封面
市場調查報告書
商品編碼
1597430

家庭娛樂設備市場 - 全球產業規模、佔有率、趨勢、機會和預測,按類型、連接類型、配銷通路、地區和競爭細分,2019-2029 年

Home Entertainment Devices Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type, By Connectivity Type, By Distribution Channel, By Region & Competition, 2019-2029F

出版日期: | 出版商: TechSci Research | 英文 185 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2023年全球家庭娛樂設備市場估值為3,151.0億美元,預計2029年將達到4,419.4億美元,預測期內複合年成長率為5.8%。在技​​術進步、消費者偏好變化以及沉浸式體驗需求激增的推動下,全球家庭娛樂設備市場正在經歷顯著成長。該市場分為幾個關鍵類別:音訊裝置、視訊設備和遊戲機。隨著消費者尋求卓越的聲音體驗,包括條形音箱和家庭劇院系統在內的音訊設備的需求量很大。由於 Netflix 和 Disney+ 等串流媒體服務的日益普及,智慧電視和串流媒體設備等視訊設備也在成長。此外,遊戲機正在強勁成長,特別是隨著線上遊戲的擴展以及索尼 PlayStation 5 和微軟 Xbox Series Xctivity 等下一代遊戲機的推出,遊戲機也在市場中發揮關鍵作用。無線設備,特別是藍牙揚聲器、無線耳機和支援 Wi-Fi 的串流媒體設備,由於其便利性和靈活性而正在經歷更高的成長。同時,有線設備仍然是發燒友和家庭劇院愛好者高性能設定的主要設備。在分銷管道中,線上銷售是主要驅動力,特別是由於消費者行為向電子商務的轉變。然而,電子產品商店等離線管道繼續蓬勃發展,尤其是電視和遊戲機等高價商品,消費者往往更喜歡店內展示。隨著科技的發展和消費者對更好的家庭體驗的投資,整體家庭娛樂設備預計將繼續成長。

市場概況
預測期 2025-2029
2023 年市場規模 3151億美元
2029 年市場規模 4419.4億美元
2024-2029 年複合年成長率 5.8%
成長最快的細分市場 線上
最大的市場 北美洲

市場促進因素

串流技術和內容可用性的進步

可支配收入和消費者在優質產品上的支出增加

遊戲文化和遊戲機的興起

主要市場挑戰

供應鏈中斷和零件短缺

激烈的競爭與市場飽和

進步和消費者期望

主要市場趨勢

轉向多功能設備

串流服務的興起和掐線

永續性和生態意識消費主義

細分市場洞察

類型洞察

區域洞察

目錄

第 1 章:簡介

第 2 章:研究方法

第 3 章:執行摘要

第 4 章:客戶之聲

第 5 章:全球家庭娛樂設備市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型(音訊設備、視訊設備、遊戲機)
    • 依連線類型(有線設備、無線設備)
    • 依配銷通路(線上、線下)
    • 按地區分類
    • 按排名前 5 名的公司及其他 (2023 年)
  • 全球家庭娛樂設備市場測繪與機會評估
    • 按類型
    • 按連線類型
    • 按配銷通路
    • 按地區分類

第 6 章:北美家庭娛樂設備市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按連線類型
    • 按配銷通路
    • 按國家/地區

第 7 章:歐洲家庭娛樂設備市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按連線類型
    • 按配銷通路
    • 按國家/地區

第 8 章:亞太地區家庭娛樂設備市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按連線類型
    • 按配銷通路
    • 按國家/地區

第 9 章:中東和非洲家庭娛樂設備市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按連線類型
    • 按配銷通路
    • 按國家/地區

第 10 章:南美洲家庭娛樂設備市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型
    • 按連線類型
    • 按配銷通路
    • 按國家/地區

第 11 章:市場動態

  • 促進要素
  • 挑戰

第 12 章:COVID-19 對全球家庭娛樂設備市場的影響

  • 影響評估模型
    • 受影響的關鍵領域
    • 受影響的主要地區
    • 受影響的主要國家

第 13 章:市場趨勢與發展

第14章:競爭格局

  • 公司簡介
    • Sony Corporation
    • Apple Inc.
    • Panasonic Corporation.
    • LG Electronics Inc.
    • Samsung Electronics Co. Ltd.
    • Bose Corporation
    • Microsoft Corporation
    • Koninklijke Philips NV
    • Mitsubishi Electric Corporation
    • Haier Group Corporation

