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市場調查報告書
商品編碼
1602769

動畫/遊戲市場:按產品/用途分類的世界預測 - 2025-2030

Animation & Gaming Market by Product (Animation, Gaming), Application (Education & Training, Entertainment, Esports) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 181 Pages | 商品交期: 最快1-2個工作天內

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預計2023年動畫遊戲市場規模為1,950.2億美元,預計2024年將達2,188.4億美元,複合年成長率為12.61%,2030年將達4,478.9億美元。

動畫和遊戲產業是一個充滿活力的產業,集技術、創意和娛樂於一體。該行業包括遊戲、電影、電視、虛擬實境、擴增實境和互動媒體的數位內容創作。對身臨其境型體驗的需求不斷成長,以及增加用戶互動和參與的線上和行動平台的激增,凸顯了對該行業的需求。應用範圍從傳統娛樂到教育、零售,甚至包括遊戲化學習和治療工具的醫療保健。最終用途不僅限於娛樂;動畫擴大用於汽車、建築和廣告等領域的視覺化和行銷。

主要市場統計
基準年[2023] 1950.2億美元
預測年份 [2024] 2188.4億美元
預測年份 [2030] 4478.9億美元
複合年成長率(%) 12.61%

主要成長動力包括智慧型手機的快速普及、強大的數位基礎設施以及社交媒體和串流媒體服務的日益普及。人工智慧、虛擬實境和擴增實境等新興技術透過實現更真實和互動的使用者體驗提供了巨大的成長機會。行動遊戲、AR 商務和教育模擬器領域的機會尤其成熟。然而,這個市場面臨著生產成本高、智慧財產權侵權以及需要持續創新以滿足不斷變化的消費者期望等挑戰。此外,與數位內容相關的法規以及年輕人的螢幕時間問題也是限制因素。

為了利用這些機會,公司應該專注於雲端遊戲平台、即時渲染和行動裝置最佳化的研究和創新。投資人工智慧來創造自適應、個人化的遊戲體驗,並探索區塊鏈來確保數位內容所有權的安全,也有可能提供競爭優勢。鑑於技術的快速進步,培養與技術提供者和學術機構的合作關係可以促進前沿發展。儘管存在障礙,該行業的創新性質和跨領域應用提供了廣泛的成長頻譜,特別是在網路普及率和年輕人口不斷成長的地區。總體而言,利用策略夥伴關係關係和多元化的內容策略對於希望在這個充滿活力的市場中取得成功的企業至關重要。

市場動態:揭示快速發展的動畫和遊戲市場的關鍵市場洞察

供需動態互動,動畫遊戲市場正在改變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • 支援4K內容的智慧電視越來越受歡迎
    • 普及寬頻網路並提高可及性
    • 電視劇和電影製作支出增加
  • 市場限制因素
    • 新技術需要巨額資金投入
  • 市場機會
    • 將先進技術融入動漫和遊戲
    • 3D動畫在醫療保健產業的發展
  • 市場挑戰
    • 缺乏技術精湛、經驗豐富的專業人員

波特的五力:駕馭動畫和遊戲市場的戰略工具

波特的五力框架是理解市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢、解決弱點並避免潛在的挑戰,以確保更強大的市場地位。

PESTLE分析:了解動畫和遊戲市場的外部影響

外部宏觀環境因素對動畫遊戲市場的表現動態起著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解動畫遊戲市場競爭狀況

對動畫和遊戲市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣動畫遊戲市場廠商績效評估

FPNV定位矩陣是評估動畫和遊戲市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議,描繪動畫和遊戲市場的成功之路

對於想要加強在全球市場的影響力的公司來說,動畫和遊戲市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 支援4K內容的智慧電視的普及度正在迅速提高
      • 寬頻網路的普及和無障礙環境的改善
      • 電視劇、電影的製作成本大幅增加
    • 抑制因素
      • 新技術需要巨額資本投資
    • 機會
      • 動漫遊戲先進技術融合
      • 3D動畫在醫療保健產業的發展
    • 任務
      • 缺乏技術精湛、經驗豐富的專業人員
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第 6 章動畫/遊戲市場:依產品

  • 卡通
    • 2D動畫
    • 3D動畫
    • 停止運動
  • 遊戲
    • 遊戲模型
      • 免費玩
      • 收費系統
    • 類型
      • 行動
      • 冒險
      • 模擬
      • 運動的
      • 策略
    • 平台
      • 主機遊戲
      • 手機遊戲
      • 電腦遊戲

第 7 章動畫/遊戲市場:依應用程式分類

  • 教育和培訓
  • 娛樂
  • 電競
  • 模擬和可視化

第8章 南北美洲動畫遊戲市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章 亞太地區動畫遊戲市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章 歐洲、中東和非洲的動畫和遊戲市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • Aardman Animations Limited
  • Activision Blizzard Inc. by Microsoft Corp.
  • Adobe Inc.
  • Anibrain
  • Bandai Namco Entertainment Inc.
  • Bonfire Studios, Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Framestore Limited
  • Kevuru Games
  • NCSOFT Corporation
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Reliance Industries Ltd.
  • Sony Group Corporation
  • Take-Two Interactive Software, Inc.
  • Technicolor Creative Studios SA
  • Tencent Holdings Ltd.
  • The Foundry Visionmongers Ltd.
  • The Walt Disney Co.
  • TOEI ANIMATION Co. Ltd.
  • Toonz Animation India Pvt. Ltd.
  • Unity Software Inc.
  • Valve Corporation
  • Warner Bros. Entertainment Inc.
Product Code: MRR-742BD517ADB9

The Animation & Gaming Market was valued at USD 195.02 billion in 2023, expected to reach USD 218.84 billion in 2024, and is projected to grow at a CAGR of 12.61%, to USD 447.89 billion by 2030.

The animation and gaming industry represents a dynamic sector combining technology, creativity, and entertainment. It includes digital content creation for games, films, TV, virtual and augmented reality, and interactive media. This industry's necessity is underscored by the growing demand for immersive experiences and the proliferation of online and mobile platforms that enhance user interaction and engagement. Applications span from traditional entertainment to use in education, retail, and even healthcare through gamified learning and therapy tools. End-use scope is not limited to entertainment; sectors such as automotive, architecture, and advertising increasingly rely on animation for visualization and marketing.

KEY MARKET STATISTICS
Base Year [2023] USD 195.02 billion
Estimated Year [2024] USD 218.84 billion
Forecast Year [2030] USD 447.89 billion
CAGR (%) 12.61%

Key growth drivers include the surge in smartphone adoption, robust digital infrastructure, and the increasing popularity of social media and streaming services. Emerging technologies like AI, VR, and AR present significant growth opportunities by enabling more realistic and interactive user experiences. Opportunities are particularly ripe in mobile gaming, AR commerce, and educational simulators. However, this market faces challenges from high production costs, IP infringement, and the need for continuous innovation to meet evolving consumer expectations. Additionally, regulations related to digital content and screen time issues in younger demographics pose limitations.

To capitalize on these opportunities, companies should focus on research and innovation around cloud gaming platforms, real-time rendering, and mobile device optimization. Investing in AI to create adaptive and personalized gaming experiences and exploring blockchain for secure digital content ownership could also offer competitive advantages. Given the rapid technological advancements, fostering collaborations with tech providers and academic institutions can facilitate cutting-edge developments. Despite its hurdles, the industry's innovative nature and cross-sector applications offer a broad spectrum for growth, especially in regions with expanding internet penetration and youth demographics. Overall, leveraging strategic partnerships and a diversified content strategy will be essential for companies looking to thrive in this vibrant market.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Animation & Gaming Market

The Animation & Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Surging popularity of smart televisions that support 4K content
    • Greater penetration and accessibility to broadband Internet
    • Increasing spending heavily on the production of TV series and films
  • Market Restraints
    • Requirement of huge capital investment for novel technologies
  • Market Opportunities
    • Integration of advanced technologies in animation and gaming
    • Deployment of 3D animation in the healthcare industry
  • Market Challenges
    • Dearth of skilled and experienced subject experts

Porter's Five Forces: A Strategic Tool for Navigating the Animation & Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Animation & Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Animation & Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Animation & Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Animation & Gaming Market

A detailed market share analysis in the Animation & Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Animation & Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Animation & Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Animation & Gaming Market

