封面
市場調查報告書
商品編碼
1499484

電子競技市場:按組件、按串流類型、按收益源、按設備類型、按平台 - 2024-2030 年全球預測

E-Sports Market by Components (Platform, Service), Streaming Type (Live, On-demand), Revenue Stream, Device Type, Platform - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 192 Pages | 商品交期: 最快1-2個工作天內

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預計2023年電競市場規模為24.5億美元,2024年將達28.5億美元,2030年將達72.7億美元,複合年成長率為16.80%。

電子競技,又稱電子競技,是指電子遊戲的競技領域。此類比賽的範圍從業餘本地錦標賽到職業聯賽和國際錦標賽,包括即時策略遊戲(RTS)、第一人稱射擊遊戲(FPS)、多人線上競技場(MOBA)和卡牌遊戲等類型。直播平台的興起、遊戲技術的進步以及現有體育專利權和企業贊助商的參與增加正在推動電子競技的成長。因此,電子競技已成為娛樂產業的重要市場,吸引了世界各地數以百萬計的觀眾,並為參與企業提供了豐厚的獎金。然而,監管障礙、玩家倦怠和健康、遊戲誠信和詐欺以及多樣性和整體性問題可能會給這個市場帶來挑戰。也就是說,利用虛擬實境和擴增實境等新技術,並將電子競技納入教育機構和課程,可能會帶來市場機會。

主要市場統計
基準年[2023] 24.5億美元
預測年份 [2024] 28.5億美元
預測年份 [2030] 72.7億美元
複合年成長率(%) 16.80%

區域洞察

以美國為首的美洲地區電競產業正快速成長。競技性遊戲錦標賽的普及、傳統體育專利權的大量投資以及大學電子競技項目的出現表明了該地區的高度興趣。此外,在網路基礎設施改善和年輕人充滿活力的遊戲文化的推動下,拉丁美洲國家正在迅速迎頭趕上。 EMEA(歐洲、中東和非洲)地區代表著成熟程度不同的多元化電子競技市場。

西歐,特別是德國、英國和法國,由於強大的基礎設施和支援系統,擁有發達的電子競技生態系統。東歐和中東地區正成為電競人才的熱點地區,後者大力投資最先進的場館和競技賽事。此外,知名品牌的策略合作夥伴關係和贊助正在推動電子競技在該地區的持續成長和主流滲透。亞太地區是電競革命的中心,中國、韓國和日本等強國為卓越電競設定了全球基準。高速網路存取、政府支持和深厚的遊戲文化造就了該地區的主導地位。東南亞人口年輕化,可支配所得不斷增加,是個電競潛力巨大的新興市場。亞太地區的出版商和地方政府正在透過舉辦著名的國際比賽和培育基層活動來創造支持電子競技的環境。

FPNV定位矩陣

FPNV 定位矩陣對於評估供應商在電競市場的定位至關重要。此矩陣提供了對供應商的全面評估,並檢驗了與業務策略和產品滿意度相關的關鍵指標。這種詳細的評估使用戶能夠根據自己的要求做出明智的決定。根據評估結果,供應商被分為代表其成功程度的四個像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市場佔有率分析

市場佔有率分析是一個綜合工具,可以對電子競技市場中供應商的現狀進行深入而詳細的評估。透過仔細比較和分析供應商的貢獻,您可以更深入地了解每個供應商的績效以及他們在爭奪市場佔有率時面臨的挑戰。這些貢獻包括整體收益、客戶群和其他關鍵指標。此外,該分析還提供了對該行業競爭性質的寶貴見解,包括在研究基準年期間觀察到的累積、分散主導地位和合併特徵等因素。有了這些詳細資訊,供應商可以做出更明智的決策並製定有效的策略,以在市場競爭中保持領先地位。

策略分析與建議

策略分析對於尋求在全球市場站穩腳跟的組織至關重要。對電子競技市場當前地位的全面評估使公司能夠做出符合其長期願望的明智決策。此關鍵評估涉及對組織的資源、能力和整體績效進行徹底分析,以確定核心優勢和需要改進的領域。