第 15 章:策略建議/行動計劃

  • 重點關注領域
  • 目標類型
  • 目標配銷通路

第16章調查會社について,免責事項

簡介目錄
Product Code: 26636

The global home entertainment devices market was valued at USD 315.10 Billion in 2023 and is expected to reach USD 441.94 Billion by 2029 with a CAGR of 5.8% during the forecast period. The global home entertainment devices market is experiencing significant growth, driven by advancements in technology, changing consumer preferences, and a surge in demand for immersive experiences. The market is segmented into key categories: audio equipment, video devices, and gaming consoles. Audio equipment, including soundbars and home theater systems, is in high demand as consumers seek superior sound experiences. Video devices, such as smart TVs and streaming devices, are also growing due to the increasing popularity of streaming services like Netflix and Disney+. Additionally, gaming consoles are seeing strong growth, especially with the expansion of online gaming and the introduction of next-gen consoles like Sony's PlayStation 5 and Microsoft's Xbox Series Xctivity types also play a pivotal role in the market. Wireless devices, particularly Bluetooth speakers, wireless headphones, and Wi-Fi-enabled streaming devices, are experiencing higher growth due to their convenience and flexibility. Meanwhile, wired devices remain a staple in high-performance setups for audiophiles and home theater enthusiasts. In distribution channels, online sales are a major driver, particularly due to the shift in consumer behavior toward e-commerce. However, offline channels like electronics stores continue to thrive, especially for high-ticket items like TVs and gaming consoles, where consumers often prefer in-store demonstration. Overall home entertainment devices is expected to continue to grow as technology evolves and consumers invest in better home experiences.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 315.10 Billion
Market Size 2029USD 441.94 Billion
CAGR 2024-20295.8%
Fastest Growing SegmentOnline
Largest MarketNorth America

Market Drivers

Advancements in Streaming Technology and Content Availability

One of the most significant drivers in the home entertainment market is the explosive growth of streaming platforms and the increasing availability of high-quality content. Over the past decade, there has been a notable shift from traditional cable television to internet-based streaming services, such as Netflix, Amazon Prime Video, Hulu, Disney+, and more recently, niche services like Apple TV+ and HBO Max. The adoption of these services is fueled by an increasing preference for on-demand, ad-free viewing experiences across various types of content, from TV shows to movies and documentaries.

The availability of 4K, HDR (High Dynamic Range), and 8K content has driven the demand for high-performance video devices like smart TVs, streaming boxes, and projectors. For instance, 4K TVs, which were once considered a luxury, are now more common as affordable models with better picture quality and internet connectivity are available. As more consumers opt for 4K or even 8K displays, the home entertainment market is seeing an increase in the demand for premium audio and video devices that can handle these formats. Furthermore, the rise of platforms like YouTube and the increasing interest in user-generated content have amplified the demand for better video playback and enhanced sound experiences, contributing to the growth of video devices such as smart TVs and high-definition video streaming boxes.

Increase in Disposable Incomes and Consumer Spending on Premium Products

The rising disposable incomes of middle-class consumers in both developed and emerging markets are significant contributors to the growth of the home entertainment devices market. As living standards improve, particularly in regions like Asia-Pacific, more consumers are willing to spend on high-end home entertainment products, including premium audio equipment, video devices, and gaming consoles. For example, in markets like China, India, and Southeast Asia, economic growth has translated into higher incomes and a greater desire for modern entertainment technologies. Consumers are increasingly seeking home theater systems, soundbars, and high-definition TVs to enhance their home entertainment setups. In developed regions such as North America and Europe, the demand for premium devices is also rising as consumers replace older models with the latest versions featuring improved performance and new features like smart capabilities, voice assistants, and better integration with other smart home devices.

The home entertainment market in the Asia-Pacific region, which includes countries with rapidly rising disposable incomes like China and India, is expected to grow significantly, accounting for a substantial portion of the global market share. As disposable incomes increase, consumers are more willing to invest in advanced audio-visual systems, including immersive sound equipment, large-screen 4K and 8K televisions, and sophisticated video streaming solutions.

