力。然而,市場成長面臨競爭激烈、技術創新快速導致產品生命週期縮短以及已開發地區可能飽和等挑戰。貿易限制和原料成本上漲是進一步的限制因素。

遊戲周邊設備的未來創新很可能圍繞著自我調整技術,透過智慧軟體和硬體整合來個人化用戶體驗。開發先進的觸覺回饋、眼球追蹤技術以及最大限度地減少延遲以實現更好的即時互動是有望改善遊戲玩法的潛在研究領域。在技​​術進步和不斷變化的消費者偏好的推動下,遊戲周邊設備市場高度活躍。公司應專注於以客戶為中心的創新、滿足全球需求的擴充性,以及與遊戲和科技公司的策略夥伴關係,以實現永續的業務成長。透過預測趨勢和適應消費者需求,市場相關人員可以抓住新機會並有效應對複雜的情況。

市場動態:揭示快速發展的遊戲周邊設備市場的關鍵市場洞察

遊戲周邊設備市場正因供需的動態交互作用而轉變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • 在社交和多人遊戲領域日益流行
    • 電子競技和競技遊戲項目的擴展以及對高性能遊戲硬體的需求
  • 市場限制因素
    • 硬體過時問題、隱私和安全問題
  • 市場機會
    • 有效的行銷宣傳活動以推廣新的周邊設備
    • VR 和 AR 技術的進步帶來身臨其境型遊戲
  • 市場挑戰
    • 與遊戲周邊設備相關的兼容性和整合問題

波特五力:駕馭周邊設備周邊市場的戰略工具

波特的五力框架是了解遊戲周邊設備市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解遊戲周邊設備市場的外部影響

外部宏觀環境因素在塑造遊戲周邊設備市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解遊戲周邊設備市場的競爭狀況

遊戲周邊市場的詳細市場佔有率分析可以對供應商績效進行全面周邊設備。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣遊戲周邊設備市場廠商績效評估

FPNV定位矩陣是評估遊戲周邊設備市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議描繪了遊戲周邊設備市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,遊戲周邊設備市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:對當前市場環境的詳細審查、主要企業的廣泛資料、對其在市場中的影響力和整體影響力的評估。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 社交和多人遊戲在世界各地變得越來越流行。
      • 電子競技和競技遊戲項目的擴展以及對高性能遊戲硬體的需求
    • 抑制因素
      • 硬體過時問題以及隱私和安全問題
    • 機會
      • 有效的行銷宣傳活動,以推廣新的周邊設備發布
      • VR 和 AR 技術的進步帶來身臨其境型遊戲
    • 任務
      • 與遊戲周邊設備相關的兼容性和整合問題
  • 市場區隔分析
    • 產品類型:墊片和控制器的使用迅速增加,是主機遊戲和某些 PC 遊戲的首選
    • 最終用戶:職業玩家如何使用遊戲周邊設備的演變
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章遊戲周邊設備市場:依產品類型

  • 墊片/控制器
  • 遊戲椅
  • 耳機
  • 搖桿
  • 鍵盤
  • 老鼠

第七周邊設備遊戲周邊市場:連結性別

  • 有線周邊設備
  • 無線周邊設備

第8章遊戲周邊設備市場:依平台

  • 主機
  • 行動裝置
  • 個人電腦(PC)
  • 虛擬實境 (VR) 設備

第九周邊設備遊戲周邊市場:依最終用戶分類

  • 休閒玩家
  • 重度核心玩家
  • 職業玩家
  • 社交遊戲玩家

第10周邊設備遊戲周邊市場:按分銷管道

  • 線下零售
  • 網路零售

第11章 美洲遊戲周邊設備市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太遊戲周邊設備市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章 歐洲、中東、非洲遊戲周邊設備市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • FaZe Clan 和 SteelSeries 將合作開發一系列創新遊戲周邊設備,並在百思買獨家發售,以擴大市場並提高品牌忠誠度。
    • 雷蛇全新白色版系列旨在以其時尚的外觀和優質的定價來提高市場吸引力和收益。
    • Berlin International Gaming (BIG) 和羅技 G 宣佈建立多年夥伴關係,為玩家提供 G Pro 系列裝備
  • 戰略分析和建議
Product Code: MRR-4969A8FF9C12

The Gaming Peripherals Market was valued at USD 5.10 billion in 2023, expected to reach USD 5.57 billion in 2024, and is projected to grow at a CAGR of 9.79%, to USD 9.81 billion by 2030.

