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市場調查報告書
商品編碼
1574807

數位 PC 遊戲市場:按遊戲類型、遊戲模式、平台、經營模式、玩家觀點、發行管道、遊戲發行商分類 - 2025-2030 年全球預測

Digital PC Games Market by Game Genres (Action, Adventure, Puzzle), Game Modes (Multiplayer, Offline, Online), Platform, Business Model, Player Perspectives, Distribution Channel, Game Publishers - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2個工作天內

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2023年數位PC遊戲市場規模為254.6億美元,預計2024年將達到275.8億美元,複合年成長率為9.98%,預計到2030年將達到495.6億美元。

數位電腦遊戲市場的範圍包括專門設計用於在個人電腦上運行的電動遊戲的開發、發行和消費。該領域涵蓋動作、角色扮演、模擬、策略等多種遊戲類型,可透過 Steam、GOG 和 Origin 等數位平台進行存取。對數位 PC 遊戲的需求源於對娛樂和互動體驗不斷成長的需求,受雲端遊戲、高速網際網路和強大硬體等技術進步的影響。這些遊戲適用於從休閒家庭遊戲到專業電競環境的各種環境,並為各種最終用戶提供服務,包括個人遊戲玩家、遊戲社群和競爭性職業聯賽。

主要市場統計
基準年[2023] 254.6億美元
預測年份 [2024] 275.8億美元
預測年份 [2030] 495.6億美元
複合年成長率(%) 9.98%

主要成長動力包括網路普及率、圖形和遊戲技術的進步以及電子競技的普及。虛擬實境 (VR) 和擴增實境(AR) 在遊戲中的興起提供了新的沉浸式體驗並吸引了更多玩家。此外,可支配收入的增加和文化向數位娛樂的轉變也促進了市場的擴張。最新的商機在於加強跨平台遊戲、開拓更多VR/AR內容以及迎合開拓的玩家群的新興市場。鼓勵企業與高新技術企業建立策略夥伴關係,進行軟硬體創新開發。

然而,市場成長面臨激烈競爭、盜版問題和內容監管障礙等挑戰。此外,硬體需求可能會限制使用不太先進系統的潛在客戶的可訪問性。在創新方面,公司可以專注於人工智慧主導的遊戲設計,以個性化和增強用戶體驗,並採用區塊鏈技術進行安全交易和遊戲資產的所有權追蹤。市場競爭是動態的,但也是不可預測的,推動著不斷的創新和適應新趨勢。負責人和公司必須不斷監控技術進步和玩家偏好,以便在這個蓬勃發展的數位環境中保持相關性並維持成長。

市場動態:揭示快速發展的數位 PC 遊戲市場的關鍵市場洞察

數位電腦遊戲市場正在因供需的動態交互作用而轉變。了解這些不斷變化的市場動態可以幫助企業做出明智的投資決策、策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助消費行為及其對製造業的影響。

  • 市場促進因素
    • 數位遊戲中擴大採用區塊鏈技術
    • 遊戲硬體技術的快速進步提高了整體遊戲效能和使用者體驗
    • 社群媒體和線上串流平台在塑造遊戲趨勢和消費行為的影響力日益增強
  • 市場限制因素
    • 維護最新硬體需求的複雜性
    • 線上盜版增加對收益的影響
  • 市場機會
    • 開拓全面、易用的遊戲內容,觸達多元化市場用戶
    • 利用社群媒體和串流平台推廣數位電腦遊戲和社群建設
    • 瞄準新興市場並透過在地化內容和區域夥伴關係關係擴大您的用戶群。
  • 市場挑戰
    • 對資料隱私和網路安全的日益擔憂影響了數位 PC 遊戲市場中客戶的信任和保留
    • 將新興 VR 和 AR 技術融入主流遊戲體驗的挑戰

波特五力:駕馭數位 PC 遊戲市場的戰略工具

波特的五力框架是了解數位 PC 遊戲市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解數位PC遊戲市場的外部影響

外部宏觀環境因素在塑造數位電腦遊戲市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助企業預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解數位 PC 遊戲市場的競爭狀況

對數位 PC 遊戲市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV 定位矩陣 數位 PC 遊戲市場供應商績效評估

FPNV定位矩陣是評估數位PC遊戲市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議描繪了數位 PC 遊戲市場的成功之路