The Rise of Gaming Culture and Gaming Consoles

The surge in gaming culture has played a crucial role in driving the home entertainment devices market, particularly in the segment of gaming consoles. Video gaming is no longer a niche hobby, but a mainstream form of entertainment enjoyed by millions worldwide. With the advent of next-gen gaming consoles like the Sony PlayStation 5 and Microsoft Xbox Series X, along with the continued success of portable gaming devices, there has been an increase in consumer spending on devices that support high-quality gaming experiences. The rise of esports, as well as the increased popularity of online gaming, has bolstered demand for gaming consoles and related devices like gaming monitors, VR headsets, and specialized audio equipment. The immersive nature of modern gaming-coupled with advancements in game graphics, virtual reality (VR), and augmented reality (AR)-has elevated the gaming experience, creating a more compelling need for devices that can handle these high-performance demands. Gaming consoles are being integrated into home entertainment systems as multi-functional devices that offer not just gaming but also access to streaming platforms, Blu-ray players, and online media libraries. This has turned gaming consoles into a key part of the overall home entertainment ecosystem, further contributing to the expansion of the market.

Key Market Challenges

Supply Chain Disruptions and Component Shortages

One of the most significant challenges in the home entertainment devices market is the disruption in global supply chains. The COVID-19 pandemic amplified this issue, causing manufacturing delays, logistical bottlenecks, and component shortages. For example, semiconductors, which are critical in the production of devices like smart TVs, gaming consoles, and audio systems, have been in short supply since the pandemic began. According to a report from the World Semiconductor Trade Statistics (WSTS), this shortage has affected the global electronics industry, including the home entertainment sector. The impact of these disruptions is particularly evident in the production of gaming consoles and high-end audio-visual devices, which rely on complex components that are often sourced from multiple regions. As a result, companies face difficulties meeting consumer demand, and prices for certain products have risen, which could deter cost-sensitive buyersore, delays in the delivery of raw materials or finished goods lead to stockouts, hindering retailers and affecting consumer satisfaction. As the global supply chain stabilizes, companies will need to enhance their supplier relationships, diversify sourcing strategies, and invest in flexible manufacturing solutions to mitigate future disruptions.

Intense Competition and Market Saturation

The home entertainment market is highly competitive, with numerous global players vying for market share. Leading brands such as Samsung, LG, Sony, and Bose dominate the premium segments, while companies like Xiaomi and TCL challenge them with more affordable alternatives. The growth of the home entertainment devices market has led to a saturation of products, especially in mature markets like North America and Europe. This oversupply, coupled with price sensitivity among consumers, creates fierce competition and puts downward pressure on prices, companies must differentiate themselves through innovative features, design, and product quality. In particular, the rise of smart home technology means that home entertainment devices need to integrate with other smart home systems, creating an added layer of complexity for companies. Additionally, the high costs associated with research and development (R&D) for new technologies like 8K televisions and advanced gaming consoles increase the competitive pressure on manufacturers. Companies must balance innovation with affordability while maintaining brand loyalty in an increasingly crowded market.

Advancements and Consumer Expectations

Technological advancements in home entertainment devices are both an opportunity and a challenge. Consumers are continuously looking for the latest innovations, such as ultra-high-definition (UHD) displays, OLED and QLED technologies, 3D sound, and AI-powered systems. However, these advancements come at a price, both in terms of R&D and consumer affordability. The introduction of new tealso leads to rapid product obsolescence, which can frustrate consumers. Devices such as 4K or even 8K TVs, gaming consoles, and audio equipment quickly become outdated as manufacturers release new models with even more advanced features. For example, the launch of next-generation gaming consoles like the PlayStation 5 and Xbox Series X has created consumer pressure to upgrade to the latest version, while older models lose value. Additionally, many consumers struggle to keep up with the pace of technological change, particularly when it comes to integrating multiple devices into a cohesive, smart home ecosystem. The complexity of managing different devices and platforms, TVs, sound systems, gaming consoles, smart speakers, etc.-can be overwhelming. Companies in the home entertainment market must work to simplify consumer experience while continuing to push the envelope in technological innovation

Key Market Trends

Shift Toward Multi-functional Devices

Consumers increasingly prefer home entertainment devices that serve multiple purposes, blending functionality and convenience. For instance, smart TVs are no longer just for watching television; they are evolving into entertainment hubs that integrate streaming services, gaming, and even smart home controls. Similarly, gaming consoles like the PlayStation and Xbox are moving beyond gaming to include media streaming, virtual reality (VR) capabilities, and fitness applications. This convergence of functionalities is appealing to cost-conscious consumers who prefer to invest in devices that offer a range of entertainment options without needing additional hardware. This trend is also evident in the growing popularity of soundbars, which combine high-quality audio with smart features like voice control, connectivity with streaming services, and integration with other smart home devices. The need for fewer, more versatile devices is influencing both product development and consumer purchasing decisions, making multi-functional entertainment devices a core trend.

