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市場調查報告書
商品編碼
1677276

行動集換式卡牌遊戲市場按遊戲機制、年齡層、模組、平台類型、受眾人口統計和收益模式分類 - 2025 年至 2030 年全球預測

Mobile Trading Card Game Market by Game Mechanics, Age Group, Module, Platform Type, Audience, Revenue Model - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 183 Pages | 商品交期: 最快1-2個工作天內

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預計到 2024 年行動集換式卡牌遊戲市場規模將達到 318 億美元,到 2025 年將達到 355.8 億美元,到 2030 年將達到 633.3 億美元,複合年成長率為 12.16%。

主要市場統計數據
基準年 2024 年 318億美元
預計 2025 年 355.8億美元
預測年份 2030 633.3億美元
複合年成長率(%) 12.16%

行動集換式卡牌遊戲市場正處於動態演變之中,這一演變由創新的遊戲機制和新的獲利機會共同推動。隨著行動平台繼續主導數位領域,集換式卡牌遊戲已從一種小眾消遣轉變為一個吸引多樣化和熱情的消費者群體的主要競爭格局。遊戲產業的這一領域不僅利用技術進步,而且還透過提供融合策略、故事和社交互動的身臨其境型體驗來滿足消費者不斷變化的期望。

近年來,手機集換式卡牌遊戲充分利用了傳統卡牌遊戲策略與現代數位元素的融合。市場發展的特點是技術創新迅速,開發人員不斷融入複雜的功能,以實現互動式多人遊戲體驗和深度敘事宣傳活動。技術創新與傳統遊戲吸引力的融合,使該行業成為一股突出的力量,引起了投資者、開發商和行業相關人員的關注。透過對主要趨勢、新興人口統計、平台差異化、收益策略等的詳細研究,進一步的分析揭示了這個市場的多面性。

正在重新定義行動遊戲格局的變革

隨著技術創新達到前所未有的水平以及對遊戲體驗的根本性重新思考,行動集換式卡牌遊戲格局正在改變。數位轉型帶來了即時分析、玩家回饋循環和遊戲內社交網路的整合,從而推動了生態系統的參與。這些變革因素不僅重新定義了遊戲玩法,而且重新調整了遊戲設計師和行銷人員的優先事項。

雲端遊戲技術、擴增實境(AR) 功能和即時多人遊戲功能的引入徹底改變了消費者的期望。該行業的參與者不斷發展,將沉浸式敘事和策略性遊戲機制等元素融合在一起,既能吸引老玩家的想像力,又能激發新手的好奇心。此外,消費者行為的改變正在促使他們從純粹的被動參與轉向高度互動的體驗,在這種體驗中,社群和競爭推動著長期參與。這樣的演變證明了市場對消費者需求的反應以及開發人員始終力求保持領先地位的創新精神。

在這個數位轉型的時代,遊戲開發的傳統典範正在受到質疑。連結性的增強和行動裝置的普及為敏捷、反應迅速和迭代的遊戲設計鋪平了道路,在消費者和創作者之間形成了互惠互利的循環。結果是形成了一個強勁的市場,它不斷適應和重塑自我,以在競爭激烈、快節奏的環境中保持相關性。

遊戲玩法、人口統計和獲利模式的關鍵細分洞察

在分析行動集換式卡牌遊戲市場時,細分對於了解不同使用者的偏好和消費模式起著至關重要的作用。透過分析遊戲機制,可以清楚地發現市場圍繞著卡牌戰鬥、卡牌收集和牌組構建等類別構建,並進一步將卡牌戰鬥分為即時和回合製。這項全面評估突顯了每種遊戲類型如何解決不同玩家的動機和挑戰,從而形成多樣化但相互關聯的生態系統。

年齡細分進一步將市場區分為成年人、年輕人和青少年年齡層。一般來說,25-40 歲之間的成年人更有可能尋求複雜的戰略遊戲玩法和散發懷舊和奢華氣息的遊戲設計,而 18-24 歲之間的年輕人則被社區主導的功能和競爭動態所吸引。另一方面,13-17 歲的人群更喜歡視覺上吸引人的介面和快速的遊戲方式,這使得整個市場具有包容性和多面性。

