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市場調查報告書
商品編碼
1594636

智慧型手機和平板電腦線上遊戲市場:按作業系統、遊戲類型 - 2025-2030 年全球預測

Online Smartphone & Tablet Games Market by Operating System (Android, iOS), Game Type (Casual, Massive Multiplayer Online Games, Social) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2個工作天內

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2023年智慧型手機及平板電腦網路遊戲市場規模為474.1億美元,預計2024年將達549.8億美元,複合年成長率為16.38%,2030年將達1,371.1億美元。

線上智慧型手機和平板電腦遊戲市場包括專門針對行動裝置的數位遊戲應用程式和內容,凸顯了遊戲消費模式的重大轉變。該市場的推動因素包括智慧型手機和平板電腦的日益普及、網際網路連接的不斷增強以及滿足多樣化用戶群的基於應用程式的生態系統的激增。對這些遊戲的需求源於對吸引各個年齡層的無障礙娛樂格式的不斷成長的需求。這些遊戲的應用涵蓋娛樂、學習和社交互動,最終用途市場包括個人用戶、企業贊助的遊戲化以及尋求互動學習工具的教育機構。

主要市場統計
基準年[2023] 474.1億美元
預測年份 [2024] 549.8億美元
預測年份 [2030] 1371.1億美元
複合年成長率(%) 16.38%

影響該市場成長的主要因素包括行動技術的進步、廣告和商業化戰略的增加以及休閒遊戲用戶群的不斷成長。此外,擴增實境(AR) 和虛擬實境 (VR) 技術的整合正在增加身臨其境型遊戲體驗的機會。亞洲和非洲的新興市場,加上基於訂閱的遊戲模式的創新,提供了利潤豐厚的機會。為了抓住這些機會,鼓勵遊戲開發商專注於在地化內容、免費增值模式和雲端遊戲功能。

然而,它也存在一些局限性,包括市場飽和、激烈的競爭導致用戶獲取和保留方面的挑戰,以及圍繞應用程式內收費和資料隱私的監管限制。此外,快速的技術進步需要頻繁的更新和修復,這給小型開發人員帶來了挑戰。

在人工智慧驅動的個人化遊戲體驗、跨平台遊戲、透明交易系統的區塊鏈技術以及環保應用程式開發等領域中存在著開拓空間。市場情勢高度動態,競爭環境需要不斷適應和創造性的解決方案。為了實現永續的業務成長,相關人員需要專注於合資企業、實現收益來源多元化並利用新技術,同時保持道德標準。進行全面的市場研究和資料分析以了解不斷變化的消費者偏好對於使創新與用戶期望保持一致並在競爭激烈的市場中獲得優勢至關重要。

市場動態:揭示快速發展的智慧型手機和平板電腦線上遊戲市場的關鍵市場洞察

供需的動態交互作用正在改變智慧型手機和平板電腦的線上遊戲市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助企業了解消費行為及其對製造業的影響。

  • 市場促進因素
    • 智慧型手機和平板電腦在全球的普及率不斷提高
    • 遊戲普及,青少年互動娛樂系統意識增強
    • 行動裝置和平板電腦上的身臨其境型競技遊戲增多
  • 市場限制因素
    • 多人雲端遊戲的伺服器分配問題
  • 市場機會
    • 利用 5G 技術改變智慧型手機和平板電腦上的線上遊戲
    • 介紹免費經營模式和技術進步,例如音訊設備和高解析度顯示器的可用性。
  • 市場挑戰
    • 與使用智慧型手機和平板電腦線上遊戲相關的安全和隱私問題

波特的五力:駕馭智慧型手機和平板電腦線上遊戲市場的策略工具

波特的五力框架是了解智慧型手機和平板電腦線上遊戲市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解智慧型手機和平板電腦線上遊戲市場的外部影響

外部宏觀環境因素在塑造智慧型手機和平板電腦線上遊戲市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解智慧型手機和平板電腦網路遊戲市場的競爭狀況

對智慧型手機和平板電腦線上遊戲市場的詳細市場佔有率分析提供了對供應商績效的全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV 定位矩陣 智慧型手機和平板電腦線上遊戲市場供應商績效評估