Rise of Streaming Services and Cord-Cutting

A major trend in the home entertainment sector is the continued rise of streaming services, which has led to an accelerated trend of "cord cutting." Traditional cable and satellite TV subscriptions are declining as more consumers opt for streaming platforms like Netflix, Hulu, Disney+, Amazon Prime, and others. Global streaming subscriptions continue to grow, with some markets seeing a significant shift away from linear TV to digital and on-demand content. The surge in streaming services drives demand for compatible devices, such as smart TVs, set-top boxes, and streaming sticks (e.g., Roku, Amazon Fire Stick, Apple TV). Consumers are increasingly seeking seamless, high-definition viewing experiences, which has also led to the growth of higher-end video devices that support 4K and even 8K resolutions. Additionally, the rise of regional and niche streaming platforms catering to specific languages, genres, or interests (such as sports or documentaries) has fueled growth in demand for versatile entertainment devices that can easily access a range of content.

Sustainability and Eco-conscious Consumerism

Sustainability has become a key factor influencing consumer purchasing decisions in many industries, and the home entertainment market is no exception. Consumers are increasingly prioritizing eco-friendly devices, looking for products that are energy-efficient and sustainably manufactured. Brands are responding to this shift by incorporating energy-saving technologies and promoting products with lower carbon footprints. This includes energy-efficient LED displays, solar-powered or low-power audio systems, and the use of recyclable materials in product construction.

Many companies are introducing take-back programs for old electronics to encourage recycling, or they are designing products with longer lifespans to reduce e-waste. Sustainability is also influencing the design of packaging, with many brands opting for minimalistic and recyclable packaging to appeal to eco-conscious consumers. As consumer awareness of environmental issues grows, companies that align their products and messaging with sustainability principles will likely see increased demand.

Segmental Insights

Type Insights

Video devices, particularly smart TVs, represent the largest category within the home entertainment market. As of recent years, smart TVs continue to dominate, driven by the growing adoption of streaming services and high-definition content like 4K and 8K.. The shift from traditional cable TV to online streaming has contributed to a significant increase in demand for smart TVs and other video devices, such as streaming media players (e.g., Roku, Amazon Fire TV) and projectors. This category's dominance is supported by the widespread availability of high-quality, affordable video devices that deliver superior viewing experiences. Video devices have continued to grow with the increasing consumption of 4K content and the development of next-generation formats such as HDR (High Dynamic Range) and 8K technology. The presence of global streaming platforms like Netflix, Disney+, and Amazon Prime Video has only heightened the demand for devices that support these advancements, making video devices a central player in the market. Consumers increasingly prioritize display quality, content access, and smart integration, driving the growth of smart TVs with voice assistants and connectivity features.

Regional Insights

North America, particularly the United States, holds a significant share of the home entertainment devices market. This region is driven by high disposable incomes, advanced infrastructure, and strong consumer demand for premium products such as smart TVs, gaming consoles, and audio equipment. The widespread adoption of streaming services like Netflix, Amazon Prime, and Disney+ has significantly boosted the demand for high-quality video devices like 4K and 8K TVs and streaming media players. Furthermore, the strong presence of major brands like Sony, Samsung, LG, and Apple has cemented North America as a leader in the home entertainment sector.

Key Market Players

  • Sony Corporation
  • Apple Inc.
  • Panasonic Corporation
  • LG Electronics Inc.
  • Samsung Electronics Co. Ltd.
  • Bose Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Mitsubishi Electric Corporation
  • Haier Group Corporation

Report Scope:

In this report, the global home entertainment devices market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Home Entertainment Devices Market, By Type:

  • Audio Equipment
  • Video Devices
  • Gaming Consoles

Home Entertainment Devices Market, By Connectivity Type:

  • Wired Devices
  • Wireless Devices

Home Entertainment Devices Market, By Distribution Channel:

  • Online
  • Offline

Home Entertainment Devices Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • Germany
    • Spain
    • Italy
    • United Kingdom
  • Asia-Pacific
    • China
    • Japan
    • India
    • Vietnam
    • South Korea
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
    • Kuwait
    • Egypt
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the global home entertainment devices market.

