2024-2028 年全球遊樂場遊戲市場
市場調查報告書
商品編碼
1395158

2024-2028 年全球遊樂場遊戲市場

Global Arcade Gaming Market 2024-2028

出版日期: | 出版商: TechNavio | 英文 184 Pages | 訂單完成後即時交付

價格

概述

遊樂場遊戲市場預計在 2023 年至 2028 年期間將成長 22.2 億美元,預測期內複合年成長率為 2.18%。該報告包括遊樂場遊戲市場的總體分析、市場規模和預測、趨勢、成長動力、挑戰以及涵蓋約 25 家供應商的供應商分析。

它提供了對當前市場狀況、最新趨勢和促進因素以及整體市場環境的最新分析。該市場是由遊樂場遊戲中的體力活動增加、新遊樂場遊戲發布數量的增加以及行動遊樂場遊戲平台和應用程式的出現所推動的。

市場範圍
基準年 2023年
結束年份 2028年
預測期 2024-2028
成長動力 加速度
2024年與前一年同期比較 1.86%
複合年成長率 2.18%
增量 22.2億美元

研究指出,VR 在街機遊戲中的日益整合是未來幾年推動街機遊樂場市場遊樂場。此外,電子競技遊樂場遊戲的不斷成長以及產品改進的策略聯盟和合作夥伴關係正在帶來巨大的市場需求。

目錄

第一章執行摘要

  • 市場概況

第二章 市場形勢

  • 市場生態系統

第三章 市場規模

  • 市場定義
  • 細分市場分析
  • 2023 年市場規模
  • 2023-2028年市場展望

第四章 市場規模實績

  • 2018-2022年全球遊樂場遊戲市場
  • 2018-2022 年最終用戶細分分析
  • 2018-2022 年型別細分分析
  • 2018-2022年類型細分分析
  • 2018-2022 年區域細分分析
  • 2018-2022 年國家細分分析

第五章五力分析

  • 五力摘要
  • 買方議價能力
  • 供應商的議價能力
  • 新進入者的威脅
  • 替代品的威脅
  • 競爭威脅
  • 市場狀況

第 6 章市場區隔:按最終用戶

  • 細分市場
  • 比較:按最終用戶
  • 遊戲中心:2023-2028 年市場規模與預測
  • 半商業化:2023-2028 年市場規模與預測
  • 住宅:2023-2028 年市場規模與預測
  • 市場機會:依最終用戶分類

第七章 按類型市場區隔

  • 細分市場
  • 透過比較類型
  • 賽車:2023-2028 年市場規模與預測
  • 射擊:2023-2028 年市場規模及預測
  • 體育:2023-2028 年市場規模與預測
  • 行動:2023-2028 年市場規模與預測
  • 按類型分類的市場機會

第八章市場區隔:按類型

  • 細分市場
  • 比較:按類型
  • 電玩遊戲:2023-2028 年市場規模與預測
  • 模擬遊戲:2023-2028年市場規模及預測
  • 機械遊戲:2023-2028年市場規模及預測
  • 市場機會:按類型

第九章 客戶形勢

  • 客戶形勢概覽

第10章 地區形勢

  • 區域細分
  • 區域比較
  • 亞太地區:2023-2028 年市場規模與預測
  • 北美:2023-2028 年市場規模與預測
  • 歐洲:2023-2028 年市場規模與預測
  • 中東和非洲:2023-2028 年市場規模與預測
  • 南美洲:2023-2028年市場規模與預測
  • 中國:2023-2028年市場規模及預測
  • 美國:2023-2028 年市場規模與預測
  • 日本:2023-2028年市場規模與預測
  • 德國:2023-2028 年市場規模與預測
  • 印度:2023-2028年市場規模與預測
  • 市場機會:依地區形勢

第十一章促進因素、挑戰與趨勢

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場趨勢

第十二章 供應商形勢

  • 概述
  • 供應商形勢
  • 混亂的情況
  • 產業風險

第十三章供應商分析

  • 交易廠商
  • 供應商市場定位
  • Bandai Namco Holdings Inc.
  • Bay Tek Entertainment Inc.
  • Bowlero Corp.
  • Capcom Co. Ltd.
  • Chicago Gaming Co.
  • CXC Simulations
  • D BOX Technologies Inc.
  • Eleetus LLC
  • Helix Leisure USA Inc.
  • Incredible Technologies Inc.
  • Innovative Concepts in Entertainment Inc.
  • International Games System Co. Ltd.
  • Neofuns Amusement Equipment Co. Ltd.
  • Nintendo Co. Ltd.
  • PrimeTime Amusements

第十四章附錄

Product Code: IRTNTR43930

Abstract

The arcade gaming market is forecasted to grow by USD 2.22 bn during 2023-2028, accelerating at a CAGR of 2.18% during the forecast period. The report on the arcade gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing physical activities in arcade gaming, increase in launch of new arcade games, and emergence of mobile arcade gaming platforms and applications.