細分的另一個重要見解來自於遊戲內建的不同模組。這些模組包括活動和錦標賽、多人模式、單人宣傳活動、訓練和練習模式等。每個模組在吸引處於遊戲掌握不同階段的玩家方面發揮關鍵作用,既提供了挑戰,又提供了技能發展。分析甚至延伸到平台類型細分,不斷比較智慧型手機和平板電腦上遊戲的效能,以最佳化使用者體驗和覆蓋範圍。

此外,對觀眾性別進行細分可以揭示女性和男性玩家社群之間微妙而有意義的差異,這對遊戲設計和行銷策略都有影響。將收益模式細分為廣告支援、應用程式內收費和基於訂閱的框架,突顯了開發人員為保留和擴大用戶群而採用的不同貨幣化策略。這些見解結合起來,為理解市場趨勢和指導策略決策奠定了寶貴的基礎,使您能夠提供符合每個玩家群體細微偏好的客製化產品。

目錄

第 1 章 簡介

第2章調查方法

第3章執行摘要

第4章 市場概況

第5章 市場洞察

  • 市場動態
    • 驅動程式
      • 行動遊戲平台在全球越來越受歡迎
      • 高速網路和 5G 連線的可用性
      • 擴增實境(AR) 技術整合增強了用戶參與度和遊戲體驗
    • 限制因素
      • 對應用程式內購買和商業化戰略的擔憂
    • 機會
      • 它採用人工智慧為每個玩家提供動態和個人化的遊戲體驗。
      • 區塊鏈技術整合用於數位交易
    • 任務
      • 網路威脅的增加引發了人們對資料安全和用戶隱私的擔憂
  • 市場區隔分析
    • 遊戲機制:隨著卡牌收集機制越來越受到玩家的歡迎,它們也越來越受到遊戲玩家的關注。
    • 平台類型:提供無縫遊戲體驗的智慧型手機行動集換式卡牌遊戲的受歡迎程度正在上升
  • 波特五力分析
  • PESTEL 分析
    • 政治的
    • 經濟
    • 社會的
    • 技術的
    • 合法的
    • 環境

第6章:行動集換式卡牌遊戲市場遊戲機制

  • 卡牌戰鬥
    • 即時的
    • 回合製
  • 收集卡片
  • 甲板搭建

第7章 行動集換式卡牌遊戲市場依年齡層分類

  • 成人(25-40歲)
  • 年輕人(18-24歲)
  • 青少年(13-17歲)

第 8 章:行動集換式卡牌遊戲市場(按模組)

  • 賽事和錦標賽
  • 多人遊戲模式
  • 單人宣傳活動
  • 訓練/練習模式

第9章 行動集換式卡牌遊戲市場(依平台類型)

  • 智慧型手機
  • 錠劑

第 10 章:行動集換式卡牌遊戲市場(依受眾分類)

  • 女士
  • 男人

第 11 章 行動集換式卡牌遊戲市場(依收益模式)

  • 廣告支持
  • 應用程式內購買
  • 基於訂閱

第 12 章:美洲行動集換式卡牌遊戲市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第13章:亞太地區行動集換式卡牌遊戲市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第 14 章歐洲、中東和非洲行動集換式卡牌遊戲市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第15章 競爭格局

  • 2024 年市場佔有率分析
  • FPNV 定位矩陣,2024 年
  • 競爭情境分析
  • 戰略分析與建議

公司列表

  • Aniplex Inc.
  • Balatro
  • Bandai Namco Holdings Inc.
  • Blizzard Entertainment, Inc.
  • Bushiroad Inc.
  • CD PROJEKT RED
  • Com2uS Corporation
  • DeNA Co., Ltd.
  • Electronic Arts Inc.
  • Gameloft SE
  • GungHo Online Entertainment, Inc.
  • Kabam Games, Inc
  • Konami Digital Entertainment, BV
  • Machine Zone, Inc. by AppLovin
  • Mega Crit
  • NetEase, Inc.
  • Nexon Co., Ltd.
  • Niantic, Inc.
  • Pokemon Company International, Inc
  • Savvy Games Group
  • Square Enix Holdings Co., Ltd.
  • Tencent Holdings Limited
  • TOMY Company, Ltd.
  • Wizards of the Coast LLC
  • Zynga Inc.
Product Code: MRR-5319A8C1B393

