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市場調查報告書
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1594165

行動擴增實境市場:按實施方式、設備、組件和產業分類 - 2025-2030 年全球預測

Mobile Augmented Reality Market by Implementation, Device, Component, Industry - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2個工作天內

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2023年行動擴增實境市場規模為161.4億美元,預計2024年將達到204.7億美元,複合年成長率為26.91%,到2030年將達到856.4億美元。

行動擴增實境(AR)被定義為透過智慧型手機和平板電腦等行動裝置增強的數位資訊與使用者環境的即時整合。對行動 AR 的需求源於其能夠透過將數位內容疊加到實體世界來豐富用戶體驗,為教育、遊戲、零售等創建身臨其境型環境。電子商務、房地產、醫療保健和旅遊等行業擴大應用 AR 來實現互動式和引人入勝的客戶體驗。最終用途範圍包括虛擬試戴、手機遊戲、導航輔助、教育工具和虛擬旅遊等應用,對消費者和企業部門都有吸引力。

主要市場統計
基準年[2023] 161.4億美元
預測年份 [2024] 204.7億美元
預測年份 [2030] 856.4億美元
複合年成長率(%) 26.91%

關鍵成長要素包括技術進步、5G 連接的廣泛採用以及智慧型手機的普及。機會包括擴大 AR 媒體應用程式開拓、探索與行業領導者的夥伴關係以及利用身臨其境型行銷方法的興起。亞太地區的新興市場以及 AR 系統中物聯網整合的興起也具有巨大的潛力。然而,隱私問題、高開發成本、持續創新的需求和適應性強的經營模式等挑戰可能會阻礙市場成長。此外,產業的碎片化以及電池壽命和設備發熱等技術限制也是挑戰。

創新研發領域包括開發輕量級 AR 系統、增強物件識別和處理能力以及改進使用者介面設計以增強互動性。此外,建立標準化的AR平台並開發具有跨行業功能的AR應用程式可以提供業務成長潛力。在快速的技術進步和競爭格局的推動下,市場是動態的,公司必須不斷創新以實現差異化。要實現行動 AR 市場的持續成長,需要有遠見的策略,專注於改善用戶體驗、開發具有成本效益的解決方案和解決隱私問題。公司需要保持敏捷,對研發進行策略性投資,並與跨產業專家合作,以抓住新興機會。

市場動態:揭示快速發展的行動擴增實境市場的關鍵市場洞察

供應和需求的動態相互作用正在改變行動擴增實境市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助企業了解消費行為及其對製造業的影響。

  • 市場促進因素
    • 擴大在醫療保健和旅遊領域的應用
    • 智慧型設備需求增加
    • 電商領域對AR應用的需求不斷成長
  • 市場限制因素
    • 使用者介面功能限制影響擴增實境應用中的導航效能
  • 市場機會
    • 行動擴增實境技術的進步
    • 科技巨頭對擴增實境(AR) 和有吸引力的投資的興趣日益濃厚
  • 市場挑戰
    • 隱私問題和設計複雜性

波特五力:駕馭行動擴增實境市場的策略工具

波特的五力框架是理解市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢、解決弱點並避免潛在的挑戰,以確保更強大的市場地位。

PESTLE分析:了解行動擴增實境市場的外部影響

外部宏觀環境因素在塑造行動擴增實境市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解擴增實境市場的競爭格局

行動擴增實境市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示自己的競爭定位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣擴增實境市場供應商績效評估

FPNV定位矩陣是評估行動擴增實境市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議描繪了行動擴增實境市場的成功之路

行動擴增實境市場的策略分析對於旨在加強其在全球市場的影響力的公司至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:對當前市場環境的詳細審查、主要企業的廣泛資料、對其在市場中的影響力和整體影響力的評估。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:全面分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 在醫療保健和旅遊領域的指數級應用
      • 智慧型設備需求增加
      • 利用電商領域對AR應用不斷擴大的需求
    • 抑制因素
      • 有限的使用者介面功能會影響擴增實境應用中的導航效能
    • 機會
      • 行動擴增實境的技術進步
      • 科技巨頭對擴增實境和有吸引力的投資越來越感興趣
    • 任務
      • 隱私問題和設計複雜性
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章行動擴增實境市場的實施