Market Scope
Base Year2023
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 20241.86%
CAGR2.18%
Incremental Value$2.22bn

Technavio's arcade gaming market is segmented as below:

By End-user

  • Gaming hubs
  • Semi-commercial
  • Residential

By Genre

  • Racing
  • Shooting
  • Sports
  • Action

By Type

  • Video games
  • Simulation games
  • Mechanical games

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • Middle East and Africa
  • South America

This study identifies the rising integration of VR in arcade games as one of the prime reasons driving the arcade gaming market growth during the next few years. Also, rising presence of e-sport arcade games and strategic alliances and partnerships for product improvements will lead to sizable demand in the market.

The report on the arcade gaming market covers the following areas:

  • Arcade gaming market sizing
  • Arcade gaming market forecast
  • Arcade gaming market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading arcade gaming market vendors that include Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., Vesaro Ltd., and Bowlero Corp.. Also, the arcade gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
  • Exhibit 01: Executive Summary - Chart on Market Overview
  • Exhibit 02: Executive Summary - Data Table on Market Overview
  • Exhibit 03: Executive Summary - Chart on Global Market Characteristics
  • Exhibit 04: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibit 05: Executive Summary - Chart on Market Segmentation by End-user
  • Exhibit 06: Executive Summary - Chart on Market Segmentation by Genre
  • Exhibit 07: Executive Summary - Chart on Market Segmentation by Type
  • Exhibit 08: Executive Summary - Chart on Incremental Growth
  • Exhibit 09: Executive Summary - Data Table on Incremental Growth
  • Exhibit 10: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
  • Exhibit 11: Parent market
  • Exhibit 12: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
  • Exhibit 13: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
  • Exhibit 14: Market segments
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028
  • Exhibit 15: Chart on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 16: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 17: Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibit 18: Data Table on Global Market: Year-over-year growth 2023-2028 (%)

4 Historic Market Size

  • 4.1 Global arcade gaming market 2018 - 2022
  • Exhibit 19: Historic Market Size - Data Table on global arcade gaming market 2018 - 2022 ($ billion)
  • 4.2 End-user Segment Analysis 2018 - 2022
  • Exhibit 20: Historic Market Size - End-user Segment 2018 - 2022 ($ billion)
  • 4.3 Genre Segment Analysis 2018 - 2022
  • Exhibit 21: Historic Market Size - Genre Segment 2018 - 2022 ($ billion)
  • 4.4 Type Segment Analysis 2018 - 2022
  • Exhibit 22: Historic Market Size - Type Segment 2018 - 2022 ($ billion)
  • 4.5 Geography Segment Analysis 2018 - 2022
  • Exhibit 23: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • 4.6 Country Segment Analysis 2018 - 2022
  • Exhibit 24: Historic Market Size - Country Segment 2018 - 2022 ($ billion)

5 Five Forces Analysis

  • 5.1 Five forces summary
  • Exhibit 25: Five forces analysis - Comparison between 2023 and 2028
  • 5.2 Bargaining power of buyers
  • Exhibit 26: Chart on Bargaining power of buyers - Impact of key factors 2023 and 2028
  • 5.3 Bargaining power of suppliers
  • Exhibit 27: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • 5.4 Threat of new entrants
  • Exhibit 28: Threat of new entrants - Impact of key factors in 2023 and 2028
  • 5.5 Threat of substitutes
  • Exhibit 29: Threat of substitutes - Impact of key factors in 2023 and 2028
  • 5.6 Threat of rivalry
  • Exhibit 30: Threat of rivalry - Impact of key factors in 2023 and 2028
  • 5.7 Market condition
  • Exhibit 31: Chart on Market condition - Five forces 2023 and 2028

