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市場調查報告書
商品編碼
1600871

遊戲硬體市場:按產品、外形規格、用戶類型和最終用戶 - 2025-2030 年全球預測

Gaming Hardware Market by Product (Dedicated Gaming Console, Dedicated Personal Computers/Laptops/Tablets, Gaming Router), Form Factor (All-In-One, Desktop, Small Form Factor), User Type, End-User - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 195 Pages | 商品交期: 最快1-2個工作天內

價格

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2023年遊戲硬體市場規模為1520億美元,預計2024年將達到1655.6億美元,複合年成長率為8.95%,預計到2030年將達到2770.8億美元。

遊戲硬體市場包括各種對於增強遊戲體驗至關重要的設備,例如遊戲機、PC、控制器、耳機、顯示卡等。由於消費者對沉浸式體驗的需求不斷成長以及電子競技的日益普及,這個市場變得極為重要。其應用涵蓋家庭和商業領域,同時滿足休閒和專業遊戲玩家的需求。最終用途範圍包括私人消費者和遊戲場所,從家庭設置到複雜的遊戲休息室。推動市場成長的主要因素是技術的快速進步,在網路普及率不斷提高和全球IT基礎設施基礎設施改善的推動下,技術進步促進了逼真的圖形和 VR/AR 遊戲體驗。遊戲作為專業產業的認可和人工智慧的整合等社會趨勢也在推動市場動態。新的商機在於開發節能和永續的遊戲硬體、隨著網際網路接入的不斷成長而開拓開拓領域以及雲端基礎的遊戲技術的擴展。然而,由於初始成本高昂、技術快速過時以及世界事件造成的供應鏈中斷,市場面臨限制。同樣具有挑戰性的是有關電子廢棄物和環境足跡的嚴格監管標準。業務成長的創新領域在於虛擬實境的進步、考慮到使用者健康的人體工學硬體設計,以及遊戲中擴增實境重新定義互動遊戲的潛力。量子運算研究有潛力開拓下一代遊戲體驗並觸及新的使用者群體。遊戲硬體市場是一個波動性大但未來性的市場,技術創新、使用者需求和競爭條件交織在一起。希望產生影響的公司應專注於加強與遊戲開發商的夥伴關係關係,以協同個性化消費者體驗、永續製造實踐以及硬體和軟體相容性。

主要市場統計
基準年[2023] 1520億美元
預測年份 [2024] 1655.6億美元
預測年份 [2030] 2770.8億美元
複合年成長率(%) 8.95%

市場動態:揭示快速發展的遊戲硬體市場的關鍵市場洞察

遊戲硬體市場正因供需的動態交互作用而轉變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助企業了解消費行為及其對製造業的影響。

  • 市場促進因素
    • 在社交和多人遊戲領域日益流行
    • 擴大電競和競技遊戲項目
    • 政府推動遊戲產業發展的舉措
  • 市場限制因素
    • 硬體過時和缺乏向後相容性的問題
  • 市場機會
    • VR 和 AR 技術的進步帶來身臨其境型遊戲
    • 有效的行銷宣傳活動以普及新遊戲機
  • 市場挑戰
    • 人們對隱私和安全的擔憂日益增加

波特五力:駕馭遊戲硬體市場的戰略工具

波特五力是了解遊戲硬體市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解遊戲硬體市場的外部影響

外部宏觀環境因素在塑造遊戲硬體市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解遊戲硬體市場的競爭狀況

對遊戲硬體市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣遊戲硬體市場廠商績效評估

FPNV定位矩陣是評估遊戲硬體市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議描繪了遊戲硬體市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,遊戲硬體市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 社交和多人遊戲在世界各地變得越來越流行。
      • 擴大電競和競技遊戲項目
      • 政府致力振興博彩業
    • 抑制因素
      • 硬體過時和缺乏向後相容性的問題
    • 機會
      • VR 和 AR 技術的進步帶來身臨其境型遊戲
      • 有效的行銷宣傳活動以推廣新主機版本
    • 任務
      • 人們對隱私和安全的擔憂日益增加
  • 市場區隔分析
    • 產品:手持遊戲機擴大用作緊湊型攜帶式遊戲系統。
    • 使用者類型:便利性和運行要求不高的遊戲的能力正在增加遊戲硬體在高級遊戲玩家中的潛力。
    • 外形規格:擴展 SFF PC 平衡尺寸和效能的可能性
    • 最終用戶:擴大遊戲硬體在商業領域的使用,優先考慮耐用性、高效能和進階功能
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章遊戲硬體市場:依產品

  • 專用遊戲主機
    • 掌上型遊戲機
    • 家用遊戲機
    • 混合主機
  • 專用電腦/筆記型電腦/平板電腦
  • 遊戲路由器
  • 顯示卡
  • 處理器
    • 第六代
    • 第七代
    • 8代
  • 特殊輸入設備
    • 相機
    • 遊戲墊片
    • 搖桿
    • 處理
  • 貯存
    • 1TB
    • 240GB
    • 32GB
    • 500GB
  • 虛擬實境耳機

第 7 章按外形規格的遊戲硬體市場

  • 合而為一
  • 桌面
  • 小外形規格
  • 超小外形規格

第8章按使用者類型分類的遊戲硬體市場

  • 高級型
  • 初學者
  • 中間的

第 9 章遊戲硬體市場:依最終用戶分類

  • 商業的
  • 個人的

第10章美洲遊戲硬體市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第11章亞太遊戲硬體市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第12章歐洲、中東和非洲遊戲硬體市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第13章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • 華碩與 Qiddiya 合作在沙烏地阿拉伯開設遊戲區並拓展電子競技
    • HP Gamescom 2024 展示了具有最高水準的客製化和跨平台可訪問性的遊戲
    • TALON 與 ThundeRobot 合作,推動印尼遊戲硬體產業發展
    • Riot與惠普建立新的全球夥伴關係關係,旨在擴大遊戲領域
    • 英特爾將於 2024 年推出適用於遊戲筆記型電腦的全新第 14 代行動處理器
    • 微星推出遊戲手持裝置和人工智慧筆記型電腦
    • AMD 推出新一代桌上型處理器,實現終極 PC 遊戲與創作者效能
    • 任天堂計劃於 20152024 年推出「Switch 2」主機
    • 三星宣布新的「專為三星遊戲中心設計」合作夥伴配件計劃
    • 英偉達為中國推出符合美國出口法規的新型遊戲晶片
    • 台灣 Vertux 與亞馬遜印度獨家合作進軍印度遊戲市場
    • Astralis 與 HP OMEN 擴大合作夥伴關係
    • Rokid 宣布獲得 1.12 億美元 C 輪資金籌措,用於擴大元宇宙的 AR 眼鏡規模
    • NSE 與 Scan Computer 合作加強大學電競錦標賽
    • 任天堂獲得可一分為二的雙螢幕遊戲機專利
    • 微軟完成對動視暴雪 690 億美元的收購
    • SONY互動娛樂收購音訊技術公司 Audeze,該公司是屢獲殊榮的遊戲耳機製造商
    • SONY宣布推出適用於 PS5 的「Project Q」手持設備
    • Cherry 收購遊戲裝備專家 XTRFY
    • SONY推出 INZONE,一個新的遊戲裝備品牌,透過升級的顯示器和遊戲耳機最大限度地提高性能和功能
  • 戰略分析和建議
    • Sony Corporation

公司名單

  • A4Tech Co., Ltd.
  • Advanced Micro Devices, Inc.
  • Amkette by Allied Electronics & Magnetics Pvt. Ltd.
  • Analogue
  • ASUSTeK Computer Inc.
  • Atari, Inc.
  • BenQ Corporation
  • Boat by Imagine Marketing Limited
  • Dell Technologies Inc.
  • DreamGEAR, LLC
  • Eastern Times Technology Co., Ltd.
  • HP Inc.
  • Intel Corporation
  • Kingston Technology Company, Inc.
  • Koninklijke Philips NV
  • Lenovo Group Limited
  • LG Electronics Inc.
  • Logitech International SA
  • Mad Catz Global Limited
  • Meta Platforms, Inc.
  • Micro-Star INT'L Co., Ltd.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Noise by Nexxbase Marketing Pvt. Ltd.
  • NVIDIA Corporation
  • Razer Inc.
  • Samsung Electronics Co., Ltd.
  • ScufGaming by Corsair Memory, Inc.
  • SEGA SAMMY Holdings Inc.
  • Skullcandy, Inc.
  • Sony Corporation
  • SteelSeries ApS by GN Store Nord A/S
  • Toshiba Corporation
  • V-MODA, LLC by Roland Corporation
  • Valve Corporation
  • Venom Limited
  • Voyetra Turtle Beach, Inc.
Product Code: MRR-4349B3591F3B

The Gaming Hardware Market was valued at USD 152.00 billion in 2023, expected to reach USD 165.56 billion in 2024, and is projected to grow at a CAGR of 8.95%, to USD 277.08 billion by 2030.

