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市場調查報告書
商品編碼
1623757

虛擬實境 (VR) 在製造業市場規模、佔有率、成長分析(按組件、按應用、按地區)- 產業預測,2025-2032 年

Virtual Reality (VR) In Manufacturing Industry Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Application (Product Design and Development, Safety and Training), By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 165 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2023年全球製造業虛擬實境(VR)市場規模為34.4億美元,從2024年的44.8億美元成長到2032年的369.9億美元,預測期(2025-2032)預計將以複合年成長率成長30.2% 。

在工業 4.0、數位雙胞胎和人工智慧等技術進步的推動下,製造業正在經歷變革時期,為創新的虛擬實境 (VR) 應用鋪平了道路。這些進步對品管、工人安全和產品設計產生了積極影響。為了應對勞動力短缺和生產時間增加,公司正在迅速採用先進技術來提高效率和市場價值。智慧工廠、工業IoT和機器人技術的興起為 VR 市場創造了巨大的機遇,推動了控制工程師和熟練操作員等特定角色的培訓。製造商擴大利用 VR 來實現身臨其境型體驗、全面的內容、高保真模擬和可操作的分析,有力地推動了行業內的數位化趨勢。

目錄

介紹

  • 研究目的
  • 調查範圍
  • 定義

調查方法

  • 資訊採購
  • 二手資料和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 抑制因素和挑戰
  • 波特的分析

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 價格分析
  • 技術分析
  • 監管分析
  • 專利分析
  • 案例研究分析

製造業虛擬實境 (VR) 市場規模:按組成部分

  • 市場概況
  • 硬體
  • 軟體
  • 內容

製造業虛擬實境(VR)市場規模:依應用分類

  • 市場概況
  • 產品設計與開發
  • 安全和培訓
  • 保養和維修
  • 溝通與協作

製造業虛擬實境(VR)市場規模

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東/非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲

競爭資訊

  • 前5名企業對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分類的佔有率分析
  • 收益與前一年同期比較(2022-2024)

主要企業簡介

  • Unity Technologies(US)
  • Microsoft(US)
  • Google(US)
  • Sony(Japan)
  • HTC Corporation(Taiwan)
  • Samsung(South Korea)
  • Facebook Technologies, LLC.(US)
  • EON Reality, Inc.(US)
  • Magic Leap, Inc.(US)
  • WorldViz(US)
  • NextVR Inc.(US)
  • NVIDIA Corporation(US)
  • Virtuix(US)
  • Groove Jones LLC(US)
  • Dassault Systemes(France)
  • PTC Inc.(US)
  • Siemens AG(Germany)
  • Eon Reality, Inc.(US)
  • Amaze VR(US)
  • Oculus VR(US)

結論和建議

簡介目錄
Product Code: SQMIG45D2054

Global Virtual Reality (VR) In Manufacturing Industry Market size was valued at USD 3.44 billion in 2023 and is poised to grow from USD 4.48 billion in 2024 to USD 36.99 billion by 2032, growing at a CAGR of 30.2% during the forecast period (2025-2032).

The manufacturing sector is undergoing a transformative shift fueled by technological advancements like Industry 4.0, digital twins, and artificial intelligence, which are paving the way for innovative virtual reality (VR) applications. These advancements have positively impacted quality control, worker safety, and product design. In response to labor shortages and increased manufacturing times, companies are rapidly adopting advanced technology to enhance efficiency and market value. The rise of smart factories, Industrial IoT, and robotics has created substantial VR market opportunities, prompting specialized training for roles such as control engineers and skilled operators. Manufacturers are increasingly leveraging VR for immersive experiences, comprehensive content, high-fidelity simulations, and actionable analytics, driving a robust trend toward digitalization within the industry.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Virtual Reality (Vr) In Manufacturing Industry market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Virtual Reality (Vr) In Manufacturing Industry Market Segmental Analysis

Global Virtual Reality (VR) In Manufacturing Industry Market is segmented by component, application and region. Based on component, the market is segmented into hardware, software and content. Based on application, the market is segmented into product design and development, safety and training, maintenance and repair and communication and collaboration. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Virtual Reality (Vr) In Manufacturing Industry Market

The increasing integration of advanced technologies in the manufacturing sector is a significant driver for the Global Virtual Reality (VR) in Manufacturing Industry. Innovations such as Industry 4.0, digital twins, and artificial intelligence are revolutionizing manufacturing processes, and their combination with VR enhances the efficiency and accuracy of production. By leveraging VR alongside digital twin technology, manufacturers can gain valuable insights into their workflows. Furthermore, the adoption of industrial robots is another area where VR proves invaluable, enabling designers to visualize and refine their concepts during the initial stages. This capability helps identify and rectify potential issues early, ultimately reducing production time and costs.

Restraints in the Global Virtual Reality (Vr) In Manufacturing Industry Market

The Global Virtual Reality (VR) in the Manufacturing Industry faces several constraints that could hinder its growth. One of the primary challenges is the high costs associated with the development and integration of System on Chip (SoC) technology, which represents a barrier for wider adoption. Furthermore, security concerns pose a significant threat, as vulnerabilities and increasing incidents of cyberattacks can undermine user confidence. Additionally, a general lack of technological expertise within the industry may lead to data manipulation and various cyber threats such as spoofing and man-in-the-middle attacks, ultimately restricting the market's potential expansion.

Market Trends of the Global Virtual Reality (Vr) In Manufacturing Industry Market

The Global Virtual Reality (VR) in Manufacturing Industry market is witnessing a significant rise as companies leverage VR technology for prototyping, enhancing design efficiency while reducing costs and time. By creating digital twins via VR, manufacturers, particularly in the automotive sector, can visualize and iterate on designs with unprecedented flexibility, leading to increased innovation and sustainability. Prominent players like Ford are already capitalizing on VR to streamline their development processes and mitigate environmental impacts. This trend is expected to propel the market further, as more manufacturers adopt VR solutions to improve operational efficiencies and meet evolving market demands through immersive prototyping and design techniques.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Study Analysis

Global Virtual Reality (VR) In Manufacturing Industry Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Hardware
  • Software
  • Content

Global Virtual Reality (VR) In Manufacturing Industry Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Product Design and Development
  • Safety and Training
  • Maintenance and Repair
  • Communication and Collaboration

Global Virtual Reality (VR) In Manufacturing Industry Market Size & CAGR (2025-2032)

  • North America (Component, Application)
    • US
    • Canada
  • Europe (Component, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
  • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Unity Technologies (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Facebook Technologies, LLC. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EON Reality, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • WorldViz (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NextVR Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Virtuix (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Groove Jones LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dassault Systemes (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Siemens AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eon Reality, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amaze VR (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Oculus VR (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations