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市場調查報告書
商品編碼
1457130

穿戴式裝置市場 - 2024 年至 2029 年預測

Wearable Devices Market - Forecasts from 2024 to 2029

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 142 Pages | 商品交期: 最快1-2個工作天內

價格
簡介目錄

2022年穿戴式裝置市場價值為876億美元,複合年成長率為15.94%,2029年市場規模將達2,467.36億美元。

這包括智慧型手錶、健身追蹤器和類比手錶等。由於技術突破,穿戴式技術正在成為發明和開發的焦點。例如,隨著物聯網 (IoT) 變得更加複雜並整合到設備中,智慧襯衫可以無形地追蹤健康指標。手錶與智慧型手機的同步也是一項不斷發展的技術,設備中內建了許多創新功能。為了加快和簡化接聽電話的過程,眼鏡產品和眼鏡現在配備了通話功能。

社群媒體的使用量不斷增加以及不斷更新貼文的潛在趨勢正在推動該市場的需求。操作設備的便利性增加是人們使用穿戴式裝置的原因。由於穿戴式裝置在不同應用中的採用率不斷提高,全球市場正在不斷成長。由於公司對研發計劃的大量投資,智慧型手錶支援的功能數量正在迅速增加。智慧型手錶的發展徹底改變了手錶產業,佩戴智慧型手錶已經成為一種身份的象徵。

全球健康意識的提高有助於預測期內的市場成長。

肥胖和糖尿病的病例日益增加,需要記錄活動量、卡路里攝取量、膽固醇水平、心率、血壓和睡眠模式等資訊。穿戴式裝置就是為了這個目的。個人美容也是一個蓬勃發展的行業,間接影響該市場的成長。例如,運動的人可以透過此類設備維持卡路里攝取量。另一方面,此類設備的使用也引發了隱私和安全問題。輸入設備的使用者資訊可能會被濫用。電池壽命短是阻礙人們購買這些產品的另一個限制因素。公司必須在研發上投入更多資金才能保持在該產業的競爭力。

北美和歐洲佔據穿戴式裝置市場主要佔有率

北美是世界卓越技術進步的中心,這已不是什麼秘密。隨著智慧型設備變得越來越普遍,更強大、更先進的穿戴式科技越來越受到追捧。該地區的關鍵因素包括可支配收入的增加、改進設備的快速普及和吸引力。此外,蘋果、Fitbit 和 Garmin 等穿戴式裝置供應商在該地區的強大影響力也支持了市場成長。由於許多體育協會加大投資以確保高薪職業運動員避免可避免的傷害,該地區的穿戴式設備市場預計將成長。

主要市場推出

  • 2023年8月,Gizmore與Staunch Electronics India宣佈建立策略合作夥伴關係,擴大Gizmore在穿戴式裝置和耳戴裝置市場的市場佔有率,並為客戶提供尖端產品。透過此次合作,Gizmore 預計在 2023 年至 2024 年間銷售 100 萬台音訊設備,特別關注真正的無線耳機市場。
  • 2023 年 6 月,義大利泳裝 Arena Italia 宣布正在體育產業的穿戴式設備和技術領域尋找收購機會。此外,具有運動科學領域內部技術背景、製造各種穿戴式設備和用於追蹤游泳運動員表現的技術感測器的公司也可能會引起興趣。

目錄

第1章 簡介

  • 市場概況
  • 市場定義
  • 調查範圍
  • 市場區隔
  • 貨幣
  • 先決條件
  • 基準年和預測年時間表
  • 相關利益者的主要利益

第2章調查方法

  • 研究設計
  • 調查過程

第3章執行摘要

  • 主要發現
  • CXO觀點

第4章市場動態

  • 市場促進因素
  • 市場限制因素
  • 波特五力分析
  • 產業價值鏈分析
  • 分析師觀點

第5章穿戴式裝置市場:依產品分類

  • 介紹
  • 手錶
  • 織物
  • 眼鏡
  • 健身追蹤器
  • 其他

第6章穿戴式裝置市場:依最終用戶分類

  • 介紹
  • 個人用戶
  • 公司

第7章穿戴式裝置市場:依連結媒介分類

  • 介紹
  • ANT+
  • Bluetooth
  • Wi-Fi
  • 行動電話
  • NFC

第8章穿戴式裝置市場:依科技分類

  • 介紹
  • 電腦技術
  • 顯示技術
  • 網路科技
  • 定位技術
  • 感測器技術

第9章穿戴式裝置市場:按地區

  • 介紹
  • 北美洲
  • 南美洲
  • 歐洲
  • 中東/非洲
  • 亞太地區

第10章競爭環境及分析

  • 主要企業及策略分析
  • 市場佔有率分析
  • 合併、收購、協議和合作
  • 競爭對手儀表板

第11章 公司簡介

  • Apple, Inc.
  • COVIDien(Medtronic Zephyr)
  • Tex-Ray(Aiq Smart Clothing)
  • Fitbit
  • Xiaomi
  • LG Electronics
  • Garmin Ltd.
  • Essilor(Luxottica Group)
  • Huawei Device Co., Ltd
  • Fossil Group
簡介目錄
Product Code: KSI061610015

The wearable devices market is evaluated at US$87.6 billion for the year 2022 growing at a CAGR of 15.94% reaching the market size of US$246.736 billion by the year 2029.

