封面
市場調查報告書
商品編碼
1591855

家庭娛樂設備市場:按設備類型、分銷管道分類 - 2025-2030 年全球預測

Home Entertainment Devices Market by Device Type (Audio Devices, Gaming Consoles, Video Devices), Distribution Channel (Offline, Online) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

2023年家庭娛樂設備市場規模為2,885.3億美元,預估2024年將達3,051.2億美元,複合年成長率為6.18%,2030年將達4,392.6億美元。

家庭娛樂設備市場包括各種旨在增強家庭娛樂體驗的電子設備。這包括電視、音訊系統、遊戲機、媒體串流設備等。由於科技的進步和數位內容消費的增加,這些設備已成為現代家庭的必需品。主要用途包括觀看電影、遊戲、音樂串流媒體和存取線上內容,這使得這些設備對各種最終用途都具有吸引力,包括個人娛樂、家庭聚會和互動遊戲體驗。市場受到智慧技術的快速採用、人工智慧與使用者介面的整合以及對高清和沈浸式體驗(例如我收到的 4K 解析度和環繞音響音訊系統)的需求不斷成長等因素的顯著影響。有迎合精通技術和環保意識的人群的機會,包括開發環保設備以及與數位生態系統更好的兼容性。為了利用這些機會,企業應專注於虛擬實境和擴增實境技術的創新、提高能源效率以及改善物聯網 (IoT) 框架內的設備連接性。

主要市場統計
基準年[2023] 2885.3億美元
預測年份 [2024] 3051.2億美元
預測年份 [2030] 4392.6億美元
複合年成長率(%) 6.18%

儘管如此,該市場仍面臨著一定的限制和挑戰,包括激烈的競爭、技術的快速淘汰以及先進技術的高昂初始成本,這些都可能阻礙 Masu 在價格敏感的市場中的採用。供應鏈中斷也可能是一個問題,這主要是由於對全球化生產網路的依賴。對於尋求發展的公司來說,智慧家居整合、使用機器學習的個人化內容內容傳送以及開發將多種功能合而為一的多功能混合設備等領域都是有前途的研究和創新途徑。整體而言,市場動態是動態的,消費者的需求隨著技術的進步而不斷變化。保持敏捷性並繼續投資於下一代能力、以消費者為中心的解決方案和創新分銷策略的公司可能會超越同行。

市場動態:揭示快速發展的家庭娛樂設備市場的關鍵市場洞察

家庭娛樂設備市場正因供需的動態交互作用而轉變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助企業了解消費行為及其對製造業的影響。

  • 市場促進因素
    • 音樂和娛樂在個人中越來越受歡迎
    • 加速物聯網 (IoT) 和連網型娛樂設備的使用
    • 個人化內容體驗的需求不斷成長
  • 市場限制因素
    • 家庭娛樂系統的兼容性和維護問題
  • 市場機會
    • 家庭娛樂系統的技術進步
    • 加大智慧家庭和綠色家居開發力度
  • 市場挑戰
    • 智慧家居系統的安全與隱私問題

波特五力:駕馭居家娛樂設備市場的策略工具

波特的五力框架是理解市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解家庭娛樂設備市場的外部影響

外部宏觀環境因素對於塑造家庭娛樂設備市場表現動態起著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解家庭娛樂設備市場的競爭格局

家庭娛樂設備市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣家庭娛樂設備市場廠商績效評估

FPNV 定位矩陣是評估家庭娛樂設備市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

制定家庭娛樂設備市場成功之路的策略分析與建議

家庭娛樂設備市場的策略分析對於旨在加強其在全球市場的影響力的公司至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:全面分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 音樂和娛樂在個人中越來越受歡迎
      • 加速物聯網 (IoT) 和互聯娛樂設備的使用
      • 個人化內容體驗的需求增加
    • 抑制因素
      • 家庭娛樂系統的兼容性和維護問題
    • 機會
      • 家庭娛樂系統的技術進步
      • 加大智慧家庭和綠色家居開發力度
    • 任務
      • 智慧家居系統中的安全與隱私問題
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章依設備類型分類的家庭娛樂設備市場