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 電子競技的社會接受度在全球擴大
      • 電競錦標賽和獎金池數量的增加
    • 抑制因素
      • 建造和維護電子競技基礎設施的高成本
    • 機會
      • 擴大與傳統媒體和廣播公司的合作夥伴關係
      • 遊戲技術、VR/AR 整合和串流平台的技術進步
    • 任務
      • 有關電子競技的規定因地區和國家而異
  • 市場區隔分析
    • 組成部分:競技遊戲基礎平台日益普及的
    • 串流媒體類型:由於直播的互動性和引人入勝的體驗,觀眾更喜歡直播
    • 收入來源:由於線上平台的廣泛覆蓋,對數位廣告的依賴已成為主要收入來源。
    • 平台:透過全球可存取、即時互動的線上分發平台普及
  • 市場擾動分析
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 價格分析
  • 技術分析
  • 專利分析
  • 貿易分析
  • 法規結構分析

第6章電競市場:按組成部分

  • 平台
  • 服務

第 7 章:按串流媒體類型分類的電競市場

  • 居住
  • 一經請求

第8章依收益來源分類的電競市場

  • 數位廣告
  • 遊戲發行商費用
  • 媒體權利
  • 贊助
  • 門票及商品

第9章按設備類型分類的電競市場

  • 桌面
  • 遊戲機
  • 筆記型電腦
  • 智慧電視
  • 智慧型手機
  • 藥片

第10章電競市場:依平台

  • 離線
  • 線上

第11章美洲電競市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太電競市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章 歐洲、中東、非洲電競市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • Oxygen Esports 在 Gamertech 的 Magma 手套商業發布之前擴大與 Gamertech 的合作夥伴關係
    • 沙烏地王儲啟動電競世界杯
    • 中央邦開設印度第一所電競學院
  • 戰略分析和建議

第15章競爭產品組合

  • 主要企業簡介
  • 主要產品系列
Product Code: MRR-BB4648AFF399

[192 Pages Report] The E-Sports Market size was estimated at USD 2.45 billion in 2023 and expected to reach USD 2.85 billion in 2024, at a CAGR 16.80% to reach USD 7.27 billion by 2030.

E-Sports, also known as Electronic Sports, refers to the competitive realm of video gaming, where individuals or teams compete against each other in organized multiplayer video game events. These competitions range from amateur local tournaments to professional leagues and international championships, with genres including real-time strategy games (RTS), first-person shooters (FPS), multiplayer online battle arenas (MOBA), and card games, among others. The rise of live-streaming platforms, advancements in gaming technology, and the increasing involvement of established sports franchises and corporate sponsors have bolstered the growth of e-sports. As a result, e-sports has transformed into a significant market within the entertainment industry, attracting millions of viewers globally and offering substantial prize pools for the participants. However, regulatory hurdles, concerns over player burnout and health, game integrity and cheating, and diversity and inclusion issues may pose challenges for the market. Nevertheless, leveraging emerging technologies, including virtual and augmented reality and integrating e-sports in educational institutions and curriculums, may provide an opportunistic view for the market.

KEY MARKET STATISTICS
Base Year [2023] USD 2.45 billion
Estimated Year [2024] USD 2.85 billion
Forecast Year [2030] USD 7.27 billion
CAGR (%) 16.80%

Regional Insights

The e-sports industry has seen exponential growth in the Americas region, with the United States leading the charge. The proliferation of competitive gaming tournaments, substantial investments from traditional sports franchises, and the advent of collegiate e-sports programs signify the region's booming interest. Moreover, Latin American countries are rapidly catching up, aided by improving internet infrastructure and a vibrant gaming culture among the youth. The EMEA region exhibits diverse e-sports markets with varying degrees of maturity.

Western Europe, particularly Germany, the United Kingdom, and France, boasts a developed e-sports ecosystem with robust infrastructure and support systems. Eastern Europe and the Middle East are emerging as hotspots for e-sports talent, with the latter investing heavily in state-of-the-art venues and competitive events. Moreover, strategic partnerships and sponsorships from renowned brands promote sustainable growth and mainstream acceptance of e-sports in the region. APAC is the epicenter of the e-sports revolution, with powerhouse nations including China, South Korea, and Japan setting global benchmarks for e-sports excellence. High-speed internet access, government backing, and a deeply embedded gaming culture contribute to the region's dominance. With its youthful demographic and rising disposable incomes, Southeast Asia is an emerging market with huge potential for e-sports. Publishers and local governments in APAC are creating a supportive environment for e-sports by hosting prestigious international tournaments and fostering grassroots initiatives.

Market Insights

  • Market Dynamics

The market dynamics represent an ever-changing landscape of the E-Sports Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

    • Market Drivers
      • Growing social acceptance of E-sports globally
      • Increase in the number of E-sports tournaments and their prize pools
    • Market Restraints
      • High cost associated with building and maintaining esports infrastructure
    • Market Opportunities
      • Increasing partnerships with traditional media and broadcasting companies
      • Technological advancements in gaming technology, VR/AR integration, and streaming platforms
    • Market Challenges
      • Varying regulations across different regions and countries for E-sports
  • Market Segmentation Analysis
    • Components: Increasing popularity of platform being foundation for competitive gaming
    • Streaming Type: Viewer preferences for live streaming owing to interactive and engaging experiences
    • Revenue Stream: dependency on digital advertising being significant source of income owing to extensive reach of online platforms
    • Platform: Proliferation through online distribution platforms owing to global accessibility and real-time interaction
  • Market Disruption Analysis
  • Porter's Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the E-Sports Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the E-Sports Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Oxygen Esports Expands Partnership With Gamertech Ahead of The Commercial Launch Of Gamertech's Magma Glove

Oxygen Esports has augmented its collaborative efforts with GamerTech, a pioneering gaming technology firm. This expansion heralds the pre-commercial launch phase of GamerTech's innovative Magma Glove - an advanced gaming accessory designed to enhance the user experience through tactile feedback technology. With its promise to redefine gamers' immersion, the Magma Glove strategically positions Oxygen Esports and GamerTech at the forefront of technological progress in competitive gaming. [Published On: 2023-11-14]

Saudi Crown Prince Launches Esports World Cup

Saudi Crown Prince unveiled plans for the inaugural Esports World Cup in Riyadh in the summer of 2024. This international event is anticipated to become a cornerstone in the esports calendar, attracting the world's elite gamers to compete on a prestigious stage. The Kingdom's commitment to cultivating a vibrant esports ecosystem is underscored by this announcement, which is expected to draw significant global attention and participation, positioning Saudi Arabia at the forefront of the rapidly growing esports industry. [Published On: 2023-10-23]

Madhya Pradesh to Launch India's First Esports Academy

Madhya Pradesh announced the establishment of India's inaugural e-Sports Academy. This initiative marks a significant commitment by the state government to nurture and develop talent within the burgeoning e-sports sector. The academy aims to provide gamers with professional training and state-of-the-art facilities, giving them a competitive edge nationally and globally. This development underscores the increasing recognition of e-sports as a legitimate career path and its potential for generating employment and driving innovation in the digital entertainment industry. [Published On: 2023-07-13]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the E-Sports Market. This critical assessment involves a thorough analysis of the organization's resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the E-Sports Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Activision Blizzard, Inc., Challengermode AB, Cloud9 Esports, Inc., Electronic Arts Inc., Esportal AB, FACE IT LIMITED, FanBuff Technology India Private Limited, Fnatic Ltd,, G ESPORTS HOLDING GMBH, Gameloft SE, Khiladi Adda by Techbeliever Technologies Private Limited, Nazara Technologies Limited, Nintendo Co., Ltd., NVIDIA Corporation, Stoughton Street Tech Labs Private Limited, TechnoXo Private Limited, Tencent Holding Limited, The ESL Gaming GmbH, and Valve Corporation.

Market Segmentation & Coverage

This research report categorizes the E-Sports Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Components
    • Platform
    • Service
  • Streaming Type
    • Live
    • On-demand
  • Revenue Stream
    • Digital Advertisement
    • Game Publisher Fee
    • Media Rights
    • Sponsorship
    • Tickets & Merchandise
  • Device Type
    • Desktop
    • Gaming console
    • Laptop
    • Smart TV
    • Smartphone
    • Tablets
  • Platform
    • Offline
    • Online
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing social acceptance of E-sports globally
      • 5.1.1.2. Increase in the number of E-sports tournaments and their prize pools
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with building and maintaining esports infrastructure
    • 5.1.3. Opportunities
      • 5.1.3.1. Increasing partnerships with traditional media and broadcasting companies
      • 5.1.3.2. Technological advancements in gaming technology, VR/AR integration, and streaming platforms
    • 5.1.4. Challenges
      • 5.1.4.1. Varying regulations across different regions and countries for E-sports
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Components: Increasing popularity of platform being foundation for competitive gaming
    • 5.2.2. Streaming Type: Viewer preferences for live streaming owing to interactive and engaging experiences
    • 5.2.3. Revenue Stream: dependency on digital advertising being significant source of income owing to extensive reach of online platforms
    • 5.2.4. Platform: Proliferation through online distribution platforms owing to global accessibility and real-time interaction
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. E-Sports Market, by Components

  • 6.1. Introduction
  • 6.2. Platform
  • 6.3. Service

7. E-Sports Market, by Streaming Type

  • 7.1. Introduction
  • 7.2. Live
  • 7.3. On-demand

8. E-Sports Market, by Revenue Stream

  • 8.1. Introduction
  • 8.2. Digital Advertisement
  • 8.3. Game Publisher Fee
  • 8.4. Media Rights
  • 8.5. Sponsorship
  • 8.6. Tickets & Merchandise

9. E-Sports Market, by Device Type

  • 9.1. Introduction
  • 9.2. Desktop
  • 9.3. Gaming console
  • 9.4. Laptop
  • 9.5. Smart TV
  • 9.6. Smartphone
  • 9.7. Tablets

10. E-Sports Market, by Platform

  • 10.1. Introduction
  • 10.2. Offline
  • 10.3. Online

11. Americas E-Sports Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific E-Sports Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa E-Sports Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Oxygen Esports Expands Partnership With Gamertech Ahead of The Commercial Launch Of Gamertech's Magma Glove
    • 14.3.2. Saudi Crown Prince Launches Esports World Cup
    • 14.3.3. Madhya Pradesh to Launch India's First Esports Academy
  • 14.4. Strategy Analysis & Recommendation

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. E-SPORTS MARKET RESEARCH PROCESS
  • FIGURE 2. E-SPORTS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL E-SPORTS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. E-SPORTS MARKET DYNAMICS
  • FIGURE 7. GLOBAL E-SPORTS MARKET SIZE, BY COMPONENTS, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL E-SPORTS MARKET SIZE, BY COMPONENTS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES E-SPORTS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES E-SPORTS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. E-SPORTS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. E-SPORTS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. E-SPORTS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL E-SPORTS MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL E-SPORTS MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL E-SPORTS MARKET SIZE, BY SERVICE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL E-SPORTS MARKET SIZE, BY SERVICE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL E-SPORTS MARKET SIZE, BY LIVE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL E-SPORTS MARKET SIZE, BY LIVE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL E-SPORTS MARKET SIZE, BY DIGITAL ADVERTISEMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL E-SPORTS MARKET SIZE, BY DIGITAL ADVERTISEMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL E-SPORTS MARKET SIZE, BY GAME PUBLISHER FEE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL E-SPORTS MARKET SIZE, BY GAME PUBLISHER FEE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL E-SPORTS MARKET SIZE, BY DESKTOP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL E-SPORTS MARKET SIZE, BY DESKTOP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL E-SPORTS MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL E-SPORTS MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL E-SPORTS MARKET SIZE, BY LAPTOP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL E-SPORTS MARKET SIZE, BY LAPTOP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL E-SPORTS MARKET SIZE, BY SMART TV, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL E-SPORTS MARKET SIZE, BY SMART TV, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL E-SPORTS MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL E-SPORTS MARKET SIZE, BY SMARTPHONE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL E-SPORTS MARKET SIZE, BY TABLETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL E-SPORTS MARKET SIZE, BY TABLETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL E-SPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL E-SPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL E-SPORTS MARKET SIZE, BY ONLINE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL E-SPORTS MARKET SIZE, BY ONLINE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. AMERICAS E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 52. AMERICAS E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 53. AMERICAS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 54. AMERICAS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 55. AMERICAS E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 56. AMERICAS E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 57. AMERICAS E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 58. AMERICAS E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 59. AMERICAS E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 60. AMERICAS E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 61. AMERICAS E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 62. AMERICAS E-SPORTS MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 63. ARGENTINA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 64. ARGENTINA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 65. ARGENTINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. ARGENTINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. ARGENTINA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 68. ARGENTINA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 69. ARGENTINA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 70. ARGENTINA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 71. ARGENTINA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 72. ARGENTINA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 73. BRAZIL E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 74. BRAZIL E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 75. BRAZIL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 76. BRAZIL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 77. BRAZIL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 78. BRAZIL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 79. BRAZIL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 80. BRAZIL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 81. BRAZIL E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 82. BRAZIL E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 83. CANADA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 84. CANADA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 85. CANADA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 86. CANADA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 87. CANADA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 88. CANADA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 89. CANADA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 90. CANADA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 91. CANADA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 92. CANADA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 93. MEXICO E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 94. MEXICO E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 95. MEXICO E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 96. MEXICO E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 97. MEXICO E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 98. MEXICO E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 99. MEXICO E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. MEXICO E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. MEXICO E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 102. MEXICO E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 103. UNITED STATES E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 104. UNITED STATES E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 105. UNITED STATES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 106. UNITED STATES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 107. UNITED STATES E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 108. UNITED STATES E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 109. UNITED STATES E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 110. UNITED STATES E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 111. UNITED STATES E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 112. UNITED STATES E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 113. UNITED STATES E-SPORTS MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 114. UNITED STATES E-SPORTS MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 115. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 116. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 117. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 120. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 121. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 122. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 123. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 124. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 127. AUSTRALIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 128. AUSTRALIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 129. AUSTRALIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. AUSTRALIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. AUSTRALIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 132. AUSTRALIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 133. AUSTRALIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 134. AUSTRALIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 135. AUSTRALIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 136. AUSTRALIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 137. CHINA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 138. CHINA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 139. CHINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 140. CHINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 141. CHINA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 142. CHINA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 143. CHINA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 144. CHINA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 145. CHINA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 146. CHINA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 147. INDIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 148. INDIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 149. INDIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. INDIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. INDIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 152. INDIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 153. INDIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. INDIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. INDIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 156. INDIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 157. INDONESIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 158. INDONESIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 159. INDONESIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 160. INDONESIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 161. INDONESIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 162. INDONESIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 163. INDONESIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 164. INDONESIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 165. INDONESIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 166. INDONESIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 167. JAPAN E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 168. JAPAN E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 169. JAPAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. JAPAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. JAPAN E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 172. JAPAN E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 173. JAPAN E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. JAPAN E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. JAPAN E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 176. JAPAN E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 177. MALAYSIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 178. MALAYSIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 179. MALAYSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 180. MALAYSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 181. MALAYSIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 182. MALAYSIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 183. MALAYSIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 184. MALAYSIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 185. MALAYSIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 186. MALAYSIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 187. PHILIPPINES E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 188. PHILIPPINES E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 189. PHILIPPINES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 190. PHILIPPINES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 191. PHILIPPINES E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 192. PHILIPPINES E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 193. PHILIPPINES E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 194. PHILIPPINES E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 195. PHILIPPINES E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 196. PHILIPPINES E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 197. SINGAPORE E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 198. SINGAPORE E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 199. SINGAPORE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 200. SINGAPORE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 201. SINGAPORE E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 202. SINGAPORE E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 203. SINGAPORE E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 