A strategic analysis of the Animation & Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Animation & Gaming Market, highlighting leading vendors and their innovative profiles. These include Aardman Animations Limited, Activision Blizzard Inc. by Microsoft Corp., Adobe Inc., Anibrain, Bandai Namco Entertainment Inc., Bonfire Studios, Inc., Electronic Arts Inc., Epic Games, Inc., Framestore Limited, Kevuru Games, NCSOFT Corporation, NetEase Inc., Nintendo Co. Ltd., Reliance Industries Ltd., Sony Group Corporation, Take-Two Interactive Software, Inc., Technicolor Creative Studios SA, Tencent Holdings Ltd., The Foundry Visionmongers Ltd., The Walt Disney Co., TOEI ANIMATION Co. Ltd., Toonz Animation India Pvt. Ltd., Unity Software Inc., Valve Corporation, and Warner Bros. Entertainment Inc..

Market Segmentation & Coverage

This research report categorizes the Animation & Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Animation and Gaming. The Animation is further studied across 2D Animation, 3D Animation, and Stop Motion. The Gaming is further studied across Gaming Model, Genre, and Platform. The Gaming Model is further studied across Free-to-Play and Pay-to-Play. The Genre is further studied across Action, Adventure, Simulation, Sports, and Strategy. The Platform is further studied across Console Gaming, Mobile Gaming, and PC Gaming.
  • Based on Application, market is studied across Education & Training, Entertainment, Esports, and Simulation & Visualization.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Surging popularity of smart televisions that support 4K content
      • 5.1.1.2. Greater penetration and accessibility to broadband Internet
      • 5.1.1.3. Increasing spending heavily on the production of TV series and films
    • 5.1.2. Restraints
      • 5.1.2.1. Requirement of huge capital investment for novel technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Integration of advanced technologies in animation and gaming
      • 5.1.3.2. Deployment of 3D animation in the healthcare industry
    • 5.1.4. Challenges
      • 5.1.4.1. Dearth of skilled and experienced subject experts
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Animation & Gaming Market, by Product

  • 6.1. Introduction
  • 6.2. Animation
    • 6.2.1. 2D Animation
    • 6.2.2. 3D Animation
    • 6.2.3. Stop Motion
  • 6.3. Gaming
    • 6.3.1. Gaming Model
      • 6.3.1.1. Free-to-Play
      • 6.3.1.2. Pay-to-Play
    • 6.3.2. Genre
      • 6.3.2.1. Action
      • 6.3.2.2. Adventure
      • 6.3.2.3. Simulation
      • 6.3.2.4. Sports
      • 6.3.2.5. Strategy
    • 6.3.3. Platform
      • 6.3.3.1. Console Gaming
      • 6.3.3.2. Mobile Gaming
      • 6.3.3.3. PC Gaming

7. Animation & Gaming Market, by Application

  • 7.1. Introduction
  • 7.2. Education & Training
  • 7.3. Entertainment
  • 7.4. Esports
  • 7.5. Simulation & Visualization

8. Americas Animation & Gaming Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Animation & Gaming Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Animation & Gaming Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Aardman Animations Limited
  • 2. Activision Blizzard Inc. by Microsoft Corp.
  • 3. Adobe Inc.
  • 4. Anibrain
  • 5. Bandai Namco Entertainment Inc.
  • 6. Bonfire Studios, Inc.
  • 7. Electronic Arts Inc.
  • 8. Epic Games, Inc.
  • 9. Framestore Limited
  • 10. Kevuru Games
  • 11. NCSOFT Corporation
  • 12. NetEase Inc.
  • 13. Nintendo Co. Ltd.
  • 14. Reliance Industries Ltd.
  • 15. Sony Group Corporation
  • 16. Take-Two Interactive Software, Inc.
  • 17. Technicolor Creative Studios SA
  • 18. Tencent Holdings Ltd.
  • 19. The Foundry Visionmongers Ltd.
  • 20. The Walt Disney Co.
  • 21. TOEI ANIMATION Co. Ltd.
  • 22. Toonz Animation India Pvt. Ltd.
  • 23. Unity Software Inc.
  • 24. Valve Corporation
  • 25. Warner Bros. Entertainment Inc.