FPNV 定位矩陣是評估智慧型手機和平板電腦線上遊戲市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議繪製智慧型手機和平板電腦線上遊戲市場的成功之路

對於旨在加強其全球市場影響力的公司來說,對智慧型手機和平板電腦線上遊戲市場進行策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 全球智慧型手機和平板電腦普及率不斷提高
      • 年輕人擴大使用遊戲以及對互動娛樂系統的認知
      • 行動裝置和平板電腦上身臨其境型競技遊戲的激增
    • 抑制因素
      • 多人雲端遊戲伺服器分配問題
    • 機會
      • 利用 5G 技術改變智慧型手機和平板電腦的線上遊戲
      • 介紹免費經營模式、技術進步,例如音訊設備和高解析度顯示器的使用
    • 任務
      • 與使用智慧型手機和平板電腦線上遊戲相關的安全和隱私問題
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章按作業系統分類的智慧型手機和平板電腦線上遊戲市場

  • 安卓
  • iOS

第7章按遊戲類型分類的智慧型手機和平板電腦線上遊戲市場

  • 隨意的
  • 大型多人線上遊戲
  • 社群

第8章 美洲智慧型手機和平板電腦線上遊戲市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章 亞太地區智慧型手機和平板電腦網路遊戲市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章 歐洲、中東和非洲智慧型手機和平板電腦線上遊戲市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • Com2uS Holdings Corp.
  • CyberAgent Inc.
  • Electronic Arts Inc.
  • Machine Zone Inc.
  • NCSoft Corp.
  • Netmarble Corp.
  • NEXON America Inc.
  • Nintendo Co. Ltd.
  • Rovio Entertainment Oyj
  • Sony Group Corp.
  • Square Enix Holdings Co. Ltd.
  • Supercell Oy
  • Take Two Interactive Software Inc.
  • The Walt Disney Company
  • Vivendi SE
  • Warner Bros Discovery Inc.
Product Code: MRR-742BD51828CC

The Online Smartphone & Tablet Games Market was valued at USD 47.41 billion in 2023, expected to reach USD 54.98 billion in 2024, and is projected to grow at a CAGR of 16.38%, to USD 137.11 billion by 2030.

The online smartphone and tablet games market encompasses the digital gaming apps and content targeted specifically at mobile devices, highlighting a remarkable shift in gaming consumption patterns. This market is driven by the increasing penetration of smartphones and tablets, enhanced internet connectivity, and the proliferation of app-based ecosystems that cater to a diverse user demographic. The necessity for these games stems from the rising demand for accessible entertainment formats, which are appealing across various age groups. Applications of these games span entertainment, learning, and social interaction, while end-use markets include individual users, corporate-sponsored gamification, and educational institutions exploring interactive learning tools.

KEY MARKET STATISTICS
Base Year [2023] USD 47.41 billion
Estimated Year [2024] USD 54.98 billion
Forecast Year [2030] USD 137.11 billion
CAGR (%) 16.38%

Key factors influencing the growth of this market include advancements in mobile technology, increased advertising and monetization strategies, and the expanding casual gaming user base. Moreover, the integration of augmented reality (AR) and virtual reality (VR) technologies presents burgeoning opportunities for immersive gaming experiences. Emerging markets in Asia and Africa, combined with innovations in subscription-based gaming models, present lucrative opportunities. To capture these, it is recommended that game developers focus on localized content, freemium models, and cloud gaming capabilities.

However, limitations include the market's saturation, high competition leading to user acquisition and retention challenges, and regulatory constraints concerning in-app purchases and data privacy. Additionally, the rapid technological advancements necessitate frequent updates and modifications, posing a challenge for smaller developers.

