封面
市場調查報告書
商品編碼
1612184

動畫市場:按類型、人口統計、格式和發行管道分類 - 2025-2030 年全球預測

Anime Market by Genre (Action, Adventure, Comedy), Demographics (Josei, Kodomomuke, Mecha), Format, Distribution Channel - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 185 Pages | 商品交期: 最快1-2個工作天內

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2023年動畫市場的市場規模預計為412.9億美元,預計2024年將達到453.6億美元,複合年成長率為10.17%,預計2030年將達到813.6億美元。

市場區隔是全球媒體和娛樂產業的一個分支,涵蓋源自日本的動畫內容及其對世界各地各種媒體管道的影響。該市場包括電視劇、電影、串流內容、商品和輔助服務。在獨特的故事敘述、豐富的文化和高品質的動畫的推動下,動畫的需求。動畫不僅應用於娛樂,還應用於教育領域,用於語言和文化學習,以及遊戲領域,許多系列已變成遊戲。最終用途範圍從 Crunchyroll 和 Netflix 等串流服務到玩具和時尚服裝等消費產品,展現了市場滲透力。成長要素包括全球串流媒體服務的增加、日本流行文化文化現象的擴展以及疫情期間內容消費的增加。最近的機會在於新興市場網際網路基礎設施的擴展以及虛擬實境 (VR) 等技術進步,這可能會重新定義觀眾對動畫內容的參與度。然而,文化同質化、盜版和高生產成本等挑戰正在阻礙成長。此外,內容飽和可能會導致利基細分,從而帶來風險和機會。

主要市場統計
基準年[2023] 412.9億美元
預計年份 [2024] 453.6億美元
預測年份 [2030] 813.6億美元
複合年成長率(%) 10.17%

動畫創新利用人工智慧 (AI) 等動畫技術的進步來簡化流程並增強故事敘述。結合國際風格的合作計劃可以促進多樣性並擴大吸引力。研究領域可能專注於人口統計洞察、用戶參與度分析和技術整合以最佳化內容傳送。未來的商業洞察凸顯了在地化策略的重要性,以符合全球觀眾,同時保留動畫的獨特性。為了了解這個市場的複雜動態和消費行為、保持競爭優勢並有效應對不斷變化的受眾偏好,公司應考慮利用深入的內容分析和夥伴關係。

市場動態:揭示快速發展的動畫市場的關鍵市場洞察

供給與需求的動態互動正在改變動畫市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時消費行為及其對製造成本的影響以及對採購趨勢的影響。

  • 市場促進因素
    • 日本文化的全球化以及世界各地對動畫的接受度和興趣不斷成長
    • 由於 OTT 平台上內容消費的增加,人們對數位媒體的偏好不斷上升
    • 世界上有很多動畫工作室
  • 市場限制因素
    • 生產成本高且資源有限
  • 市場機會
    • 超越產業和全球流行文化的夥伴關係和活動
    • 改進動畫技術和混合媒體計劃
  • 市場挑戰
    • 對盜版和未經授權的動畫串流媒體的擔憂

波特的五力:駕馭動畫市場的策略工具

波特的五力框架是了解動畫市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解動畫市場的外部影響

外部宏觀環境因素對動畫市場的表現動態起著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解動畫市場的競爭狀況

對動畫市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣動畫市場廠商績效評估

FPNV定位矩陣是評估動畫市場製造商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議 規劃動畫市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,動畫市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 日本文化的全球化以及全球對動畫日益成長的接受度和興趣
      • 隨著 OTT 平台內容消費的增加,數位媒體的受歡迎程度飆升
      • 世界各地有許多動畫工作室。
    • 抑制因素
      • 生產成本高且資源有限
    • 機會
      • 跨產業夥伴關係、活動與全球流行文化
      • 改進動畫技術和混合媒體計劃
    • 任務
      • 對動畫盜版和未經授權的串流媒體的擔憂
  • 市場區隔分析
    • 類型:以動作為導向的動畫驚險刺激和刺激娛樂的趨勢日益成長
    • 分發平台:線上串流媒體平台的興起,提供各種內容的即時訪問
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第 6 章動畫市場(按類型分類)

  • 行動
  • 冒險
  • 喜劇
  • 戲劇
  • 幻想
  • 恐怖

第7章動畫市場人口統計

  • 喬西
  • 兒童無助
  • 機甲
  • 青年
  • 酗酒者
  • 男生
  • 生活的片段

第 8 章動畫市場(按格式)