  • 基於標記的擴增實境
    • 活性標記
    • 被動標記
  • 無標記擴增實境

第7章行動擴增實境市場:按設備

  • 個人數位助理或手持遊戲機
  • 智慧眼鏡和穿戴式裝置
  • 智慧型手機
  • 藥片

第 8 章行動擴增實境市場:按組成部分

  • 硬體
  • 軟體
    • 3D相機
    • 螢幕
    • 半導體零件
      • 控制器或處理器
      • 積體電路
    • 感應器
      • 加速計
      • 全球定位系統
      • 陀螺儀
      • 磁力計
      • 接近感測器

第9章行動擴增實境市場:依產業分類

  • 航太和國防
  • 汽車/交通
  • 銀行、金融服務和保險
  • 建築、建築、房地產
  • 消費品/零售
  • 教育
  • 能源/公共產業
  • 政府和公共部門
  • 醫療保健和生命科學
  • 資訊科技
  • 製造業
  • 媒體與娛樂
  • 通訊
  • 旅遊/酒店業

第10章美洲行動擴增實境市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第11章亞太地區擴增實境市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第12章歐洲、中東和非洲行動擴增實境市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第13章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • 8Ninths Inc.
  • Appentus Technologies
  • Apple Inc.
  • Atheer Inc.
  • Bidon Games Studio
  • Blippar
  • Craftars
  • EON Reality
  • Google LLC by Alphabet Inc.
  • Groove Jones
  • HQsoftware
  • Inglobe Technologies
  • Magic Leap, Inc.
  • PTC Inc.
  • Samsung Electronics Co., Ltd.
Product Code: MRR-430D3EB728B2

The Mobile Augmented Reality Market was valued at USD 16.14 billion in 2023, expected to reach USD 20.47 billion in 2024, and is projected to grow at a CAGR of 26.91%, to USD 85.64 billion by 2030.

Mobile Augmented Reality (AR) is defined as the integration of digital information with the user's environment in real time, enhanced by mobile devices like smartphones and tablets. The necessity of mobile AR stems from its ability to enrich user experiences by overlaying digital content onto the physical world, creating immersive environments for education, gaming, retail, and more. Industries such as e-commerce, real estate, healthcare, and tourism increasingly apply AR for interactive and engaging customer experiences. The end-use scope includes applications like virtual try-ons, mobile games, navigation aids, educational tools, and virtual tours, appealing to both consumer and enterprise sectors.

KEY MARKET STATISTICS
Base Year [2023] USD 16.14 billion
Estimated Year [2024] USD 20.47 billion
Forecast Year [2030] USD 85.64 billion
CAGR (%) 26.91%

Key growth influencers include technological advancements, the proliferation of 5G connectivity, and increased smartphone penetration. Opportunities to leverage include expanding app development in AR media, exploring partnerships with industry leaders, and capitalizing on the rise of immersive marketing techniques. Emerging markets in Asia-Pacific and the rise of IoT integration within AR systems also offer significant potential. However, challenges such as privacy concerns, high development costs, and the need for continuous innovation and adaptable business models can hinder market growth. The fragmented nature of the industry and technical limitations like battery life and device heat generation also pose challenges.

Innovative areas for research include developing lightweight AR systems, enhancing object recognition and processing capabilities, and improving user interface design for better interactivity. Additionally, creating standardized AR platforms and developing AR applications with cross-industry functionality offers business growth potential. The market is dynamic, driven by rapid technological progress and a competitive landscape where companies must continuously innovate to differentiate themselves. Forward-thinking strategies should focus on enhancing user experience, developing cost-effective solutions, and addressing privacy issues to achieve sustainable growth in the mobile AR market. Businesses need to stay agile, invest strategically in R&D, and liaise with cross-industry experts to capitalize on burgeoning opportunities.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Mobile Augmented Reality Market

