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市場調查報告書
商品編碼
1595620

STEAM 學習工具的可程式機器人市場:按類型、組件和分佈分類 - 2025-2030 年全球預測

Programmable Robots for STEAM Learning Tools Market by Type (Primary Education, Secondary Education), Component (Hardware, Software), Distribution - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2個工作天內

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2023年STEAM學習工具市場可程式機器人市場規模預估為6,5039萬美元,預計2024年將達到7,5,484萬美元,複合年成長率為16.47%,到2030年將達到18.92億美元。

可程式機器人作為 STEAM(科學、技術、工程、藝術和數學)學習工具的潛力在於其透過增強互動式實踐學習體驗來徹底改變教育範式的潛力。這些機器人旨在透過吸引不同認知水平和年齡層的編碼和組裝任務來教授這些學科的複雜概念。對此類工具的需求源於對數位素養和技術在教育中的整合的日益重視,特別是在課堂、課外計畫和家庭教育環境中的應用。這個市場是由最終用戶推動的,包括希望為學生提供 21 世紀基本技能的中小學教育機構。該市場的主要成長動力包括機器人和人工智慧的進步、政府在教育技術方面的支出增加以及對擴充性學習解決方案不斷成長的需求。然而,潛在的商機在於為服務不足的社區開發負擔得起的模型,並整合允許個人化學習體驗的先進軟體。影響市場成長的挑戰包括初始投資成本高、教育工作者缺乏有效地將這些工具納入課程的培訓,以及整個教育環境中技術基礎設施水準參差不齊。該領域的創新應專注於建立可隨著學生進步而發展的自適應學習平台,並開發將機器人技術融入現實世界問題解決場景的跨學科課程。研究可以優先考慮增強非技術教育工作者的使用者介面設計,並探索用於機器人製造的環保材料。市場的本質是高度動態的,製造商之間的競爭日益激烈,以滿足全球客戶群的多樣化需求,從而導致產品不斷發展,並需要提高可靠性和與教育機構的市場策略聯盟。

主要市場統計
基準年[2023] 65039萬美元
預測年份 [2024] 75484萬美元
預測年份 [2030] 18,920.2 億美元
複合年成長率(%) 16.47%

市場動態:STEAM 學習工具市場快速發展的可程式機器人的關鍵市場洞察

STEAM 學習工具的可程式機器人市場正因供需的動態交互作用而轉變。了解這些不斷變化的市場動態可以幫助企業做出明智的投資決策、策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助消費行為及其對製造業的影響。

  • 市場促進因素
    • 可程式機器人在教育領域的應用
    • 政府推動採用基於 STEAM 的課程和數位學習平台
  • 市場限制因素
    • STEAM 機器人套件的​​初始成本較高
  • 市場機會
    • 與教育機構合作設計全面的教師培訓計劃以培養機器人程式設計專業知識
    • 開發經濟實惠的 STEAM 機器人套件並提供優質教育
  • 市場挑戰
    • 缺乏熟練的專業人員向學生教授複雜的機器人概念

波特五力:用於 STEAM 學習工具的可程式機器人市場的策略工具

波特的五力框架是理解市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解 STEAM 學習工具市場可程式機器人的外部影響

外部宏觀環境因素在塑造 STEAM 學習工具可編程機器人市場的績效動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解 STEAM 學習工具的可程式機器人市場競爭格局

STEAM 學習工具市場的可編程機器人的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

STEAM學習工具市場FPNV定位矩陣可程式機器人供應商的績效評估

FPNV 定位矩陣是評估 STEAM 學習工具市場可程式機器人供應商的關鍵工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議,為 STEAM 學習工具市場的可程式機器人制定成功之路

對 STEAM 學習工具可編程機器人市場進行策略分析對於旨在加強其在全球市場的影響力的公司至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 可程式設計機器人在教育領域的引入
      • 政府推動採用以STEAM為基礎的課程和數位學習平台
    • 抑制因素
      • STEAM機器人套件初始成本較高
    • 機會
      • 我們與教育機構合作設計全面的教師培訓計劃,以培養機器人程式設計專業知識。
      • 開發經濟實惠的 STEAM 機器人套件並提供優質教育
    • 任務
      • 缺乏熟練的專業人員向學生教授複雜的機器人概念
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章 STEAM 學習工具的可程式機器人市場:按類型

