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娛樂機器人市場:2024-2029 年預測Entertainment Robot Market - Forecasts from 2024 to 2029 |
預計2024年娛樂機器人市場規模約59.33億美元,預計2029年將達到149.76億美元,複合年成長率為20.34%。
娛樂機器人是一種專門為家庭或生產用途設計的機器人。它們有時被開發為寵物替代機器人,有時被開發為用於演示、展覽和娛樂目的的人形機器人。這些機器人嵌入了各種感測器系統,例如動作感測器系統和視覺感測器系統。
由於自主玩具的持續採用和政府政策的加強,該行業可能在未來幾年顯著成長。在全球範圍內,多個國家推出了各種政策和計畫來發展機器人產業。這些政策,例如補貼計劃,支持開展新研發的新興企業。在印度,各種新興企業已透過印度投資計劃和 PLI 計劃引入市場,以開發新技術並與國際製造商合作。
娛樂機器人市場面臨的主要挑戰是一些特定國家的價格上漲和技術依賴。娛樂機器人的開發和製造需要各種零件和產品,例如軟體、晶片組、關節和皮膚材料。製造商無法自行生產所有零件,必須依賴其他公司或國家。不斷變化的全球格局可能會擾亂這些原料的供應鏈、延遲製造流程並增加機器人的成本。
軟體、硬體等機器人技術相關風險可能成為拓展全球娛樂機器人市場的主要障礙。網路攻擊和隱私侵犯等風險增加,將在消費者心中造成產品的負面形象,並減少市場對娛樂機器人的需求。同樣,機器人軟體和硬體成本的不斷上升預計也會減緩印度和孟加拉等個人收入低的國家對娛樂機器人的需求。
全球市場娛樂機器人需求不斷成長的主要驅動力之一是自主技術和工業自主性的不斷擴展。全球自動駕駛產業正經歷顯著成長。根據 TPCI 的數據,北美以約 43% 的市場佔有率引領自主玩具產業市場,其次是歐洲。如此高的市場佔有率歸因於美國、加拿大、墨西哥、英國和德國等國家的高採用率。根據國際機器人聯合會(IFR)的數據,全球市場上正在使用的工業機器人數量約為526,000台,到2022年將增加到553,000台。
近年來,世界各國紛紛推出與機器人技術產業投資相關的各種措施與政策。中國、日本、美國、德國等國家也紛紛推出致力於機器人產業及其供應鏈發展的投資與政策。日本的目標是成為機器人產業的全球創新中心。 7月,日本貿易振興機構宣布,中國機器人開發商JAKA Robotics設立日本子公司。同樣,越南和印度政府也推出了多項政策和補貼來推動本國的機器人產業。
娛樂機器人產業面臨的主要挑戰之一是技術相關的威脅。網路攻擊、隱私侵犯和軟體延遲等各種風險預計將減緩全球娛樂機器人市場的成長。該行業製造和銷售產品的公司必須為其產品配備最新技術,以防止網路攻擊和資料外洩。
同樣,產品高成本估計也成為市場成長的障礙。軟硬體高成本是阻礙或阻礙印度、孟加拉、越南、南非等新興國家娛樂機器人產業擴張的主要原因之一。娛樂機器人的高價格是由於半導體和運動部件等原料供應有限。
娛樂機器人市場地理展望
預計亞太地區將在全球娛樂機器人市場中佔據更大佔有率。亞太地區擁有日本、韓國、新加坡、中國等一些先進的創新技術軟硬體開發中國家。在這些國家,機器人發展不斷進步,機器人被廣泛應用。日本、中國、韓國等國已將各類機器人融入人們的日常生活,包括休閒機器人、商用機器人、組織機器人等。
同樣,印度、越南和台灣等多個國家的政府也推出了各種政策和補貼計劃,以促進和發展本國的機器人和自主基礎設施。這些努力預計將增加娛樂機器人的區域市場佔有率。
The entertainment robot market is estimated to be around US$5.933 billion in 2024 and is anticipated to grow to US$14.976 billion by 2029 at a CAGR of 20.34%.
An entertainment robot is a type of robot specially designed for domestic and production use. It can be developed either as a robotic substitute for pets or as a humanoid robot used for presentations, exhibitions, and entertainment purposes. These robots consist of various sensor systems embedded in them, like motion sensor systems and vision sensor systems.
The industry will witness a significant increase in the coming years, driven by the continuous adoption of autonomous toys and increased governmental policies. Globally, multiple countries have introduced various policies and programs to grow their robotic industry. These policies, like subsidy programs, help the new start-ups with new research and developments. We can witness in India that through Invest India and PLI schemes, various new startups are being introduced to the market, developing new technologies and collaborating with international manufacturers.
The major challenge for the entertainment robot market is the rising price and dependency on technologies in some specific countries. For the development and manufacturing of an entertainment robot, various parts and products are required by the companies, like software, chipsets, joints, skin material, and others. A manufacturer can not produce all its parts by itself and has to become dependent on other companies and countries. With the constantly changing global scenario, the supply chain of these raw materials can get disrupted, delaying the manufacturing process and increasing the cost of the robots.
The risks related to the technologies of the robots, like software and hardware, can act as a major barrier to the global entertainment robot market's expansion. The risks, like increasing cases of cyber-attacks, privacy breaches, and others, add a negative side to the products in the consumer's mind, decreasing the demand for entertainment robots in the market. Similarly, the increasing or higher cost of the robots' software and hardware is also estimated to slow down the demand for entertainment robots in countries with lower individual incomes, like India and Bangladesh.
One of the major driving factors for the expanding demand for entertainment robots in the global market can be the constant expansion of autonomous technologies and autonomy in the industry. The global autonomous industry has witnessed major growth. According to the TPCI, North America is the market leader in the autonomous toy industry, with about 43% of the market share, followed by Europe. This high market share can be credited to the high adoption rate in countries like the USA, Canada, Mexico, the UK, and Germany. The International Federation of Robotics (IFR), about 526,000 units of industrial robots were installed in the global market, which increased to 553,000 units in 2022.
In recent years, various initiatives and policies have been witnessed related to investment in the robotics and technology industry by various countries globally. Countries like China, Japan, the USA, and Germany also invested and curated a policy dedicated to developing the robotics industry and its supply chain. Japan aims to become a global center for innovation in the robotics industry. In July, the Japan External Trade Organization stated that JAKA Robotics, a Chinese company and developer of robots, established a Japanese subsidiary. Similarly, the governments of Vietnam and India have also introduced multiple policies and subsidies to boost the robotics landscape of the countries.
One of the major challenges for the entertainment robot industry is technology-related threats. Various risks, such as cyberattacks, privacy breaches, and software lag, are expected to slow the growth of entertainment robots in the global market. Companies manufacturing and selling their products in this industry need to ensure that their products are equipped with the latest technology to prevent cyber attacks and data leakage.
Similarly, the high cost of the products is also estimated to act as a barrier to market growth. The high cost of software and hardware is one of the major reasons that prevents or blocks the entertainment robots industry's expansion in developing countries like India, Bangladesh, Vietnam, and South Africa. The prices of entertainment robots are high because of the limited supply of raw materials, like semiconductors, moving components, and others.
Entertainment Robot Market Geographical Outlook
The Asia Pacific market is estimated to attain a greater market share in the global entertainment robot market. The Asia Pacific region offers a few leading innovations and technological software and hardware developing nations, like Japan, South Korea, Singapore, and China. These countries offer an increasing landscape of robotics developments and use robots extensively. Countries like Japan, China, and South Korea have embedded various categories of robots into their daily lives, such as entertainment, commercial, and organizational robots.
Similarly, the governments of multiple countries like India, Vietnam, and Taiwan have also introduced various policies and subsidy plans to boost and develop their nation's robotics and autonomous infrastructure. These initiatives are expected to boost the regional market share for entertainment robots.