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市場調查報告書
商品編碼
1661198
2025 年至 2033 年翻轉教室市場報告(按產品(軟體、硬體、服務)、最終用戶(高等教育、K-12)和地區分類)Flip Classroom Market Report by Product (Software, Hardware, Services), End-User (Higher Education, K-12), and Region 2025-2033 |
2024IMARC Group全球翻轉(Flipped)課堂市場規模達 24 億美元。
翻轉教室是一種創新的教學模式,學習透過線上模式進行,而不是傳統的課堂教學模式。在這種設定下,學生可以觀看現場或預先錄製的講座,與同學一起工作,並透過網路接受導師的指導。它為學生提供了學習靈活性,因為他們可以自由地按照自己的步調學習。這種模式鼓勵學生自學,為他們提供充足的機會去探索知識,因此,以視訊和音訊格式提供給學生的內容更具吸引力,也更容易被記住。
數位化日益成長的趨勢是推動市場成長的關鍵因素之一。再加上個人化學習在大眾中的日益普及和線上教育社群的發展,大大促進了翻轉教室的需求。教育機構目前正在部署翻轉學習計劃,因為它們能夠增強學生和教師之間的互動,從而幫助教師有效地了解每個學生的個人需求。此外,它們還能讓學生輕鬆理解任何概念,學生可以存取和下載通常儲存在線上儲存庫中的講座,並且可以任意次數地倒帶、暫停和播放講座。可支配收入水準的提高、為改善現有教育設施而進行的研發(R&D)以及技術創新也在催化市場的成長。
The global flip (Flipped) classroom market size reached USD 2.4 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 7.9 Billion by 2033, exhibiting a growth rate (CAGR) of 13.19% during 2025-2033.
A flip classroom is an innovative teaching model where the learning takes place through an online mode rather than the conventional classroom mode of teaching. In this setup, students watch live or pre-recorded lectures, work together with fellow students and take guidance from a mentor through the web. It provides learning flexibility to the students as they are free to learn at their own pace. The content available to the students in video and audio formats is more engaging and is retained better as this model encourages the student to practice self-study and provides ample opportunities to explore the subject themselves.
The increasing trend of digitization is one of the key factors driving the market growth. This, coupled with the growing popularity of personalized learning among the masses and the development of online education communities, has significantly contributed to the demand for flipped classrooms. Educational institutions are currently deploying flip learning programs as they enable enhanced interaction among students and teachers which helps instructors in effectively understanding the individual needs of each student. Furthermore, they also allow easy understanding of any concept to the students who can access and download the lectures, usually stored in an online repository, and can rewind, pause and play them any number of times. Rising disposable income levels, increasing research and development (R&D) to improve the available educational facilities and technological innovations are also catalyzing the growth of the market.
The report has also analysed the competitive landscape of the market with some of the key players being Adobe Inc., Cisco Systems, Inc., D2L Corporation, Echo360, Inc., Panopto, Inc., Aptara Inc., Articulate Global, Inc., City & Guilds Group, Crestron Electronics, Inc., Dell Inc., Haiku Learning Systems, Inc., Mediacore, N2N Services Inc., OpenEye Scientific Software, Inc., Saba Software, Inc., Schoology Inc. and TechSmith Corporation