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市場調查報告書
商品編碼
1599328

視覺效果市場:按組件、類型和應用分類 - 2025-2030 年全球預測

Visual Effects Market by Component (Hardware, Services, Software), Type (Compositing, Digital Animation, Matte Painting), Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 188 Pages | 商品交期: 最快1-2個工作天內

價格

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2023年視覺特效市場價值為78.6億美元,預計到2024年將達到88.1億美元,複合年成長率為12.65%,到2030年將達到180.9億美元。

視覺效果 (VFX) 產業在增強電影、電視、遊戲和廣告等數位內容、創​​造具有視覺吸引力和逼真的影像方面發揮著重要作用。當今娛樂產業對視覺特效的需求是由對高品質內容和沈浸式體驗不斷成長的需求所推動的。 VFX 的應用範圍從 CGI(電腦生成影像)和動畫到虛擬實境和擴增實境,並為各種最終用戶提供服務,包括製作工作室、遊戲開發人員和希望吸引觀眾的負責人。影響市場成長的關鍵因素包括技術進步、全球娛樂基礎設施投資增加以及OTT平台推動的內容製作生態系統的崛起。然而,該行業面臨著生產成本高、對熟練人才的持續需求以及不斷變化的軟體和硬體需求等挑戰。此外,全球經濟波動可能會影響高成本視覺特效計劃的預算和投資興趣。然而,隨著視覺特效應用範圍的擴大,機會在於娛樂以外的產業(例如教育、醫療保健和房地產)擴大採用擴增實境(AR)和虛擬實境技術。為了利用這些機會,公司應該投資於創新視覺特效解決方案的研發,尋求與新興科技公司的合作關係,並強化人才庫。更有效率的管道和雲端基礎的渲染技術的開發使公司能夠提供具有成本效益和擴充性的服務,展示了創新的潛力。此外,永續的視覺特效實踐可以利用人們對環保製作日益成長的偏好。市場本質上是動態的,並且深受消費者需求和技術變革的影響,凸顯了對敏捷性和持續創新的需求。尋求成功的公司應專注於適應性策略,例如利用人工智慧和機器學習來增強其生產流程並適應最新的消費者偏好和技術進步以擴大其市場範圍。

主要市場統計
基準年[2023] 78.6億美元
預測年份 [2024] 88.1億美元
預測年份 [2030] 180.9億美元
複合年成長率(%) 12.65%

市場動態:揭示快速發展的視覺效果市場的關鍵市場洞察

供需的動態交互作用正在改變視覺效果市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時消費行為及其對製造成本的影響以及對採購趨勢的影響。

  • 市場促進因素
    • 媒體和娛樂產業不斷成長的需求
    • 串流影片日益流行
    • 3D-UHD動畫電影的激增
  • 市場限制因素
    • 高資本投資
  • 市場機會
    • VFX技術的進步與發展
    • 虛擬實境的興起
  • 市場挑戰
    • 缺乏熟練的專業人員處理技術

波特的五力:駕馭視覺效果市場的策略工具

波特的五力框架是理解市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢、解決弱點並避免潛在的挑戰,以確保更強大的市場地位。

PESTLE分析:了解視覺效果市場的外在影響

外部宏觀環境因素在塑造視覺特效市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解視覺效果市場的競爭格局

視覺效果市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣視覺效果市場供應商績效評估

FPNV 定位矩陣是評估視覺效果市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議描繪了視覺效果市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,視覺效果市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:全面分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5.產品開發與創新:重點關注可望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 媒體和娛樂產業的需求不斷成長
      • 串流影片日益流行
      • 3D-UHD動畫電影的激增
    • 抑制因素
      • 高資本投資
    • 機會
      • 視覺特效的技術進步與發展
      • 虛擬實境引起關注
    • 任務
      • 缺乏熟練的專業人員來處理技術
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章視覺效果市場:依組成部分