對於旨在加強其全球市場影響力的公司來說,數位 PC 遊戲市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:對當前市場環境的詳細審查、主要企業的廣泛資料、對其在市場中的影響力和整體影響力的評估。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 數位遊戲中擴大採用區塊鏈技術
      • 遊戲硬體的快速技術進步提高了整體遊戲效能和使用者體驗。
      • 社群媒體和線上串流平台在塑造遊戲趨勢和消費行為的影響力日益增強
    • 抑制因素
      • 維護最新硬體需求的複雜性
      • 線上盜版的增加將對產生收入重大影響
    • 機會
      • 開發全面且易於存取的遊戲內容,以覆蓋不同的市場用戶
      • 利用社群媒體和串流平台推廣數位電腦遊戲並建立社區
      • 瞄準新興市場並透過在地化內容和區域夥伴關係關係擴大您的用戶群
    • 任務
      • 對資料隱私和網路安全的日益擔憂正在影響客戶的信任和保留。數位PC遊戲市場
      • 將新興 VR 和 AR 技術融入主流遊戲體驗的挑戰
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第 6 章 按遊戲類型分類的數位 PC 遊戲市場

  • 行動
    • 發現
    • 平台
    • 射手
  • 冒險
    • 生存
    • 視覺小說
    • 邏輯謎題
    • 磁磚搭配
  • 角色扮演
    • 動作角色扮演遊戲
    • 多人角色扮演遊戲
    • 戰術角色扮演遊戲
  • 模擬
    • 生活模擬
    • 車輛模擬
  • 運動的
    • 個人賽
    • 種族
    • 團隊運動
  • 策略
    • 即時策略
    • 回合製策略

第7章 數位PC遊戲市場(依遊戲模式)

  • 多人遊戲
    • 競爭力
    • 合作社
  • 離線
  • 線上
  • 單人遊戲

第8章數位 PC 遊戲市場:依平台分類

  • 主機
  • 智慧型手機
  • 電腦

第 9 章 數位 PC 遊戲市場:依經營模式

  • 免費玩
  • 收費系統
  • 基於訂閱

第10章 數位PC遊戲市場參與者觀點

  • 第一人稱
  • 水平捲動
  • 第三人稱
  • 自頂向下

第11章數位 PC 遊戲市場:依發行管道分類

  • 網路市集
  • 零售店

第12章數字PC遊戲市場遊戲發行商

  • 獨立開發者
  • 主要出版商

第13章美洲數位PC遊戲市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第14章亞太數字PC遊戲市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第15章 歐洲、中東和非洲數位PC遊戲市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第16章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議
Product Code: MRR-1A1A064C05DB

The Digital PC Games Market was valued at USD 25.46 billion in 2023, expected to reach USD 27.58 billion in 2024, and is projected to grow at a CAGR of 9.98%, to USD 49.56 billion by 2030.

The scope of the digital PC games market involves the development, distribution, and consumption of video games specifically designed to operate on personal computers. This sector covers various game genres, including action, role-playing, simulation, and strategy, accessible through digital platforms like Steam, GOG, and Origin. The necessity of digital PC games arises from the growing demand for entertainment and interactive experiences, impacted by technological advancements such as cloud gaming, high-speed internet, and powerful hardware. These games apply in numerous settings, from casual home gaming to professional e-sports environments, serving diverse end-users, including individual gamers, gaming communities, and competitive professional leagues.

KEY MARKET STATISTICS
Base Year [2023] USD 25.46 billion
Estimated Year [2024] USD 27.58 billion
Forecast Year [2030] USD 49.56 billion
CAGR (%) 9.98%

Key growth drivers include the increasing penetration of the internet, advancements in graphics and gaming technology, and the popularity of e-sports. The rise of virtual reality (VR) and augmented reality (AR) within gaming offers new immersive experiences, attracting more players. Additionally, increasing disposable incomes and the cultural shift toward digital entertainment contribute to market expansion. Latest opportunities lie in enhancing cross-platform play, developing more VR/AR content, and catering to emerging markets with untapped player bases. For businesses, forming strategic partnerships with tech companies for innovative hardware and software development is recommended.