They include, among other things, smartwatches, fitness trackers, and analogue watches. Wearable technology is becoming a focus of invention and development as a result of technological breakthroughs. For instance, the Internet of Things (IoT) is being incorporated into devices to give them sophistication, and Smart Shirts track health-related metrics invisibly. Watch synchronization with smartphones is also a developing technology with a slew of innovative features being incorporated into the devices. To speed up and simplify the process of receiving the phone, eyewear or spectacles now have a calling capability.

The rise of social media usage and the underlying tendency towards remaining updated with its posts is driving the demand for this market. Increasing Convenience in the handling of devices is a reason why people use wearable devices. The Global Wearable Device Market is growing due to its increasing adoption of diverse applications. The number of functions performed by smartwatches is rising spree with heavy investments by companies in their research and development projects. The development of smartwatches has brought a radical transformation in the watch industry and made wearing smartwatches a status symbol.

The growing health awareness at the global level is contributing to the market growth in the forecast period.

A plethora of obesity and diabetes cases are getting added every day which requires people to keep track of their activities, calorie intake, cholesterol levels, heartbeat rate, blood pressure, sleeping patterns, etc. Wearable devices serve this purpose. Personal grooming is also a booming industry that indirectly impacts the growth of this market, for instance- people working out can maintain their calorie intake through such devices. On the flip side, there is also a privacy or security concern that gets attached to the use of such devices. Information of the user that gets populated in the devices is vulnerable to being misused. Battery life and a shorter life span are some of the constraints that deter people from buying such products. Companies must incur a lot of expenditure on Research & Development to remain competitive in the industry

North America and Europe hold significant shares in the wearable devices market

It is well known that North America serves as the global centre for all notable technological advancements. More potent and advanced wearable technologies are becoming more and more in demand as smart devices become more commonplace. Some of the main factors in this geographic area are the rise in disposable income as well as the quick uptake and appeal of improved devices. The growth of the market is also aided by the strong presence of wearable vendors in the area, including Apple, Fitbit, and Garmin. The region's wearables market is predicted to grow as a result of numerous sports associations making greater investments to ensure that highly compensated professional athletes never suffer avoidable injuries.

Product Offerings

  • Special edition Vofit Jr. Black Panther 3: Special edition Vofit Jr. Black Panther 3 is a sturdy, swim-friendly activity tracker that has a bright display and a battery life of up to a year, allowing kids can play without having to recharge it. In the Garmin Jr.TM app, kids can experience the most thrilling moments of the Black Panther's life alongside their favourite Marvel Avengers characters by achieving daily activity objectives. By doing so, they can unlock new app experiences, games, and icons. The ICE (in case of emergency) widget also offers quick access to a child's emergency contact information.
  • Zephyr HxMBT: The HxMBT is a compact, comfortable consumer gadget that combines speed and distance with Zephyr's patented BioHarness smart-fabric heart rate technology, which is employed in high-end professional markets. The HxM BT solution raises the bar for tracking one's health and fitness when combined with Zephyr's mobile phone-enabled training tools. For consumer fitness and wellbeing applications, deeper web integration can enable intuitive monitoring of advancement over time and an engaging user experience.

Market key launches

  • In August 2023, Gizmore and Staunch Electronics India announced a strategic alliance to increase Gizmore's market share in the wearable and hearable markets and provide its clients with cutting-edge merchandise. Gizmore anticipates selling one million audio devices through this partnership in 2023-2024, with a particular emphasis on the market for truly wireless earphones.
  • In June 2023, Arena Italia, an Italian swimwear company, declared that it was searching for acquisition opportunities in the wearable technology space for the sports industry. Additionally, companies with in-house technological backgrounds in sports science that produce a variety of wearable devices and technological sensors to track swimmers' performances could be considered targets of interest.