  • 硬體
  • 服務
  • 軟體

第7章視覺效果市場:依類型

  • 合成
  • 數位動畫
  • 霧面漆

第 8 章視覺效果市場:依應用分類

  • 廣告
  • 遊戲
  • 電影
  • 電視節目

第9章美洲視覺效果市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第10章亞太視效市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第11章歐洲、中東和非洲的視覺效果市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第12章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • 3DAR LTDA
  • Adobe Inc.
  • Animal Logic by Netflix
  • Blackmagic Fusion
  • Boris FX
  • DBA OptiTrack
  • Digital Domain Holdings Ltd.
  • Eastman Kodak Company
  • Framestore Ltd.
  • FuseFX
  • Maxon Computer Gmbh
  • Nvidia Corporation
  • RE:Vision Effects, Inc.
  • The Foundry Visionmongers
  • Zoic Studios
Product Code: MRR-034B500303AB

The Visual Effects Market was valued at USD 7.86 billion in 2023, expected to reach USD 8.81 billion in 2024, and is projected to grow at a CAGR of 12.65%, to USD 18.09 billion by 2030.

The visual effects (VFX) industry plays an essential role in enhancing digital content across film, television, gaming, and advertising, creating visually stunning and realistic imagery. Its necessity in the current entertainment landscape is driven by the increasing demand for high-quality content and immersive experiences. VFX applications span from CGI (computer-generated imagery) and animation to virtual and augmented reality, catering to diverse end-users such as production studios, game developers, and marketers seeking to captivate audiences. Key factors influencing market growth include technological advancements, rising investments in entertainment infrastructure globally, and a flourishing content creation ecosystem fueled by OTT platforms. However, the industry faces challenges such as high production costs, the constant need for skilled talent, and evolving software and hardware demands. Furthermore, global economic fluctuations can impact budgets and investment enthusiasm in high-cost VFX projects. Nevertheless, opportunities lie in the expanding adoption of augmented and virtual reality technologies in industries beyond entertainment, such as education, healthcare, and real estate, which indicates a broader VFX application scope. To capitalize on these opportunities, businesses should invest in R&D for innovative VFX solutions, explore partnerships with emerging tech firms, and enhance their talent pool. The development of more efficient pipelines and cloud-based rendering techniques represents potential areas for innovation, positioning companies to offer cost-effective and scalable services. Additionally, sustainable VFX practices can tap into the growing preference for environmentally conscious productions. The market is inherently dynamic, influenced significantly by consumer demand and technological shifts, emphasizing the need for agility and continuous innovation. Companies aiming for success should focus on adaptive strategies, leveraging AI and machine learning to enhance production processes, and expand their market reach by adapting to the latest consumer preferences and technological advancements.

KEY MARKET STATISTICS
Base Year [2023] USD 7.86 billion
Estimated Year [2024] USD 8.81 billion
Forecast Year [2030] USD 18.09 billion
CAGR (%) 12.65%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Visual Effects Market

The Visual Effects Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising demand from the media and entertainment industry
    • Increasing popularity of streaming video
    • Surge in 3D-UHD animated movies
  • Market Restraints
    • High capital investment
  • Market Opportunities
    • Technological advancement and development in VFX
    • Virtual reality rise to prominence
  • Market Challenges
    • Dearth of skilled professional handling the technology

Porter's Five Forces: A Strategic Tool for Navigating the Visual Effects Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Visual Effects Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Visual Effects Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Visual Effects Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Visual Effects Market

A detailed market share analysis in the Visual Effects Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Visual Effects Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Visual Effects Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Visual Effects Market

A strategic analysis of the Visual Effects Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Visual Effects Market, highlighting leading vendors and their innovative profiles. These include 3DAR LTDA, Adobe Inc., Animal Logic by Netflix, Blackmagic Fusion, Boris FX, DBA OptiTrack, Digital Domain Holdings Ltd., Eastman Kodak Company, Framestore Ltd., FuseFX, Maxon Computer Gmbh, Nvidia Corporation, RE:Vision Effects, Inc., The Foundry Visionmongers, and Zoic Studios.

