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市場調查報告書
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1563219

媒體和娛樂領域人工智慧的全球市場、機會和 2033 年策略

AI In Media & Entertainment Global Market Opportunities And Strategies To 2033

出版日期: | 出版商: The Business Research Company | 英文 315 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2018 年全球媒體和娛樂人工智慧市場價值為 47.966 億美元,到 2023 年複合年成長率將超過 23.0%。

雲端運算需求不斷成長

在歷史時期,雲端運算需求的不斷成長支撐了媒體和娛樂市場人工智慧的成長。隨著雲端服務變得越來越流行,它們提供了處理人工智慧演算法產生的大量資料所需的運算能力和可擴展儲存。這種可訪問性使媒體公司能夠部署先進的人工智慧工具來執行內容創建、建議系統和資料分析等任務。因此,雲端運算和人工智慧之間的協同效應促進了更創新、更有效率的媒體製作、分發和個人化方法,推動了產業的重大進步。例如,根據英國IT服務供應商AAG 的數據,全球公共雲端服務收入從 2021 年的 3,430 億美元飆升至 2022 年的 4,150 億美元以上。谷歌雲端是美國跨國企業Google提供的一組雲端運算服務,2023年開始市場佔有率為11%,2022年第四季較2021年同期成長1%。因此,雲端運算需求的不斷成長支撐了媒體和娛樂市場人工智慧的成長。

目錄

第1章執行摘要

  • 媒體和娛樂領域的人工智慧—市場吸引力和宏觀經濟情勢

第2章 目錄

第3章表格一覽

第4章圖表一覽

第5章 報告結構

第6章市場特點

  • 一般市場定義
  • 概述
  • 媒體和娛樂領域的人工智慧市場定義和細分
  • 市場區隔:按解決方案
    • 硬體/設備
    • 服務
  • 市場區隔:按技術
    • 機器學習(ML)
    • 自然語言處理(NLP)
    • 其他
  • 市場區隔:按應用
    • 遊戲
    • 虛假故事檢測
    • 抄襲檢測
    • 生產計劃/管理
    • 銷售/行銷
    • 人才引進
    • 內容捕獲
    • 體育自動化生產

第7章 主要市場趨勢

  • 融合人工智慧和雲端技術,提升廣播節目的個人化和自動化
  • 預測影像分析的進步可提高速度和效率
  • 主要參與者之間的策略夥伴關係和協作推動人工智慧創新和市場擴張
  • 透過雲端運算加速媒體和娛樂人工智慧創新
  • 專注於人工智慧編輯、語音和語言識別,以提高效率和創造力

第8章媒體與娛樂人工智慧市場:宏觀經濟場景

  • COVID-19 的影響:媒體與娛樂領域的人工智慧市場
  • 烏克蘭戰爭的影響:媒體和娛樂領域的人工智慧市場
  • 高通膨的影響:媒體和娛樂領域的人工智慧市場

第9章世界市場規模與成長

  • 市場規模
  • 2018-2023 年市場成長表現
    • 2018-2023年市場促進因素
    • 2018-2023年市場限制因素
  • 市場成長預測,2023-2028,2033F
    • 2023-2028年市場促進因素
    • 2023-2028年市場限制因素

第10章 全球媒體與娛樂人工智慧市場:細分

  • 全球媒體和娛樂人工智慧市場:按解決方案分類的效能和預測,2018-2023、2028F、2033F
  • 全球媒體和娛樂人工智慧市場:按技術分類的表現和預測,2018-2023、2028F、2033F
  • 全球媒體與娛樂人工智慧市場:按應用分類的表現與預測,2018-2023、2028F、2033F

第11章媒體與娛樂人工智慧市場:區域與國家分析

  • 全球媒體與娛樂人工智慧市場:區域表現與預測,2018-2023、2028F、2033F
  • 全球媒體與娛樂人工智慧市場:按國家/地區分類的表現和預測,2018-2023、2028F、2033F

第12章亞太市場

第13章西歐市場

第14章 東歐市場

第15章 北美市場

第16章 南美洲市場

第17章 中東市場

第18章 非洲市場

第19章 競爭格局及公司概況

  • 公司簡介
  • Amazon.Com, Inc(Amazon Web Services Inc)
  • The Walt Disney Company
  • EVS Broadcast Equipment SA
  • Pixellot Ltd
  • Production Resource Group, LLC

第20章 其他大型創新企業

  • International Business Machines Corporation
  • Paramount Pictures
  • Synthesia Ltd
  • Microsoft Corporation
  • NVIDIA Corporation
  • Fable Studio
  • Oracle Corporation
  • ElevenLabs
  • Alphabet Inc.(Google LLC)
  • PlaySight Interactive
  • Valossa Labs Ltd
  • GrayMeta, Inc
  • Matchroom Sport Ltd
  • Veritone Inc
  • LMG, LLC

第21章 競爭基準化分析

第22章競爭對手儀表板

第23章 重大併購

  • Collective Artists Network(CAN)Acquired Galleri5
  • DNEG Group Acquired Prime Focus Technologies(PFT)
  • Autodesk Acquired Wonder Dynamics
  • Apple Acquired Datakalab
  • Wasabi Technologies Acquired Curio AI
  • Dstny Acquired Tactful AI

第24章機遇與策略

  • 一個提供新機會的國家
  • 提供新機會的市場區隔
  • 成長策略

第25章媒體與娛樂人工智慧市場:結論與建議

  • 結論
  • 推薦

第26章附錄

簡介目錄
Product Code: o&s1357

AI (artificial intelligence) in media & entertainment encompasses the integration of artificial intelligence technologies into various facets of the media & entertainment industry. AI in this context refers to the application of machine learning, deep learning and other AI-related technologies such as cloud-based technologies to enhance, automate and innovate processes and products within the media & entertainment sector.

The AI in media & entertainment market consists of sales of AI in media & entertainment products and services by entities (organizations, sole traders and partnerships) that develop, deploy and utilize AI tools to create, distribute and manage content across different media formats, including film, television, gaming, music and digital media.

The global AI in media & entertainment market was valued at $4,796.6 million in 2018 which grew till 2023 at a compound annual growth rate (CAGR) of more than 23.0%.

Growing Demand For Cloud Computing

During the historic period, the growing demand for cloud computing supported the growth of the AI in media & entertainment market. As cloud services became more prevalent, they offered the computational power and scalable storage necessary for handling the vast amounts of data generated by AI algorithms. This accessibility allowed media companies to deploy sophisticated AI tools for tasks such as content creation, recommendation systems and data analysis. Consequently, the synergy between cloud computing and AI facilitated more innovative and efficient approaches in media production, distribution and personalization, driving considerable advancements in the industry. For example, in according to AAG, a UK-based IT services provider, global public cloud service revenue surged past $415 billion in 2022, increasing from $343 billion in 2021. Google Cloud, a suite of cloud computing services offered by Google, an American multinational corporation, began 2023 with a market share of 11%, growing 1% in Q4 2022 compared to the same point in 2021. Therefore, the growing demand for cloud computing supported the growth of the AI in media & entertainment market.

Advancements In Image Predictive Analytics For Speed And Efficiency

Major companies in the market are focusing on image predictive analytics enabling more personalized and efficient content creation and distribution. By analyzing visual data patterns, AI can forecast viewer preferences, optimize content recommendations and even automate the creation of compelling visual media tailored to specific audience segments. For example, in August 2024, Sakana AI, a Japanese AI startup, introduced EvoSDXL-JP, an image generation model built via Evolutionary Model Merge, which delivers 10x faster image generation for Japanese styles. EvoSDXL-JP, is now available on the HuggingFace platform for research and educational purposes, followed by an accessible demo for immediate testing. The model that can support Japanese and generate Japanese style images by fusing different open models. Compared to the existing Japanese model, the inference speed is 10 times faster, but it shows better performance in the benchmark.