Available Customizations:

Global Home Entertainment Devices market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Product Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Market Overview
  • 3.2. Market Forecast
  • 3.3. Key Regions
  • 3.4. Key Segments

4. Voice of Customer

  • 4.1. Factors Influencing Purchase Decision
  • 4.2. Sources of Information

5. Global Home Entertainment Devices Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type Market Share Analysis (Audio Equipment, Video Devices, Gaming Consoles)
    • 5.2.2. By Connectivity Type Market Share Analysis (Wired Devices, Wireless Devices)
    • 5.2.3. By Distribution Channel Market Share Analysis (Online, Offline)
    • 5.2.4. By Regional Market Share Analysis
      • 5.2.4.1. North America Market Share Analysis
      • 5.2.4.2. Europe Market Share Analysis
      • 5.2.4.3. Asia-Pacific Market Share Analysis
      • 5.2.4.4. Middle East & Africa Market Share Analysis
      • 5.2.4.5. South America Market Share Analysis
    • 5.2.5. By Top 5 Companies Market Share Analysis, Others (2023)
  • 5.3. Global Home Entertainment Devices Market Mapping & Opportunity Assessment
    • 5.3.1. By Type Market Mapping & Opportunity Assessment
    • 5.3.2. By Connectivity Type Market Mapping & Opportunity Assessment
    • 5.3.3. By Distribution Channel Market Mapping & Opportunity Assessment
    • 5.3.4. By Regional Market Mapping & Opportunity Assessment

6. North America Home Entertainment Devices Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type Market Share Analysis
    • 6.2.2. By Connectivity Type Market Share Analysis
    • 6.2.3. By Distribution Channel Market Share Analysis
    • 6.2.4. By Country Market Share Analysis
      • 6.2.4.1. United States Home Entertainment Devices Market Outlook
        • 6.2.4.1.1. Market Size & Forecast
        • 6.2.4.1.1.1. By Value
        • 6.2.4.1.2. Market Share & Forecast
        • 6.2.4.1.2.1. By Type Market Share Analysis
        • 6.2.4.1.2.2. By Connectivity Type Market Share Analysis
        • 6.2.4.1.2.3. By Distribution Channel Market Share Analysis
      • 6.2.4.2. Canada Home Entertainment Devices Market Outlook
        • 6.2.4.2.1. Market Size & Forecast
        • 6.2.4.2.1.1. By Value
        • 6.2.4.2.2. Market Share & Forecast
        • 6.2.4.2.2.1. By Type Market Share Analysis
        • 6.2.4.2.2.2. By Connectivity Type Market Share Analysis
        • 6.2.4.2.2.3. By Distribution Channel Market Share Analysis
      • 6.2.4.3. Mexico Home Entertainment Devices Market Outlook
        • 6.2.4.3.1. Market Size & Forecast
        • 6.2.4.3.1.1. By Value
        • 6.2.4.3.2. Market Share & Forecast
        • 6.2.4.3.2.1. By Type Market Share Analysis
        • 6.2.4.3.2.2. By Connectivity Type Market Share Analysis
        • 6.2.4.3.2.3. By Distribution Channel Market Share Analysis