Market Segmentation & Coverage

This research report categorizes the Visual Effects Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Hardware, Services, and Software.
  • Based on Type, market is studied across Compositing, Digital Animation, and Matte Painting.
  • Based on Application, market is studied across Advertisement, Gaming, Movies, and TV Shows.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising demand from the media and entertainment industry
      • 5.1.1.2. Increasing popularity of streaming video
      • 5.1.1.3. Surge in 3D-UHD animated movies
    • 5.1.2. Restraints
      • 5.1.2.1. High capital investment
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancement and development in VFX
      • 5.1.3.2. Virtual reality rise to prominence
    • 5.1.4. Challenges
      • 5.1.4.1. Dearth of skilled professional handling the technology
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Visual Effects Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Services
  • 6.4. Software

7. Visual Effects Market, by Type

  • 7.1. Introduction
  • 7.2. Compositing
  • 7.3. Digital Animation
  • 7.4. Matte Painting

8. Visual Effects Market, by Application

  • 8.1. Introduction
  • 8.2. Advertisement
  • 8.3. Gaming
  • 8.4. Movies
  • 8.5. TV Shows

9. Americas Visual Effects Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Visual Effects Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Visual Effects Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 3DAR LTDA
  • 2. Adobe Inc.
  • 3. Animal Logic by Netflix
  • 4. Blackmagic Fusion
  • 5. Boris FX
  • 6. DBA OptiTrack
  • 7. Digital Domain Holdings Ltd.
  • 8. Eastman Kodak Company
  • 9. Framestore Ltd.
  • 10. FuseFX
  • 11. Maxon Computer Gmbh
  • 12. Nvidia Corporation
  • 13. RE:Vision Effects, Inc.
  • 14. The Foundry Visionmongers
  • 15. Zoic Studios

LIST OF FIGURES

  • FIGURE 1. VISUAL EFFECTS MARKET RESEARCH PROCESS
  • FIGURE 2. VISUAL EFFECTS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. VISUAL EFFECTS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VISUAL EFFECTS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VISUAL EFFECTS MARKET DYNAMICS
  • TABLE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DIGITAL ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ADVERTISEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TV SHOWS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 24. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 25. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 27. BRAZIL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 28. BRAZIL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. BRAZIL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 30. CANADA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 31. CANADA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. CANADA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 33. MEXICO VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 34. MEXICO VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. MEXICO VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 36. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 37. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 39. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 40. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 41. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 44. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 45. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 47. CHINA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 48. CHINA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. CHINA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. INDIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 51. INDIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. INDIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. INDONESIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 54. INDONESIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. INDONESIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 56. JAPAN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 57. JAPAN VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. JAPAN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 59. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 60. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 62. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 65. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 66. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 69. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 71. TAIWAN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 72. TAIWAN VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. TAIWAN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74. THAILAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. THAILAND VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. THAILAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 77. VIETNAM VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 78. VIETNAM VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. VIETNAM VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 83. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 84. DENMARK VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. DENMARK VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. DENMARK VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. EGYPT VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 88. EGYPT VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. EGYPT VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. FINLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 91. FINLAND VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. FINLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 93. FRANCE VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 94. FRANCE VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. FRANCE VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96. GERMANY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. GERMANY VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. GERMANY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 99. ISRAEL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. ISRAEL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. ISRAEL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 102. ITALY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 103. ITALY VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. ITALY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 106. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 108. NIGERIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 109. NIGERIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. NIGERIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 111. NORWAY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. NORWAY VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. NORWAY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 114. POLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. POLAND VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. POLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 117. QATAR VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 118. QATAR VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. QATAR VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. RUSSIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 121. RUSSIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. RUSSIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 123. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 124. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 126. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 127. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 129. SPAIN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 130. SPAIN VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. SPAIN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 132. SWEDEN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 133. SWEDEN VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. SWEDEN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 136. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 138. TURKEY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 139. TURKEY VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. TURKEY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 145. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 147. VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 148. VISUAL EFFECTS MARKET, FPNV POSITIONING MATRIX, 2023