The global AI in media & entertainment market is fragmented, with a large number of players operating in the market. The top ten competitors in the market made up to 7.78% of the total market in 2023.

AI In Media & Entertainment Global Market Opportunities And Strategies To 2033 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global AI in media & entertainment market as it emerges from the COVID-19 shut down.

Reasons to Purchase

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Where is the largest and fastest-growing market for AI in media & entertainment? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The AI in media & entertainment market global report from The Business Research Company answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market's history and forecasts market growth by geography. It places the market within the context of the wider AI in media & entertainment market; and compares it with other markets.

The report covers the following chapters

  • Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by solution, by technology and by application.
  • Key Trends- Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
  • Macro-Economic Scenario- The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the AI in media & entertainment market.
  • Global Market Size And Growth- Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional And Country Analysis- Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country.
  • Market Segmentation- Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by solution, by technology and by application in the market. Historic (2018-2023) and forecast (2023-2028) and (2028-2033) market values and growth and market share comparison by region market.
  • Regional Market Size and Growth- Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
  • Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Other Major And Innovative Companies Details on the company profiles of other major and innovative companies.
  • Competitive Benchmarking- Briefs on the financials comparison between major players in the market.
  • Competitive Dashboard- Briefs on competitive dashboard of major players.
  • Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market is covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions And Recommendations- This section includes recommendations for AI in media & entertainment providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
  • Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

  • 1) By Solution: Hardware/Equipment; Services
  • 2) By Technology: Machine Learning (ML); Natural Language Processing (NLP); Other Technologies
  • 3) By Application: Gaming; Fake Story Detection; Plagiarism Detection; Production Planning And Management; Sales And Marketing; Talent Acquisition; Content Capture; Sports Automatic Production
  • Companies Mentioned: Amazon.Com, Inc (Amazon Web Services Inc); The Walt Disney Company; EVS Broadcast Equipment S.A.; Pixellot Ltd.; Production Resource Group, L.L.C.
  • Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; Italy; Spain; UK; Russia
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time-series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; AI in media & entertainment indicators comparison.
  • Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1 Executive Summary

  • 1.1 AI In Media & Entertainment - Market Attractiveness And Macro Economic Landscape

2 Table Of Contents

3 List Of Tables

4 List Of Figures

5 Report Structure

6 Market Characteristics

  • 6.1 General Market Definition
  • 6.2 Summary
  • 6.3 AI In Media & Entertainment Market Definition And Segmentations
  • 6.4 Market Segmentation By Solution
    • 6.4.1 Hardware/Equipment
    • 6.4.2 Services
  • 6.5 Market Segmentation By Technology
    • 6.5.1 Machine Learning (ML)
    • 6.5.2 Natural Language Processing (NLP)
    • 6.5.3 Other Technologies
  • 6.6 Market Segmentation By Application
    • 6.6.1 Gaming
    • 6.6.2 Fake Story Detection
    • 6.6.3 Plagiarism Detection
    • 6.6.4 Production Planning And Management
    • 6.6.5 Sales And Marketing
    • 6.6.6 Talent Acquisition
    • 6.6.7 Content Capture
    • 6.6.8 Sports Automatic Production

7 Major Market Trends

  • 7.1 Integration Of AI And Cloud Technology To Enhance Personalization And Automation In Radio Broadcasting
  • 7.2 Advancements In Image Predictive Analytics For Speed And Efficiency
  • 7.3 Strategic Partnerships And Collaborations Among Major Players Drive AI Innovation And Market Expansion
  • 7.4 Leveraging Cloud Computing To Accelerate AI Innovation In Media And Entertainment
  • 7.5 Focus On AI-Enabled Editing, Voice And Language Recognition To Boost Efficiency And Creativity

8 AI In Media & Entertainment Market - Macro Economic Scenario

  • 8.1 COVID-19 Impact On The AI In Media & Entertainment Market
  • 8.2 Impact Of The War In Ukraine On The AI In Media & Entertainment Market
  • 8.3 Impact Of High Inflation On The AI In Media & Entertainment Market