The scope of the gaming hardware market encompasses an extensive range of devices including consoles, PCs, controllers, headsets, and graphic cards, all essential for enhanced gaming experiences. This market is pivotal due to the growing consumer demand for immersive experiences and increasing esports popularity. Its application spans both domestic and commercial sectors, catering to casual and professional gamers alike. The end-use scope involves individual consumers and gaming venues, from home-based setups to sophisticated gaming lounges. A key factor driving market growth is the rapid technological advancement facilitating lifelike graphics and VR/AR gaming experiences, enhanced by increasing internet penetration and robust IT infrastructure development globally. Positive societal trends such as the recognition of gaming as a professional industry and the integration of AI are also propelling market dynamics. Emerging opportunities lie in developing energy-efficient and sustainable gaming hardware, tapping into underserved regions with growing internet access, and expanding cloud-based gaming technologies. However, the market faces limitations posed by high initial costs, fast-paced technological obsolescence, and supply chain disruptions exacerbated by global events. Challenges also stem from stringent regulatory standards regarding electronic waste and environmental footprints. Innovative areas for business growth reside in virtual reality advancements, ergonomic hardware design catering to user health, and augmented reality's potential in gaming, which can redefine interactive gaming. Research into quantum computing can frontier next-gen gaming experiences, capturing a new user demographic. The gaming hardware market exhibits a volatile yet promising nature, driven by a mix of technological innovation, user demand, and competitive landscape. Companies looking to make impactful inroads should focus on personalized consumer experiences, sustainable manufacturing practices, and fortifying partnerships with game developers to synergistically enhance hardware-software compatibility.

KEY MARKET STATISTICS
Base Year [2023] USD 152.00 billion
Estimated Year [2024] USD 165.56 billion
Forecast Year [2030] USD 277.08 billion
CAGR (%) 8.95%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gaming Hardware Market

The Gaming Hardware Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising popularity of social and multiplayer gaming worldwide
    • Expansion of eSports and competitive gaming programs
    • Government initiatives for boosting the gaming industry
  • Market Restraints
    • Issues of hardware obsolescence and lack of backward compatibility
  • Market Opportunities
    • Advancements in VR and AR technology for immersive gaming
    • Effective marketing campaigns to popularize new console releases
  • Market Challenges
    • Rising concerns associated with privacy and security

Porter's Five Forces: A Strategic Tool for Navigating the Gaming Hardware Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gaming Hardware Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gaming Hardware Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gaming Hardware Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gaming Hardware Market

A detailed market share analysis in the Gaming Hardware Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gaming Hardware Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gaming Hardware Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gaming Hardware Market

A strategic analysis of the Gaming Hardware Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gaming Hardware Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Advanced Micro Devices, Inc., Amkette by Allied Electronics & Magnetics Pvt. Ltd., Analogue, ASUSTeK Computer Inc., Atari, Inc., BenQ Corporation, Boat by Imagine Marketing Limited, Dell Technologies Inc., DreamGEAR, LLC, Eastern Times Technology Co., Ltd., HP Inc., Intel Corporation, Kingston Technology Company, Inc., Koninklijke Philips N.V., Lenovo Group Limited, LG Electronics Inc., Logitech International S.A., Mad Catz Global Limited, Meta Platforms, Inc., Micro-Star INT'L Co., Ltd., Microsoft Corporation, Nintendo Co., Ltd., Noise by Nexxbase Marketing Pvt. Ltd., NVIDIA Corporation, Razer Inc., Samsung Electronics Co., Ltd., ScufGaming by Corsair Memory, Inc., SEGA SAMMY Holdings Inc., Skullcandy, Inc., Sony Corporation, SteelSeries ApS by GN Store Nord A/S, Toshiba Corporation, V-MODA, LLC by Roland Corporation, Valve Corporation, Venom Limited, and Voyetra Turtle Beach, Inc..

Market Segmentation & Coverage

This research report categorizes the Gaming Hardware Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Dedicated Gaming Console, Dedicated Personal Computers/Laptops/Tablets, Gaming Router, Graphics Cards, Processors, Specialized Input Devices, Storage, and Virtual Reality Headsets. The Dedicated Gaming Console is further studied across Handheld Consoles, Home Consoles, and Hybrid Consoles. The Processors is further studied across 6th Generation, 7th Generation, and 8th Generation. The Specialized Input Devices is further studied across Cameras, Gamepads, Joysticks, and Steering Wheel. The Storage is further studied across 1TB, 240GB, 32GB, and 500GB.
  • Based on Form Factor, market is studied across All-In-One, Desktop, Small Form Factor, Tower, and Ultra Small Form Factor.
  • Based on User Type, market is studied across Advanced, Beginner, and Intermediate.
  • Based on End-User, market is studied across Commercial and Personal.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of social and multiplayer gaming worldwide
      • 5.1.1.2. Expansion of eSports and competitive gaming programs
      • 5.1.1.3. Government initiatives for boosting the gaming industry
    • 5.1.2. Restraints
      • 5.1.2.1. Issues of hardware obsolescence and lack of backward compatibility
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements in VR and AR technology for immersive gaming
      • 5.1.3.2. Effective marketing campaigns to popularize new console releases
    • 5.1.4. Challenges
      • 5.1.4.1. Rising concerns associated with privacy and security
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Product: Expanding usage of handheld consoles as they are compact and portable gaming systems
    • 5.2.2. User Type: Rising potential of gaming hardware among advanced gamers for its convenience and capability of running less demanding games
    • 5.2.3. Form Factor: Increasing potential of SFF PCs that strike a balance between size and performance
    • 5.2.4. End-User: Expanding usage of gaming hardware for the commercial sector as it prioritizes durability, high performance, and advanced features
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gaming Hardware Market, by Product

  • 6.1. Introduction
  • 6.2. Dedicated Gaming Console
    • 6.2.1. Handheld Consoles
    • 6.2.2. Home Consoles
    • 6.2.3. Hybrid Consoles
  • 6.3. Dedicated Personal Computers/Laptops/Tablets
  • 6.4. Gaming Router
  • 6.5. Graphics Cards
  • 6.6. Processors
    • 6.6.1. 6th Generation
    • 6.6.2. 7th Generation
    • 6.6.3. 8th Generation
  • 6.7. Specialized Input Devices
    • 6.7.1. Cameras
    • 6.7.2. Gamepads
    • 6.7.3. Joysticks
    • 6.7.4. Steering Wheel
  • 6.8. Storage
    • 6.8.1. 1TB
    • 6.8.2. 240GB
    • 6.8.3. 32GB
    • 6.8.4. 500GB
  • 6.9. Virtual Reality Headsets

7. Gaming Hardware Market, by Form Factor

  • 7.1. Introduction
  • 7.2. All-In-One
  • 7.3. Desktop
  • 7.4. Small Form Factor
  • 7.5. Tower
  • 7.6. Ultra Small Form Factor