  • 商品行銷
  • 電影
  • 音樂
  • 原創影片動畫
  • 系列和劇集

第9章動畫市場:依發行管道分類

  • 家庭影片(DVD/藍光)
  • 線上串流平台
  • 電視轉播
  • 院線上映

第10章 南北美洲動畫市場

  • 阿根廷
  • 玻利維亞
  • 巴西
  • 加拿大
  • 智利
  • 哥倫比亞
  • 哥斯大黎加
  • 多明尼加共和國
  • 厄瓜多
  • 薩爾瓦多
  • 瓜地馬拉
  • 墨西哥
  • 巴拿馬
  • 巴拉圭
  • 秘魯
  • 美國
  • 烏拉圭
  • 委內瑞拉

第11章亞太動畫市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第12章 歐洲、中東、非洲動畫市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第13章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • 沙烏地阿拉伯和日本將透過新的動畫和遊戲合作,包括價值 6000 萬美元的電子競技世界杯,共同促進文化交流和數位娛樂。
    • 電通與 Chiru Labs 就 Azuki 平台上的三部動畫系列《進入花園》達成戰略合作夥伴關係
    • 華納兄弟探索頻道將日本動畫產量擴大到每年 10 部以上系列,以滿足動畫界的需求
  • 戰略分析和建議

公司名單

  • A-1 Pictures, Inc.
  • Ajia-do Animation Works Inc.
  • Anima Estudios SAPI de CV
  • Arvo Animation Inc.
  • Bandai Namco Filmworks Inc.
  • Bones Inc.
  • Brain's Base Co., Ltd.
  • Copa Studio
  • Discotek Media
  • GAINAX Co.,Ltd.
  • JCStaff Co., Ltd.,
  • Kinema Citrus Co., Ltd.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., Ltd.
  • Media Blasters
  • Nippon Animation Co., Ltd.
  • Pierrot Co., Ltd.
  • Pixar Animation Studios by The Walt Disney Company
  • Production IG
  • SHAFT Animation Studio
  • Sony Pictures Entertainment
  • Studio Dean Co., Ltd.
  • Studio Ghibli, Inc.
  • TOEI Animation Co., Ltd.
  • Trigger Inc.
  • Ufotable, Inc.
  • White Fox Co., Ltd.
  • Wit Studio Co., Ltd.
Product Code: MRR-742BD517AE12

The Anime Market was valued at USD 41.29 billion in 2023, expected to reach USD 45.36 billion in 2024, and is projected to grow at a CAGR of 10.17%, to USD 81.36 billion by 2030.

The anime market, an expansive segment of the global media and entertainment industry, encompasses animated content originating from Japan and its influence on various media channels worldwide. This market includes television series, films, streaming content, merchandise, and ancillary services. The necessity of anime in today's entertainment landscape is highlighted by its broad appeal across diverse demographics, driven by unique storytelling, cultural enrichment, and high-quality animation. Applications extend beyond entertainment to education, where anime is used for language learning and cultural studies, and gaming, as many series inspire video game adaptations. End-use spans from streaming services such as Crunchyroll and Netflix to consumer products like toys and fashion apparel, signaling a wide market penetration. Growth factors include increased global streaming service accessibility, the growing cultural phenomenon of Japanese pop culture, and heightened pandemic-era content consumption. Recent opportunities lie within expanding internet infrastructure in emerging markets and technological advancements such as virtual reality (VR), which could redefine viewer engagement with anime content. However, challenges like cultural homogenization, piracy, and high production costs hinder growth prospects. Furthermore, the saturation of content may lead to niche segmentation, creating both risks and opportunities.