9 Global Market Size and Growth

  • 9.1 Market Size
  • 9.2 Historic Market Growth, 2018 - 2023, Value ($ Million)
    • 9.2.1 Market Drivers 2018 - 2023
    • 9.2.2 Market Restraints 2018 - 2023
  • 9.3 Forecast Market Growth, 2023 - 2028, 2033F Value ($ Million)
    • 9.3.1 Market Drivers 2023 - 2028
    • 9.3.2 Market Restraints 2023 - 2028

10 Global AI In Media & Entertainment Market Segmentation

  • 10.1 Global AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 10.2 Global AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 10.3 Global AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

11 AI In Media & Entertainment Market, Regional and Country Analysis

  • 11.1 Global AI In Media & Entertainment Market, By Region, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 11.2 Global AI In Media & Entertainment Market, By Country, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

12 Asia-Pacific Market

  • 12.1 Summary
  • 12.2 Market Overview
    • 12.2.1 Region Information
    • 12.2.2 Market Information
    • 12.2.3 Background Information
    • 12.2.4 Government Initiatives
    • 12.2.5 Regulations
    • 12.2.6 Regulatory Bodies
    • 12.2.7 Major Associations
    • 12.2.8 Taxes Levied
    • 12.2.9 Corporate Tax Structure
    • 12.2.10 Investments
    • 12.2.11 Major Companies
  • 12.3 Asia-Pacific AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.4 Asia-Pacific AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.5 Asia-Pacific AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.6 Asia-Pacific AI In Media & Entertainment Market: Country Analysis
  • 12.7 China Market
  • 12.8 Summary
  • 12.9 Market Overview
    • 12.9.1 Country Information
    • 12.9.2 Market Information
    • 12.9.3 Background Information
    • 12.9.4 Government Initiatives
    • 12.9.5 Regulations
    • 12.9.6 Regulatory Bodies
    • 12.9.7 Major Associations
    • 12.9.8 Taxes Levied
    • 12.9.9 Corporate Tax Structure
    • 12.9.10 Investments
    • 12.9.11 Major Companies
  • 12.10 China AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.11 China AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.12 China AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.13 India Market
  • 12.14 India AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.15 India AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.16 India AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.17 Japan Market
  • 12.18 Japan AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.19 Japan AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.20 Japan AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.21 Australia Market
  • 12.22 Australia AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.23 Australia AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.24 Australia AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.25 Indonesia Market
  • 12.26 Indonesia AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.27 Indonesia AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.28 Indonesia AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.29 South Korea Market
  • 12.30 South Korea AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.31 South Korea AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.32 South Korea AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

13 Western Europe Market

  • 13.1 Summary
  • 13.2 Market Overview
    • 13.2.1 Region Information
    • 13.2.2 Market Information
    • 13.2.3 Background Information
    • 13.2.4 Government Initiatives
    • 13.2.5 Regulations
    • 13.2.6 Regulatory Bodies
    • 13.2.7 Major Associations
    • 13.2.8 Taxes Levied
    • 13.2.9 Corporate Tax Structure
    • 13.2.10 Investment
    • 13.2.11 Major Companies
  • 13.3 Western Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.4 Western Europe AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.5 Western Europe AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.6 Western Europe AI In Media & Entertainment Market: Country Analysis
  • 13.7 UK Market
  • 13.8 UK AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.9 UK AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.10 UK AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.11 Germany Market
  • 13.12 Germany AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.13 Germany AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.14 Germany AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.15 France Market
  • 13.16 France AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.17 France AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.18 France AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.19 Italy Market
  • 13.20 Italy AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.21 Italy AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.22 Italy AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.23 Spain Market
  • 13.24 Spain AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.25 Spain AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.26 Spain AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