The Mobile Trading Card Game Market was valued at USD 31.80 billion in 2024 and is projected to grow to USD 35.58 billion in 2025, with a CAGR of 12.16%, reaching USD 63.33 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 31.80 billion
Estimated Year [2025] USD 35.58 billion
Forecast Year [2030] USD 63.33 billion
CAGR (%) 12.16%

The mobile trading card game market is in the midst of a dynamic evolution, driven by the convergence of innovative gameplay mechanics and new monetization opportunities. As mobile platforms continue to dominate the digital landscape, these games have transformed from niche pastimes to major competitive arenas attracting a diverse and passionate consumer base. This segment of the gaming industry not only leverages advancements in technology, but also caters to shifting consumer expectations by offering immersive experiences that blend strategy, storytelling, and social interactivity.

In recent years, mobile trading card games have capitalized on the fusion of traditional card game strategies with modern digital elements. The market is characterized by rapid innovation, with developers continuously incorporating sophisticated features that allow for interactive multiplayer experiences and deep narrative campaigns. This blend of innovation and traditional gaming appeal has led the segment to emerge as a prominent force, drawing attention from investors, developers, and industry stakeholders alike. As we delve further into the analysis, the multifaceted nature of this market becomes apparent through detailed examinations of key trends, emerging demographics, platform differentiation, and revenue strategies.

Transformative Shifts Redefining the Mobile Gaming Landscape

Shifts in the mobile trading card game landscape are marked by an unprecedented level of technological innovation and a radical rethinking of gameplay experience. Digital transformation has led to the integration of real-time analytics, player feedback loops, and in-game social networks that fuel ecosystem engagement. These transformative elements have not only redefined how games are played but have also realigned the priorities of game designers and marketers.

The incorporation of cloud gaming technologies, augmented reality features, and real-time multiplayer capabilities has radically shifted consumer expectations. Industry players are continuously evolving, integrating elements such as immersive storytelling alongside strategic gameplay mechanics that capture both the imagination of veteran players and the curiosity of newcomers. Furthermore, changing consumer behaviors have spurred a shift from mere passive participation to highly interactive experiences where community and competition drive long-term engagement. This evolution is a testament to the market's responsiveness to consumer demands and the innovative spirit of developers eager to stay ahead of the curve.

In this era of digital transformation, traditional paradigms of game development are being challenged. Enhanced connectivity and the proliferation of mobile devices have paved the way for iterative game design that is both agile and responsive, creating a mutually beneficial cycle between consumers and creators. The result is a robust market that continuously adapts and reinvents itself, ensuring relevance in a competitive and fast-paced landscape.

Key Segmentation Insights Across Gameplay, Demographics, and Monetization Models

In dissecting the mobile trading card game market, segmentation plays a pivotal role in understanding diverse user preferences and consumption patterns. An analysis of game mechanics reveals that the market is structured around categories such as card battling, card collecting, and deck building, with a further exploration of card battling divided into real-time and turn-based approaches. This comprehensive evaluation highlights that each gameplay type caters to distinct player motivations and challenges, contributing to a varied yet interlinked ecosystem.

Age segmentation further distinguishes the market by categorizing players into adults, young adults, and youth groups. Adults, typically ranging from 25 to 40, often seek complex strategic gameplay coupled with a sense of nostalgia and premium game design, while young adults between 18 and 24 are drawn by community-driven features and competitive dynamics. Meanwhile, the youth segment, spanning ages 13 to 17, gravitates towards visually engaging interfaces and rapid gameplay, which makes the overall market inclusive and multifaceted.