KEY MARKET STATISTICS
Base Year [2023] USD 41.29 billion
Estimated Year [2024] USD 45.36 billion
Forecast Year [2030] USD 81.36 billion
CAGR (%) 10.17%

Innovation in anime utilizes advances in animation technology, such as artificial intelligence (AI) for process efficiency and enhancements in storytelling. Collaborative projects blending international styles can foster diversity and broaden appeal. Research areas might focus on demographic insights, user engagement analytics, and tech integration to optimize content delivery. Future business insights emphasize the importance of localization strategies to cater to global audiences while preserving the distinctiveness that gives anime its unique edge. Understanding the complex dynamics and consumer behaviors within this market, companies should consider leveraging deep content analytics and partnerships to maintain competitive advantage and cater to evolving viewer preferences effectively.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Anime Market

The Anime Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Globalization of Japanese culture and increased acceptance and interest in anime worldwide
    • Surging preference for digital media with increasing content consumption on OTT platforms
    • Availability of a large number of animation studios globally
  • Market Restraints
    • High production costs and resource constraints
  • Market Opportunities
    • Cross-industry partnerships and events, along with global pop culture
    • Improvements in animation technology and mixed-media projects
  • Market Challenges
    • Piracy concerns and unauthorized streaming of anime

Porter's Five Forces: A Strategic Tool for Navigating the Anime Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Anime Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Anime Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Anime Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Anime Market

A detailed market share analysis in the Anime Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Anime Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Anime Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Anime Market

A strategic analysis of the Anime Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Anime Market, highlighting leading vendors and their innovative profiles. These include A-1 Pictures, Inc., Ajia-do Animation Works Inc., Anima Estudios S.A.P.I. de C.V., Arvo Animation Inc., Bandai Namco Filmworks Inc., Bones Inc., Brain's Base Co., Ltd., Copa Studio, Discotek Media, GAINAX Co.,Ltd., J.C.Staff Co., Ltd.,, Kinema Citrus Co., Ltd., Kyoto Animation Co., Ltd., MADHOUSE Inc., MAPPA Co., Ltd., Media Blasters, Nippon Animation Co., Ltd., Pierrot Co., Ltd., Pixar Animation Studios by The Walt Disney Company, Production I.G, SHAFT Animation Studio, Sony Pictures Entertainment, Studio Dean Co., Ltd., Studio Ghibli, Inc., TOEI Animation Co., Ltd., Trigger Inc., Ufotable, Inc., White Fox Co., Ltd., and Wit Studio Co., Ltd..

Market Segmentation & Coverage

This research report categorizes the Anime Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Genre, market is studied across Action, Adventure, Comedy, Drama, Fantasy, and Horror.
  • Based on Demographics, market is studied across Josei, Kodomomuke, Mecha, Seinen, Shojo, Shonen, and Slice of Life.
  • Based on Format, market is studied across Merchandising, Movies, Music, Original Video Animations, and Series & Episodes.
  • Based on Distribution Channel, market is studied across Home Video (DVD/Blu-ray), Online Streaming Platforms, Television Broadcast, and Theatrical Release.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Bolivia, Brazil, Canada, Chile, Colombia, Costa Rica, Dominican Republic, Ecuador, El Salvador, Guatemala, Mexico, Panama, Paraguay, Peru, United States, Uruguay, and Venezuela. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Globalization of Japanese culture and increased acceptance and interest in anime worldwide
      • 5.1.1.2. Surging preference for digital media with increasing content consumption on OTT platforms
      • 5.1.1.3. Availability of a large number of animation studios globally
    • 5.1.2. Restraints
      • 5.1.2.1. High production costs and resource constraints
    • 5.1.3. Opportunities
      • 5.1.3.1. Cross-industry partnerships and events, along with global pop culture
      • 5.1.3.2. Improvements in animation technology and mixed-media projects
    • 5.1.4. Challenges
      • 5.1.4.1. Piracy concerns and unauthorized streaming of anime
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Genre: Growing preference for action anime inclination toward thrill and adrenaline-packed entertainment
    • 5.2.2. Distribution Platform: Emerging trend of online streaming platforms due to instant access to a wide variety of content
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Anime Market, by Genre

  • 6.1. Introduction
  • 6.2. Action
  • 6.3. Adventure
  • 6.4. Comedy
  • 6.5. Drama
  • 6.6. Fantasy
  • 6.7. Horror

7. Anime Market, by Demographics

  • 7.1. Introduction
  • 7.2. Josei
  • 7.3. Kodomomuke
  • 7.4. Mecha
  • 7.5. Seinen
  • 7.6. Shojo
  • 7.7. Shonen
  • 7.8. Slice of Life

8. Anime Market, by Format

  • 8.1. Introduction
  • 8.2. Merchandising
  • 8.3. Movies
  • 8.4. Music
  • 8.5. Original Video Animations
  • 8.6. Series & Episodes

9. Anime Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. Home Video (DVD/Blu-ray)
  • 9.3. Online Streaming Platforms
  • 9.4. Television Broadcast
  • 9.5. Theatrical Release

