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醫療保健市場中的虛擬實境 (VR) 報告:2031 年趨勢、預測和競爭分析

Virtual Reality (VR) in the Healthcare Market Report: Trends, Forecast and Competitive Analysis to 2031

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

全球醫療保健虛擬實境 (VR) 市場前景光明,在研究與診斷、實驗室、醫院與診所、研究機構和製藥公司市場都存在機會。預計到 2031 年,全球醫療保健虛擬實境 (VR) 市場規模將達到 53 億美元,2025 年至 2031 年的複合年成長率為 9.1%。該市場的關鍵促進因素是健康狀況的普遍性、創新需求和採用的不斷成長以及穿戴式技術的擴展。

  • Lucintel 表示,基於應用,由於擴增實境和虛擬實境在醫療和復健領域的應用越來越多,預計患者照護管理將在預測期內仍佔最大佔有率。
  • 根據最終用途,醫院和診所預計仍佔最大的佔有率。目前,虛擬實境擴大被醫院用來協助外科醫生進行手術。
  • 根據地區,由於擁有大量醫療設施和先進的醫療基礎設施,預計北美在預測期內仍將是最大的地區。

醫療虛擬實境(VR)市場的策略性成長機會

醫療保健市場的虛擬實境(VR)是一個新興領域,擁有多種應用,可提供多種策略成長機會。特別是,有機會改善外科教育,獲得心理治療技術,進一步開發疼痛緩解技術,活性化遠距諮詢並創建個人復健計劃。

  • 加強外科教育的前景:利用 VR 加強外科培訓代表著一個巨大的成長機會。現代 VR 培訓系統提供了高保真環境來掌握複雜的手術程序,從而提高了外科醫生的專業培訓水平並為患者帶來了更好的治療效果。整合 VR 手術訓練器可以改善手術教育、減少手術錯誤並提高整體手術表現。
  • 擴展到心理健康治療:利用 VR 擴展到心理健康治療領域具有引人注目的成長機會。這包括部署用於治療精神健康障礙的 VR 應用,幫助以創新方式解決創傷後壓力症候群和憂鬱症症狀,例如暴露療法和認知行為療法。這一成長機會將促進新治療模式的發展,拓寬治療方法的範圍並提高患者的心理健康護理品質。
  • 疼痛管理的進步:虛擬實境(VR)在疼痛管理方面的進步代表著一個策略性成長機會,因為它透過提供非藥物的疼痛緩解方法增強了人們的幸福感。例如,透過專注於遊戲玩法,VR 可以讓參與者沉浸在有助於疼痛管理的互動活動中,即使是服用鴉片類藥物的患者也是如此。這些機會將有助於滿足對有效和安全的疼痛緩解日益成長的需求,並為創造新的疼痛緩解技術分配更多資源。
  • 遠距諮詢服務的成長:利用 VR 技術的遠距諮詢服務的成長是旨在改善醫療保健服務的關鍵發展領域。例如,透過使用 VR,患者可以透過虛擬實境參加預約,各種醫療顧問將進行遠端醫療會議。這一成長機會將提高遠距醫療諮詢的有效性,增加患者對醫療系統的參與度,並提高覆蓋率,特別是在難以覆蓋的地區。

醫療保健虛擬實境 (VR) 市場的進一步策略成長機會包括用於外科手術培訓和實踐的身體映射和空間追蹤、遠端和局部心理治療、使用 VR 和身體映射進行疼痛緩解應用、諮詢以及在治療運動中的應用。這些機會是 VR 技術在各個健康領域的應用和患者接受度不斷成長的趨勢的融合。

醫療保健市場促進因素和挑戰的虛擬實境 (VR)

醫療保健市場虛擬實境 (VR) 的發展受到多種促進因素​​和挑戰的影響,這些因素和挑戰將影響其擴展和發展。關鍵促進因素包括技術創新、對互動學習和護理管理日益成長的需求、支持性法規結構、對衛生技術不斷增加的投資以及對改善護理品質的期望。挑戰包括高昂的開發成本、監管障礙、資料隱私問題、技術限制和進入市場障礙。

推動醫療保健市場虛擬實境(VR)發展的因素有:

  • 技術進步:技術進步是 VR 醫療產業發展的關鍵因素。 VR 設備、電腦程式和實踐技術的發展將大大提高 VR 在臨床環境中的使用。這些發展將促進更有效的身臨其境型參與工具,增強治療方法,並創造新的功能領域。掌握最新技術對於擴大市場和保持競爭力至關重要。
  • 對身臨其境型訓練和治療的需求不斷增加:對身臨其境型訓練和治療的需求不斷增加將推動 VR醫療產業的發展。醫療保健專業人士和患者都要求更具互動性的培訓和治療設施。 VR 在外科培訓、精神病治療和復健治療中的應用將滿足醫療保健不斷變化的需求並改善日常患者照護。
  • 支持性法規環境:VR 在醫療市場的快速成長將取決於支援 VR 設備使用政策制定和執行的法規環境的發展。監管支援將確保VR技術的安全性、有效性和質量,使企業更容易將產品推向市場。遵守法規對於獲得醫療專業人員和患者的同意和信任至關重要。

虛擬實境(VR)醫療市場面臨的挑戰是:

  • 需要改善患者的治療效果:改善患者的治療效果正在推動 VR 技術在醫療保健領域的應用。 VR 有助於加強培訓、簡化治療並提供最佳康復,從而改善患者護理和康復。對改善臨床結果的需求使得 VR 技術的整合成為增強醫療保健服務的優先事項。
  • 開發成本高:開發成本高是VR醫療市場發展的一大障礙。研究、交付和生產 VR 技術的成本很高,這可能會影響盈利並限制市場進入。特別是開發和行銷新的 VR 解決方案需要大量的商業資本。
  • 監管障礙:監管挑戰阻礙了 VR 技術的接受和採用。滿足這些複雜的要求並尋求核准需要時間和資源,從而減慢產品發布速度並增加市場進入的挑戰。公司必須隨時了解監管動態,並在與監管機構合作時採取有效的策略來提高市場准入。

醫療保健市場的虛擬實境 (VR) 具有各種促進因素​​和挑戰,包括技術變革、對身臨其境型解決方案的不斷成長的需求、有利的市場法規、增加的投資以及改善患者治療效果的需求。挑戰包括高昂的開發成本、創新和成長的障礙、隱私問題以及限制市場發展的技術挑戰。

醫療保健虛擬實境 (VR) 市場:公司列表

該市場中的公司主要依靠其產品的品質進行競爭。該市場的主要企業正致力於擴大製造設施、投資研發、開發基礎設施以及利用整個價值鏈的整合機會。這些策略使醫學虛擬實境(VR)市場中的公司能夠滿足不斷成長的需求、確保其競爭優勢、開發創新產品和技術、降低生產成本並擴大基本客群。醫療保健虛擬實境 (VR) 市場中的公司包括:

  • Koninklijke Philips
  • Samsung Electronics
  • EON Reality
  • CAE Healthcare
  • Oculus Rift
  • Medical Realities
  • XRHealth USA
  • Amelia
  • HTC Corporation
  • Sony Corporation

目錄

第1章執行摘要

2. 全球醫療保健市場虛擬實境 (VR):市場動態

  • 簡介、背景和分類
  • 供應鏈
  • 產業促進因素與挑戰

第 3 章 市場趨勢與預測分析(2019-2031)