However, market growth faces challenges such as intense competition, piracy issues, and regulatory hurdles related to content. Additionally, hardware requirements can limit accessibility for potential customers with less advanced systems. For innovation, companies could focus on AI-driven game design, which personalizes and enhances user experiences, and embrace blockchain technology for secure transactions and ownership tracking in gaming assets. The competitive nature of the market encourages constant innovation and adaptation to new trends, making it dynamic but also unpredictable. Researchers and businesses should continually monitor technological advancements and player preferences to maintain relevance and sustain growth in this booming digital landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Digital PC Games Market

The Digital PC Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing adoption of blockchain technology in digital gaming
    • Rapid technological advancements in gaming hardware enhancing overall gaming performance and user experience
    • Growing influence of social media and online streaming platforms in shaping gaming trends and consumer behavior
  • Market Restraints
    • Complexity of maintaining up-to-date hardware requirements
    • Increased prevalence of online piracy substantially affects revenue generation
  • Market Opportunities
    • Developing inclusive and accessible gaming content to capture a diverse market audience
    • Leveraging social media and streaming platforms for digital pc games promotion and community building
    • Targeting emerging markets with localized content and regional partnerships to expand user base
  • Market Challenges
    • Growing concerns over data privacy and cybersecurity impacting customer trust and retention in digital PC games market
    • Challenges in integrating emerging VR and AR technologies into mainstream gaming experiences

Porter's Five Forces: A Strategic Tool for Navigating the Digital PC Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Digital PC Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Digital PC Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Digital PC Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Digital PC Games Market

A detailed market share analysis in the Digital PC Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Digital PC Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Digital PC Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Digital PC Games Market

A strategic analysis of the Digital PC Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Digital PC Games Market, highlighting leading vendors and their innovative profiles. These include 2K Games, Inc., Activision Blizzard, Inc., Bandai Namco Entertainment Inc., Bethesda Softworks LLC, Blizzard Entertainment, Inc., Capcom Co., Ltd., CD Projekt S.A., Electronic Arts Inc., Epic Games, Inc., Microsoft Corporation, Nintendo Co., Ltd., Paradox Interactive AB, Riot Games, Inc., SEGA Corporation, Sony Interactive Entertainment LLC, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Limited, Ubisoft Entertainment S.A., and Valve Corporation.

Market Segmentation & Coverage

This research report categorizes the Digital PC Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Game Genres, market is studied across Action, Adventure, Puzzle, Role-Playing, Simulation, Sports, and Strategy. The Action is further studied across Fighting, Platformer, and Shooter. The Adventure is further studied across Survival and Visual Novels. The Puzzle is further studied across Logic Puzzles and Tile-Matching. The Role-Playing is further studied across Action RPG, MMORPG, and Tactical RPG. The Simulation is further studied across Life Simulation and Vehicle Simulation. The Sports is further studied across Individual Sports, Racing, and Team Sports. The Strategy is further studied across Real-Time Strategy and Turn-Based Strategy.
  • Based on Game Modes, market is studied across Multiplayer, Offline, Online, and Single Player. The Multiplayer is further studied across Competitive and Cooperative.
  • Based on Platform, market is studied across Consoles, Mobile, and PC.
  • Based on Business Model, market is studied across Free-to-Play, Pay-to-Play, and Subscription-Based.
  • Based on Player Perspectives, market is studied across First-Person, Side-Scrolling, Third-Person, and Top-Down.
  • Based on Distribution Channel, market is studied across Online Marketplaces and Retail Stores.
  • Based on Game Publishers, market is studied across Indie Developers and Major Publishers.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing adoption of blockchain technology in digital gaming
      • 5.1.1.2. Rapid technological advancements in gaming hardware enhancing overall gaming performance and user experience
      • 5.1.1.3. Growing influence of social media and online streaming platforms in shaping gaming trends and consumer behavior
    • 5.1.2. Restraints
      • 5.1.2.1. Complexity of maintaining up-to-date hardware requirements
      • 5.1.2.2. Increased prevalence of online piracy substantially affects revenue generation
    • 5.1.3. Opportunities
      • 5.1.3.1. Developing inclusive and accessible gaming content to capture a diverse market audience
      • 5.1.3.2. Leveraging social media and streaming platforms for digital pc games promotion and community building
      • 5.1.3.3. Targeting emerging markets with localized content and regional partnerships to expand user base
    • 5.1.4. Challenges
      • 5.1.4.1. Growing concerns over data privacy and cybersecurity impacting customer trust and retention in digital PC games market
      • 5.1.4.2. Challenges in integrating emerging VR and AR technologies into mainstream gaming experiences
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Digital PC Games Market, by Game Genres