7. Europe Home Entertainment Devices Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type Market Share Analysis
    • 7.2.2. By Connectivity Type Market Share Analysis
    • 7.2.3. By Distribution Channel Market Share Analysis
    • 7.2.4. By Country Market Share Analysis
      • 7.2.4.1. France Home Entertainment Devices Market Outlook
        • 7.2.4.1.1. Market Size & Forecast
        • 7.2.4.1.1.1. By Value
        • 7.2.4.1.2. Market Share & Forecast
        • 7.2.4.1.2.1. By Type Market Share Analysis
        • 7.2.4.1.2.2. By Connectivity Type Market Share Analysis
        • 7.2.4.1.2.3. By Distribution Channel Market Share Analysis
      • 7.2.4.2. Germany Home Entertainment Devices Market Outlook
        • 7.2.4.2.1. Market Size & Forecast
        • 7.2.4.2.1.1. By Value
        • 7.2.4.2.2. Market Share & Forecast
        • 7.2.4.2.2.1. By Type Market Share Analysis
        • 7.2.4.2.2.2. By Connectivity Type Market Share Analysis
        • 7.2.4.2.2.3. By Distribution Channel Market Share Analysis
      • 7.2.4.3. Spain Home Entertainment Devices Market Outlook
        • 7.2.4.3.1. Market Size & Forecast
        • 7.2.4.3.1.1. By Value
        • 7.2.4.3.2. Market Share & Forecast
        • 7.2.4.3.2.1. By Type Market Share Analysis
        • 7.2.4.3.2.2. By Connectivity Type Market Share Analysis
        • 7.2.4.3.2.3. By Distribution Channel Market Share Analysis
      • 7.2.4.4. Italy Home Entertainment Devices Market Outlook
        • 7.2.4.4.1. Market Size & Forecast
        • 7.2.4.4.1.1. By Value
        • 7.2.4.4.2. Market Share & Forecast
        • 7.2.4.4.2.1. By Type Market Share Analysis
        • 7.2.4.4.2.2. By Connectivity Type Market Share Analysis
        • 7.2.4.4.2.3. By Distribution Channel Market Share Analysis
      • 7.2.4.5. United Kingdom Home Entertainment Devices Market Outlook
        • 7.2.4.5.1. Market Size & Forecast
        • 7.2.4.5.1.1. By Value
        • 7.2.4.5.2. Market Share & Forecast
        • 7.2.4.5.2.1. By Type Market Share Analysis
        • 7.2.4.5.2.2. By Connectivity Type Market Share Analysis
        • 7.2.4.5.2.3. By Distribution Channel Market Share Analysis

8. Asia-Pacific Home Entertainment Devices Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type Market Share Analysis
    • 8.2.2. By Connectivity Type Market Share Analysis
    • 8.2.3. By Distribution Channel Market Share Analysis
    • 8.2.4. By Country Market Share Analysis
      • 8.2.4.1. China Home Entertainment Devices Market Outlook
        • 8.2.4.1.1. Market Size & Forecast
        • 8.2.4.1.1.1. By Value
        • 8.2.4.1.2. Market Share & Forecast
        • 8.2.4.1.2.1. By Type Market Share Analysis
        • 8.2.4.1.2.2. By Connectivity Type Market Share Analysis
        • 8.2.4.1.2.3. By Distribution Channel Market Share Analysis
      • 8.2.4.2. Japan Home Entertainment Devices Market Outlook
        • 8.2.4.2.1. Market Size & Forecast
        • 8.2.4.2.1.1. By Value
        • 8.2.4.2.2. Market Share & Forecast
        • 8.2.4.2.2.1. By Type Market Share Analysis
        • 8.2.4.2.2.2. By Connectivity Type Market Share Analysis
        • 8.2.4.2.2.3. By Distribution Channel Market Share Analysis
      • 8.2.4.3. India Home Entertainment Devices Market Outlook
        • 8.2.4.3.1. Market Size & Forecast
        • 8.2.4.3.1.1. By Value
        • 8.2.4.3.2. Market Share & Forecast
        • 8.2.4.3.2.1. By Type Market Share Analysis
        • 8.2.4.3.2.2. By Connectivity Type Market Share Analysis
        • 8.2.4.3.2.3. By Distribution Channel Market Share Analysis
      • 8.2.4.4. Vietnam Home Entertainment Devices Market Outlook
        • 8.2.4.4.1. Market Size & Forecast
        • 8.2.4.4.1.1. By Value
        • 8.2.4.4.2. Market Share & Forecast
        • 8.2.4.4.2.1. By Type Market Share Analysis
        • 8.2.4.4.2.2. By Connectivity Type Market Share Analysis
        • 8.2.4.4.2.3. By Distribution Channel Market Share Analysis
      • 8.2.4.5. South Korea Home Entertainment Devices Market Outlook
        • 8.2.4.5.1. Market Size & Forecast
        • 8.2.4.5.1.1. By Value
        • 8.2.4.5.2. Market Share & Forecast
        • 8.2.4.5.2.1. By Type Market Share Analysis
        • 8.2.4.5.2.2. By Connectivity Type Market Share Analysis
        • 8.2.4.5.2.3. By Distribution Channel Market Share Analysis