6 Market Segmentation by End-user

  • 6.1 Market segments
  • Exhibit 32: Chart on End-user - Market share 2023-2028 (%)
  • Exhibit 33: Data Table on End-user - Market share 2023-2028 (%)
  • 6.2 Comparison by End-user
  • Exhibit 34: Chart on Comparison by End-user
  • Exhibit 35: Data Table on Comparison by End-user
  • 6.3 Gaming hubs - Market size and forecast 2023-2028
  • Exhibit 36: Chart on Gaming hubs - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 37: Data Table on Gaming hubs - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 38: Chart on Gaming hubs - Year-over-year growth 2023-2028 (%)
  • Exhibit 39: Data Table on Gaming hubs - Year-over-year growth 2023-2028 (%)
  • 6.4 Semi-commercial - Market size and forecast 2023-2028
  • Exhibit 40: Chart on Semi-commercial - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 41: Data Table on Semi-commercial - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 42: Chart on Semi-commercial - Year-over-year growth 2023-2028 (%)
  • Exhibit 43: Data Table on Semi-commercial - Year-over-year growth 2023-2028 (%)
  • 6.5 Residential - Market size and forecast 2023-2028
  • Exhibit 44: Chart on Residential - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 45: Data Table on Residential - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 46: Chart on Residential - Year-over-year growth 2023-2028 (%)
  • Exhibit 47: Data Table on Residential - Year-over-year growth 2023-2028 (%)
  • 6.6 Market opportunity by End-user
  • Exhibit 48: Market opportunity by End-user ($ billion)
  • Exhibit 49: Data Table on Market opportunity by End-user ($ billion)

7 Market Segmentation by Genre

  • 7.1 Market segments
  • Exhibit 50: Chart on Genre - Market share 2023-2028 (%)
  • Exhibit 51: Data Table on Genre - Market share 2023-2028 (%)
  • 7.2 Comparison by Genre
  • Exhibit 52: Chart on Comparison by Genre
  • Exhibit 53: Data Table on Comparison by Genre
  • 7.3 Racing - Market size and forecast 2023-2028
  • Exhibit 54: Chart on Racing - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 55: Data Table on Racing - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 56: Chart on Racing - Year-over-year growth 2023-2028 (%)
  • Exhibit 57: Data Table on Racing - Year-over-year growth 2023-2028 (%)
  • 7.4 Shooting - Market size and forecast 2023-2028
  • Exhibit 58: Chart on Shooting - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 59: Data Table on Shooting - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 60: Chart on Shooting - Year-over-year growth 2023-2028 (%)
  • Exhibit 61: Data Table on Shooting - Year-over-year growth 2023-2028 (%)
  • 7.5 Sports - Market size and forecast 2023-2028
  • Exhibit 62: Chart on Sports - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 63: Data Table on Sports - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 64: Chart on Sports - Year-over-year growth 2023-2028 (%)
  • Exhibit 65: Data Table on Sports - Year-over-year growth 2023-2028 (%)
  • 7.6 Action - Market size and forecast 2023-2028
  • Exhibit 66: Chart on Action - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 67: Data Table on Action - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 68: Chart on Action - Year-over-year growth 2023-2028 (%)
  • Exhibit 69: Data Table on Action - Year-over-year growth 2023-2028 (%)
  • 7.7 Market opportunity by Genre
  • Exhibit 70: Market opportunity by Genre ($ billion)
  • Exhibit 71: Data Table on Market opportunity by Genre ($ billion)

8 Market Segmentation by Type

  • 8.1 Market segments
  • Exhibit 72: Chart on Type - Market share 2023-2028 (%)
  • Exhibit 73: Data Table on Type - Market share 2023-2028 (%)
  • 8.2 Comparison by Type
  • Exhibit 74: Chart on Comparison by Type
  • Exhibit 75: Data Table on Comparison by Type
  • 8.3 Video games - Market size and forecast 2023-2028
  • Exhibit 76: Chart on Video games - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 77: Data Table on Video games - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 78: Chart on Video games - Year-over-year growth 2023-2028 (%)
  • Exhibit 79: Data Table on Video games - Year-over-year growth 2023-2028 (%)
  • 8.4 Simulation games - Market size and forecast 2023-2028
  • Exhibit 80: Chart on Simulation games - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 81: Data Table on Simulation games - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 82: Chart on Simulation games - Year-over-year growth 2023-2028 (%)
  • Exhibit 83: Data Table on Simulation games - Year-over-year growth 2023-2028 (%)
  • 8.5 Mechanical games - Market size and forecast 2023-2028
  • Exhibit 84: Chart on Mechanical games - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 85: Data Table on Mechanical games - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 86: Chart on Mechanical games - Year-over-year growth 2023-2028 (%)
  • Exhibit 87: Data Table on Mechanical games - Year-over-year growth 2023-2028 (%)
  • 8.6 Market opportunity by Type
  • Exhibit 88: Market opportunity by Type ($ billion)
  • Exhibit 89: Data Table on Market opportunity by Type ($ billion)