  • 宏觀經濟趨勢(2019-2024)與預測(2025-2031)
  • 全球醫療保健虛擬實境 (VR) 市場、趨勢(2019-2024 年)和預測(2025-2031 年)
  • 全球醫療保健虛擬實境 (VR) 市場(按組件分類)
    • 硬體
    • 軟體
    • 內容
  • 全球醫療保健虛擬實境 (VR) 市場(按應用)
    • 患者照護管理
    • 教育和培訓
    • 健身管理
    • 藥局管理
    • 外科手術
    • 疼痛管理
    • 復健和治療
    • 創傷後壓力症候群 (PTSD)
  • 全球醫療保健虛擬實境 (VR) 市場(按最終用途分類)
    • 研究與診斷
    • 研究所
    • 醫院和診所
    • 研究所
    • 製藥公司

第 4 章區域市場趨勢與預測分析(2019-2031 年)

  • 全球醫療保健市場虛擬實境 (VR) 區域分佈
  • 北美醫療保健虛擬實境 (VR) 市場
  • 歐洲醫療保健虛擬實境 (VR) 市場
  • 亞太地區醫療保健虛擬實境 (VR) 市場
  • 世界其他地區醫療保健虛擬實境 (VR) 市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 全球醫療保健虛擬實境 (VR) 市場成長機會(按組件分類)
    • 全球醫療保健虛擬實境 (VR) 市場成長機會(按應用)
    • 全球醫療保健虛擬實境 (VR) 市場成長機會(按最終用途分類)
    • 全球醫療保健虛擬實境 (VR) 市場成長機會(按地區)
  • 全球醫療保健市場虛擬實境 (VR) 的新興趨勢
  • 戰略分析
    • 新產品開發
    • 全球醫療保健市場虛擬實境(VR)產能擴張
    • 全球醫療保健虛擬實境 (VR) 市場中的企業合併
    • 認證和許可

第7章主要企業簡介

  • Koninklijke Philips
  • Samsung Electronics
  • EON Reality
  • CAE Healthcare
  • Oculus Rift
  • Medical Realities
  • XRHealth USA
  • Amelia
  • HTC Corporation
  • Sony Corporation
簡介目錄

The future of global virtual reality (VR) in the healthcare market looks promising with opportunities in the research and diagnostic, laboratories, hospitals & clinics, research organizations, and pharmaceutical company markets. The global virtual reality (VR) in the healthcare market is expected to reach an estimated $5.3 billion by 2031 with a CAGR of 9.1% from 2025 to 2031. The major drivers for this market are the growing health condition prevalence, rising demand for innovative and increasing adoption, and expansion of wearable technology.

  • Lucintel forecasts that, within the application category, patient care management will remain the largest segment over the forecast period due to the increasing adoption of augmented reality and virtual reality in healthcare therapies and rehabilitation.
  • Within the end use category, hospitals & clinics will remain the largest segment due to the growing usage of virtual reality in hospitals by surgeons to assist them during surgeries.
  • In terms of regions, North America will remain the largest region over the forecast period due to the existence of a large number of healthcare facilities and the availability of advanced healthcare infrastructure in the region.

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Emerging Trends in the Virtual Reality (VR) in the Healthcare Market

Virtual reality (VR) in the healthcare market is undergoing several changes that influence and shape its applications. With the improved availability of mature technologies, trends such as more immersive training methods, individualized treatment for patients, incorporation of artificial intelligence into processes, an increase in telehealth services, and high cost-effectiveness have emerged.

  • Advancements in Immersive Training: Immersive training using virtual reality (VR) is gaining prevalence in the field of medicine as an improvement over traditional training methods. Brain surgery simulations sometimes include virtual scenarios where patients undergo surgeries. This trend improves skills acquisition, procedural knowledge, and overall competency, ensuring that healthcare providers are well-prepared and patients do not suffer from poor healthcare delivery.
  • Personalized Patient Therapies: Increasingly, such patient therapies are provided through virtual reality, which offers an individualized approach to treatment. Each set of VR games and scenarios can be designed for a specific patient, providing particular movement exercises, mental health treatments, or pain reduction techniques. Patients experience this as an enhancement of their treatment, as the various modes of rehabilitation are matched with their exact requirements, thereby improving health and garnering satisfaction.
  • Integration with Artificial Intelligence (AI): As a new trend, the addition of virtual reality (VR) and computational power is enhancing what VR systems can do. AI models are also used to analyze data developed from VR treatments and make recommendations, predict patient behavior, or schedule therapeutic sessions. Such integration enhances the effectiveness and invasiveness of VR applications, optimizing the treatment of various diseases and improving therapy in the health sector.
  • Expansion into Telemedicine: The extension of VR into telemedicine practices exemplifies the solutions offered. Remote counseling and therapy sessions are now more efficient than ever using this technology. The patient is in a virtual setting where they can communicate with the healthcare practitioner to receive diagnoses, treatment, and follow-ups. It has also been found that this trend will enhance healthcare services, especially in hard-to-reach regions, thus improving the overall efficiency of telehealth services.