Another important segmentation insight comes from the various modules integrated into these games. These modules encompass events and tournaments, multiplayer modes, single-player campaigns, and training or practice modes. Each module plays a critical role in engaging players at different stages of game mastery, offering both challenge and skill development. The analysis further extends to platform type segmentation, where the performance of games on smartphones and tablets is continuously compared to optimize user experience and reach.

Additionally, segmentation based on audience gender reveals subtle yet meaningful differences between female and male player communities, influencing both game design and marketing strategies. Revenue model segmentation, segmented into advertisement-supported, in-app purchases, and subscription-based frameworks, underscores the various monetization strategies that developers employ to sustain and grow their user bases. Together, these insights form an invaluable basis for understanding market trends and guiding strategic decision-making, ensuring that product offerings are finely tuned to the nuanced preferences of each segment of the player base.

Based on Game Mechanics, market is studied across Card Battling, Card Collecting, and Deck Building. The Card Battling is further studied across Real-Time and Turn-Based.

Based on Age Group, market is studied across Adults (25-40), Young Adults (18-24), and Youth (13-17).

Based on Module, market is studied across Events & Tournaments, Multiplayer Modes, Single-player Campaigns, and Training/Practice Modes.

Based on Platform Type, market is studied across Smartphone and Tablet.

Based on Audience, market is studied across Female and Male.

Based on Revenue Model, market is studied across Advertisement Supported, In-App Purchases, and Subscription-Based.

Key Regional Trends Influencing Market Dynamics

The global nature of the mobile trading card game market is underscored by its presence across several distinct regions, each contributing unique trends and growth potentials. In the Americas, innovative game development coupled with a robust digital infrastructure has laid the groundwork for high adoption rates and steady revenue growth. This region's competitive landscape is driven by a mature market that values both endurance in gameplay and engagement in digital communities.

In regions encompassing Europe, the Middle East, and Africa, cultural diversity and varying technological capacities create a rich mosaic of consumer preferences. Markets in this bloc benefit from a blend of traditional gaming sensibilities and a growing appetite for digital innovation, which, when combined, produce compelling regional narratives and strategic opportunities for game developers looking to penetrate new territories. Meanwhile, the Asia-Pacific region continues to lead in terms of both user base size and technological advancement. Rapid urbanization, mobile-first adoption, and a digitally-savvy population have resulted in a market that is not only expansive but also highly competitive. These regional insights highlight how localized trends intersect with global strategies, ensuring that stakeholders can tap into regional success stories while maintaining a unified global approach.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Notable Industry Leaders Shaping the Mobile Game Ecosystem

The mobile trading card game market has been significantly influenced by a cadre of industry leaders whose contributions have redefined the digital gaming landscape. Companies such as Aniplex Inc. and Balatro have played crucial roles in pushing innovative narratives and captivating gameplay. Meanwhile, major players including Bandai Namco Holdings Inc. and Blizzard Entertainment, Inc. have established themselves as titans by integrating deep storytelling with refined gameplay mechanics.

Moreover, Bushiroad Inc. and CD PROJEKT RED are celebrated for their unique blend of traditional gaming elements with contemporary digital enhancements. The contributions from companies like Com2uS Corporation and DeNA Co., Ltd. have also been instrumental in expanding the global reach of mobile trading card games. Industry giants such as Electronic Arts Inc. and Gameloft SE continue to leverage expansive networks to boost engagement and market penetration.

Additional standout players include GungHo Online Entertainment, Inc., Kabam Games, Inc., Konami Digital Entertainment, B.V., and Machine Zone, Inc. by AppLovin, whose innovative approaches have spurred significant advancements in multiplayer and competitive gaming arenas. The market is further enriched by the strategic initiatives of Mega Crit, NetEase, Inc., and Nexon Co., Ltd.; these companies push the boundaries of conventional game development. Pioneering efforts from Niantic, Inc. and Pokemon Company International, Inc. have set new benchmarks for interactive gameplay, while influential groups like Savvy Games Group, Square Enix Holdings Co., Ltd., Tencent Holdings Limited, TOMY Company, Ltd., Wizards of the Coast LLC, and Zynga Inc. continue to drive forward-thinking strategies and sustainable innovations within this dynamically expanding market.