9. Middle East & Africa Home Entertainment Devices Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type Market Share Analysis
    • 9.2.2. By Connectivity Type Market Share Analysis
    • 9.2.3. By Distribution Channel Market Share Analysis
    • 9.2.4. By Country Market Share Analysis
      • 9.2.4.1. South Africa Home Entertainment Devices Market Outlook
        • 9.2.4.1.1. Market Size & Forecast
        • 9.2.4.1.1.1. By Value
        • 9.2.4.1.2. Market Share & Forecast
        • 9.2.4.1.2.1. By Type Market Share Analysis
        • 9.2.4.1.2.2. By Connectivity Type Market Share Analysis
        • 9.2.4.1.2.3. By Distribution Channel Market Share Analysis
      • 9.2.4.2. Saudi Arabia Home Entertainment Devices Market Outlook
        • 9.2.4.2.1. Market Size & Forecast
        • 9.2.4.2.1.1. By Value
        • 9.2.4.2.2. Market Share & Forecast
        • 9.2.4.2.2.1. By Type Market Share Analysis
        • 9.2.4.2.2.2. By Connectivity Type Market Share Analysis
        • 9.2.4.2.2.3. By Distribution Channel Market Share Analysis
      • 9.2.4.3. UAE Home Entertainment Devices Market Outlook
        • 9.2.4.3.1. Market Size & Forecast
        • 9.2.4.3.1.1. By Value
        • 9.2.4.3.2. Market Share & Forecast
        • 9.2.4.3.2.1. By Type Market Share Analysis
        • 9.2.4.3.2.2. By Connectivity Type Market Share Analysis
        • 9.2.4.3.2.3. By Distribution Channel Market Share Analysis
      • 9.2.4.4. Turkey Home Entertainment Devices Market Outlook
        • 9.2.4.4.1. Market Size & Forecast
        • 9.2.4.4.1.1. By Value
        • 9.2.4.4.2. Market Share & Forecast
        • 9.2.4.4.2.1. By Type Market Share Analysis
        • 9.2.4.4.2.2. By Connectivity Type Market Share Analysis
        • 9.2.4.4.2.3. By Distribution Channel Market Share Analysis
      • 9.2.4.5. Kuwait Home Entertainment Devices Market Outlook
        • 9.2.4.5.1. Market Size & Forecast
        • 9.2.4.5.1.1. By Value
        • 9.2.4.5.2. Market Share & Forecast
        • 9.2.4.5.2.1. By Type Market Share Analysis
        • 9.2.4.5.2.2. By Connectivity Type Market Share Analysis
        • 9.2.4.5.2.3. By Distribution Channel Market Share Analysis
      • 9.2.4.6. Egypt Home Entertainment Devices Market Outlook
        • 9.2.4.6.1. Market Size & Forecast
        • 9.2.4.6.1.1. By Value
        • 9.2.4.6.2. Market Share & Forecast
        • 9.2.4.6.2.1. By Type Market Share Analysis
        • 9.2.4.6.2.2. By Connectivity Type Market Share Analysis
        • 9.2.4.6.2.3. By Distribution Channel Market Share Analysis

10. South America Home Entertainment Devices Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type Market Share Analysis
    • 10.2.2. By Connectivity Type Market Share Analysis
    • 10.2.3. By Distribution Channel Market Share Analysis
    • 10.2.4. By Country Market Share Analysis
      • 10.2.4.1. Brazil Home Entertainment Devices Market Outlook
        • 10.2.4.1.1. Market Size & Forecast
        • 10.2.4.1.1.1. By Value
        • 10.2.4.1.2. Market Share & Forecast
        • 10.2.4.1.2.1. By Type Market Share Analysis
        • 10.2.4.1.2.2. By Connectivity Type Market Share Analysis
        • 10.2.4.1.2.3. By Distribution Channel Market Share Analysis
      • 10.2.4.2. Argentina Home Entertainment Devices Market Outlook
        • 10.2.4.2.1. Market Size & Forecast
        • 10.2.4.2.1.1. By Value
        • 10.2.4.2.2. Market Share & Forecast
        • 10.2.4.2.2.1. By Type Market Share Analysis
        • 10.2.4.2.2.2. By Connectivity Type Market Share Analysis
        • 10.2.4.2.2.3. By Distribution Channel Market Share Analysis
      • 10.2.4.3. Colombia Home Entertainment Devices Market Outlook
        • 10.2.4.3.1. Market Size & Forecast
        • 10.2.4.3.1.1. By Value
        • 10.2.4.3.2. Market Share & Forecast
        • 10.2.4.3.2.1. By Type Market Share Analysis
        • 10.2.4.3.2.2. By Connectivity Type Market Share Analysis
        • 10.2.4.3.2.3. By Distribution Channel Market Share Analysis