204. SINGAPORE E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 205. SINGAPORE E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 206. SINGAPORE E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 207. SOUTH KOREA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 208. SOUTH KOREA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 209. SOUTH KOREA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 210. SOUTH KOREA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 211. SOUTH KOREA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 212. SOUTH KOREA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 213. SOUTH KOREA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 214. SOUTH KOREA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 215. SOUTH KOREA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 216. SOUTH KOREA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 217. TAIWAN E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 218. TAIWAN E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 219. TAIWAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 220. TAIWAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 221. TAIWAN E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 222. TAIWAN E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 223. TAIWAN E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 224. TAIWAN E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 225. TAIWAN E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 226. TAIWAN E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 227. THAILAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 228. THAILAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 229. THAILAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 230. THAILAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 231. THAILAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 232. THAILAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 233. THAILAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 234. THAILAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 235. THAILAND E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 236. THAILAND E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 237. VIETNAM E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 238. VIETNAM E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 239. VIETNAM E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 240. VIETNAM E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 241. VIETNAM E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 242. VIETNAM E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 243. VIETNAM E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 244. VIETNAM E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 245. VIETNAM E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 246. VIETNAM E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 247. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 248. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 249. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 250. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 251. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 252. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 253. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 254. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 255. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 256. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 257. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 258. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 259. DENMARK E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 260. DENMARK E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 261. DENMARK E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 262. DENMARK E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 263. DENMARK E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 264. DENMARK E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 265. DENMARK E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 266. DENMARK E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 267. DENMARK E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 268. DENMARK E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 269. EGYPT E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 270. EGYPT E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 271. EGYPT E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 272. EGYPT E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 273. EGYPT E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 274. EGYPT E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 275. EGYPT E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 276. EGYPT E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 277. EGYPT E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 278. EGYPT E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 279. FINLAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 280. FINLAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 281. FINLAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 282. FINLAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 283. FINLAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 284. FINLAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 285. FINLAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 286. FINLAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 287. FINLAND E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 288. FINLAND E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 289. FRANCE E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 290. FRANCE E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 291. FRANCE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 292. FRANCE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 293. FRANCE E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 294. FRANCE E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 295. FRANCE E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 296. FRANCE E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 297. FRANCE E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 298. FRANCE E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 299. GERMANY E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 300. GERMANY E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 301. GERMANY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 302. GERMANY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 303. GERMANY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 304. GERMANY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 305. GERMANY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 306. GERMANY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 307. GERMANY E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 308. GERMANY E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 309. ISRAEL E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 310. ISRAEL E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 311. ISRAEL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 312. ISRAEL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 313. ISRAEL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 314. ISRAEL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 315. ISRAEL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 316. ISRAEL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 317. ISRAEL E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 318. ISRAEL E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 319. ITALY E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 320. ITALY E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 321. ITALY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 322. ITALY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 323. ITALY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 324. ITALY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 325. ITALY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 326. ITALY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 327. ITALY E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 328. ITALY E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 329. NETHERLANDS E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 330. NETHERLANDS E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 331. NETHERLANDS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 332. NETHERLANDS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 333. NETHERLANDS E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 334. NETHERLANDS E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 335. NETHERLANDS E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 336. NETHERLANDS E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 337. NETHERLANDS E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 338. NETHERLANDS E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 339. NIGERIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 340. NIGERIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 341. NIGERIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 342. NIGERIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 343. NIGERIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 344. NIGERIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 345. NIGERIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 346. NIGERIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 347. NIGERIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 348. NIGERIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 349. NORWAY E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 350. NORWAY E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 351. NORWAY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 352. NORWAY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 353. NORWAY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 354. NORWAY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 355. NORWAY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 356. NORWAY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 357. NORWAY E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 358. NORWAY E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 359. POLAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 360. POLAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 361. POLAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 362. POLAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 363. POLAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 364. POLAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 365. POLAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 366. POLAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 367. POLAND E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 368. POLAND E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 369. QATAR E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 370. QATAR E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 371. QATAR E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 372. QATAR E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 373. QATAR E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 374. QATAR E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 375. QATAR E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 376. QATAR E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 377. QATAR E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 378. QATAR E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 379. RUSSIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 380. RUSSIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 381. RUSSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 382. RUSSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 383. RUSSIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 384. RUSSIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 385. RUSSIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 386. RUSSIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 387. RUSSIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 388. RUSSIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 389. SAUDI ARABIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 390. SAUDI ARABIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 391. SAUDI ARABIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 392. SAUDI ARABIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 393. SAUDI ARABIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 394. SAUDI ARABIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 395. SAUDI ARABIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 396. SAUDI ARABIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 397. SAUDI ARABIA E-SPORTS