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市場調查報告書
商品編碼
1563229

行動去程傳輸(MFH)及行動回程網路(MBH)的下一代PON

NGPON for Mobile Fronthaul and Backhaul Links - Where are we?

出版日期: | 出版商: IDATE | 英文 26 Pages | 商品交期: 最快1-2個工作天內

價格

本報告研究了下一代被動光網路(下一代 PON/NGPON)與行動回程和前程架構的整合。首先,概述了 NGPON 及其在行動網路中的優勢,然後深入探討了 PON 技術和行動網路的演進。接下來,我們考慮行動回傳和前傳在 IT 和通訊領域帶來的具體課題和機會。

此外,我們還透過 SWOT 分析、部署場景和實際用例來探索 NGPON 解決方案。此外,我們正在研究 NGPON 整合對 5G 網路的影響。最後,我們正在探索將 FTTH 部署與行動回程結合的可能性,以優化基礎架構部署。

目錄

第1章 摘要

第2章 雲端遊戲定義和背景

  • 雲端遊戲所扮演的角色
  • 雲端遊戲供應商:隨選遊戲平台
  • 雲端遊戲供應商:遙控平台
  • 雲端遊戲供應商:B2B雲端遊戲解決方案
  • 週邊設備
  • 雲端遊戲的分析(優點·缺點)
  • 對象者
  • 雲端遊戲市場主要加入企業
  • 電玩遊戲市場
  • Google Stadia的失敗

第3章 雲端遊戲供應商的使用案例

  • Xcloud(Microsoft)
  • GeForce Now(Nvidia)
  • PlayStationPlus(SONY)
  • Runa(Amazon)
  • Netflix的案例
  • Pleio(Bouygues Telecom)
  • antosutorimu
  • 其他的雲端遊戲配銷商
  • 市場定位

第4章 夥伴關係

  • 雲端遊戲的未來是捆綁嗎?
  • 微軟與蘋果
  • 通訊業者
  • 智慧電視供應商

第5章 有益的技術創新

  • 邊緣運算
  • 5G是雲端遊戲的重要技術催化劑
  • 開放網關 API
  • Wifi 7 的到來

第6章 市場預測

  • 訂閱雲端遊戲服務
  • 全球雲端遊戲市場價值

第7章 關於IDATE

Product Code: M00118

This report explores the integration of Next-Generation Passive Optical Networks (NGPON) into mobile backhaul and fronthaul architectures.

The report begins with an overview of NGPON and its benefits for mobile networks, delving into the evolution of both PON technology and mobile networks. It then examines the specific challenges and opportunities presented by mobile backhaul and fronthaul in telecommunications.

The report further explores NGPON solutions through a SWOT analysis, deployment scenarios, and real-world use cases. Additionally, it investigates the implications of NGPON integration on 5G networks.

Finally, the report explores the potential for combining FTTH rollouts with mobile backhaul to optimise infrastructure development.

This comprehensive analysis provides insights into the current state and future prospects of NGPON in mobile network infrastructure.

Table of Contents

1. Summary

2. Definition and context of cloud gaming

  • 2.1. The role of cloud gaming
  • 2.2. Cloud games providers: On-demand games platforms
  • 2.3 Cloud game providers: Remote platform
  • 2.4. Cloud gaming providers: B2B cloud gaming solutions
  • 2.5. Peripherals
  • 2.6. Analysis of cloud gaming (positive points / negative points)
  • 2.7. The target audience
  • 2.8. Key players in the cloud gaming market
  • 2.9. The video game market
  • 2.10. The failure of Google Stadia

3. Use cases for cloud gaming providers

  • 3.1 Xcloud (Microsoft)
  • 3.2 GeForce Now (Nvidia)
  • 3.3. Playstation Plus (SONY)
  • 3.4. Luna (Amazon)
  • 3.5. The Netflix case
  • 3.6. Pleio (Bouygues Telecom)
  • 3.7. Antstream
  • 3.8. Other cloud gaming distributors
  • 3.9. Market positioning

4. Partnerships

  • 4.1. Does the future of cloud gaming lie in bundles?
  • 4.2 Microsoft versus Apple
  • 4.3. Telecommunications operators
  • 4.4. Smart TV Suppliers

5. Beneficial technological innovations

  • 5.1. Edge Computing
  • 5.2. 5G is a key technological catalyst for cloud gaming
  • 5.3. Open Gateway APIs
  • 5.4. The arrival of Wifi 7

6. Market forecasts

  • 6.1. Subscriptions to Cloud Gaming services
  • 6.2. Global value of the Cloud Gaming market

7. About IDATE

List of Tables

2. Understanding NGPON for Mobile Backhaul and Fronthaul

  • 2.1. The rise of Passive Optical Networks (PON)
  • 2.2. Evolution of PON technological characteristics
  • 2.5. Understanding Mobile Backhaul and Fronthaul in Telecommunications Networks
  • 2.6. Evolution of Mobile Backhaul and Fronthaul

3. NGPON Solutions for Mobile Backhaul and Fronthaul

  • 3.2 NGPON Deployments for Mobile Backhaul and Fronthaul

4. Pooling FTTH rollouts and mobile backhaul

  • 4.1. Optimising FTTH and Mobile Backhaul rollout through mutualisation