Virtual reality (VR) in the healthcare space is seeing emerging trends such as improved immersive training, personalized therapy, incorporation of AI, development of telemedicine, and more cost-effective approaches. These changes are consistent with the increasing use of VR technology in improving medical education, treating patients, and conducting medical interventions. Over time, these trends will trigger more innovations and the adoption of VR technologies in healthcare, making it more efficient and affordable.

Recent Developments in the Virtual Reality (VR) in the Healthcare Market

The virtual reality (VR) in the healthcare market has significantly improved with various new expansions and ideas in many applications. These improvements are reshaping the fields of surgical education, patient care, and rehabilitation. Recent developments include the use of VR for the education and training of surgeons, new methods for pain relief, a focus on patient treatment with VR, improvements in rehabilitation, and the application of VR for telemedicine consultations.

  • Integration of VR for Surgical Training: Important discoveries have been made in the application of VR in nursing procedures related to surgical operations since surgical nursing involves very active practice. CneVR, an interactive team training platform, allows surgeons to rehearse complex procedures through an interactive 3-D environment, significantly lowering the risk of error due to the inclusion of numerous exercises. This development positively impacts the education and training of surgeons, contributing to the readiness of medical professionals and successful patient outcomes.
  • Advancements in Pain Management Therapies: D-Zowned is a spine and musculoskeletal rehabilitation clinic with an address in Fort Greely, Alaska. Recent trends in pain management therapies have witnessed new developments in virtual reality that fully distract patients to manage pain. Goals achieved by VR systems include creating virtual worlds that assist in controlling chronic pain and even reducing the use of opioid medication. These advancements provide a non-invasive approach to alleviating pain, thereby enhancing existing pain relief policies and boosting the comfort of patients undergoing therapy.
  • Use of VR for Mental Health Treatment: Virtual reality is regarded as an auxiliary treatment for patients with mental disorders, providing more effective therapeutic experiences. Applications include virtual reality games used in exposure therapy, particularly for PTSD and other anxiety disorders, allowing patients to control their environment and confront their fears. This advancement increases the effectiveness of treatment for patients suffering from mental health issues by providing unique pathways for therapy.
  • Improvements in Rehabilitation Processes: Advancements in processes are positively changing how rehabilitation is conducted via an engaging approach to physical therapy. Some features of gyrokinesis include VR systems now involved in physical activities toward patient recovery, incorporating exciting interactive games. These advancements have made rehabilitation processes entertaining and effective through dedicated exercise interventions that can be adjusted according to the patient's exercise tolerance, thereby maximizing recovery.

Emerging trends in virtual reality (VR) in the healthcare market are greatly impacting patient-oriented medical activities such as training and education, pain management, treatment of mental health disorders, rehabilitation, and provision of remote consultations. Furthermore, these advances will enhance the effectiveness of medical procedures, provide more treatment options, and improve patient health.

Strategic Growth Opportunities for Virtual Reality (VR) in the Healthcare Market

Virtual reality (VR) in the healthcare market is one of the emerging sectors with various applications offering several strategic growth opportunities. In particular, opportunities include the improvement of surgical education, entry into psychotherapeutic techniques, further development in pain relief, increased activity in remote counseling, and the creation of individualized rehabilitation programs.