The Mobile Augmented Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Exponential application in healthcare and tourism sectors
    • Increasing demand for smart devices
    • Use of augmented demand for AR apps in the e-commerce sector
  • Market Restraints
    • Limited user interface capabilities affecting the navigation performance of augmented reality applications
  • Market Opportunities
    • Technological advancements in mobile augmented reality
    • Increasing interest and attractive investment of tech giants in augmented reality
  • Market Challenges
    • Privacy issues and design complexities

Porter's Five Forces: A Strategic Tool for Navigating the Mobile Augmented Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Mobile Augmented Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Mobile Augmented Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Mobile Augmented Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Mobile Augmented Reality Market

A detailed market share analysis in the Mobile Augmented Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Mobile Augmented Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Mobile Augmented Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Mobile Augmented Reality Market

A strategic analysis of the Mobile Augmented Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Mobile Augmented Reality Market, highlighting leading vendors and their innovative profiles. These include 8Ninths Inc., Appentus Technologies, Apple Inc., Atheer Inc., Bidon Games Studio, Blippar, Craftars, EON Reality, Google LLC by Alphabet Inc., Groove Jones, HQsoftware, Inglobe Technologies, Magic Leap, Inc., PTC Inc., and Samsung Electronics Co., Ltd..

Market Segmentation & Coverage

This research report categorizes the Mobile Augmented Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Implementation, market is studied across Marker-Based Augmented Reality and Markerless Augmented Reality. The Marker-Based Augmented Reality is further studied across Active Marker and Passive Marker.
  • Based on Device, market is studied across Personal Digital Assistants or Handheld Game Consoles, Smart Glasses & Wearables, Smartphones, and Tablets.
  • Based on Component, market is studied across Hardware and Software. The Software is further studied across 3D Camera, Display, Semiconductor Component, and Sensor. The Semiconductor Component is further studied across Controller or Processor and Integrated Circuit. The Sensor is further studied across Accelerometer, Global Positioning System, Gyroscope, Magnetometer, and Proximity Sensor.
  • Based on Industry, market is studied across Aerospace & Defense, Automotive & Transportation, Banking, Financial Services & Insurance, Building, Construction & Real Estate, Consumer Goods & Retail, Education, Energy & Utilities, Government & Public Sector, Healthcare & Life Sciences, Information Technology, Manufacturing, Media & Entertainment, Telecommunication, and Travel & Hospitality.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Exponential application in healthcare and tourism sectors
      • 5.1.1.2. Increasing demand for smart devices
      • 5.1.1.3. Use of augmented demand for AR apps in the e-commerce sector
    • 5.1.2. Restraints
      • 5.1.2.1. Limited user interface capabilities affecting the navigation performance of augmented reality applications
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in mobile augmented reality
      • 5.1.3.2. Increasing interest and attractive investment of tech giants in augmented reality
    • 5.1.4. Challenges
      • 5.1.4.1. Privacy issues and design complexities
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Mobile Augmented Reality Market, by Implementation

  • 6.1. Introduction
  • 6.2. Marker-Based Augmented Reality
    • 6.2.1. Active Marker
    • 6.2.2. Passive Marker
  • 6.3. Markerless Augmented Reality

7. Mobile Augmented Reality Market, by Device

  • 7.1. Introduction
  • 7.2. Personal Digital Assistants or Handheld Game Consoles
  • 7.3. Smart Glasses & Wearables
  • 7.4. Smartphones
  • 7.5. Tablets

8. Mobile Augmented Reality Market, by Component

  • 8.1. Introduction
  • 8.2. Hardware
  • 8.3. Software
    • 8.3.1. 3D Camera
    • 8.3.2. Display
    • 8.3.3. Semiconductor Component
      • 8.3.3.1. Controller or Processor
      • 8.3.3.2. Integrated Circuit
    • 8.3.4. Sensor
      • 8.3.4.1. Accelerometer
      • 8.3.4.2. Global Positioning System
      • 8.3.4.3. Gyroscope
      • 8.3.4.4. Magnetometer
      • 8.3.4.5. Proximity Sensor

9. Mobile Augmented Reality Market, by Industry

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive & Transportation
  • 9.4. Banking, Financial Services & Insurance
  • 9.5. Building, Construction & Real Estate
  • 9.6. Consumer Goods & Retail
  • 9.7. Education
  • 9.8. Energy & Utilities
  • 9.9. Government & Public Sector
  • 9.10. Healthcare & Life Sciences
  • 9.11. Information Technology
  • 9.12. Manufacturing
  • 9.13. Media & Entertainment
  • 9.14. Telecommunication
  • 9.15. Travel & Hospitality