The report delves into recent significant developments in the Mobile Trading Card Game Market, highlighting leading vendors and their innovative profiles. These include Aniplex Inc., Balatro, Bandai Namco Holdings Inc., Blizzard Entertainment, Inc., Bushiroad Inc., CD PROJEKT RED, Com2uS Corporation, DeNA Co., Ltd., Electronic Arts Inc., Gameloft SE, GungHo Online Entertainment, Inc., Kabam Games, Inc, Konami Digital Entertainment, B.V., Machine Zone, Inc. by AppLovin, Mega Crit, NetEase, Inc., Nexon Co., Ltd., Niantic, Inc., Pokemon Company International, Inc, Savvy Games Group, Square Enix Holdings Co., Ltd., Tencent Holdings Limited, TOMY Company, Ltd., Wizards of the Coast LLC, and Zynga Inc.. Actionable Strategic Recommendations for Market Leaders

To maintain a competitive edge in this rapidly evolving market, industry leaders must embrace a multifaceted strategy that capitalizes on emerging trends and evolving consumer preferences. A robust approach begins with in-depth market segmentation analysis to better understand the diverse needs of different player groups. Prioritizing research and innovation in gameplay mechanics-particularly in areas of real-time interaction and engaging strategic play-is crucial. Ensuring that product development initiatives are closely aligned with the consumption patterns of adults, young adults, and youth will enable a more targeted and effective market outreach.

Leaders should also focus on enhancing platform capabilities, particularly for smartphones and tablets, to deliver seamless user experiences that are both intuitive and visually engaging. It is essential to fine-tune monetization strategies; for instance, balancing the integration of advertisement-supported models with in-app purchase frameworks and subscription-based services can drive growth while catering to varying consumer budgets and preferences. Furthermore, a deep dive into gameplay modules such as events and tournaments, multiplayer modes, single-player campaigns, and practice modes can reveal untapped opportunities for sustained engagement and skill development.

With the strategic importance of geographical diversity in mind, companies are encouraged to tailor their approaches for different regions. Emphasizing localized content, community engagement, and regional trends-whether in the Americas, Europe, the Middle East, Africa, or Asia-Pacific-will ensure that regional nuances are fully captured. Lastly, continued investment in research and innovation, along with adaptive marketing strategies, will serve as the bedrock for long-term success in an increasingly competitive landscape.

Conclusion: Navigating a Transformative Market

The mobile trading card game market stands at an exciting crossroads, where technological advancements, innovative game design, and evolving consumer expectations converge to create significant opportunities. Through strategic segmentation of gameplay mechanics, age demographics, and monetization models, stakeholders are able to deeply understand and respond to the dynamic drivers of market growth. Regional nuances and the influence of key industry players further enhance the understanding of this multifaceted landscape.

In summary, success in this market hinges on the ability to innovate continuously, tailor strategies to diverse demographic and regional requirements, and remain agile in response to an ever-changing digital environment. The insights presented here serve as a roadmap for industry leaders looking to position themselves at the forefront of mobile trading card game innovation, ensuring that their efforts resonate with a broad and engaged audience.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of mobile gaming platforms globally
      • 5.1.1.2. Availability of high-speed internet and 5G connectivity
      • 5.1.1.3. Integration of augmented reality (AR) technology enhances user engagement and gaming experience
    • 5.1.2. Restraints
      • 5.1.2.1. Concerns over in-app purchases and monetization strategies
    • 5.1.3. Opportunities
      • 5.1.3.1. Adoption of artificial intelligence to create dynamic and personalized game experiences for individual players
      • 5.1.3.2. Integration of blockchain technology for digital trading
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns associated with data security and user privacy in the face of increasing cyber threats
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Game Mechanics: Growing popularity of Card collecting mechanics for driving player's engagement in game
    • 5.2.2. Platform Type: Rising preference for smartphone mobile trading card game for seamless gaming experience
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Mobile Trading Card Game Market, by Game Mechanics