  • Prospects for Enhancement of Surgical Training: Enhancing surgical training through VR presents a significant growth opportunity. Modern VR training systems offer high-fidelity environments for mastering complicated surgical operations, resulting in better professional training for surgeons and higher effectiveness in patient treatment. The integration of VR surgical trainers can improve surgical education, reduce surgical errors, and enhance overall surgical practice performance.
  • Expansion into Mental Health Therapies: There is a tantalizing growth opportunity in expanding mental health therapies using VR. This includes deploying VR applications for treating mental health disorders, such as exposure therapy and cognitive behavioral therapy, which help address conditions like PTSD and depression through innovative methods. This growth opportunity allows for the development of new therapeutic models that widen the scope of treatment approaches, improving the quality of mental healthcare for patients.
  • Advancements in Pain Management: Advancements in VR for pain management present a strategic growth opportunity as they enhance people's well-being by providing non-pharmaceutical means of relieving pain. For example, VR can immerse participants in interactive activities that help manage their pain by focusing on gameplay, even for patients who have been maintained on opioid medications. This opportunity assists in allocating more resources toward the creation of new pain relief technologies, meeting the rising demand for effective and safe pain relief.
  • Growth in Remote Consultation Services: The growth in remote consultation services using VR technology is a critical area of development aimed at improving healthcare access. For instance, VR allows patients to attend appointments through virtual reality, where various healthcare consultants conduct telemedicine sessions. This growth opportunity increases the efficacy of remote care provision, enhances patient participation in the healthcare system, and improves service coverage, especially in hard-to-reach regions.

Further strategic growth opportunities in the virtual reality (VR) in the healthcare market include body mapping and spatial tracking for surgical training and practices, remote and local psychological treatments, use of VR and body mapping for pain relief applications, consultations, and application of technology in exercise therapy, among others. These opportunities synthesize growing trends related to the utilization of VR technology in various health aspects and patient acceptance.

Virtual Reality (VR) in the Healthcare Market Driver and Challenges

The development of virtual reality (VR) in the healthcare market is subject to several drivers and challenges that affect its expansion and evolution. Key drivers include technological innovations, increasing needs for interactive learning and treatment management, supportive regulatory frameworks, increased investment in healthcare technologies, and expectations for better quality of care. Challenges include high development costs, regulatory hurdles, data privacy concerns, technological limitations, and market adoption barriers.

Factors driving the virtual reality (VR) in the healthcare market include:

  • Technological Advancements: Technological advancement is a key factor in the growth of the VR healthcare industry. The development of VR equipment, computer programs, and hands-on technology provides significant improvements in VR use in clinical environments. Such developments facilitate more effective tools for immersive engagement, enhance therapeutic approaches, and create new areas of function. Staying current with technology is essential for market expansion and maintaining a competitive edge.
  • Increased Demand for Immersion Training and Therapy: The growing appetite for immersive training and therapy stimulates the VR healthcare industry. Both medical professionals and patients are seeking more advanced interactive training and treatment facilities. VR applications in surgical training, mental illness treatment, and rehabilitative therapies meet the evolving needs of healthcare delivery and enhance daily patient care.
  • Supportive Regulatory Environments: Supportive regulatory environments are important for the rapid growth of the VR in the healthcare market as they help draft and enforce policies for the use of VR devices. Regulatory support ensures that VR technologies are safe, effective, and of high quality, making it easier for companies to introduce their products to the market. Adhering to regulations is essential for receiving consent and gaining trust from health specialists and patients.

Challenges in virtual reality (VR) in the healthcare market include:

  • Need for Improved Patient Outcomes: Improved patient outcomes are driving the adoption of VR technologies in healthcare. VR is beneficial for providing enhanced training, greater efficiency in therapies, and optimal rehabilitation, leading to better patient care and recovery. The demand for improved clinical results has made the integration of VR technologies a priority in enhancing healthcare delivery.
  • High Development Costs: High development costs are significant barriers in the VR healthcare market. The research, delivery, and manufacturing of VR technology can be costly, impacting profitability and limiting market entry. Substantial business capital is needed, particularly for developing and marketing new VR solutions.
  • Regulatory Hurdles: Regulatory barriers challenge the acceptance and use of VR technologies. Navigating these complex requirements and seeking approvals can be time-consuming and resource-intensive, delaying product launches and increasing market entry challenges. Companies must keep track of regulatory updates and employ effective strategies when engaging with regulatory agencies to enhance market access.

The virtual reality (VR) in the healthcare market is characterized by various drivers and challenges, including technological changes, growing demand for immersive solutions, favorable market regulations, increased investments, and the need to improve patient outcomes. Challenges include high development costs, barriers to innovation and growth, privacy issues, and technological challenges that constrain market development.

List of Virtual Reality (VR) Companies in the Healthcare Market

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies virtual reality (VR) companies in the healthcare market cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the virtual reality (VR) companies in the healthcare market profiled in this report include-

  • Koninklijke Philips
  • Samsung Electronics
  • EON Reality
  • CAE Healthcare
  • Oculus Rift
  • Medical Realities
  • XRHealth USA
  • Amelia
  • HTC Corporation
  • Sony Corporation

Virtual Reality (VR) in the Healthcare by Segment

The study includes a forecast for the global virtual reality (VR) in the healthcare market by component, application, end use, and region

Virtual Reality (VR) in the Healthcare Market by Component [Analysis by Value from 2019 to 2031]:

  • Hardware
  • Software
  • Content

Virtual Reality (VR) in the Healthcare Market by Application [Analysis by Value from 2019 to 2031]:

  • Patient Care Management
  • Education & Training
  • Fitness Management
  • Pharmacy Management
  • Surgery
  • Pain Management
  • Rehabilitation and Therapy Procedures
  • Post-Traumatic Stress Disorder

Virtual Reality (VR) in the Healthcare Market by End Use [Analysis by Value from 2019 to 2031]:

  • Research and Diagnostics
  • Laboratories
  • Hospitals & Clinics
  • Research Organizations
  • Pharmaceutical Companies

Virtual Reality (VR) in the Healthcare Market by Region [Analysis by Value from 2019 to 2031]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Virtual Reality (VR) in the Healthcare Market

Technological changes in virtual reality (VR) in the healthcare market continue to rise. The growth of VR and its applications in various sectors is notable in many countries, including the United States, China, Germany, India, and Japan, where VR technologies are increasingly used in surgical education, physical rehabilitation, and psychological treatments.

  • United States: In the U.S. market, VR is developing and being utilized in surgical training, pain control, and mental health. Advanced medical centers conduct complex operations with the assistance of VR alongside traditional surgeries. Additionally, VR is employed for chronic pain treatment and for addressing mental health issues such as post-traumatic stress disorder (PTSD) and anxiety, utilizing reconstructive methods and providing supportive therapeutic spaces for recovery.
  • China: China has made advances in the application of virtual reality in rehabilitation and medical education. In physical therapy, VR aids patient recovery by providing interactive virtual exercises. In medical education, VR replicates complex processes, enhancing the training of medical practitioners. These improvements result from government programs and increased expenditure on healthcare technology aimed at improving medical utilities and patient treatment.
  • Germany: Germany's interest lies in applying virtual reality for planning surgical procedures and patient care. VR generates detailed replicas of body structures to prepare for surgical interventions, enhancing procedural outcomes. Development of VR technology in Germany is also influenced by an effective healthcare system and active research initiatives.
  • India: There is increasing acceptance of VR technology for medical training and rehabilitation in India. The use of VR simulations is becoming common among patients, as it realistically represents situations and enhances practitioners' skills. In physical rehabilitation, VR provides virtual activities for patients. There is also a growing focus on using VR for treating mental disorders, such as depression and anxiety, where technology might improve current therapies.
  • Japan: In Japan, various VR innovations aimed at pain control, recovery, and education are advancing the field. The country is applying virtual reality to develop facilities for pain relief and to facilitate recovery from injuries. In medical procedures, VR simulators enhance the skills and knowledge required for surgical tasks. Japan's technology and health research are improving VR capabilities for treatment and training.