9 Customer Landscape

  • 9.1 Customer landscape overview
  • Exhibit 90: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

10 Geographic Landscape

  • 10.1 Geographic segmentation
  • Exhibit 91: Chart on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibit 92: Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • 10.2 Geographic comparison
  • Exhibit 93: Chart on Geographic comparison
  • Exhibit 94: Data Table on Geographic comparison
  • 10.3 APAC - Market size and forecast 2023-2028
  • Exhibit 95: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 96: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 97: Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibit 98: Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • 10.4 North America - Market size and forecast 2023-2028
  • Exhibit 99: Chart on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 100: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 101: Chart on North America - Year-over-year growth 2023-2028 (%)
  • Exhibit 102: Data Table on North America - Year-over-year growth 2023-2028 (%)
  • 10.5 Europe - Market size and forecast 2023-2028
  • Exhibit 103: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 104: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 105: Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibit 106: Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • 10.6 Middle East and Africa - Market size and forecast 2023-2028
  • Exhibit 107: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 108: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 109: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibit 110: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • 10.7 South America - Market size and forecast 2023-2028
  • Exhibit 111: Chart on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 112: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 113: Chart on South America - Year-over-year growth 2023-2028 (%)
  • Exhibit 114: Data Table on South America - Year-over-year growth 2023-2028 (%)
  • 10.8 China - Market size and forecast 2023-2028
  • Exhibit 115: Chart on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 116: Data Table on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 117: Chart on China - Year-over-year growth 2023-2028 (%)
  • Exhibit 118: Data Table on China - Year-over-year growth 2023-2028 (%)
  • 10.9 US - Market size and forecast 2023-2028
  • Exhibit 119: Chart on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 120: Data Table on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 121: Chart on US - Year-over-year growth 2023-2028 (%)
  • Exhibit 122: Data Table on US - Year-over-year growth 2023-2028 (%)
  • 10.10 Japan - Market size and forecast 2023-2028
  • Exhibit 123: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 124: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 125: Chart on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibit 126: Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • 10.11 Germany - Market size and forecast 2023-2028
  • Exhibit 127: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 128: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 129: Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibit 130: Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • 10.12 India - Market size and forecast 2023-2028
  • Exhibit 131: Chart on India - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 132: Data Table on India - Market size and forecast 2023-2028 ($ billion)
  • Exhibit 133: Chart on India - Year-over-year growth 2023-2028 (%)
  • Exhibit 134: Data Table on India - Year-over-year growth 2023-2028 (%)
  • 10.13 Market opportunity By Geographical Landscape
  • Exhibit 135: Market opportunity By Geographical Landscape ($ billion)
  • Exhibit 136: Data Tables on Market opportunity By Geographical Landscape ($ billion)

11 Drivers, Challenges, and Trends

  • 11.1 Market drivers
  • 11.2 Market challenges
  • 11.3 Impact of drivers and challenges
  • Exhibit 137: Impact of drivers and challenges in 2023 and 2028
  • 11.4 Market trends

12 Vendor Landscape

  • 12.1 Overview
  • 12.2 Vendor landscape
  • Exhibit 138: Overview on Criticality of inputs and Factors of differentiation
  • 12.3 Landscape disruption
  • Exhibit 139: Overview on factors of disruption
  • 12.4 Industry risks
  • Exhibit 140: Impact of key risks on business