  • 初等教育
  • 中等教育

第 7 章 STEAM 學習工具的可程式機器人市場:依組件分類

  • 硬體
    • 致動器
    • PC介面套件
    • 電源
    • 可程式平台
    • 感應器
  • 軟體

第8章 STEAM學習工具可編程機器人市場經銷商

  • 離線
  • 線上

第9章 美洲STEAM學習工具的可程式機器人市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第10章 亞太地區STEAM學習工具可程式機器人市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第11章 歐洲、中東和非洲STEAM學習工具可程式機器人市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第12章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • KinderLab Robotics為幼兒推出人工智慧課程
    • PhyXTGears 機器人團隊獲得津貼以推進 STEM 教育
    • Sphero RVR+ 是一款功能齊全且經過全新最佳化的可程式設計機器人,現已適用於初高中教室和創客空間
  • 戰略分析和建議

公司名單

  • Amtek Company, Inc.
  • Arduino
  • Dexter Industries
  • DFRobot Corporation
  • ELEGOO, INC.
  • HamiltonBuhl
  • iRobot Corp.
  • KinderLab Robotics, Inc.
  • LEGO Group
  • Makeblock INC.
  • mBot by Makeblock
  • Ozo EDU, Inc.
  • Robo Wunderkind, Inc.
  • Robobloq
  • Robolink
  • ROBOTLAB Inc.
  • Shenzhen Bell Creative Edutech Co., Ltd.
  • SparkFun Electronics
  • Sphero, Inc.
  • Staples Inc.
  • STEMROBO Technologies Pvt. Ltd.
  • Studica, Inc.
  • SunFounder
  • SuperDroid Robots, Inc.
  • VEX Robotics, Inc.
Product Code: MRR-43676CF424D3

The Programmable Robots for STEAM Learning Tools Market was valued at USD 650.39 million in 2023, expected to reach USD 754.84 million in 2024, and is projected to grow at a CAGR of 16.47%, to USD 1,892.02 million by 2030.

The scope of programmable robots for STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning tools lies in their potential to revolutionize educational frameworks by enhancing interactive and hands-on learning experiences. These robots are designed to teach complex concepts across these disciplines through coding and assembly tasks, appealing to varied cognitive levels and age groups. The need for such tools stems from the growing emphasis on digital literacy and the integration of technology in education, which underscores their application in classrooms, extracurricular programs, and homeschooling environments. This market is expanding with end-users including primary and secondary educational institutions, which seek to equip students with essential 21st-century skills. Key growth drivers in this market include advancements in robotics and artificial intelligence, increased government spending on education technology, and the rising demand for customizable and scalable learning solutions. However, potential opportunities lie in developing affordable models for underserved communities and integrating advanced software that allows for personalization of learning experiences. Challenges affecting market growth encompass high initial investment costs, the lack of trained educators to effectively integrate these tools into curriculums, and varying levels of technological infrastructure across different educational environments. Innovation in this field should focus on creating adaptive learning platforms that can evolve with student progress and developing cross-disciplinary curricula that incorporate robotics with real-world problem-solving scenarios. Research could prioritize enhancing user interface design for non-tech-savvy educators and exploring eco-friendly materials for robot manufacturing. The nature of the market is highly dynamic, with burgeoning competition among manufacturers vying to meet the diverse needs of a global customer base, requiring continuous product evolution and strategic alliances with educational institutions to bolster credibility and market reach.

KEY MARKET STATISTICS
Base Year [2023] USD 650.39 million
Estimated Year [2024] USD 754.84 million
Forecast Year [2030] USD 1,892.02 million
CAGR (%) 16.47%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Programmable Robots for STEAM Learning Tools Market

The Programmable Robots for STEAM Learning Tools Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Adoption of programmable robots in the education sector
    • Governments promoting STEAM-based curriculums and adoption of e-learning platforms
  • Market Restraints
    • High initial cost of STEAM robotic kits
  • Market Opportunities
    • Collaboration with educational institutions to design comprehensive teacher training programs to develop expertise in robotics programming
    • Developing affordable STEAM robot kits to deliver high-quality education
  • Market Challenges
    • Shortage of skilled professionals to train students on complex robotics concepts

Porter's Five Forces: A Strategic Tool for Navigating the Programmable Robots for STEAM Learning Tools Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Programmable Robots for STEAM Learning Tools Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Programmable Robots for STEAM Learning Tools Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Programmable Robots for STEAM Learning Tools Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Programmable Robots for STEAM Learning Tools Market

A detailed market share analysis in the Programmable Robots for STEAM Learning Tools Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Programmable Robots for STEAM Learning Tools Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Programmable Robots for STEAM Learning Tools Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Programmable Robots for STEAM Learning Tools Market

A strategic analysis of the Programmable Robots for STEAM Learning Tools Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Programmable Robots for STEAM Learning Tools Market, highlighting leading vendors and their innovative profiles. These include Amtek Company, Inc., Arduino, Dexter Industries, DFRobot Corporation, ELEGOO, INC., HamiltonBuhl, iRobot Corp., KinderLab Robotics, Inc., LEGO Group, Makeblock INC., mBot by Makeblock, Ozo EDU, Inc., Robo Wunderkind, Inc., Robobloq, Robolink, ROBOTLAB Inc., Shenzhen Bell Creative Edutech Co., Ltd., SparkFun Electronics, Sphero, Inc., Staples Inc., STEMROBO Technologies Pvt. Ltd., Studica, Inc., SunFounder, SuperDroid Robots, Inc., and VEX Robotics, Inc..