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Impact of COVID-19 on Global Home Entertainment Devices Market

  • 12.1. Impact Assessment Model
    • 12.1.1. Key Segments Impacted
    • 12.1.2. Key Regions Impacted
    • 12.1.3. Key Countries Impacted

13. Market Trends & Developments

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. Sony Corporation
      • 14.1.1.1. Company Details
      • 14.1.1.2. Products
      • 14.1.1.3. Financials (As Per Availability)
      • 14.1.1.4. Key Market Focus & Geographical Presence
      • 14.1.1.5. Recent Developments
      • 14.1.1.6. Key Management Personnel
    • 14.1.2. Apple Inc.
      • 14.1.2.1. Company Details
      • 14.1.2.2. Products
      • 14.1.2.3. Financials (As Per Availability)
      • 14.1.2.4. Key Market Focus & Geographical Presence
      • 14.1.2.5. Recent Developments
      • 14.1.2.6. Key Management Personnel
    • 14.1.3. Panasonic Corporation.
      • 14.1.3.1. Company Details
      • 14.1.3.2. Products
      • 14.1.3.3. Financials (As Per Availability)
      • 14.1.3.4. Key Market Focus & Geographical Presence
      • 14.1.3.5. Recent Developments
      • 14.1.3.6. Key Management Personnel
    • 14.1.4. LG Electronics Inc.
      • 14.1.4.1. Company Details
      • 14.1.4.2. Products
      • 14.1.4.3. Financials (As Per Availability)
      • 14.1.4.4. Key Market Focus & Geographical Presence
      • 14.1.4.5. Recent Developments
      • 14.1.4.6. Key Management Personnel
    • 14.1.5. Samsung Electronics Co. Ltd.
      • 14.1.5.1. Company Details
      • 14.1.5.2. Products
      • 14.1.5.3. Financials (As Per Availability)
      • 14.1.5.4. Key Market Focus & Geographical Presence
      • 14.1.5.5. Recent Developments
      • 14.1.5.6. Key Management Personnel
    • 14.1.6. Bose Corporation
      • 14.1.6.1. Company Details
      • 14.1.6.2. Products
      • 14.1.6.3. Financials (As Per Availability)
      • 14.1.6.4. Key Market Focus & Geographical Presence
      • 14.1.6.5. Recent Developments
      • 14.1.6.6. Key Management Personnel
    • 14.1.7. Microsoft Corporation
      • 14.1.7.1. Company Details
      • 14.1.7.2. Products
      • 14.1.7.3. Financials (As Per Availability)
      • 14.1.7.4. Key Market Focus & Geographical Presence
      • 14.1.7.5. Recent Developments
      • 14.1.7.6. Key Management Personnel
    • 14.1.8. Koninklijke Philips N.V.
      • 14.1.8.1. Company Details
      • 14.1.8.2. Products
      • 14.1.8.3. Financials (As Per Availability)
      • 14.1.8.4. Key Market Focus & Geographical Presence
      • 14.1.8.5. Recent Developments
      • 14.1.8.6. Key Management Personnel
    • 14.1.9. Mitsubishi Electric Corporation
      • 14.1.9.1. Company Details
      • 14.1.9.2. Products
      • 14.1.9.3. Financials (As Per Availability)
      • 14.1.9.4. Key Market Focus & Geographical Presence
      • 14.1.9.5. Recent Developments
      • 14.1.9.6. Key Management Personnel
    • 14.1.10. Haier Group Corporation
      • 14.1.10.1. Company Details
      • 14.1.10.2. Products
      • 14.1.10.3. Financials (As Per Availability)
      • 14.1.10.4. Key Market Focus & Geographical Presence
      • 14.1.10.5. Recent Developments
      • 14.1.10.6. Key Management Personnel

15. Strategic Recommendations/Action Plan

  • 15.1. Key Focus Areas
  • 15.2. Target Type
  • 15.3. Target Distribution Channel

16. About Us & Disclaimer