13 Vendor Analysis

  • 13.1 Vendors covered
  • Exhibit 141: Vendors covered
  • 13.2 Market positioning of vendors
  • Exhibit 142: Matrix on vendor position and classification
  • 13.3 Bandai Namco Holdings Inc.
  • Exhibit 143: Bandai Namco Holdings Inc. - Overview
  • Exhibit 144: Bandai Namco Holdings Inc. - Business segments
  • Exhibit 145: Bandai Namco Holdings Inc. - Key offerings
  • Exhibit 146: Bandai Namco Holdings Inc. - Segment focus
  • 13.4 Bay Tek Entertainment Inc.
  • Exhibit 147: Bay Tek Entertainment Inc. - Overview
  • Exhibit 148: Bay Tek Entertainment Inc. - Product / Service
  • Exhibit 149: Bay Tek Entertainment Inc. - Key offerings
  • 13.5 Bowlero Corp.
  • Exhibit 150: Bowlero Corp. - Overview
  • Exhibit 151: Bowlero Corp. - Product / Service
  • Exhibit 152: Bowlero Corp. - Key news
  • Exhibit 153: Bowlero Corp. - Key offerings
  • 13.6 Capcom Co. Ltd.
  • Exhibit 154: Capcom Co. Ltd. - Overview
  • Exhibit 155: Capcom Co. Ltd. - Business segments
  • Exhibit 156: Capcom Co. Ltd. - Key offerings
  • Exhibit 157: Capcom Co. Ltd. - Segment focus
  • 13.7 Chicago Gaming Co.
  • Exhibit 158: Chicago Gaming Co. - Overview
  • Exhibit 159: Chicago Gaming Co. - Product / Service
  • Exhibit 160: Chicago Gaming Co. - Key offerings
  • 13.8 CXC Simulations
  • Exhibit 161: CXC Simulations - Overview
  • Exhibit 162: CXC Simulations - Product / Service
  • Exhibit 163: CXC Simulations - Key offerings
  • 13.9 D BOX Technologies Inc.
  • Exhibit 164: D BOX Technologies Inc. - Overview
  • Exhibit 165: D BOX Technologies Inc. - Product / Service
  • Exhibit 166: D BOX Technologies Inc. - Key news
  • Exhibit 167: D BOX Technologies Inc. - Key offerings
  • 13.10 Eleetus LLC
  • Exhibit 168: Eleetus LLC - Overview
  • Exhibit 169: Eleetus LLC - Product / Service
  • Exhibit 170: Eleetus LLC - Key offerings
  • 13.11 Helix Leisure USA Inc.
  • Exhibit 171: Helix Leisure USA Inc. - Overview
  • Exhibit 172: Helix Leisure USA Inc. - Product / Service
  • Exhibit 173: Helix Leisure USA Inc. - Key offerings
  • 13.12 Incredible Technologies Inc.
  • Exhibit 174: Incredible Technologies Inc. - Overview
  • Exhibit 175: Incredible Technologies Inc. - Product / Service
  • Exhibit 176: Incredible Technologies Inc. - Key offerings
  • 13.13 Innovative Concepts in Entertainment Inc.
  • Exhibit 177: Innovative Concepts in Entertainment Inc. - Overview
  • Exhibit 178: Innovative Concepts in Entertainment Inc. - Product / Service
  • Exhibit 179: Innovative Concepts in Entertainment Inc. - Key offerings
  • 13.14 International Games System Co. Ltd.
  • Exhibit 180: International Games System Co. Ltd. - Overview
  • Exhibit 181: International Games System Co. Ltd. - Product / Service
  • Exhibit 182: International Games System Co. Ltd. - Key offerings
  • 13.15 Neofuns Amusement Equipment Co. Ltd.
  • Exhibit 183: Neofuns Amusement Equipment Co. Ltd. - Overview
  • Exhibit 184: Neofuns Amusement Equipment Co. Ltd. - Product / Service
  • Exhibit 185: Neofuns Amusement Equipment Co. Ltd. - Key offerings
  • 13.16 Nintendo Co. Ltd.
  • Exhibit 186: Nintendo Co. Ltd. - Overview
  • Exhibit 187: Nintendo Co. Ltd. - Product / Service
  • Exhibit 188: Nintendo Co. Ltd. - Key offerings
  • 13.17 PrimeTime Amusements
  • Exhibit 189: PrimeTime Amusements - Overview
  • Exhibit 190: PrimeTime Amusements - Product / Service
  • Exhibit 191: PrimeTime Amusements - Key offerings