  • 音訊設備
  • 遊戲機
  • 視訊設備

第7章家庭娛樂設備市場:依通路分類

  • 離線
  • 線上

第8章北美和南美家庭娛樂設備市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章亞太家庭娛樂設備市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章歐洲、中東和非洲家庭娛樂設備市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • Apple Inc.
  • BenQ Corporation
  • Bose Corporation
  • Google LLC
  • Haier Group
  • Hisense International Co., Ltd.
  • Hitachi Ltd.
  • INSIGNIA SYSTEMS
  • Koninklijke Philips NV
  • LG Electronics
  • Microsoft Corporation
  • NEEO AG
  • Panasonic Corporation
  • Samsung Electronics Co. Ltd.
  • Savant Systems, Inc.
  • Sennheiser Electronic GmbH & Co. KG
  • SHARP CORPORATION
  • Skyworth Group Limited
  • Sony Corporation
  • Sound United, LLC
  • TCL
  • TOSHIBA CORPORATION
  • Videocon Industries Limited
  • VIZIO, Inc.
  • Xiaomi Group
  • XTZ Group AB
Product Code: MRR-521BAA36EC79

The Home Entertainment Devices Market was valued at USD 288.53 billion in 2023, expected to reach USD 305.12 billion in 2024, and is projected to grow at a CAGR of 6.18%, to USD 439.26 billion by 2030.

The home entertainment devices market encompasses a wide range of electronic devices designed to enhance users' entertainment experiences at home. This includes televisions, audio systems, gaming consoles, and media streaming devices. These devices have become necessities in modern households, driven by technological advancements and the increased consumption of digital content. Key applications include watching movies, gaming, streaming music, and accessing online content, making these devices appealing across various end-uses such as personal entertainment, family gatherings, and interactive gaming experiences. The market is heavily influenced by factors like the rapid adoption of smart technologies, the integration of artificial intelligence in user interfaces, and increasing demand for high-definition and immersive experiences, such as 4K resolution and surround sound audio systems. Opportunities exist in developing eco-friendly devices and enhancing compatibility with digital ecosystems, catering to the tech-savvy, environmentally conscious demographic. To capitalize on these opportunities, businesses should focus on innovations in virtual and augmented reality technologies, advancing energy efficiency, and improving the connectivity of devices within the Internet of Things (IoT) framework.

KEY MARKET STATISTICS
Base Year [2023] USD 288.53 billion
Estimated Year [2024] USD 305.12 billion
Forecast Year [2030] USD 439.26 billion
CAGR (%) 6.18%

Nevertheless, the market faces certain limitations and challenges, such as high competition, rapid technological obsolescence, and the high initial cost of advanced technologies that may hinder adoption in price-sensitive markets. Supply chain disruptions can also pose challenges, primarily due to reliance on a globalized production network. For businesses aiming at growth, areas like smart home integration, personalized content delivery through machine learning, and the development of versatile, hybrid devices that combine multiple functions in one unit offer promising avenues for research and innovation. Overall, the home entertainment devices market is dynamic, with consumer demands constantly evolving alongside technological progress. Companies that remain agile and continue to invest in next-gen features, consumer-centric solutions, and innovative distribution strategies are likely to outperform their peers.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Home Entertainment Devices Market

The Home Entertainment Devices Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing popularity of music and entertainment among individuals
    • Accelerated usage of the Internet of Things (IoT) and connected entertainment devices
    • Increasing demand for personalized content experience
  • Market Restraints
    • Compatibility and maintenance issues with the home entertainment system
  • Market Opportunities
    • Technological advancements in home entertainment systems
    • Increasing development of smart and green homes
  • Market Challenges
    • Security and privacy concerns with home automation system

Porter's Five Forces: A Strategic Tool for Navigating the Home Entertainment Devices Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Home Entertainment Devices Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Home Entertainment Devices Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Home Entertainment Devices Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Home Entertainment Devices Market

A detailed market share analysis in the Home Entertainment Devices Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Home Entertainment Devices Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Home Entertainment Devices Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Home Entertainment Devices Market

A strategic analysis of the Home Entertainment Devices Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Home Entertainment Devices Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., BenQ Corporation, Bose Corporation, Google LLC, Haier Group, Hisense International Co., Ltd., Hitachi Ltd., INSIGNIA SYSTEMS, Koninklijke Philips N.V., LG Electronics, Microsoft Corporation, NEEO AG, Panasonic Corporation, Samsung Electronics Co. Ltd., Savant Systems, Inc., Sennheiser Electronic GmbH & Co. KG, SHARP CORPORATION, Skyworth Group Limited, Sony Corporation, Sound United, LLC, TCL, TOSHIBA CORPORATION, Videocon Industries Limited, VIZIO, Inc., Xiaomi Group, and XTZ Group AB.

Market Segmentation & Coverage

This research report categorizes the Home Entertainment Devices Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Device Type, market is studied across Audio Devices, Gaming Consoles, and Video Devices.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing popularity of music and entertainment among individuals
      • 5.1.1.2. Accelerated usage of the Internet of Things (IoT) and connected entertainment devices
      • 5.1.1.3. Increasing demand for personalized content experience
    • 5.1.2. Restraints
      • 5.1.2.1. Compatibility and maintenance issues with the home entertainment system
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in home entertainment systems
      • 5.1.3.2. Increasing development of smart and green homes
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy concerns with home automation system
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Home Entertainment Devices Market, by Device Type

  • 6.1. Introduction
  • 6.2. Audio Devices
  • 6.3. Gaming Consoles
  • 6.4. Video Devices

7. Home Entertainment Devices Market, by Distribution Channel

  • 7.1. Introduction
  • 7.2. Offline
  • 7.3. Online

8. Americas Home Entertainment Devices Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Home Entertainment Devices Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Home Entertainment Devices Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Apple Inc.
  • 2. BenQ Corporation
  • 3. Bose Corporation
  • 4. Google LLC
  • 5. Haier Group
  • 6. Hisense International Co., Ltd.
  • 7. Hitachi Ltd.
  • 8. INSIGNIA SYSTEMS
  • 9. Koninklijke Philips N.V.
  • 10. LG Electronics
  • 11. Microsoft Corporation
  • 12. NEEO AG
  • 13. Panasonic Corporation
  • 14. Samsung Electronics Co. Ltd.
  • 15. Savant Systems, Inc.
  • 16. Sennheiser Electronic GmbH & Co. KG
  • 17. SHARP CORPORATION
  • 18. Skyworth Group Limited
  • 19. Sony Corporation
  • 20. Sound United, LLC
  • 21. TCL
  • 22. TOSHIBA CORPORATION
  • 23. Videocon Industries Limited
  • 24. VIZIO, Inc.
  • 25. Xiaomi Group
  • 26. XTZ Group AB

LIST OF FIGURES

  • FIGURE 1. HOME ENTERTAINMENT DEVICES MARKET RESEARCH PROCESS
  • FIGURE 2. HOME ENTERTAINMENT DEVICES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. HOME ENTERTAINMENT DEVICES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. HOME ENTERTAINMENT DEVICES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. HOME ENTERTAINMENT DEVICES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. HOME ENTERTAINMENT DEVICES MARKET DYNAMICS
  • TABLE 7. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY AUDIO DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY VIDEO DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 100. HOME ENTERTAINMENT DEVICES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. HOME ENTERTAINMENT DEVICES MARKET, FPNV POSITIONING MATRIX, 2023