  • 6.1. Introduction
  • 6.2. Action
    • 6.2.1. Fighting
    • 6.2.2. Platformer
    • 6.2.3. Shooter
  • 6.3. Adventure
    • 6.3.1. Survival
    • 6.3.2. Visual Novels
  • 6.4. Puzzle
    • 6.4.1. Logic Puzzles
    • 6.4.2. Tile-Matching
  • 6.5. Role-Playing
    • 6.5.1. Action RPG
    • 6.5.2. MMORPG
    • 6.5.3. Tactical RPG
  • 6.6. Simulation
    • 6.6.1. Life Simulation
    • 6.6.2. Vehicle Simulation
  • 6.7. Sports
    • 6.7.1. Individual Sports
    • 6.7.2. Racing
    • 6.7.3. Team Sports
  • 6.8. Strategy
    • 6.8.1. Real-Time Strategy
    • 6.8.2. Turn-Based Strategy

7. Digital PC Games Market, by Game Modes

  • 7.1. Introduction
  • 7.2. Multiplayer
    • 7.2.1. Competitive
    • 7.2.2. Cooperative
  • 7.3. Offline
  • 7.4. Online
  • 7.5. Single Player

8. Digital PC Games Market, by Platform

  • 8.1. Introduction
  • 8.2. Consoles
  • 8.3. Mobile
  • 8.4. PC

9. Digital PC Games Market, by Business Model

  • 9.1. Introduction
  • 9.2. Free-to-Play
  • 9.3. Pay-to-Play
  • 9.4. Subscription-Based

10. Digital PC Games Market, by Player Perspectives

  • 10.1. Introduction
  • 10.2. First-Person
  • 10.3. Side-Scrolling
  • 10.4. Third-Person
  • 10.5. Top-Down

11. Digital PC Games Market, by Distribution Channel

  • 11.1. Introduction
  • 11.2. Online Marketplaces
  • 11.3. Retail Stores

12. Digital PC Games Market, by Game Publishers

  • 12.1. Introduction
  • 12.2. Indie Developers
  • 12.3. Major Publishers

13. Americas Digital PC Games Market

  • 13.1. Introduction
  • 13.2. Argentina
  • 13.3. Brazil
  • 13.4. Canada
  • 13.5. Mexico
  • 13.6. United States

14. Asia-Pacific Digital PC Games Market

  • 14.1. Introduction
  • 14.2. Australia
  • 14.3. China
  • 14.4. India
  • 14.5. Indonesia
  • 14.6. Japan
  • 14.7. Malaysia
  • 14.8. Philippines
  • 14.9. Singapore
  • 14.10. South Korea
  • 14.11. Taiwan
  • 14.12. Thailand
  • 14.13. Vietnam

15. Europe, Middle East & Africa Digital PC Games Market

  • 15.1. Introduction
  • 15.2. Denmark
  • 15.3. Egypt
  • 15.4. Finland
  • 15.5. France
  • 15.6. Germany
  • 15.7. Israel
  • 15.8. Italy
  • 15.9. Netherlands
  • 15.10. Nigeria
  • 15.11. Norway
  • 15.12. Poland
  • 15.13. Qatar
  • 15.14. Russia
  • 15.15. Saudi Arabia
  • 15.16. South Africa
  • 15.17. Spain
  • 15.18. Sweden
  • 15.19. Switzerland
  • 15.20. Turkey
  • 15.21. United Arab Emirates
  • 15.22. United Kingdom

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2023
  • 16.2. FPNV Positioning Matrix, 2023
  • 16.3. Competitive Scenario Analysis
  • 16.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 2K Games, Inc.
  • 2. Activision Blizzard, Inc.
  • 3. Bandai Namco Entertainment Inc.
  • 4. Bethesda Softworks LLC
  • 5. Blizzard Entertainment, Inc.
  • 6. Capcom Co., Ltd.
  • 7. CD Projekt S.A.
  • 8. Electronic Arts Inc.
  • 9. Epic Games, Inc.
  • 10. Microsoft Corporation
  • 11. Nintendo Co., Ltd.
  • 12. Paradox Interactive AB
  • 13. Riot Games, Inc.
  • 14. SEGA Corporation
  • 15. Sony Interactive Entertainment LLC
  • 16. Square Enix Holdings Co., Ltd.
  • 17. Take-Two Interactive Software, Inc.
  • 18. Tencent Holdings Limited
  • 19. Ubisoft Entertainment S.A.
  • 20. Valve Corporation