The gaming peripherals market encompasses devices and accessories that enhance or enable a user's gaming experience, such as keyboards, mice, headsets, controllers, and webcams. These peripherals are essential for delivering an immersive gaming experience, fulfilling the demands for precision, comfort, and functionality. Primarily used by gaming enthusiasts and professional gamers, these products find applications across various gaming platforms, including PCs, consoles, and mobile devices. The surge in online gaming, the growth of e-sports, and the increasing popularity of video game streaming are significant growth factors. Moreover, advancements in peripheral technologies, such as ergonomics and customization, contribute to their widespread adoption.

KEY MARKET STATISTICS
Base Year [2023] USD 5.10 billion
Estimated Year [2024] USD 5.57 billion
Forecast Year [2030] USD 9.81 billion
CAGR (%) 9.79%

Key opportunities lie in tapping into emerging markets, developing peripherals compatible with augmented and virtual reality (AR/VR), and leveraging wireless and AI integration for enhanced user experiences. Companies can gain a competitive edge by focusing on eco-friendly materials and sustainable manufacturing processes, responding to growing consumer preferences for environmentally conscious products. However, market growth faces challenges, such as high competition, rapid technological changes leading to shortened product lifecycles, and the potential for saturation in developed regions. Trade restrictions and the increased cost of raw materials are additional limiting factors.

Future innovation in gaming peripherals could revolve around adaptive technology that personalizes user experiences through intelligent software integration with hardware. Advanced haptic feedback, eye-tracking technology, and developments in minimizing latency for better real-time interaction are potential research areas that promise enhanced gameplay. The gaming peripherals market is highly dynamic, driven by technological advancements and changing consumer preferences. Companies should focus on customer-centric innovation, scalability to meet global demands, and strategic partnerships with gaming and tech firms for sustained business growth. By anticipating trends and adapting to consumer needs, market players can seize emerging opportunities and navigate the complex landscape effectively.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gaming Peripherals Market

The Gaming Peripherals Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising popularity of social and multiplayer gaming worldwide
    • Expansion of eSports and competitive gaming programs and the need for high-performance gaming hardware
  • Market Restraints
    • Issues of hardware obsolescence and concerns associated with privacy and security
  • Market Opportunities
    • Effective marketing campaigns to popularize new peripherals release
    • Advancements in VR and AR technology for immersive gaming
  • Market Challenges
    • Compatibility and integration issues associated with gaming peripherals

Porter's Five Forces: A Strategic Tool for Navigating the Gaming Peripherals Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gaming Peripherals Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gaming Peripherals Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gaming Peripherals Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gaming Peripherals Market

A detailed market share analysis in the Gaming Peripherals Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gaming Peripherals Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gaming Peripherals Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gaming Peripherals Market

A strategic analysis of the Gaming Peripherals Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gaming Peripherals Market, highlighting leading vendors and their innovative profiles. These include ASUSTeK Computer Inc, Cooler Master Technology Inc., Corsair Gaming, Inc., COUGAR. COMPUCASE ENTERPRISE CO., LTD., Dell Technologies Inc., EVGA Corporation, GIGABYTE Technology Co., Ltd., Guillemot Corporation S.A., Kingston Technology Corporation, Logitech International S.A., Mad Catz Global Limited, Micro-Star International Co., Ltd., Microdoft Corporation, Performance Designed Products LLC, Rapoo, Razer Inc., SteelSeries by GN Store Nord A/S, Trust International B.V., Voyetra Turtle Beach, Inc., Zebronics, and Zowie by BenQ Asia Pacific Corporation.

Market Segmentation & Coverage

This research report categorizes the Gaming Peripherals Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product Type, market is studied across Gamepads/Controllers, Gaming Chairs, Headsets, Joysticks, Keyboards, and Mice.
  • Based on Connectivity, market is studied across Wired Peripherals and Wireless Peripherals.
  • Based on Platform, market is studied across Consoles, Mobile Devices, Personal Computers (PC), and Virtual Reality (VR) Devices.
  • Based on End User, market is studied across Casual Gamers, Hardcore Gamers, Professional Gamers, and Social Gamers.
  • Based on Distribution Channel, market is studied across Offline Retail and Online Retail.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of social and multiplayer gaming worldwide
      • 5.1.1.2. Expansion of eSports and competitive gaming programs and the need for high-performance gaming hardware
    • 5.1.2. Restraints
      • 5.1.2.1. Issues of hardware obsolescence and concerns associated with privacy and security
    • 5.1.3. Opportunities
      • 5.1.3.1. Effective marketing campaigns to popularize new peripherals release
      • 5.1.3.2. Advancements in VR and AR technology for immersive gaming
    • 5.1.4. Challenges
      • 5.1.4.1. Compatibility and integration issues associated with gaming peripherals
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Product Type: Burgeoning usage of the gamepads and controllers preferred for console gaming and certain PC games
    • 5.2.2. End User: Evolving usage of the gaming peripherals by professional gamers
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gaming Peripherals Market, by Product Type

