全球營運商計費市場:2024-2029
市場調查報告書
商品編碼
1589863

全球營運商計費市場:2024-2029

Global Carrier Billing Market: 2024-2029

出版日期: | 出版商: Juniper Research Ltd | 英文 | 商品交期: 最快1-2個工作天內

價格
簡介目錄
2024 年透過業者代扣的最終用戶總支出: 751 億美元2029 年透過業者代扣的最終用戶總支出: 1,369 億美元預測資料點:<​​/b> 34,200預測週期: 2024-2029
關鍵統計

該研究套件研究了全球營運商計費市場,並表明數位錢包、信用卡、BNPL(立即購買,稍後付款)和 A2A(帳戶到帳戶)支付等支付方式我們正在評估其影響有滲透力。此外,我們假設 PSD3(支付服務目錄 3)預計將對營運商計費支付產生影響。

該研究報告還詳細分析了API 標準化等不斷發展的技術將如何影響運營商計費的未來,為網絡運營商、商家、監管機構和聚合商以及其他利益相關者瞭解關鍵影響因素提供支持。該研究還對營運商計費用戶總數、支出和收入進行了全面預測,分為以下幾個方面:

  • 按設備:
    • 功能手機
    • 智慧型手機
    • 平板電腦
  • 依市場劃分:
    • 數位內容
    • 數位遊戲
    • 數位視頻
    • 數位音樂
    • 數位生活方式
    • 電子出版
  • 依實體商品:
    • 賭博
    • 門票

主要功能

  • 主要要點和策略建議:對營運商計費市場的主要發展機會和研究結果進行詳細分析,為行動網路營運商和營運商計費聚合商在哪些地區和市場進行決策提供指導。
  • 未來的成長機會:對於營運商計費的未來成長策略,我們不僅會根據市場進行評估,還會評估支付、安全、API、詐欺、金融科技、環保等方面的狀況它揭示了系統互通性改進等因素將如何影響未來五年的市場。
  • 瞻博網路研究競賽排行榜:評估 12 家領先營運商計費聚合商的能力和容量。
  • 基準產業預測:提供營運商代扣用戶總數、最終用戶透過營運商代扣支付的總支出以及營運商代扣付款總收入的五年預測。這些預測分為三大主要設備和八個主要市場。
範例視圖 市場數據與預測報告
市場趨勢與策略報告:

市場數據與預測報告

研究套件包括對 75 個表格和 34,000 多個數據點中的一整套預測數據的存取。主要指標如下:

  • 營運商代扣用戶總數
  • 營運商計費支出總額
  • 業者透過業者代扣結算總收入

瞻博網路研究互動式預測 (Excel) 具有以下功能:

  • 統計分析:顯示資料期間的所有地區和國家。可以輕鬆修改圖表並將其匯出到剪貼簿。
  • 國家/地區資料工具:此工具可讓您探索預測期內的所有區域和國家指標。您可以縮小搜尋列中顯示的指標範圍。
  • 國家比較工具:您可以選擇特定國家進行比較。該工具包括匯出圖表的功能。
  • 假設分析:五個互動式場景讓使用者比較預測假設。

目錄

市場趨勢/策略

第1章要點與策略建議

  • 要點
  • 策略建議

第2章市場展望與未來機會

  • 簡介
    • 當前市場前景
    • 營運商代扣市場的趨勢
    • 豐富的訊息傳遞
    • 內容傳遞管道
    • 營運商代扣市場面臨的挑戰

第 3 章未來的成長機會

  • 營運商計費市場中按細分市場劃分的機會
    • 數位遊戲
    • 數位視頻
    • 數位音樂
    • 數位生活風格內容
    • 慈善捐款/眾籌
    • 數位門票
    • 實體商品

第 4 章付款、安全性和 API 的情況

  • API狀況:簡介
    • GSMA 開放式網關和 CAMARA
    • 電信商付款詐欺
    • 承運人付款及付款狀況
    • 其他付款方式對承運商付款的影響

競賽排行榜

第 1 章瞻博網路研究競爭排行榜

第 2 章供應商簡介

  • Allopass
  • Bango
  • Boku
  • Degica
  • Digital Virgo
  • DIMOCO Payments
  • Fonix
  • Infomedia
  • NTH Mobile
  • PM Connect
  • SLA Digital
  • Telecoming
  • 排行榜評估方法

資料/預測

第1章介紹/預測方法

第2章總市值

  • 營運商付款用戶總數
  • 營運商代扣支出的總金額
  • 營運商代扣費用總額(按行業)
  • 來自運營商計費運營商的運營商計費收入

第3章設備使用劃分

  • 由業者代扣產生的最終用戶總支出(以設備類型)

第 4 章數位內容與商務

  • 數位內容帶來的職業結算收入
    • 數位遊戲
    • 數位視頻
    • 數位生活方式
    • 電子出版

第5章新興產業類別

  • 遠程實體商品
    • 透過承運商付款購買的遠端實體商品
    • 最終用戶透過業者代扣購買的遠端實體商品的總金額
  • 行動賭博
  • 數位門票
簡介目錄
KEY STATISTICS
Total end user spend via carrier billing in 2024:$75.1bn
Total end user spend via carrier billing in 2029:$136.9bn
Forecast datapoints:34,200
Forecast period:2024-2029

Overview

Our new "Carrier Billing" research suite provides an in-depth analysis on how this payment technology is developing in both mature and evolving markets. Its utility across key market verticals, including digital content (music, video, games, lifestyle, and ePublishing), is quantified in our accompanying market forecasts. Additionally, emerging market opportunities across developing verticals, including digital ticketing, gambling, and physical goods, are also discussed.

The report assesses how other established payment methods, including digital wallets, credit cards, BNPL (Buy Now, Pay Later), and A2A (Account-to-Account) payments, are impacting the penetration of carrier billing across multiple markets. Furthermore, Juniper Research leverages its expertise to hypothesise the impact of the anticipated PSD3 (Payment Service Directory 3) on carrier billing payments.

The carrier billing research reports provide a detailed analysis on how evolving technologies, including the standardisation of APIs, will impact the future of carrier billing; enabling stakeholders from networks operators, merchants, regulators and aggregators to understand the major factors, trends and investment opportunities available. The carrier billing market growth research also features a comprehensive forecast suite, with total carrier billing users, spend and operator-billed revenue split by:

  • Device:
    • Featurephones
    • Smartphones
    • Tablets
  • Market Vertical:
    • Digital Content
    • Digital Games
    • Digital Videos
    • Digital Music
    • Digital Lifestyle
    • ePublishing
  • Physical Goods:
    • Gambling
    • Ticketing

This report provides in-depth forecasts on how carrier billing adoption is impacting the payments market in 60 key countries over the next five years and leverages interviews with key carrier billing aggregators to quantify this growth.

Key Features

  • Key Takeaways & Strategic Recommendations:An in-depth analysis of key development opportunities and findings within the carrier billing market, accompanied by strategic recommendations for mobile network operators and carrier billing aggregators on which regions, markets and services to target and how.
  • Future Growth Opportunities: Not only does this report suite assess the future growth strategies of carrier billing via market vertical, (digital games, digital video, digital music, digital lifestyle content, charity donations, digital ticketing, and physical goods), but it also evaluates the payments, security and API landscape to uncover how factors such as fraud, fintech and increased ecosystem interoperability will impact the carrier billing market over the next five years.
  • Juniper Research Competitor Leaderboard: As the carrier billing market undergoes consolidation, our Competitor Leaderboard assesses key players' capabilities and capacity for 12 leading carrier billing aggregators.
  • Benchmark Industry Forecasts: 5-year forecasts are provided for total carrier billing users, total end-user spend via carrier billing, and total operator-billing revenue from carrier billing transactions. These forecasts are split by three key devices (smartphones, featurephones and tablets) and eight key markets (digital games, music, video, lifestyle, ePublishing, and physical goods, gambling and ticketing).

SAMPLE VIEW

Market Data & Forecasting Report:

The numbers tell you what's happening, but our written report details why, alongside the methodologies.

MMarket Trends & Strategies Report:

A comprehensive analysis of the current market landscape, alongside strategic recommendations.

Market Data & Forecasting Report

The market-leading research suite for the carrier billing market includes access to the full set of forecast data of 75 tables and over 34,000 datapoints. Key metrics in the research suite include:

  • Total Carrier Billing Users
  • Total Carrier Billing Spend
  • Total Operator-billed Revenue from Carrier Billing

Additionally, this forecast splits total end-user spend via carrier billing and operator-billed revenue by:

  • Device:
    • Featurephones
    • Smartphones
    • Tablets
  • Market Vertical:
    • Digital Content
    • Digital Games
    • Digital Videos
    • Digital Music
    • Digital Lifestyle
    • ePublishing
  • Physical Goods:
    • Gambling
    • Ticketing

Juniper Research's Interactive Forecast Excel contains the following functionality:

  • Statistics Analysis: Users benefit from the ability to search for specific metrics; displayed for all regions and countries across the data period. Graphs are easily modified and can be exported to the clipboard.
  • Country Data Tool: This tool lets users explore metrics for all regions and countries in the forecast period. Users can refine the metrics displayed via a search bar.
  • Country Comparison Tool: Users can select and compare specific countries. The ability to export graphs is included in this tool.
  • What-if Analysis: Here, users can compare forecast metrics against their own assumptions, featuring five interactive scenarios.

Market Trends & Strategies Report

This report thoroughly examines the carrier billing market landscape in detail; assessing key market trends, industries, and factors shaping its evolution. Additionally, this research report provides an assessment on the impact of fraud, APIs and the wider fintech landscape in the carrier billing market over the next five years, leveraging expertise from leading carrier billing aggregators.

The report delivers a comprehensive analysis on the future trends impacting this market, including the subscription economy, super bundling, rich messaging, content distribution channels, the regulation landscape, and challenges including payment limitations, high transaction fees and merchant adoption.

Competitor Leaderboard Report

The Competitor Leaderboard report provides a detailed evaluation and market positioning for 12 leading vendors in the carrier billing space. The following vendors are positioned as established leaders, leading challengers, or disruptors and challengers, based on capacity and capability assessments:

  • Allopass
  • Bango
  • Boku
  • Degica
  • Digital Virgo
  • DIMOCO Payments
  • Fonix
  • Infomedia
  • NHT Mobile
  • PM Connect
  • SLA Digital
  • Telecoming

This report is centred around the Juniper Research Competitor Leaderboard; a vendor positioning tool that provides an at-a-glance view of the competitive landscape in a specific market, backed by a robust methodology.

Table of Contents

Market Trends & Strategies

1. Key Takeaways & Strategic Recommendations

  • 1.1. Key Takeaways
  • 1.2. Strategic Recommendations

2. Market Outlook & Future Opportunities

  • 2.1. Introduction
    • Table 2.1: Key Differences Between Carrier Billing and DCB
    • Figure 2.2: Global Number of SIMs (m) & Proportion of the Global Population that are Banked (%), Split by 8 Key Regions, 2024-2029
    • Figure 2.3: Carrier Billing Stakeholder Ecosystem & Benefits
    • Table 2.4: Key Differences Between Carrier Billing Platforms and Aggregators
    • Figure 2.5: Global Smartphone Users (m) & Proportion of the Population That Are Internet Users (%), Split by 8 Key Regions, 2024-2029
    • 2.1.1. Current Market Outlook
      • Figure 2.6: Total End-user Spend via Carrier Billing ($m), Split by 8 Key Regions, 2024-2029
    • 2.1.2. Carrier Billing Market Trends
      • i. Growth in Subscriptions
        • Figure 2.7: Total Subscription Revenue per Annum in 2024 ($593 billion), Split by Category
      • ii. Super Bundling
        • Figure 2.8: Super Bundling
    • 2.1.3. Rich Messaging
      • Figure 2.9: Total Number of RCS Business Messages (m), Split by Message Type
    • 2.1.4. Content Distribution Channels
      • Figure 2.10: Total End-user Spend via Carrier Billing ($m), Split by 5 Key Categories, 2024-2029
    • 2.1.5. Carrier Billing Market Challenges
      • i. Payment Limitations & Regulation Landscape
        • Table 2.11: Key Differences Between PS2 and PSD3
      • ii. High Transaction Fees
        • Figure 2.12: Global Operator-billed Revenue from Carrier Billing Transactions
      • iii. Merchant Adoption

3. Future Growth Opportunities

  • 3.1. Carrier Billing Market Segment Opportunities
    • Figure 3.1: Total End-user Spend via Carrier Billing ($m), Split by Market Segment, 2024-2029
    • 3.1.1. Digital Games
      • Figure 3.2: Mobile Game Monetisation Methods
      • i. iGaming
        • Figure 3.3: Total End-user Carrier Billing Spend on Digital Games in 2024 ($30.8 billion), Split by 8 Key Regions
    • 3.1.2. Digital Video
    • 3.1.3. Digital Music
    • 3.1.4. Digital Lifestyle Content
    • 3.1.5. Charity Donations & Crowdfunding
    • 3.1.6. Digital Ticketing
      • Figure 3.4: Total Ticketing Spend Made via Carrier Billing in 2029 ($16.0 billion), Split by 8 Key Regions
    • 3.1.7. Physical Goods
      • i. Asia
      • ii. Germany
        • Figure 3.5: Total End-user Carrier Billing Spend on Remote Physical Goods ($m), Split by 7 Key Countries, 2023-2029
      • iii. Growth in Transport Infrastructure

4. Payments, Security & API Landscape

  • 4.1. Introduction to the API Landscape
    • 4.1.1. GSMA Open Gateway & CAMARA
      • Figure 4.1: GSMA Open Gateway Architecture
      • Figure 4.2: Mobile Operators Signed Up to Open Gateway
      • Figure 4.3: Average Carrier Billing Spend per User per Annum ($), Split by 8 Key Regions, 2024-2029
      • i. Potential Challenges in the Deployment of CAMARA APIs
    • 4.1.2. Carrier Billing Fraud
    • 4.1.3. Carrier Billing and the Payment Landscape
      • Figure 4.4: Advantages and Disadvantages of Different Payment Types
      • Figure 4.5: Total Number of Unique Mobile Subscribers & Global Banked Individuals in 2024 (m), Split by 8 Key Regions
    • 4.1.4. Influence of Other Payment Types on Carrier Billing
      • i. The impact of A2A Payments on Carrier Billing
        • Figure 4.6: Card-based Payments vs A2A Payments Ecosystems
      • ii. BNPL (Buy Now, Pay Later)
      • iii. Digital Wallets
        • Figure 4.7: Digital Wallet Funding Types

Competitor Leaderboard

1. Juniper Research Competitor Leaderboard

  • 1.1. Why Read This Report
    • Table 1.1: Juniper Research Competitor Leaderboard Carrier Billing Vendors Included & Product Portfolio
    • Figure 1.2: Juniper Research Competitor Leaderboard: Carrier Billing Vendors
    • Table 1.3: Juniper Research Competitor Leaderboard: Vendors & Positioning
    • Table 1.4: Juniper Research Competitor Leaderboard Heatmap: Carrier Billing Vendors

2. Vendor Profiles

  • 2.1. Carrier Billing Providers Vendor Profiles
    • 2.1.1. Allopass
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
        • Figure 2.1: Allopass' Payment Platform
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.2. Bango
      • i. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.3. Boku
      • i. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.4. Degica
      • i. Corporate Information
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.5. Digital Virgo
      • i. Corporate
      • ii. Geographical Spread
        • Figure 2.2: Map of Digital Virgo's Locations, Split by Locations (Dark) and Connections (Light)
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.6. DIMOCO Payments
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.7. Fonix
      • i. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.8. Infomedia
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.9. NTH Mobile
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
        • Table 2.3: NTH Mobile's Most Recent Publicised Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.10. PM Connect
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.11. SLA Digital
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.12. Telecoming
      • i. Corporate
      • ii. Geographic Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offering
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
  • 2.2. Juniper Research Leaderboard Assessment Methodology
    • 2.2.1. Limitations & Interpretation
      • Table 2.4: Juniper Research Competitor Leaderboard Scoring Criteria

Data & Forecasting

1. Introduction & Forecast Methodology

  • 1.1. Introduction
    • Figure 1.1: Proportion of the Population who Use Carrier Billing Services (%), Split by 8 Key Regions, 2024-2029
  • 1.2. Methodology and Assumptions
    • Figure 1.2: Carrier Billing in Content & Commerce: Forecast Methodology
    • Figure 1.3: Carrier Billing Ticketing: Forecast Methodology
    • Figure 1.4: Carrier Billing for Physical Goods: Forecast Methodology
    • Figure 1.5: Carrier billing for Gambling: Forecast Methodology

2. Total Market Value

  • 2.1. Total Carrier Billing Users
    • Figure & Table 2.1: Total Carrier Billing Users (m), Split by 8 Key Regions, 2024-2029
  • 2.2. Total Carrier Billing Spend
    • Figure & Table 2.2: Total End-user Spend via Carrier Billing ($m), Split by 8 Key Regions, 2024-2029
  • 2.3. Total Carrier Billing Spend, Split by Industry
    • Figure & Table 2.3: Total End-user Spend via Carrier Billing ($m), Split by Category, 2024-2029
  • 2.4. Operator-billed Revenue from Carrier Billing
    • Figure & Table 2.4: Total Operator-billed Revenue from Carrier Billing Spend ($m), Split by 8 Key Regions, 2024-2029

3. Device Usage Splits

  • 3.1. Total End-user Spend via Carrier Billing, Split by Device Type
    • Figure & Table 3.1: Total End-user Carrier Billing Spend ($m), Split by Device, 2024-2029
    • Table 3.2: All Carrier Billed Spend as a Percentage of Global Spend, By Country and Region (%), 2024-2029

4. Digital Content & Commerce

  • 4.1. Total Carrier Billing Revenue from Digital Content
    • Figure & Table 4.1: Total End-user Carrier Billing Spend on Digital Content and Commerce ($m), Split by 8 Key Regions 2024-2029
    • Table 4.2: Share of End-user Carrier Billing Spend on Content & Commerce (%), Split by Category, 2024-2029
    • 4.1.1. Total Digital Games Spend via Carrier Billing
      • Figure & Table 4.3: Total End-user Carrier Billing Spend on Digital Games ($m), Split by 8 Key Regions, 2024-2029
    • 4.1.2. Total Digital Video Spend via Carrier Billing
      • Figure & Table 4.4: Total End-user Carrier Billing Spend on Digital Videos ($m), Split by 8 Key Regions, 2024-2029
    • 4.1.3. Total Digital Video Spend via Carrier Billing
      • Figure 4.5: Total End-user Carrier Billing Spend on Digital Music ($m), Split by Key Regions, 2024-2029
      • Table 4.6: Average Digital Music Spend per User ($), Split by 8 Key Regions, 2024-2028
    • 4.1.4. Total Digital Lifestyle Spend via Carrier Billing
      • Figure & Table 4.7: Total End-user Carrier Billing Spend on Digital Lifestyle Content ($m), Split by 8 Key Regions, 2024-2029
      • Figure 4.8: Average Digital Lifestyle Spend per Person ($), Split by 8 Key Regions, 2024-2029
    • 4.1.5. Total ePublishing Spend via Carrier Billing
      • Figure & Table 4.9: Total End-user Carrier Billing Spend on ePublishing ($m), Split by 8 Key Regions, 2024-2029
      • Table 4.10: Proportion of End-user Carrier Billing Spend on Content and Commerce Attributable to ePublishing (%), Split by 8 Key Regions, 2024-2029

5. Emerging Industry Categories

  • 5.1. Remote Physical Goods
    • 5.1.1. Total Remote Physical Goods Purchased via Carrier Billing
      • Figure & Table 5.1: Total Volume of Remote Physical Goods Purchases Made via Carrier Billing (m), Split by 8 Key Regions, 2024-2029
      • Table 5.2: Proportion of Remote Physical Goods Purchases Made via Carrier Billing (%), Split by 8 Key Regions, 2024-2029
    • 5.1.2. Total End-users' Spend on Remote Physical Goods via Carrier Billing
      • Figure & Table 5.3: Total End-user Carrier Billing Spend on Remote Physical Goods ($m), Split by 8 Key Regions, 2024-2029
  • 5.2. Total Mobile Gambling Spend via Carrier Billing
    • Figure & Table 5.4: Total Mobile Casino Gambling Wager Value Made via Carrier Billing per Annum ($m), Split by 8 Key Regions, 2024-2029
  • 5.3. Total Digital Ticketing Spend via Carrier Billing
    • Figure & Table 5.5: Total Digital Ticketing Spend Made via Carrier Billing per Annum ($m), Split by 8 Key Regions, 2024-2029