10. Americas Mobile Augmented Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Mobile Augmented Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Mobile Augmented Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 8Ninths Inc.
  • 2. Appentus Technologies
  • 3. Apple Inc.
  • 4. Atheer Inc.
  • 5. Bidon Games Studio
  • 6. Blippar
  • 7. Craftars
  • 8. EON Reality
  • 9. Google LLC by Alphabet Inc.
  • 10. Groove Jones
  • 11. HQsoftware
  • 12. Inglobe Technologies
  • 13. Magic Leap, Inc.
  • 14. PTC Inc.
  • 15. Samsung Electronics Co., Ltd.

LIST OF FIGURES

  • FIGURE 1. MOBILE AUGMENTED REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. MOBILE AUGMENTED REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. MOBILE AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. MOBILE AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. MOBILE AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MOBILE AUGMENTED REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ACTIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PASSIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PERSONAL DIGITAL ASSISTANTS OR HANDHELD GAME CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMART GLASSES & WEARABLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 3D CAMERA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTROLLER OR PROCESSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATED CIRCUIT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GLOBAL POSITIONING SYSTEM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENERGY & UTILITIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INFORMATION TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TELECOMMUNICATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRAVEL & HOSPITALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 57. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 58. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 59. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 66. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 67. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 68. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 70. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 73. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 74. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 75. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 76. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 77. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 78. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 79. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 80. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 82. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 86. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 88. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 89. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 90. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 91. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 92. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 108. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 112. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 114. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 116. AUSTRALIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 117. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 118. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 119. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 123. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 124. CHINA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 128. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 129. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 130. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 131. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 132. INDIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 133. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 134. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 135. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 136. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 137. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 138. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 139. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 140. INDONESIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 141. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 142. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 143. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 144. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 145. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 146. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 147. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 148. JAPAN MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 149. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 150. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 151. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 152. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 153. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 154. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 155. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 156. MALAYSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 158. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 160. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 162. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 163. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 164. PHILIPPINES MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 165. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 166. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 167. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 168. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 169. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 170. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 171. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 172. SINGAPORE MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 174. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 176. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 178. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 179. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 180. SOUTH KOREA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 181. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 182. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 183. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 184. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 185. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 186. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 187. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 188. TAIWAN MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 189. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 190. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 191. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 192. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 193. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 194. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 195. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 196. THAILAND MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 197. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 198. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 199. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 200. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 202. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 203. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 204. VIETNAM MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 211. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 212. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 213. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 214. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 215. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 216. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 217. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 218. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 219. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 220. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 221. DENMARK MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 222. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 223. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 224. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 225. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 226. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 227. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 228. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 229. EGYPT MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 230. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 231. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 232. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 233. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 234. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 235. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 236. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 237. FINLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 238. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 239. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 240. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 241. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 242. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 243. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 244. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 245. FRANCE MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 246. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 247. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 248. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 249. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 250. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 251. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 252. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 253. GERMANY MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 254. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 255. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 256. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 257. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 258. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 259. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 260. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 261. ISRAEL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 262. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 263. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 264. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 265. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 266. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 267. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 268. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 269. ITALY MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 270. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 272. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 274. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 275. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 276. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 277. NETHERLANDS MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 278. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 279. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 280. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 281. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 282. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 283. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 284. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 285. NIGERIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 286. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 287. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 288. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 289. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 290. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 291. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 292. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 293. NORWAY MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 294. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 295. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 296. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 297. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 298. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 299. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 300. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 301. POLAND MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 302. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 303. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 304. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 305. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 306. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 307. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 308. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 309. QATAR MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 310. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 311. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 312. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 313. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 314. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 315. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 316. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 317. RUSSIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 318. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY IMPLEMENTATION, 2018-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 320. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 321. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 322. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 323. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 324. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSOR, 2018-2030 (USD MILLION)
  • TABLE 325. SAUDI ARABIA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUST