市場調查報告書
商品編碼
1416458
遊戲化市場報告:2030 年趨勢、預測與競爭分析Gamification Market Report: Trends, Forecast and Competitive Analysis to 2030 |
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遊戲化趨勢和預測
到 2030 年,全球遊戲化市場預計將達到 574 億美元,2024 年至 2030 年年複合成長率為 23.9%。該市場的主要驅動力包括對獎勵、成功和競爭力的日益關注、數位化的提高和平板電腦和智慧型手機等小工具的普及,以及它們在企業部門的廣泛使用,以創造有趣和愉快的學習。全球遊戲化市場的未來性是光明的,BFSI、零售、教育、IT/通訊、製造和媒體/娛樂領域都有機會。
對遊戲化市場的見解
Lucintel 預測,解決方案將在整個預測期內繼續佔據重要地位,因為它們使用獎勵、徽章、挑戰、排行榜和身臨其境型敘事等遊戲元素來創造引人入勝的體驗,從而推動期望的行為和結果。
北美地區憑藉其現代技術的生態系統優勢以及尖端技術的廣泛運用,在整個預測期內仍將是最大的地區,為跨多個行業的解決方案整合提供了堅實的基礎。
Q1.市場規模有多大?
A1. 到 2030 年,全球遊戲化市場預計將達到 574 億美元。
Q2.市場成長預測如何?
A2. 2024年至2030年,全球遊戲化市場預計將以23.9%的年複合成長率成長。
Q3.影響市場成長的主要促進因素有哪些?
A3. 這個市場的主要驅動力是人們對獎勵、成功和競爭力的日益關注,數位化的提高和平板電腦和智慧型手機等小工具的普及,以及它們在企業部門的廣泛使用,以創造有趣和有趣的學習。
Q4.市場的主要細分市場是什麼?
A4. 全球遊戲化市場未來性廣闊,BFSI、零售、教育、IT/通訊、製造和媒體/娛樂市場都有機會。
Q5. 市場上主要企業有哪些?
A5. 一些主要的遊戲化公司如下:
Q6.未來最大的細分市場是什麼?
A6.Lucintel 預計其解決方案將在整個預測期內繼續在較大細分市場中成長,因為他們的解決方案使用獎勵、徽章、挑戰、排行榜和身臨其境型敘事等遊戲元素來創造引人入勝的體驗,從而推動期望的行為和結果。我預測會的。
Q7. 未來五年預計哪個地區將成為最大的市場?
A7. 北美地區憑藉著現代科技的生態系統優勢以及尖端技術的廣泛應用,在整個預測期內仍將是最大的地區,為跨行業解決方案的整合提供了堅實的基礎。
Q8. 可以客製化報告嗎?
A8. 是的,Lucintel 提供 10% 的客製化服務,無需額外付費。
Gamification Trends and Forecast
The future of the global gamification market looks promising with opportunities in the BFSI, retail, education, IT and telecom, manufacturing, and media and entertainment markets. The global gamification market is expected to reach an estimated $57.4 billion by 2030 with a CAGR of 23.9% from 2024 to 2030. The major drivers for this market are growing propensity for incentives, success, and competitiveness, increasing digitization and the widespread use of tablets, smartphones, and other gadgets, and wide application in the corporate sector to create interesting and entertaining learning.
A more than 150-page report is developed to help in your business decisions.
Gamification by Segment
The study includes a forecast for the global gamification by component, deployment mode, enterprise size, end use, and region.
Gamification Market by Component [Shipment Analysis by Value from 2018 to 2030]:
Gamification Market by Deployment Mode [Shipment Analysis by Value from 2018 to 2030]:
Gamification Market by Enterprise Size [Shipment Analysis by Value from 2018 to 2030]:
Gamification Market by End Use [Shipment Analysis by Value from 2018 to 2030]:
Gamification Market by Region [Shipment Analysis by Value from 2018 to 2030]:
List of Gamification Companies
Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies gamification companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the gamification companies profiled in this report include-
Gamification Market Insights
Lucintel forecasts that solutions will remain the larger segment over the forecast period because the solutions creates compelling experiences that encourage desired behaviors and results using game elements including incentives, badges, challenges, leaderboards, and immersive narratives.
North America will remain the largest region over the forecast period because of dominance in ecosystems with modern technologies and broad use of state-of-the-art technology offers a strong basis for the integration of solutions across several industries.
Features of the Global Gamification Market
Market Size Estimates: Gamification market size estimation in terms of value ($B).
Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.
Segmentation Analysis: Gamification market size by various segments, such as by component, deployment mode, enterprise size, end use, and region in terms of value ($B).
Regional Analysis: Gamification market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
Growth Opportunities: Analysis of growth opportunities in different component, deployment mode, enterprise size, end use, and regions for the gamification market.
Strategic Analysis: This includes M&A, new product development, and competitive landscape of the gamification market.
Analysis of competitive intensity of the industry based on Porter's Five Forces model.
FAQ
Q1. What is the gamification market size?
Answer: The global gamification market is expected to reach an estimated $57.4 billion by 2030.
Q2. What is the growth forecast for gamification market?
Answer: The global gamification market is expected to grow with a CAGR of 23.9% from 2024 to 2030.
Q3. What are the major drivers influencing the growth of the gamification market?
Answer: The major drivers for this market are growing propensity for incentives, success, and competitiveness, increasing digitization and the widespread use of tablets, smartphones, and other gadgets, and wide application in the corporate sector to create interesting and entertaining learning.
Q4. What are the major segments for gamification market?
Answer: The future of the global gamification market looks promising with opportunities in the BFSI, retail, education, IT and telecom, manufacturing, and media and entertainment markets.
Q5. Who are the key gamification market companies?
Answer: Some of the key gamification companies are as follows:
Q6. Which gamification market segment will be the largest in future?
Answer: Lucintel forecasts that solutions will remain the larger segment over the forecast period because the solutions creates compelling experiences that encourage desired behaviors and results using game elements including incentives, badges, challenges, leaderboards, and immersive narratives.
Q7. In gamification market, which region is expected to be the largest in next 5 years?
Answer: North America will remain the largest region over the forecast period because of dominance in ecosystems with modern technologies and broad use of state-of-the-art technology offers a strong basis for the integration of solutions across several industries.
Q.8 Do we receive customization in this report?
Answer: Yes, Lucintel provides 10% customization without any additional cost.