LIST OF FIGURES

  • FIGURE 1. ANIMATION & GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. ANIMATION & GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ANIMATION & GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ANIMATION & GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL ANIMATION & GAMING MARKET SIZE, BY FREE-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PAY-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GENRE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL ANIMATION & GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PC GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL ANIMATION & GAMING MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL ANIMATION & GAMING MARKET SIZE, BY ESPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL ANIMATION & GAMING MARKET SIZE, BY SIMULATION & VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 48. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 50. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 53. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 54. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 55. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. BRAZIL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 60. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 61. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 62. CANADA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 63. CANADA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 64. CANADA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 67. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 68. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 69. MEXICO ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 70. MEXICO ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. MEXICO ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 75. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 76. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 78. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 90. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 92. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 93. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. CHINA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 96. CHINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 97. CHINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 98. CHINA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 99. CHINA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 100. CHINA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 101. CHINA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 102. INDIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 103. INDIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 104. INDIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 105. INDIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 106. INDIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 107. INDIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 108. INDIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 109. INDONESIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 110. INDONESIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 111. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 112. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 113. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 114. INDONESIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 115. INDONESIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 116. JAPAN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 117. JAPAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 118. JAPAN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 119. JAPAN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 120. JAPAN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 121. JAPAN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 122. JAPAN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 123. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 124. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 125. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 126. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 127. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 128. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 129. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 131. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 132. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 133. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 134. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 135. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 136. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 138. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 139. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 140. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 141. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 142. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 143. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 144. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 145. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 146. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 147. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 148. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 151. TAIWAN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 155. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 156. TAIWAN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 157. TAIWAN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 160. THAILAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 161. THAILAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 162. THAILAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 163. THAILAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 164. THAILAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 165. VIETNAM ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 166. VIETNAM ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 167. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 168. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 169. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 170. VIETNAM ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 171. VIETNAM ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 172. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 173. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 174. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 175. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 176. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 178. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 179. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 180. DENMARK ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 181. DENMARK ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 182. DENMARK ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 183. DENMARK ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 184. DENMARK ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 185. DENMARK ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 186. DENMARK ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 187. EGYPT ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 188. EGYPT ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 189. EGYPT ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 190. EGYPT ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 191. EGYPT ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 192. EGYPT ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 193. EGYPT ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 194. FINLAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 195. FINLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 196. FINLAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 197. FINLAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 198. FINLAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 199. FINLAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. FINLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. FRANCE ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 202. FRANCE ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 203. FRANCE ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 204. FRANCE ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 205. FRANCE ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 206. FRANCE ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 207. FRANCE ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 208. GERMANY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 209. GERMANY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 210. GERMANY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 211. GERMANY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 212. GERMANY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 213. GERMANY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 214. GERMANY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 215. ISRAEL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 216. ISRAEL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 217. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 218. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 219. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 220. ISRAEL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 221. ISRAEL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 222. ITALY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 223. ITALY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 224. ITALY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 225. ITALY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 226. ITALY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 227. ITALY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 228. ITALY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 229. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 230. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 231. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 232. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 233. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 234. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 235. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 236. NIGERIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 237. NIGERIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 238. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 239. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 240. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 241. NIGERIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 242. NIGERIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 243. NORWAY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 244. NORWAY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 245. NORWAY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 246. NORWAY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 247. NORWAY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 248. NORWAY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 249. NORWAY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 250. POLAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 251. POLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 252. POLAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 253. POLAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 254. POLAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 255. POLAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 256. POLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 257. QATAR ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 258. QATAR ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 259. QATAR ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 260. QATAR ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 261. QATAR ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 262. QATAR ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 263. QATAR ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 264. RUSSIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 265. RUSSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 266. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 267. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 268. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 269. RUSSIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 270. RUSSIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 271. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 272. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 273. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 274. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 275. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 276. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 277. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 278. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 279. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 280. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 281. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 282. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 283. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 284. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 285. SPAIN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 286. SPAIN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 287. SPAIN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 288. SPAIN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 289. SPAIN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 290. SPAIN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 291. SPAIN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 292. SWEDEN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 293. SWEDEN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 294. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 295. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 296. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 297. SWEDEN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 298. SWEDEN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 299. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 300. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 301. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 302. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 303. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 304. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 305. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 306. TURKEY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 307. TURKEY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 308. TURKEY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 309. TURKEY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 310. TURKEY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 311. TURKEY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 312. TURKEY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 313. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 314. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 315. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 316. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 324. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 325. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 326. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 327. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 328. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2023