10. Americas Anime Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Bolivia
  • 10.4. Brazil
  • 10.5. Canada
  • 10.6. Chile
  • 10.7. Colombia
  • 10.8. Costa Rica
  • 10.9. Dominican Republic
  • 10.10. Ecuador
  • 10.11. El Salvador
  • 10.12. Guatemala
  • 10.13. Mexico
  • 10.14. Panama
  • 10.15. Paraguay
  • 10.16. Peru
  • 10.17. United States
  • 10.18. Uruguay
  • 10.19. Venezuela

11. Asia-Pacific Anime Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Anime Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Saudi Arabia and Japan join forces to boost cultural exchange and digital entertainment with new anime and gaming collaboration, including the USD 60 million Esports World Cup
    • 13.3.2. Dentsu Inc. and Chiru Labs enter strategic partnership for three-part anime series 'Enter The Garden' on Azuki platforms
    • 13.3.3. Warner Bros. Discovery expands Japanese anime production to over ten series annually to meet global demand for anime
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. A-1 Pictures, Inc.
  • 2. Ajia-do Animation Works Inc.
  • 3. Anima Estudios S.A.P.I. de C.V.
  • 4. Arvo Animation Inc.
  • 5. Bandai Namco Filmworks Inc.
  • 6. Bones Inc.
  • 7. Brain's Base Co., Ltd.
  • 8. Copa Studio
  • 9. Discotek Media
  • 10. GAINAX Co.,Ltd.
  • 11. J.C.Staff Co., Ltd.,
  • 12. Kinema Citrus Co., Ltd.
  • 13. Kyoto Animation Co., Ltd.
  • 14. MADHOUSE Inc.
  • 15. MAPPA Co., Ltd.
  • 16. Media Blasters
  • 17. Nippon Animation Co., Ltd.
  • 18. Pierrot Co., Ltd.
  • 19. Pixar Animation Studios by The Walt Disney Company
  • 20. Production I.G
  • 21. SHAFT Animation Studio
  • 22. Sony Pictures Entertainment
  • 23. Studio Dean Co., Ltd.
  • 24. Studio Ghibli, Inc.
  • 25. TOEI Animation Co., Ltd.
  • 26. Trigger Inc.
  • 27. Ufotable, Inc.
  • 28. White Fox Co., Ltd.
  • 29. Wit Studio Co., Ltd.