LIST OF FIGURES

  • FIGURE 1. DIGITAL PC GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. DIGITAL PC GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2023 VS 2030 (%)
  • FIGURE 19. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 23. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 28. DIGITAL PC GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 29. DIGITAL PC GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. DIGITAL PC GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. DIGITAL PC GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VISUAL NOVELS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LOGIC PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TILE-MATCHING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TACTICAL RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY INDIVIDUAL SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN-BASED STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COMPETITIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COOPERATIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PAY-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIRST-PERSON, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIDE-SCROLLING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD-PERSON, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 59. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TOP-DOWN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 60. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 61. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONLINE MARKETPLACES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 62. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RETAIL STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 63. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 64. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY INDIE DEVELOPERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 65. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MAJOR PUBLISHERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 66. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 67. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 68. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 69. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 70. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 71. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 72. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 73. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 74. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 75. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 76. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 77. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 78. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 79. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 80. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 81. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 82. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 83. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 84. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 85. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 86. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 87. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 88. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 89. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 90. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 91. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 92. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 93. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 94. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 95. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 96. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 97. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 98. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 99. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 100. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 101. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 102. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 103. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 104. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 105. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 106. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 107. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 108. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 109. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 110. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 111. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 112. CANADA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 113. CANADA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 114. CANADA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 115. CANADA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 116. CANADA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 117. CANADA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 118. CANADA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 119. CANADA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 120. CANADA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 121. CANADA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 122. CANADA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 123. CANADA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 124. CANADA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 125. CANADA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 126. CANADA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 127. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 128. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 129. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 130. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 131. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 132. MEXICO DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 133. MEXICO DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 134. MEXICO DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 135. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 136. MEXICO DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 137. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 138. MEXICO DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 139. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 140. MEXICO DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 141. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 145. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 146. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 147. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 148. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 149. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 150. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 151. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 152. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 153. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 154. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 155. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 157. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 158. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 159. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 160. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 161. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 162. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 163. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 164. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 165. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 166. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 167. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 168. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 169. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 170. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 171. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 172. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 173. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 174. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 175. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 176. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 177. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 178. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 179. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 180. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 181. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 182. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 183. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 184. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 185. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 186. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 187. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 188. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 189. CHINA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 190. CHINA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 191. CHINA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 192. CHINA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 193. CHINA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 194. CHINA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 195. CHINA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 196. CHINA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 197. CHINA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 198. CHINA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 199. CHINA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. CHINA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 201. CHINA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 202. CHINA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 203. CHINA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 204. INDIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 205. INDIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 206. INDIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 207. INDIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 208. INDIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 209. INDIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 210. INDIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 211. INDIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 212. INDIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 213. INDIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 214. INDIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. INDIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 216. INDIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 217. INDIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 218. INDIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 219. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 220. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 221. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 222. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 223. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 224. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 225. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 226. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 227. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 228. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 229. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 230. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 231. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 232. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 233. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 234. JAPAN DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 235. JAPAN DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 236. JAPAN DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 237. JAPAN DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 238. JAPAN DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 239. JAPAN DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 240. JAPAN DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 241. JAPAN DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 242. JAPAN DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 243. JAPAN DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 244. JAPAN DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 245. JAPAN DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 246. JAPAN DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 247. JAPAN DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 248. JAPAN DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 249. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 250. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 251. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 252. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 253. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 254. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 255. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 256. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 257. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 258. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 259. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 260. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 261. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 262. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 263. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 264. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 265. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 266. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 267. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 268. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 269. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 270. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 271. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 272. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 273. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 274. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 275. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 276. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 277. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 278. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 279. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 280. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 281. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 282. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 283. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 284. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 285. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 286. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 287. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 288. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 289. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 290. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 291. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 292. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 293. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 294. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 295. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 296. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 297. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 298. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 299. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 300. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 301. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 302. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 303. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 304. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 305. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 306. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 307. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 308. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 309. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 310. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 311. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 312. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 313. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 314. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 315. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 316. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 317. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 318. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 319. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 320. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 321. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 322. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 323. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 324. THAILAND DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 325. THAILAND DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 326. THAILAND DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 327. THAILAND DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 328. THAILAND DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 329. THAILAND DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 330. THAILAND DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 331. THAILAND DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 332. THAILAND DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 333. THAILAND DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 334. THAILAND DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 335. THAILAND DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 336. THAILAND DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 337. THAILAND DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 338. THAILAND DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 339. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 340. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 341. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 342. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 343. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 344. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 345. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 346. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 347. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 348. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 349. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 350. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 351. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 352. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 353. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 354. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 355. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 356. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 357. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 358. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 359. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 360. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 361. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)

TABLE