  • 6.1. Introduction
  • 6.2. Gamepads/Controllers
  • 6.3. Gaming Chairs
  • 6.4. Headsets
  • 6.5. Joysticks
  • 6.6. Keyboards
  • 6.7. Mice

7. Gaming Peripherals Market, by Connectivity

  • 7.1. Introduction
  • 7.2. Wired Peripherals
  • 7.3. Wireless Peripherals

8. Gaming Peripherals Market, by Platform

  • 8.1. Introduction
  • 8.2. Consoles
  • 8.3. Mobile Devices
  • 8.4. Personal Computers (PC)
  • 8.5. Virtual Reality (VR) Devices

9. Gaming Peripherals Market, by End User

  • 9.1. Introduction
  • 9.2. Casual Gamers
  • 9.3. Hardcore Gamers
  • 9.4. Professional Gamers
  • 9.5. Social Gamers

10. Gaming Peripherals Market, by Distribution Channel

  • 10.1. Introduction
  • 10.2. Offline Retail
  • 10.3. Online Retail

11. Americas Gaming Peripherals Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Gaming Peripherals Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Gaming Peripherals Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. FaZe Clan and SteelSeries collaborate on an innovative gaming peripherals lineup with an exclusive Best Buy launch to boost market expansion and brand loyalty
    • 14.3.2. Razer's new white edition series aims to boost market appeal and revenue with sleek aesthetics and premium pricing
    • 14.3.3. Berlin International Gaming (BIG) and Logitech G announce a multi-year partnership to supply players with G Pro Series gear
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. ASUSTeK Computer Inc
  • 2. Cooler Master Technology Inc.
  • 3. Corsair Gaming, Inc.
  • 4. COUGAR. COMPUCASE ENTERPRISE CO., LTD.
  • 5. Dell Technologies Inc.
  • 6. EVGA Corporation
  • 7. GIGABYTE Technology Co., Ltd.
  • 8. Guillemot Corporation S.A.
  • 9. Kingston Technology Corporation
  • 10. Logitech International S.A.
  • 11. Mad Catz Global Limited
  • 12. Micro-Star International Co., Ltd.
  • 13. Microdoft Corporation
  • 14. Performance Designed Products LLC
  • 15. Rapoo
  • 16. Razer Inc.
  • 17. SteelSeries by GN Store Nord A/S
  • 18. Trust International B.V.
  • 19. Voyetra Turtle Beach, Inc.
  • 20. Zebronics
  • 21. Zowie by BenQ Asia Pacific Corporation

LIST OF FIGURES

  • FIGURE 1. GAMING PERIPHERALS MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING PERIPHERALS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING PERIPHERALS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. GAMING PERIPHERALS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. GAMING PERIPHERALS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING PERIPHERALS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING PERIPHERALS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMING PERIPHERALS MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY GAMEPADS/CONTROLLERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY GAMING CHAIRS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY JOYSTICKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY KEYBOARDS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY MICE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY WIRED PERIPHERALS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY WIRELESS PERIPHERALS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY MOBILE DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PERSONAL COMPUTERS (PC), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY VIRTUAL REALITY (VR) DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CASUAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY HARDCORE GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PROFESSIONAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY SOCIAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY OFFLINE RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY ONLINE RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 45. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 55. MEXICO GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 61. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 67. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 72. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 77. CHINA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 82. INDIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 87. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 92. JAPAN GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 97. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 102. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 107. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 112. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 117. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 122. THAILAND GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 127. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 133. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 138. DENMARK GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 143. EGYPT GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 148. FINLAND GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 153. FRANCE GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 158. GERMANY GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 162. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 163. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 168. ITALY GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 173. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 177. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 178. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 182. NORWAY GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 183. NORWAY GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 187. POLAND GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 188. POLAND GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 193. QATAR GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 198. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 203. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 208. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 213. SPAIN GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 218. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 223. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 228. TURKEY GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 238. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 239. GAMING PERIPHERALS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 240. GAMING PERIPHERALS MARKET, FPNV POSITIONING MATRIX, 2023