市場調查報告書
商品編碼
1456760
2024-2028 年全球教育應用市場Global Education Apps Market 2024-2028 |
預計 2023 年至 2028 年,教育應用市場將成長 41.8 億美元,預測期內複合年成長率為 11.78%。
該報告包括對教育應用市場的總體分析、市場規模和預測、趨勢、成長動力、挑戰以及涵蓋約 25 家供應商的供應商分析。
它提供了對當前市場狀況、最新趨勢和促進因素以及整體市場環境的最新分析。政府不斷推出的數位學習舉措、對基於莖的教育應用程式的需求不斷成長以及教育應用程式的日益普及推動了市場的發展。
市場範圍 | |
---|---|
基準年 | 2024年 |
結束年份 | 2028年 |
預測期 | 2024-2028 |
成長動力 | 加速度 |
2024年與前一年同期比較 | 11.58% |
複合年成長率 | 11.78% |
增量 | 41.8億美元 |
該研究認為,對穿戴式科技的日益關注是未來幾年推動教育應用市場成長的關鍵因素之一。對基於遊戲的學習的需求不斷成長,以及創新應用程式和學習工具的日益整合,預計也將帶來強勁的市場需求。
The education apps market is forecasted to grow by USD 4.18 bn during 2023-2028, accelerating at a CAGR of 11.78% during the forecast period. The report on the education apps market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing government initiatives for digital learning, growing demand for stem-based education apps, and growing popularity of education apps.
Technavio's education apps market is segmented as below:
Market Scope | |
---|---|
Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 11.58% |
CAGR | 11.78% |
Incremental Value | $4.18bn |
By End-user
By Product
By Geographical Landscape
This study identifies the growing focus on wearable technology as one of the prime reasons driving the education apps market growth during the next few years. Also, rising demand for game-based learning and increasing integration of innovative apps and learning tools will lead to sizable demand in the market.
The report on the education apps market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading education apps market vendors that include 2U Inc., 3P Learning Ltd., Age of Learning Inc., Alphabet Inc., Brilliant Worldwide Inc., Chegg Inc., Coursera Inc., Duolingo Inc., Epic Creations Inc., Hologo World Inc., IXL Learning Inc., Khan Academy Inc., Lumos Labs Inc., Memrise Ltd., Microsoft Corp., Quizlet Inc., Sololearn Inc., Udemy Inc., UMU Technology Co. Ltd., and WizIQ Inc.. Also, the education apps market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
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