Features of virtual reality (VR) in the global healthcare market

Market Size Estimates: Virtual reality (VR) in the healthcare market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2019 to 2024) and forecast (2025 to 2031) by various segments and regions.

Segmentation Analysis: Virtual reality (VR) in the healthcare market size by component, application, end use, and region in terms of value ($B).

Regional Analysis: Virtual reality (VR) in the healthcare market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different components, applications, end uses, and regions for global virtual reality (VR) in the healthcare market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of global virtual reality (VR) in the healthcare market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

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This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for global virtual reality (VR) in the healthcare market by component (hardware, software, and content), application (patient care management, education & training, fitness management, pharmacy management, surgery, pain management, rehabilitation & therapy procedures, and post-traumatic stress disorder), end use (research and diagnostics, laboratories, hospitals & clinics, research organizations, and pharmaceutical companies), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Virtual Reality (VR) in the Global Healthcare Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Virtual Reality (VR) in the Global Healthcare Market Trends (2018- 2023) and Forecast (2024-2030)
  • 3.3: Virtual Reality (VR) in the Global Healthcare Market by Component
    • 3.3.1: Hardware
    • 3.3.2: Software
    • 3.3.3: Content
  • 3.4: Virtual Reality (VR) in the Global Healthcare Market by Application
    • 3.4.1: Patient Care Management
    • 3.4.2: Education & Training
    • 3.4.3: Fitness Management
    • 3.4.4: Pharmacy Management
    • 3.4.5: Surgery
    • 3.4.6: Pain Management
    • 3.4.7: Rehabilitation and Therapy Procedures
    • 3.4.8: Post-Traumatic Stress Disorder
  • 3.5: Virtual Reality (VR) in the Global Healthcare Market by End Use
    • 3.5.1: Research and Diagnostics
    • 3.5.2: Laboratories
    • 3.5.3: Hospitals & Clinics
    • 3.5.4: Research Organizations
    • 3.5.5: Pharmaceutical Companies

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Virtual Reality (VR) in the Global Healthcare Market by Region
  • 4.2: Virtual Reality (VR) in the North American Healthcare Market
    • 4.2.1: Virtual Reality (VR) in the North American Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
    • 4.2.2: Virtual Reality (VR) in the North American Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies
  • 4.3: Virtual Reality (VR) in the European Healthcare Market
    • 4.3.1: Virtual Reality (VR) in the European Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
    • 4.3.2: Virtual Reality (VR) in the European Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies
  • 4.4: Virtual Reality (VR) in the APAC Healthcare Market
    • 4.4.1: Virtual Reality (VR) in the APAC Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
    • 4.4.2: Virtual Reality (VR) in the APAC Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies
  • 4.5: Virtual Reality (VR) in the ROW Healthcare Market
    • 4.5.1: Virtual Reality (VR) in the ROW Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
    • 4.5.2: Virtual Reality (VR) in the ROW Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by Component
    • 6.1.2: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by Application
    • 6.1.3: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by End Use
    • 6.1.4: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by Region
  • 6.2: Emerging Trends of Virtual Reality (VR) in the Global Healthcare Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of Virtual Reality (VR) in the Global Healthcare Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures of Virtual Reality (VR) in the Global Healthcare Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Koninklijke Philips
  • 7.2: Samsung Electronics
  • 7.3: EON Reality
  • 7.4: CAE Healthcare
  • 7.5: Oculus Rift
  • 7.6: Medical Realities
  • 7.7: XRHealth USA
  • 7.8: Amelia
  • 7.9: HTC Corporation
  • 7.10: Sony Corporation