14 Eastern Europe Market

  • 14.1 Summary
  • 14.2 Market Overview
    • 14.2.1 Region Information
    • 14.2.2 Market Information
    • 14.2.3 Background Information
    • 14.2.4 Government Initiatives
    • 14.2.5 Regulations
    • 14.2.6 Regulatory Bodies
    • 14.2.7 Major Associations
    • 14.2.8 Taxes Levied
    • 14.2.9 Corporate Tax Structure
    • 14.2.10 Investments
    • 14.2.11 Major Companies
  • 14.3 Eastern Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.4 Eastern Europe AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.5 Eastern Europe AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.6 Eastern Europe AI In Media & Entertainment Market: Country Analysis
  • 14.7 Russia Market
  • 14.8 Russia AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.9 Russia AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.10 Russia AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

15 North America Market

  • 15.1 Summary
  • 15.2 Market Overview
    • 15.2.1 Region Information
    • 15.2.2 Market Information
    • 15.2.3 Background Information
    • 15.2.4 Government Initiatives
    • 15.2.5 Regulations
    • 15.2.6 Regulatory Bodies
    • 15.2.7 Major Associations
    • 15.2.8 Taxes Levied
    • 15.2.9 Corporate Tax Structure
    • 15.2.10 Investments
    • 15.2.11 Major Companies
  • 15.3 North America AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.4 North America AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.5 North America AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.6 North America AI In Media & Entertainment Market: Country Analysis
  • 15.7 USA Market
  • 15.8 Summary
  • 15.9 Market Overview
    • 15.9.1 Country Information
    • 15.9.2 Market Information
    • 15.9.3 Background Information
    • 15.9.4 Government Initiatives
    • 15.9.5 Regulations
    • 15.9.6 Regulatory Bodies
    • 15.9.7 Major Associations
    • 15.9.8 Taxes Levied
    • 15.9.9 Corporate Tax Structure
    • 15.9.10 Investments
    • 15.9.11 Major Companies
  • 15.10 USA AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.11 USA AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.12 USA AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.13 Canada Market
  • 15.14 Canada AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.15 Canada AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.16 Canada AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

16 South America Market

  • 16.1 Summary
  • 16.2 Market Overview
    • 16.2.1 Region Information
    • 16.2.2 Market Information
    • 16.2.3 Background Information
    • 16.2.4 Government Initiatives
    • 16.2.5 Regulations
    • 16.2.6 Regulatory Bodies
    • 16.2.7 Major Associations
    • 16.2.8 Taxes Levied
    • 16.2.9 Corporate Tax Structure
    • 16.2.10 Investments
    • 16.2.11 Major Companies
  • 16.3 South America AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.4 South America AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.5 South America AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.6 South America AI In Media & Entertainment Market: Country Analysis
  • 16.7 Brazil Market
  • 16.8 Brazil AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.9 Brazil AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.10 Brazil AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

17 Middle East Market

  • 17.1 Summary
  • 17.2 Market Overview
    • 17.2.1 Region Information
    • 17.2.2 Market Information
    • 17.2.3 Background Information
    • 17.2.4 Government Initiatives
    • 17.2.5 Regulations
    • 17.2.6 Regulatory Bodies
    • 17.2.7 Major Associations
    • 17.2.8 Taxes Levied
    • 17.2.9 Corporate Tax Structure
    • 17.2.10 Investments
    • 17.2.11 Major Companies
  • 17.3 Middle East AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 17.4 Middle East AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 17.5 Middle East AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

18 Africa Market

  • 18.1 Summary
  • 18.2 Market Overview
    • 18.2.1 Region Information
    • 18.2.2 Market Information
    • 18.2.3 Background Information
    • 18.2.4 Government Initiatives
    • 18.2.5 Regulations
    • 18.2.6 Regulatory Bodies
    • 18.2.7 Major Associations
    • 18.2.8 Taxes Levied
    • 18.2.9 Corporate Tax Structure
    • 18.2.10 Investments
    • 18.2.11 Major Companies
  • 18.3 Africa AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 18.4 Africa AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 18.5 Africa AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