  • 6.1. Introduction
  • 6.2. Card Battling
    • 6.2.1. Real-Time
    • 6.2.2. Turn-Based
  • 6.3. Card Collecting
  • 6.4. Deck Building

7. Mobile Trading Card Game Market, by Age Group

  • 7.1. Introduction
  • 7.2. Adults (25-40)
  • 7.3. Young Adults (18-24)
  • 7.4. Youth (13-17)

8. Mobile Trading Card Game Market, by Module

  • 8.1. Introduction
  • 8.2. Events & Tournaments
  • 8.3. Multiplayer Modes
  • 8.4. Single-player Campaigns
  • 8.5. Training/Practice Modes

9. Mobile Trading Card Game Market, by Platform Type

  • 9.1. Introduction
  • 9.2. Smartphone
  • 9.3. Tablet

10. Mobile Trading Card Game Market, by Audience

  • 10.1. Introduction
  • 10.2. Female
  • 10.3. Male

11. Mobile Trading Card Game Market, by Revenue Model

  • 11.1. Introduction
  • 11.2. Advertisement Supported
  • 11.3. In-App Purchases
  • 11.4. Subscription-Based

12. Americas Mobile Trading Card Game Market

  • 12.1. Introduction
  • 12.2. Argentina
  • 12.3. Brazil
  • 12.4. Canada
  • 12.5. Mexico
  • 12.6. United States

13. Asia-Pacific Mobile Trading Card Game Market

  • 13.1. Introduction
  • 13.2. Australia
  • 13.3. China
  • 13.4. India
  • 13.5. Indonesia
  • 13.6. Japan
  • 13.7. Malaysia
  • 13.8. Philippines
  • 13.9. Singapore
  • 13.10. South Korea
  • 13.11. Taiwan
  • 13.12. Thailand
  • 13.13. Vietnam

14. Europe, Middle East & Africa Mobile Trading Card Game Market

  • 14.1. Introduction
  • 14.2. Denmark
  • 14.3. Egypt
  • 14.4. Finland
  • 14.5. France
  • 14.6. Germany
  • 14.7. Israel
  • 14.8. Italy
  • 14.9. Netherlands
  • 14.10. Nigeria
  • 14.11. Norway
  • 14.12. Poland
  • 14.13. Qatar
  • 14.14. Russia
  • 14.15. Saudi Arabia
  • 14.16. South Africa
  • 14.17. Spain
  • 14.18. Sweden
  • 14.19. Switzerland
  • 14.20. Turkey
  • 14.21. United Arab Emirates
  • 14.22. United Kingdom

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Scenario Analysis
    • 15.3.1. Global launch of pokemon trading card game pocket captivates fans
    • 15.3.2. Pokemon trading card game pocket launches, digital card-collecting experience
    • 15.3.3. Falcon's Beyond debuts Katmandu EtherMerge, a pioneering mobile game experience
  • 15.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Aniplex Inc.
  • 2. Balatro
  • 3. Bandai Namco Holdings Inc.
  • 4. Blizzard Entertainment, Inc.
  • 5. Bushiroad Inc.
  • 6. CD PROJEKT RED
  • 7. Com2uS Corporation
  • 8. DeNA Co., Ltd.
  • 9. Electronic Arts Inc.
  • 10. Gameloft SE
  • 11. GungHo Online Entertainment, Inc.
  • 12. Kabam Games, Inc
  • 13. Konami Digital Entertainment, B.V.
  • 14. Machine Zone, Inc. by AppLovin
  • 15. Mega Crit
  • 16. NetEase, Inc.
  • 17. Nexon Co., Ltd.
  • 18. Niantic, Inc.
  • 19. Pokemon Company International, Inc
  • 20. Savvy Games Group
  • 21. Square Enix Holdings Co., Ltd.
  • 22. Tencent Holdings Limited
  • 23. TOMY Company, Ltd.
  • 24. Wizards of the Coast LLC
  • 25. Zynga Inc.