Innovation areas ripe for exploration involve AI-driven personalized gaming experiences, cross-platform gaming, blockchain technology for transparent transaction systems, and eco-friendly app development. Market nature is highly dynamic, with a competitive landscape requiring continual adaptation and creative solutions. For sustained business growth, stakeholders need to focus on collaborative ventures, diversify revenue streams, and leverage emerging technologies while maintaining ethical standards. Engaging in comprehensive market research and data analytics to understand evolving consumer preferences is crucial for aligning innovations with user expectations and staying ahead in the competitive market.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Online Smartphone & Tablet Games Market

The Online Smartphone & Tablet Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rise in penetration of smartphones and tablets across the globe
    • Increase in adoption of games among the youth and awareness toward interactive entertainment system
    • Upsurge in immersive and competitive gaming on mobile devices and tablets
  • Market Restraints
    • Multiplayer cloud gaming server allocation issues
  • Market Opportunities
    • Transformation of online smartphone and tablet games by using 5G technology
    • Introduction of free-to-play business models and technological advancements such as availability of audio devices and high-definition displays
  • Market Challenges
    • Security and privacy issues associated with use of online smartphone & tablet games

Porter's Five Forces: A Strategic Tool for Navigating the Online Smartphone & Tablet Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Online Smartphone & Tablet Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Online Smartphone & Tablet Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Online Smartphone & Tablet Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Online Smartphone & Tablet Games Market

A detailed market share analysis in the Online Smartphone & Tablet Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Online Smartphone & Tablet Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Online Smartphone & Tablet Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Online Smartphone & Tablet Games Market

A strategic analysis of the Online Smartphone & Tablet Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Online Smartphone & Tablet Games Market, highlighting leading vendors and their innovative profiles. These include Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., Machine Zone Inc., NCSoft Corp., Netmarble Corp., NEXON America Inc., Nintendo Co. Ltd., Rovio Entertainment Oyj, Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., The Walt Disney Company, Vivendi SE, and Warner Bros Discovery Inc..

Market Segmentation & Coverage

This research report categorizes the Online Smartphone & Tablet Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Operating System, market is studied across Android and iOS.
  • Based on Game Type, market is studied across Casual, Massive Multiplayer Online Games, and Social.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rise in penetration of smartphones and tablets across the globe
      • 5.1.1.2. Increase in adoption of games among the youth and awareness toward interactive entertainment system
      • 5.1.1.3. Upsurge in immersive and competitive gaming on mobile devices and tablets
    • 5.1.2. Restraints
      • 5.1.2.1. Multiplayer cloud gaming server allocation issues
    • 5.1.3. Opportunities
      • 5.1.3.1. Transformation of online smartphone and tablet games by using 5G technology
      • 5.1.3.2. Introduction of free-to-play business models and technological advancements such as availability of audio devices and high-definition displays
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy issues associated with use of online smartphone & tablet games
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Online Smartphone & Tablet Games Market, by Operating System

  • 6.1. Introduction
  • 6.2. Android
  • 6.3. iOS

7. Online Smartphone & Tablet Games Market, by Game Type

  • 7.1. Introduction
  • 7.2. Casual
  • 7.3. Massive Multiplayer Online Games
  • 7.4. Social

8. Americas Online Smartphone & Tablet Games Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Online Smartphone & Tablet Games Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Online Smartphone & Tablet Games Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Com2uS Holdings Corp.
  • 2. CyberAgent Inc.
  • 3. Electronic Arts Inc.
  • 4. Machine Zone Inc.
  • 5. NCSoft Corp.
  • 6. Netmarble Corp.
  • 7. NEXON America Inc.
  • 8. Nintendo Co. Ltd.
  • 9. Rovio Entertainment Oyj
  • 10. Sony Group Corp.
  • 11. Square Enix Holdings Co. Ltd.
  • 12. Supercell Oy
  • 13. Take Two Interactive Software Inc.
  • 14. The Walt Disney Company
  • 15. Vivendi SE
  • 16. Warner Bros Discovery Inc.

LIST OF FIGURES

  • FIGURE 1. ONLINE SMARTPHONE & TABLET GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ONLINE SMARTPHONE & TABLET GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. ONLINE SMARTPHONE & TABLET GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ONLINE SMARTPHONE & TABLET GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ONLINE SMARTPHONE & TABLET GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY MASSIVE MULTIPLAYER ONLINE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY SOCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. ONLINE SMARTPHONE & TABLET GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. ONLINE SMARTPHONE & TABLET GAMES MARKET, FPNV POSITIONING MATRIX, 2023