Segmentation:

By Product

  • Watches
  • Fabric
  • Glasses
  • Fitness Trackers
  • Others

By End-User

  • Personal Users
  • Enterprises

By Connectivity Medium

  • ANT+
  • Bluetooth
  • Wi-Fi
  • Cellular
  • NFC

By Technology

  • Computer Technology
  • Display Technology
  • Networking Technology
  • Positioning Technology
  • Sensor Technology

By Geography

  • North America
  • USA
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Taiwan
  • Thailand
  • Indonesia
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline
  • 1.8. Key Benefits to the Stakeholder

2. RESEARCH METHODOLOGY

  • 2.1. Research Design
  • 2.2. Research Processes

3. EXECUTIVE SUMMARY

  • 3.1. Key Findings
  • 3.2. CXO Perspective

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis
  • 4.5. Analyst View

5. WEARABLE DEVICES MARKET, BY-PRODUCTS

  • 5.1. Introduction
  • 5.2. Watches
    • 5.2.1. Market Trends and Opportunities
    • 5.2.2. Growth Prospects
    • 5.2.3. Geographic Lucrativeness
  • 5.3. Fabric
    • 5.3.1. Market Trends and Opportunities
    • 5.3.2. Growth Prospects
    • 5.3.3. Geographic Lucrativeness
  • 5.4. Glasses
    • 5.4.1. Market Trends and Opportunities
    • 5.4.2. Growth Prospects
    • 5.4.3. Geographic Lucrativeness
  • 5.5. Fitness Trackers
    • 5.5.1. Market Trends and Opportunities
    • 5.5.2. Growth Prospects
    • 5.5.3. Geographic Lucrativeness
  • 5.6. Others
    • 5.6.1. Market Trends and Opportunities
    • 5.6.2. Growth Prospects
    • 5.6.3. Geographic Lucrativeness

6. WEARABLE DEVICES MARKET, BY END-USERS

  • 6.1. Introduction
  • 6.2. Personal Users
    • 6.2.1. Market Trends and Opportunities
    • 6.2.2. Growth Prospects
    • 6.2.3. Geographic Lucrativeness
  • 6.3. Enterprises
    • 6.3.1. Market Trends and Opportunities
    • 6.3.2. Growth Prospects
    • 6.3.3. Geographic Lucrativeness

7. WEARABLE DEVICES MARKET, BY CONNECTIVITY MEDIUM

  • 7.1. Introduction
  • 7.2. ANT+
    • 7.2.1. Market Trends and Opportunities
    • 7.2.2. Growth Prospects
    • 7.2.3. Geographic Lucrativeness
  • 7.3. Bluetooth
    • 7.3.1. Market Trends and Opportunities
    • 7.3.2. Growth Prospects
    • 7.3.3. Geographic Lucrativeness
  • 7.4. Wi-Fi
    • 7.4.1. Market Trends and Opportunities
    • 7.4.2. Growth Prospects
    • 7.4.3. Geographic Lucrativeness
  • 7.5. Cellular
    • 7.5.1. Market Trends and Opportunities
    • 7.5.2. Growth Prospects
    • 7.5.3. Geographic Lucrativeness
  • 7.6. NFC
    • 7.6.1. Market Trends and Opportunities
    • 7.6.2. Growth Prospects
    • 7.6.3. Geographic Lucrativeness

8. WEARABLE DEVICES MARKET, BY TECHNOLOGY

  • 8.1. Introduction
  • 8.2. Computer Technology
    • 8.2.1. Market Trends and Opportunities
    • 8.2.2. Growth Prospects
    • 8.2.3. Geographic Lucrativeness
  • 8.3. Display Technology
    • 8.3.1. Market Trends and Opportunities
    • 8.3.2. Growth Prospects
    • 8.3.3. Geographic Lucrativeness
  • 8.4. Networking Technology
    • 8.4.1. Market Trends and Opportunities
    • 8.4.2. Growth Prospects
    • 8.4.3. Geographic Lucrativeness
  • 8.5. Positioning Technology
    • 8.5.1. Market Trends and Opportunities
    • 8.5.2. Growth Prospects
    • 8.5.3. Geographic Lucrativeness
  • 8.6. Sensor Technology
    • 8.6.1. Market Trends and Opportunities
    • 8.6.2. Growth Prospects
    • 8.6.3. Geographic Lucrativeness

9. WEARABLE DEVICES MARKET, BY GEOGRAPHY

  • 9.1. Introduction
  • 9.2. North America
    • 9.2.1. By Type
    • 9.2.2. By End-Users
    • 9.2.3. By Connectivity Medium
    • 9.2.4. By Technology
    • 9.2.5. By Country
      • 9.2.5.1. USA
        • 9.2.5.1.1. Market Trends and Opportunities
        • 9.2.5.1.2. Growth Prospects
      • 9.2.5.2. Canada
        • 9.2.5.2.1. Market Trends and Opportunities
        • 9.2.5.2.2. Growth Prospects
      • 9.2.5.3. Mexico
        • 9.2.5.3.1. Market Trends and Opportunities
        • 9.2.5.3.2. Growth Prospects
  • 9.3. South America
    • 9.3.1. By Type
    • 9.3.2. By End-Users
    • 9.3.3. By Connectivity Medium
    • 9.3.4. By Technology
    • 9.3.5. By Country
      • 9.3.5.1. Brazil
        • 9.3.5.1.1. Market Trends and Opportunities
        • 9.3.5.1.2. Growth Prospects
      • 9.3.5.2. Argentina
        • 9.3.5.2.1. Market Trends and Opportunities
        • 9.3.5.2.2. Growth Prospects
      • 9.3.5.3. Others
        • 9.3.5.3.1. Market Trends and Opportunities
        • 9.3.5.3.2. Growth Prospects
  • 9.4. Europe
    • 9.4.1. By Type
    • 9.4.2. By End-Users
    • 9.4.3. By Connectivity Medium
    • 9.4.4. By Technology
    • 9.4.5. By Country
      • 9.4.5.1. UK
        • 9.4.5.1.1. Market Trends and Opportunities
        • 9.4.5.1.2. Growth Prospects
      • 9.4.5.2. Germany
        • 9.4.5.2.1. Market Trends and Opportunities
        • 9.4.5.2.2. Growth Prospects
      • 9.4.5.3. France
        • 9.4.5.3.1. Market Trends and Opportunities
        • 9.4.5.3.2. Growth Prospects
      • 9.4.5.4. Italy
        • 9.4.5.4.1. Market Trends and Opportunities
        • 9.4.5.4.2. Growth Prospects
      • 9.4.5.5. Others
        • 9.4.5.5.1. Market Trends and Opportunities
        • 9.4.5.5.2. Growth Prospects
  • 9.5. Middle East and Africa
    • 9.5.1. By Type
    • 9.5.2. By End-Users
    • 9.5.3. By Connectivity Medium
    • 9.5.4. By Technology
    • 9.5.5. By Country
      • 9.5.5.1. Saudi Arabia
        • 9.5.5.1.1. Market Trends and Opportunities
        • 9.5.5.1.2. Growth Prospects
      • 9.5.5.2. UAE
        • 9.5.5.2.1. Market Trends and Opportunities
        • 9.5.5.2.2. Growth Prospects
      • 9.5.5.3. Israel
        • 9.5.5.3.1. Market Trends and Opportunities
        • 9.5.5.3.2. Growth Prospects
      • 9.5.5.4. Others
        • 9.5.5.4.1. Market Trends and Opportunities
        • 9.5.5.4.2. Growth Prospects
  • 9.6. Asia Pacific
    • 9.6.1. By Type
    • 9.6.2. By End-Users
    • 9.6.3. By Connectivity Medium
    • 9.6.4. By Technology
    • 9.6.5. By Country
      • 9.6.5.1. Japan
        • 9.6.5.1.1. Market Trends and Opportunities
        • 9.6.5.1.2. Growth Prospects
      • 9.6.5.2. China
        • 9.6.5.2.1. Market Trends and Opportunities
        • 9.6.5.2.2. Growth Prospects
      • 9.6.5.3. India
        • 9.6.5.3.1. Market Trends and Opportunities
        • 9.6.5.3.2. Growth Prospects
      • 9.6.5.4. South Korea
        • 9.6.5.4.1. Market Trends and Opportunities
        • 9.6.5.4.2. Growth Prospects
      • 9.6.5.5. Taiwan
        • 9.6.5.5.1. Market Trends and Opportunities
        • 9.6.5.5.2. Growth Prospects
      • 9.6.5.6. Thailand
        • 9.6.5.6.1. Market Trends and Opportunities
        • 9.6.5.6.2. Growth Prospects
      • 9.6.5.7. Indonesia
        • 9.6.5.7.1. Market Trends and Opportunities
        • 9.6.5.7.2. Growth Prospects
      • 9.6.5.8. Others
        • 9.6.5.8.1. Market Trends and Opportunities
        • 9.6.5.8.2. Growth Prospects

10. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 10.1. Major Players and Strategy Analysis
  • 10.2. Market Share Analysis
  • 10.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 10.4. Competitive Dashboard

11. COMPANY PROFILES

  • 11.1. Apple, Inc.
  • 11.2. Covidien (Medtronic Zephyr)
  • 11.3. Tex-Ray (Aiq Smart Clothing)
  • 11.4. Fitbit
  • 11.5. Xiaomi
  • 11.6. LG Electronics
  • 11.7. Garmin Ltd.
  • 11.8. Essilor (Luxottica Group)
  • 11.9. Huawei Device Co., Ltd
  • 11.10. Fossil Group