LIST OF FIGURES

  • FIGURE 1. MOBILE TRADING CARD GAME MARKET MULTI-CURRENCY
  • FIGURE 2. MOBILE TRADING CARD GAME MARKET MULTI-LANGUAGE
  • FIGURE 3. MOBILE TRADING CARD GAME MARKET RESEARCH PROCESS
  • FIGURE 4. MOBILE TRADING CARD GAME MARKET SIZE, 2024 VS 2030
  • FIGURE 5. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2024 VS 2030 (%)
  • FIGURE 9. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
  • FIGURE 11. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2024 VS 2030 (%)
  • FIGURE 13. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2030 (%)
  • FIGURE 15. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2024 VS 2030 (%)
  • FIGURE 17. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2030 (%)
  • FIGURE 19. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 21. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 23. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 28. MOBILE TRADING CARD GAME MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 29. MOBILE TRADING CARD GAME MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. MOBILE TRADING CARD GAME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MOBILE TRADING CARD GAME MARKET DYNAMICS
  • TABLE 7. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REAL-TIME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY TURN-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD COLLECTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY DECK BUILDING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY ADULTS (25-40), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY YOUNG ADULTS (18-24), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY YOUTH (13-17), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY EVENTS & TOURNAMENTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MULTIPLAYER MODES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY SINGLE-PLAYER CAMPAIGNS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY TRAINING/PRACTICE MODES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY FEMALE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MALE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY ADVERTISEMENT SUPPORTED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY SUBSCRIPTION-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 54. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 55. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 56. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 61. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 62. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 63. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 64. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 68. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 69. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 70. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 71. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 75. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 76. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 77. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 78. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 85. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 86. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 92. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 93. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 94. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 95. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 96. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 98. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 99. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 100. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 101. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 102. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 103. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 105. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 106. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 107. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 108. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 109. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 110. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 112. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 113. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 114. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 115. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 116. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 117. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 119. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 120. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 121. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 122. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 123. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 124. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 126. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 127. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 128. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 129. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 130. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 131. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 132. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 133. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 134. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 135. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 136. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 137. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 138. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 140. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 141. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 142. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 143. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 144. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 145. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 147. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 148. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 149. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 150. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 151. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 155. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 156. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 161. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 162. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 163. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 164. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 165. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 166. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 168. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 169. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 170. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 171. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 172. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 173. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 175. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 176. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 177. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 178. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 179. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 180. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 181. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 183. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 184. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 185. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 186. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 187. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 188. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 190. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 191. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 192. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 193. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 194. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 195. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 197. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 198. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 199. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 200. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 201. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 202. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 203. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 204. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 205. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 206. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 207. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 208. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 209. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 211. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 212. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 213. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 214. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 215. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 216. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 218. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 219. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 220. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 221. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 222. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 223. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 225. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 226. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 227. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 228. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 229. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 230. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 232. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 233. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 234. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 235. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 236. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 237. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 238. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 239. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 240. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 241. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 242. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 243. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 244. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 245. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 246. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 247. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 248. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 249. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 250. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 251. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 252. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 253. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 254. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 255. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 256. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 257. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 258. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 259. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 260. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 261. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 262. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 263. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 264. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 265. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 266. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 267. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 268. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 269. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 270. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 271. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 272. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 273. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 274. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 275. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 276. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 277. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 278. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 279. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 280. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 281. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 282. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 283. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 284. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 285. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 286. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 287. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 288. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 289. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 290. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 291. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 292. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 293. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 294. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 295. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 296. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 297. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 298. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 299. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 300. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 301. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 302. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 303. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 304. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 305. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 306. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 307. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 308. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 309. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 310. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 311. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 312. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 313. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 314. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 315. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 316. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 324. MOBILE TRADING CARD GAME MARKET SHARE, BY KEY PLAYER, 2024
  • TABLE 325. MOBILE TRADING CARD GAME MARKET, FPNV POSITIONING MATRIX, 2024