LIST OF FIGURES

  • FIGURE 1. ANIME MARKET RESEARCH PROCESS
  • FIGURE 2. ANIME MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ANIME MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ANIME MARKET SIZE, BY GENRE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ANIME MARKET SIZE, BY GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES ANIME MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES ANIME MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. ANIME MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. ANIME MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ANIME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ANIME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ANIME MARKET DYNAMICS
  • TABLE 7. GLOBAL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ANIME MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ANIME MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ANIME MARKET SIZE, BY COMEDY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ANIME MARKET SIZE, BY DRAMA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ANIME MARKET SIZE, BY FANTASY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ANIME MARKET SIZE, BY HORROR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL ANIME MARKET SIZE, BY JOSEI, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL ANIME MARKET SIZE, BY KODOMOMUKE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL ANIME MARKET SIZE, BY MECHA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL ANIME MARKET SIZE, BY SEINEN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL ANIME MARKET SIZE, BY SHOJO, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL ANIME MARKET SIZE, BY SHONEN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL ANIME MARKET SIZE, BY SLICE OF LIFE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL ANIME MARKET SIZE, BY MERCHANDISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL ANIME MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL ANIME MARKET SIZE, BY MUSIC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL ANIME MARKET SIZE, BY ORIGINAL VIDEO ANIMATIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL ANIME MARKET SIZE, BY SERIES & EPISODES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL ANIME MARKET SIZE, BY HOME VIDEO (DVD/BLU-RAY), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL ANIME MARKET SIZE, BY ONLINE STREAMING PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL ANIME MARKET SIZE, BY TELEVISION BROADCAST, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL ANIME MARKET SIZE, BY THEATRICAL RELEASE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 42. BOLIVIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 43. BOLIVIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 44. BOLIVIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 45. BOLIVIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 51. CANADA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 52. CANADA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 54. CHILE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 55. CHILE ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 56. CHILE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 57. CHILE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 58. COLOMBIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 59. COLOMBIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 60. COLOMBIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 61. COLOMBIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 62. COSTA RICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 63. COSTA RICA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 64. COSTA RICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 65. COSTA RICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 67. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 68. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 69. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. ECUADOR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 71. ECUADOR ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 72. ECUADOR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 73. ECUADOR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 74. EL SALVADOR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 75. EL SALVADOR ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 76. EL SALVADOR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 77. EL SALVADOR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. GUATEMALA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 79. GUATEMALA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 80. GUATEMALA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 81. GUATEMALA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. MEXICO ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 86. PANAMA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 87. PANAMA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 88. PANAMA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 89. PANAMA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 90. PARAGUAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 91. PARAGUAY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 92. PARAGUAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 93. PARAGUAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. PERU ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 95. PERU ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 96. PERU ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 97. PERU ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED STATES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED STATES ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 100. UNITED STATES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 101. UNITED STATES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 102. UNITED STATES ANIME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 103. URUGUAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 104. URUGUAY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 105. URUGUAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 106. URUGUAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 107. VENEZUELA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 108. VENEZUELA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 109. VENEZUELA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 110. VENEZUELA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 111. ASIA-PACIFIC ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 112. ASIA-PACIFIC ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 113. ASIA-PACIFIC ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 114. ASIA-PACIFIC ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 115. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 116. AUSTRALIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 117. AUSTRALIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 118. AUSTRALIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 119. AUSTRALIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 123. CHINA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 124. INDIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. INDONESIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 129. INDONESIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 130. INDONESIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 131. INDONESIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 132. JAPAN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 133. JAPAN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 134. JAPAN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 135. JAPAN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 136. MALAYSIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 137. MALAYSIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 138. MALAYSIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 139. MALAYSIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 140. PHILIPPINES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 141. PHILIPPINES ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 142. PHILIPPINES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 143. PHILIPPINES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 144. SINGAPORE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 145. SINGAPORE ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 146. SINGAPORE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 147. SINGAPORE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 148. SOUTH KOREA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 151. SOUTH KOREA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 155. TAIWAN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. THAILAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 160. VIETNAM ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 161. VIETNAM ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 162. VIETNAM ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 163. VIETNAM ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 164. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 165. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 166. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 167. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 168. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 169. DENMARK ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 170. DENMARK ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 171. DENMARK ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 172. DENMARK ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 173. EGYPT ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 174. EGYPT ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 175. EGYPT ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 176. EGYPT ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 177. FINLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 178. FINLAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 179. FINLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 180. FINLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 181. FRANCE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 182. FRANCE ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 183. FRANCE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 184. FRANCE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 185. GERMANY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 186. GERMANY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 187. GERMANY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 188. GERMANY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 189. ISRAEL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 190. ISRAEL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 191. ISRAEL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 192. ISRAEL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 193. ITALY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 194. ITALY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 195. ITALY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 196. ITALY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 197. NETHERLANDS ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 198. NETHERLANDS ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 199. NETHERLANDS ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 200. NETHERLANDS ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 201. NIGERIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 202. NIGERIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 203. NIGERIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 204. NIGERIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 205. NORWAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 206. NORWAY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 207. NORWAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 208. NORWAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 209. POLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 210. POLAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 211. POLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 212. POLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 213. QATAR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 214. QATAR ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 215. QATAR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 216. QATAR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 217. RUSSIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 218. RUSSIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 219. RUSSIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 220. RUSSIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 221. SAUDI ARABIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 222. SAUDI ARABIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 223. SAUDI ARABIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 224. SAUDI ARABIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 225. SOUTH AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 226. SOUTH AFRICA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 227. SOUTH AFRICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 228. SOUTH AFRICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 229. SPAIN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 230. SPAIN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 231. SPAIN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 232. SPAIN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 233. SWEDEN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 234. SWEDEN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 235. SWEDEN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 236. SWEDEN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 237. SWITZERLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 238. SWITZERLAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 239. SWITZERLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 240. SWITZERLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 241. TURKEY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 242. TURKEY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 243. TURKEY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 244. TURKEY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 245. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 246. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 247. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 248. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 249. UNITED KINGDOM ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 250. UNITED KINGDOM ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 251. UNITED KINGDOM ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 252. UNITED KINGDOM ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 253. ANIME MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 254. ANIME MARKET, FPNV POSITIONING MATRIX, 2023