8. Gaming Hardware Market, by User Type

  • 8.1. Introduction
  • 8.2. Advanced
  • 8.3. Beginner
  • 8.4. Intermediate

9. Gaming Hardware Market, by End-User

  • 9.1. Introduction
  • 9.2. Commercial
  • 9.3. Personal

10. Americas Gaming Hardware Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Gaming Hardware Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Gaming Hardware Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. ASUS and Qiddiya team up to unveil gaming district and expand esports in Saudi Arabia
    • 13.3.2. HP's Gamescom 2024 showcase gaming with top-notch customization and cross-platform accessibility
    • 13.3.3. TALON partners with ThundeRobot to elevate Indonesia's gaming hardware scene
    • 13.3.4. Riot and HP Team Up on New Global Partnership to Expand Gaming Landscape
    • 13.3.5. Intel's New 14th Gen Mobile Processors for 2024's Gaming Laptops
    • 13.3.6. MSI Launches its Gaming Handheld and AI-powered Laptops
    • 13.3.7. AMD Reveals Next-Gen Desktop Processors for Extreme PC Gaming and Creator Performance
    • 13.3.8. Nintendo is Expected To Launch The 'Switch 2' Console in 2024
    • 13.3.9. Samsung to Unveil New 'Designed for Samsung Gaming Hub' Partner Accessory Program
    • 13.3.10. Nvidia Launches New Gaming Chip For China To Comply With U.S. Export Controls
    • 13.3.11. Taiwan-based Vertux Enters Indian Gaming Market in Exclusive Partnership with Amazon India
    • 13.3.12. Astralis and HP OMEN Extend Partnership
    • 13.3.13. Rokid Announces USD 112 million in Series C funding to Scale AR glasses for the Metaverse
    • 13.3.14. NSE Bolsters University Esports Championship with Scan Computers partnership
    • 13.3.15. Nintendo Patents Dual Screen Gaming Device that Can Be Split in Half
    • 13.3.16. Microsoft Finalizes USD 69 Billion Activision-Blizzard Acquisition
    • 13.3.17. Sony Interactive Entertainment to Acquire Audeze, a Company in Audio Technology and Developer of Award-winning Headphones for Gaming
    • 13.3.18. Sony Announces Project Q Handheld Device for PS5
    • 13.3.19. Cherry Acquires Gaming Gear Specialist XTRFY
    • 13.3.20. Sony Unveils New Gaming Gear Brand "INZONE," to Maximise Performance and Ability with Upgraded Monitors and Gaming Headsets
  • 13.4. Strategy Analysis & Recommendation
    • 13.4.1. Sony Corporation

Companies Mentioned

  • 1. A4Tech Co., Ltd.
  • 2. Advanced Micro Devices, Inc.
  • 3. Amkette by Allied Electronics & Magnetics Pvt. Ltd.
  • 4. Analogue
  • 5. ASUSTeK Computer Inc.
  • 6. Atari, Inc.
  • 7. BenQ Corporation
  • 8. Boat by Imagine Marketing Limited
  • 9. Dell Technologies Inc.
  • 10. DreamGEAR, LLC
  • 11. Eastern Times Technology Co., Ltd.
  • 12. HP Inc.
  • 13. Intel Corporation
  • 14. Kingston Technology Company, Inc.
  • 15. Koninklijke Philips N.V.
  • 16. Lenovo Group Limited
  • 17. LG Electronics Inc.
  • 18. Logitech International S.A.
  • 19. Mad Catz Global Limited
  • 20. Meta Platforms, Inc.
  • 21. Micro-Star INT'L Co., Ltd.
  • 22. Microsoft Corporation
  • 23. Nintendo Co., Ltd.
  • 24. Noise by Nexxbase Marketing Pvt. Ltd.
  • 25. NVIDIA Corporation
  • 26. Razer Inc.
  • 27. Samsung Electronics Co., Ltd.
  • 28. ScufGaming by Corsair Memory, Inc.
  • 29. SEGA SAMMY Holdings Inc.
  • 30. Skullcandy, Inc.
  • 31. Sony Corporation
  • 32. SteelSeries ApS by GN Store Nord A/S
  • 33. Toshiba Corporation
  • 34. V-MODA, LLC by Roland Corporation
  • 35. Valve Corporation
  • 36. Venom Limited
  • 37. Voyetra Turtle Beach, Inc.