Market Segmentation & Coverage

This research report categorizes the Programmable Robots for STEAM Learning Tools Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Primary Education and Secondary Education.
  • Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Actuators, PC Interface Kits, Power Sources, Programmable Platforms, and Sensors.
  • Based on Distribution, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Adoption of programmable robots in the education sector
      • 5.1.1.2. Governments promoting STEAM-based curriculums and adoption of e-learning platforms
    • 5.1.2. Restraints
      • 5.1.2.1. High initial cost of STEAM robotic kits
    • 5.1.3. Opportunities
      • 5.1.3.1. Collaboration with educational institutions to design comprehensive teacher training programs to develop expertise in robotics programming
      • 5.1.3.2. Developing affordable STEAM robot kits to deliver high-quality education
    • 5.1.4. Challenges
      • 5.1.4.1. Shortage of skilled professionals to train students on complex robotics concepts
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Programmable Robots for STEAM Learning Tools Market, by Type

  • 6.1. Introduction
  • 6.2. Primary Education
  • 6.3. Secondary Education

7. Programmable Robots for STEAM Learning Tools Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Actuators
    • 7.2.2. PC Interface Kits
    • 7.2.3. Power Sources
    • 7.2.4. Programmable Platforms
    • 7.2.5. Sensors
  • 7.3. Software

8. Programmable Robots for STEAM Learning Tools Market, by Distribution

  • 8.1. Introduction
  • 8.2. Offline
  • 8.3. Online

9. Americas Programmable Robots for STEAM Learning Tools Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Programmable Robots for STEAM Learning Tools Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Programmable Robots for STEAM Learning Tools Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. KinderLab Robotics Debuts AI Curriculum for Young Learners
    • 12.3.2. PhyXTGears Robotics Team Wins Grant for Advancing STEM Education
    • 12.3.3. Sphero RVR+, the Fully-Loaded, Newly-Optimized, Programmable Robot is Now Available for Middle and High School Classrooms and Makerspaces
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Amtek Company, Inc.
  • 2. Arduino
  • 3. Dexter Industries
  • 4. DFRobot Corporation
  • 5. ELEGOO, INC.
  • 6. HamiltonBuhl
  • 7. iRobot Corp.
  • 8. KinderLab Robotics, Inc.
  • 9. LEGO Group
  • 10. Makeblock INC.
  • 11. mBot by Makeblock
  • 12. Ozo EDU, Inc.
  • 13. Robo Wunderkind, Inc.
  • 14. Robobloq
  • 15. Robolink
  • 16. ROBOTLAB Inc.
  • 17. Shenzhen Bell Creative Edutech Co., Ltd.
  • 18. SparkFun Electronics
  • 19. Sphero, Inc.
  • 20. Staples Inc.
  • 21. STEMROBO Technologies Pvt. Ltd.
  • 22. Studica, Inc.
  • 23. SunFounder
  • 24. SuperDroid Robots, Inc.
  • 25. VEX Robotics, Inc.

LIST OF FIGURES

  • FIGURE 1. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET RESEARCH PROCESS
  • FIGURE 2. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET DYNAMICS
  • TABLE 7. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRIMARY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SECONDARY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ACTUATORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PC INTERFACE KITS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY POWER SOURCES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PROGRAMMABLE PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 27. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 28. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 29. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 31. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 33. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 35. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 37. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 39. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 41. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 43. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 45. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 48. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 50. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 53. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 55. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 57. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 61. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 65. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 67. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 69. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 73. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 77. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 79. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 81. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 83. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 85. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 89. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 91. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 93. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 97. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 99. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 101. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 102. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 103. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 106. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 108. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 110. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 114. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 116. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 118. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 120. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 122. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 124. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 126. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 128. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 130. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 132. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 134. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 136. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 138. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 140. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 142. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 144. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 146. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 148. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 150. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 152. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 154. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 156. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 158. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 160. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 162. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 163. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 164. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 166. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 168. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 170. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 172. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 174. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 176. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 178. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 180. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 182. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 184. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 190. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 191. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET, FPNV POSITIONING MATRIX, 2023