14 Appendix

  • 14.1 Scope of the report
  • 14.2 Inclusions and exclusions checklist
  • Exhibit 192: Inclusions checklist
  • Exhibit 193: Exclusions checklist
  • 14.3 Currency conversion rates for US$
  • Exhibit 194: Currency conversion rates for US$
  • 14.4 Research methodology
  • Exhibit 195: Research methodology
  • Exhibit 196: Validation techniques employed for market sizing
  • Exhibit 197: Information sources
  • 14.5 List of abbreviations
  • Exhibit 198: List of abbreviations

Exhibits:

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibits5: Executive Summary - Chart on Market Segmentation by End-user
  • Exhibits6: Executive Summary - Chart on Market Segmentation by Genre
  • Exhibits7: Executive Summary - Chart on Market Segmentation by Type
  • Exhibits8: Executive Summary - Chart on Incremental Growth
  • Exhibits9: Executive Summary - Data Table on Incremental Growth
  • Exhibits10: Executive Summary - Chart on Vendor Market Positioning
  • Exhibits11: Parent market
  • Exhibits12: Market Characteristics
  • Exhibits13: Offerings of vendors included in the market definition
  • Exhibits14: Market segments
  • Exhibits15: Chart on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits16: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits17: Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits18: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits19: Historic Market Size - Data Table on global arcade gaming market 2018 - 2022 ($ billion)
  • Exhibits20: Historic Market Size - End-user Segment 2018 - 2022 ($ billion)
  • Exhibits21: Historic Market Size - Genre Segment 2018 - 2022 ($ billion)
  • Exhibits22: Historic Market Size - Type Segment 2018 - 2022 ($ billion)
  • Exhibits23: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • Exhibits24: Historic Market Size - Country Segment 2018 - 2022 ($ billion)
  • Exhibits25: Five forces analysis - Comparison between 2023 and 2028
  • Exhibits26: Chart on Bargaining power of buyers - Impact of key factors 2023 and 2028
  • Exhibits27: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • Exhibits28: Threat of new entrants - Impact of key factors in 2023 and 2028
  • Exhibits29: Threat of substitutes - Impact of key factors in 2023 and 2028
  • Exhibits30: Threat of rivalry - Impact of key factors in 2023 and 2028
  • Exhibits31: Chart on Market condition - Five forces 2023 and 2028
  • Exhibits32: Chart on End-user - Market share 2023-2028 (%)
  • Exhibits33: Data Table on End-user - Market share 2023-2028 (%)
  • Exhibits34: Chart on Comparison by End-user
  • Exhibits35: Data Table on Comparison by End-user
  • Exhibits36: Chart on Gaming hubs - Market size and forecast 2023-2028 ($ billion)
  • Exhibits37: Data Table on Gaming hubs - Market size and forecast 2023-2028 ($ billion)
  • Exhibits38: Chart on Gaming hubs - Year-over-year growth 2023-2028 (%)
  • Exhibits39: Data Table on Gaming hubs - Year-over-year growth 2023-2028 (%)
  • Exhibits40: Chart on Semi-commercial - Market size and forecast 2023-2028 ($ billion)
  • Exhibits41: Data Table on Semi-commercial - Market size and forecast 2023-2028 ($ billion)
  • Exhibits42: Chart on Semi-commercial - Year-over-year growth 2023-2028 (%)
  • Exhibits43: Data Table on Semi-commercial - Year-over-year growth 2023-2028 (%)
  • Exhibits44: Chart on Residential - Market size and forecast 2023-2028 ($ billion)
  • Exhibits45: Data Table on Residential - Market size and forecast 2023-2028 ($ billion)
  • Exhibits46: Chart on Residential - Year-over-year growth 2023-2028 (%)
  • Exhibits47: Data Table on Residential - Year-over-year growth 2023-2028 (%)
  • Exhibits48: Market opportunity by End-user ($ billion)
  • Exhibits49: Data Table on Market opportunity by End-user ($ billion)
  • Exhibits50: Chart on Genre - Market share 2023-2028 (%)
  • Exhibits51: Data Table on Genre - Market share 2023-2028 (%)
  • Exhibits52: Chart on Comparison by Genre
  • Exhibits53: Data Table on Comparison by Genre
  • Exhibits54: Chart on Racing - Market size and forecast 2023-2028 ($ billion)
  • Exhibits55: Data Table on Racing - Market size and forecast 2023-2028 ($ billion)
  • Exhibits56: Chart on Racing - Year-over-year growth 2023-2028 (%)
  • Exhibits57: Data Table on Racing - Year-over-year growth 2023-2028 (%)
  • Exhibits58: Chart on Shooting - Market size and forecast 2023-2028 ($ billion)
  • Exhibits59: Data Table on Shooting - Market size and forecast 2023-2028 ($ billion)
  • Exhibits60: Chart on Shooting - Year-over-year growth 2023-2028 (%)
  • Exhibits61: Data Table on Shooting - Year-over-year growth 2023-2028 (%)
  • Exhibits62: Chart on Sports - Market size and forecast 2023-2028 ($ billion)
  • Exhibits63: Data Table on Sports - Market size and forecast 2023-2028 ($ billion)
  • Exhibits64: Chart on Sports - Year-over-year growth 2023-2028 (%)
  • Exhibits65: Data Table on Sports - Year-over-year growth 2023-2028 (%)
  • Exhibits66: Chart on Action - Market size and forecast 2023-2028 ($ billion)
  • Exhibits67: Data Table on Action - Market size and forecast 2023-2028 ($ billion)
  • Exhibits68: Chart on Action - Year-over-year growth 2023-2028 (%)
  • Exhibits69: Data Table on Action - Year-over-year growth 2023-2028 (%)
  • Exhibits70: Market opportunity by Genre ($ billion)
  • Exhibits71: Data Table on Market opportunity by Genre ($ billion)
  • Exhibits72: Chart on Type - Market share 2023-2028 (%)
  • Exhibits73: Data Table on Type - Market share 2023-2028 (%)
  • Exhibits74: Chart on Comparison by Type
  • Exhibits75: Data Table on Comparison by Type
  • Exhibits76: Chart on Video games - Market size and forecast 2023-2028 ($ billion)
  • Exhibits77: Data Table on Video games - Market size and forecast 2023-2028 ($ billion)
  • Exhibits78: Chart on Video games - Year-over-year growth 2023-2028 (%)
  • Exhibits79: Data Table on Video games - Year-over-year growth 2023-2028 (%)
  • Exhibits80: Chart on Simulation games - Market size and forecast 2023-2028 ($ billion)
  • Exhibits81: Data Table on Simulation games - Market size and forecast 2023-2028 ($ billion)
  • Exhibits82: Chart on Simulation games - Year-over-year growth 2023-2028 (%)
  • Exhibits83: Data Table on Simulation games - Year-over-year growth 2023-2028 (%)
  • Exhibits84: Chart on Mechanical games - Market size and forecast 2023-2028 ($ billion)
  • Exhibits85: Data Table on Mechanical games - Market size and forecast 2023-2028 ($ billion)
  • Exhibits86: Chart on Mechanical games - Year-over-year growth 2023-2028 (%)
  • Exhibits87: Data Table on Mechanical games - Year-over-year growth 2023-2028 (%)
  • Exhibits88: Market opportunity by Type ($ billion)
  • Exhibits89: Data Table on Market opportunity by Type ($ billion)
  • Exhibits90: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits91: Chart on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits92: Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits93: Chart on Geographic comparison
  • Exhibits94: Data Table on Geographic comparison
  • Exhibits95: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits96: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits97: Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits98: Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits99: Chart on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits100: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits101: Chart on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits102: Data Table on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits103: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits104: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits105: Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits106: Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits107: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits108: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits109: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits110: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits111: Chart on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits112: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits113: Chart on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits114: Data Table on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits115: Chart on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits116: Data Table on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits117: Chart on China - Year-over-year growth 2023-2028 (%)
  • Exhibits118: Data Table on China - Year-over-year growth 2023-2028 (%)
  • Exhibits119: Chart on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits120: Data Table on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits121: Chart on US - Year-over-year growth 2023-2028 (%)