LIST OF FIGURES

  • FIGURE 1. GAMING HARDWARE MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING HARDWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING HARDWARE MARKET SIZE, 2019-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING HARDWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING HARDWARE MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMING HARDWARE MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. GAMING HARDWARE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. GAMING HARDWARE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING HARDWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2019-2023
  • TABLE 3. GLOBAL GAMING HARDWARE MARKET SIZE, 2019-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING HARDWARE MARKET SIZE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 6. GAMING HARDWARE MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMING HARDWARE MARKET SIZE, BY HOME CONSOLES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING HARDWARE MARKET SIZE, BY HYBRID CONSOLES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING HARDWARE MARKET SIZE, BY DEDICATED PERSONAL COMPUTERS/LAPTOPS/TABLETS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING ROUTER, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS CARDS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING HARDWARE MARKET SIZE, BY 6TH GENERATION, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMING HARDWARE MARKET SIZE, BY 7TH GENERATION, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING HARDWARE MARKET SIZE, BY 8TH GENERATION, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 26. GLOBAL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAMING HARDWARE MARKET SIZE, BY STORAGE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 28. GLOBAL GAMING HARDWARE MARKET SIZE, BY 1TB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAMING HARDWARE MARKET SIZE, BY 240GB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 30. GLOBAL GAMING HARDWARE MARKET SIZE, BY 32GB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 31. GLOBAL GAMING HARDWARE MARKET SIZE, BY 500GB, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 32. GLOBAL GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 33. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSETS, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 34. GLOBAL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 35. GLOBAL GAMING HARDWARE MARKET SIZE, BY ALL-IN-ONE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 36. GLOBAL GAMING HARDWARE MARKET SIZE, BY DESKTOP, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 37. GLOBAL GAMING HARDWARE MARKET SIZE, BY SMALL FORM FACTOR, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 38. GLOBAL GAMING HARDWARE MARKET SIZE, BY TOWER, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 39. GLOBAL GAMING HARDWARE MARKET SIZE, BY ULTRA SMALL FORM FACTOR, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 40. GLOBAL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 41. GLOBAL GAMING HARDWARE MARKET SIZE, BY ADVANCED, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 42. GLOBAL GAMING HARDWARE MARKET SIZE, BY BEGINNER, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 43. GLOBAL GAMING HARDWARE MARKET SIZE, BY INTERMEDIATE, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 44. GLOBAL GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 45. GLOBAL GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 46. GLOBAL GAMING HARDWARE MARKET SIZE, BY PERSONAL, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 47. AMERICAS GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 48. AMERICAS GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 49. AMERICAS GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 50. AMERICAS GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 51. AMERICAS GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 52. AMERICAS GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 53. AMERICAS GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 54. AMERICAS GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 55. AMERICAS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 56. ARGENTINA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 57. ARGENTINA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 58. ARGENTINA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 59. ARGENTINA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 60. ARGENTINA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 61. ARGENTINA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 62. ARGENTINA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 63. ARGENTINA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 64. BRAZIL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 65. BRAZIL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 66. BRAZIL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 67. BRAZIL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 68. BRAZIL GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 69. BRAZIL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 70. BRAZIL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 71. BRAZIL GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 72. CANADA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 73. CANADA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 74. CANADA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 75. CANADA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 76. CANADA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 77. CANADA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 78. CANADA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 79. CANADA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 80. MEXICO GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 81. MEXICO GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 82. MEXICO GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 83. MEXICO GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 84. MEXICO GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 85. MEXICO GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 86. MEXICO GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 87. MEXICO GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 88. UNITED STATES GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 89. UNITED STATES GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 90. UNITED STATES GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 91. UNITED STATES GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 92. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 93. UNITED STATES GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 94. UNITED STATES GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 95. UNITED STATES GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 96. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STATE, 2019-2030 (USD MILLION)
  • TABLE 97. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 106. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 107. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 108. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 112. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 114. CHINA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 115. CHINA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 116. CHINA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 117. CHINA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 118. CHINA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 119. CHINA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 120. CHINA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 121. CHINA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 122. INDIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 123. INDIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 124. INDIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 125. INDIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 126. INDIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 127. INDIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 128. INDIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 129. INDIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 130. INDONESIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 131. INDONESIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 132. INDONESIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 133. INDONESIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 134. INDONESIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 135. INDONESIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 136. INDONESIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 137. INDONESIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 138. JAPAN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 139. JAPAN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 140. JAPAN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 141. JAPAN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 142. JAPAN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 143. JAPAN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 144. JAPAN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 145. JAPAN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 146. MALAYSIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 147. MALAYSIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 148. MALAYSIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 149. MALAYSIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 150. MALAYSIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 151. MALAYSIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 152. MALAYSIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 153. MALAYSIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 154. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 155. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 156. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 158. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 160. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 162. SINGAPORE GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 163. SINGAPORE GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 164. SINGAPORE GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 165. SINGAPORE GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 166. SINGAPORE GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 167. SINGAPORE GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 168. SINGAPORE GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 169. SINGAPORE GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 170. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 171. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 172. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 174. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 176. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 178. TAIWAN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 179. TAIWAN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 180. TAIWAN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 181. TAIWAN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 182. TAIWAN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 183. TAIWAN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 184. TAIWAN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 185. TAIWAN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 186. THAILAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 187. THAILAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 188. THAILAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 189. THAILAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 190. THAILAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 191. THAILAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 192. THAILAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 193. THAILAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 194. VIETNAM GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 195. VIETNAM GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 196. VIETNAM GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 197. VIETNAM GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 198. VIETNAM GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 199. VIETNAM GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 200. VIETNAM GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 201. VIETNAM GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 202. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 203. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 204. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 211. DENMARK GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 212. DENMARK GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 213. DENMARK GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 214. DENMARK GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 215. DENMARK GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 216. DENMARK GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 217. DENMARK GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 218. DENMARK GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 219. EGYPT GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 220. EGYPT GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 221. EGYPT GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 222. EGYPT GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 223. EGYPT GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 224. EGYPT GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 225. EGYPT GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 226. EGYPT GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 227. FINLAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 228. FINLAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 229. FINLAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 230. FINLAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 231. FINLAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 232. FINLAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 233. FINLAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 234. FINLAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 235. FRANCE GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 236. FRANCE GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 237. FRANCE GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 238. FRANCE GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 239. FRANCE GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 240. FRANCE GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 241. FRANCE GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 242. FRANCE GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 243. GERMANY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 244. GERMANY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 245. GERMANY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 246. GERMANY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 247. GERMANY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 248. GERMANY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 249. GERMANY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 250. GERMANY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 251. ISRAEL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 252. ISRAEL GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 253. ISRAEL GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 254. ISRAEL GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 255. ISRAEL GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 256. ISRAEL GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 257. ISRAEL GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 258. ISRAEL GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 259. ITALY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 260. ITALY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 261. ITALY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 262. ITALY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 263. ITALY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 264. ITALY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 265. ITALY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 266. ITALY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 267. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 268. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 269. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 270. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 272. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 274. NETHERLANDS GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 275. NIGERIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 276. NIGERIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 277. NIGERIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 278. NIGERIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 279. NIGERIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 280. NIGERIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 281. NIGERIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 282. NIGERIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 283. NORWAY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 284. NORWAY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 285. NORWAY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 286. NORWAY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 287. NORWAY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 288. NORWAY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 289. NORWAY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 290. NORWAY GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 291. POLAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 292. POLAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 293. POLAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 294. POLAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 295. POLAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 296. POLAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 297. POLAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 298. POLAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 299. QATAR GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 300. QATAR GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 301. QATAR GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 302. QATAR GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 303. QATAR GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 304. QATAR GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 305. QATAR GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 306. QATAR GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 307. RUSSIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 308. RUSSIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 309. RUSSIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 310. RUSSIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 311. RUSSIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 312. RUSSIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 313. RUSSIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 314. RUSSIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 315. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 316. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 317. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 318. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 320. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 321. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 322. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 323. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 324. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 325. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 326. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 327. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 328. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 329. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 330. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 331. SPAIN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 332. SPAIN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 333. SPAIN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 334. SPAIN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 335. SPAIN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 336. SPAIN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 337. SPAIN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 338. SPAIN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 339. SWEDEN GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 340. SWEDEN GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 341. SWEDEN GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 342. SWEDEN GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 343. SWEDEN GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 344. SWEDEN GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 345. SWEDEN GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 346. SWEDEN GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 347. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 348. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 349. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 350. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 351. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 352. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 353. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2019-2030 (USD MILLION)
  • TABLE 354. SWITZERLAND GAMING HARDWARE MARKET SIZE, BY END-USER, 2019-2030 (USD MILLION)
  • TABLE 355. TURKEY GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2030 (USD MILLION)
  • TABLE 356. TURKEY GAMING HARDWARE MARKET SIZE, BY DEDICATED GAMING CONSOLE, 2019-2030 (USD MILLION)
  • TABLE 357. TURKEY GAMING HARDWARE MARKET SIZE, BY PROCESSORS, 2019-2030 (USD MILLION)
  • TABLE 358. TURKEY GAMING HARDWARE MARKET SIZE, BY SPECIALIZED INPUT DEVICES, 2019-2030 (USD MILLION)
  • TABLE 359. TURKEY GAMING HARDWARE MARKET SIZE, BY STORAGE, 2019-2030 (USD MILLION)
  • TABLE 360. TURKEY GAMING HARDWARE MARKET SIZE, BY FORM FACTOR, 2019-2030 (USD MILLION)
  • TABLE 361. TURKEY GAMING HARDWARE MARKET SIZE, BY USER TYPE, 2