  • Exhibits122: Data Table on US - Year-over-year growth 2023-2028 (%)
  • Exhibits123: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibits124: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibits125: Chart on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits126: Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits127: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits128: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits129: Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits130: Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits131: Chart on India - Market size and forecast 2023-2028 ($ billion)
  • Exhibits132: Data Table on India - Market size and forecast 2023-2028 ($ billion)
  • Exhibits133: Chart on India - Year-over-year growth 2023-2028 (%)
  • Exhibits134: Data Table on India - Year-over-year growth 2023-2028 (%)
  • Exhibits135: Market opportunity By Geographical Landscape ($ billion)
  • Exhibits136: Data Tables on Market opportunity By Geographical Landscape ($ billion)
  • Exhibits137: Impact of drivers and challenges in 2023 and 2028
  • Exhibits138: Overview on Criticality of inputs and Factors of differentiation
  • Exhibits139: Overview on factors of disruption
  • Exhibits140: Impact of key risks on business
  • Exhibits141: Vendors covered
  • Exhibits142: Matrix on vendor position and classification
  • Exhibits143: Bandai Namco Holdings Inc. - Overview
  • Exhibits144: Bandai Namco Holdings Inc. - Business segments
  • Exhibits145: Bandai Namco Holdings Inc. - Key offerings
  • Exhibits146: Bandai Namco Holdings Inc. - Segment focus
  • Exhibits147: Bay Tek Entertainment Inc. - Overview
  • Exhibits148: Bay Tek Entertainment Inc. - Product / Service
  • Exhibits149: Bay Tek Entertainment Inc. - Key offerings
  • Exhibits150: Bowlero Corp. - Overview
  • Exhibits151: Bowlero Corp. - Product / Service
  • Exhibits152: Bowlero Corp. - Key news
  • Exhibits153: Bowlero Corp. - Key offerings
  • Exhibits154: Capcom Co. Ltd. - Overview
  • Exhibits155: Capcom Co. Ltd. - Business segments
  • Exhibits156: Capcom Co. Ltd. - Key offerings
  • Exhibits157: Capcom Co. Ltd. - Segment focus
  • Exhibits158: Chicago Gaming Co. - Overview
  • Exhibits159: Chicago Gaming Co. - Product / Service
  • Exhibits160: Chicago Gaming Co. - Key offerings
  • Exhibits161: CXC Simulations - Overview
  • Exhibits162: CXC Simulations - Product / Service
  • Exhibits163: CXC Simulations - Key offerings
  • Exhibits164: D BOX Technologies Inc. - Overview
  • Exhibits165: D BOX Technologies Inc. - Product / Service
  • Exhibits166: D BOX Technologies Inc. - Key news
  • Exhibits167: D BOX Technologies Inc. - Key offerings
  • Exhibits168: Eleetus LLC - Overview
  • Exhibits169: Eleetus LLC - Product / Service
  • Exhibits170: Eleetus LLC - Key offerings
  • Exhibits171: Helix Leisure USA Inc. - Overview
  • Exhibits172: Helix Leisure USA Inc. - Product / Service
  • Exhibits173: Helix Leisure USA Inc. - Key offerings
  • Exhibits174: Incredible Technologies Inc. - Overview
  • Exhibits175: Incredible Technologies Inc. - Product / Service
  • Exhibits176: Incredible Technologies Inc. - Key offerings
  • Exhibits177: Innovative Concepts in Entertainment Inc. - Overview
  • Exhibits178: Innovative Concepts in Entertainment Inc. - Product / Service
  • Exhibits179: Innovative Concepts in Entertainment Inc. - Key offerings
  • Exhibits180: International Games System Co. Ltd. - Overview
  • Exhibits181: International Games System Co. Ltd. - Product / Service
  • Exhibits182: International Games System Co. Ltd. - Key offerings
  • Exhibits183: Neofuns Amusement Equipment Co. Ltd. - Overview
  • Exhibits184: Neofuns Amusement Equipment Co. Ltd. - Product / Service
  • Exhibits185: Neofuns Amusement Equipment Co. Ltd. - Key offerings
  • Exhibits186: Nintendo Co. Ltd. - Overview
  • Exhibits187: Nintendo Co. Ltd. - Product / Service
  • Exhibits188: Nintendo Co. Ltd. - Key offerings
  • Exhibits189: PrimeTime Amusements - Overview
  • Exhibits190: PrimeTime Amusements - Product / Service
  • Exhibits191: PrimeTime Amusements - Key offerings
  • Exhibits192: Inclusions checklist
  • Exhibits193: Exclusions checklist
  • Exhibits194: Currency conversion rates for US$
  • Exhibits195: Research methodology
  • Exhibits196: Validation techniques employed for market sizing
  • Exhibits197: Information sources
  • Exhibits198: List of abbreviations