19 Competitive Landscape And Company Profiles

  • 19.1 Company Profiles
  • 19.2 Amazon.Com, Inc (Amazon Web Services Inc)
    • 19.2.1 Company Overview
    • 19.2.2 Products And Services
    • 19.2.3 Business Strategy
    • 19.2.4 Financial Overview
  • 19.3 The Walt Disney Company
    • 19.3.1 Company Overview
    • 19.3.2 Products And Services
    • 19.3.3 Business Strategy
    • 19.3.4 Financial Overview
  • 19.4 EVS Broadcast Equipment S.A.
    • 19.4.1 Company Overview
    • 19.4.2 Products And Services
    • 19.4.3 Business Strategy
    • 19.4.4 Financial Overview
  • 19.5 Pixellot Ltd
    • 19.5.1 Company Overview
    • 19.5.2 Products And Services
    • 19.5.3 Business Strategy
    • 19.5.4 Financial Overview
  • 19.6 Production Resource Group, L.L.C
    • 19.6.1 Company Overview
    • 19.6.2 Products And Services
    • 19.6.3 Financial Overview

20 Other Major And Innovative Companies

  • 20.1 International Business Machines Corporation
    • 20.1.1 Company Overview
    • 20.1.2 Products And Services
  • 20.2 Paramount Pictures
    • 20.2.1 Company Overview
    • 20.2.2 Products And Services
  • 20.3 Synthesia Ltd
    • 20.3.1 Company Overview
    • 20.3.2 Products And Services
  • 20.4 Microsoft Corporation
    • 20.4.1 Company Overview
    • 20.4.2 Products And Services
  • 20.5 NVIDIA Corporation
    • 20.5.1 Company Overview
    • 20.5.2 Products And Services
  • 20.6 Fable Studio
    • 20.6.1 Company Overview
    • 20.6.2 Products And Services
  • 20.7 Oracle Corporation
    • 20.7.1 Company Overview
    • 20.7.2 Products And Services
  • 20.8 ElevenLabs
    • 20.8.1 Company Overview
    • 20.8.2 Products And Services
  • 20.9 Alphabet Inc. (Google LLC)
    • 20.9.1 Company Overview
    • 20.9.2 Products And Services
  • 20.10 PlaySight Interactive
    • 20.10.1 Company Overview
    • 20.10.2 Products And Services
  • 20.11 Valossa Labs Ltd
    • 20.11.1 Company Overview
    • 20.11.2 Products And Services
  • 20.12 GrayMeta, Inc
    • 20.12.1 Company Overview
    • 20.12.2 Products And Services
  • 20.13 Matchroom Sport Ltd
    • 20.13.1 Company Overview
    • 20.13.2 Products And Services
  • 20.14 Veritone Inc
    • 20.14.1 Company Overview
    • 20.14.2 Products And Services
  • 20.15 LMG, LLC
    • 20.15.1 Company Overview
    • 20.15.2 Products And Services

21 Competitive Benchmarking

22 Competitive Dashboard

23 Key Mergers And Acquisitions

  • 23.1 Collective Artists Network (CAN) Acquired Galleri5
  • 23.2 DNEG Group Acquired Prime Focus Technologies (PFT)
  • 23.3 Autodesk Acquired Wonder Dynamics
  • 23.4 Apple Acquired Datakalab
  • 23.5 Wasabi Technologies Acquired Curio AI
  • 23.6 Dstny Acquired Tactful AI

24 Opportunities And Strategies

  • 24.1 Global AI In Media & Entertainment Market In 2028 - Countries Offering Most New Opportunities
  • 24.2 Global AI In Media & Entertainment Market In 2028 - Segments Offering Most New Opportunities
  • 24.3 Global AI In Media & Entertainment Market In 2028 - Growth Strategies
    • 24.3.1 Market Trend Based Strategies
    • 24.3.2 Competitor Strategies

25 AI In Media & Entertainment Market, Conclusions And Recommendations

  • 25.1 Conclusions
  • 25.2 Recommendations
    • 25.2.1 Product
    • 25.2.2 Place
    • 25.2.3 Price
    • 25.2.4 Promotion
    • 25.2.5 People

26 Appendix

  • 26.1 Geographies Covered
  • 26.2 Market Data Sources
  • 26.3 Research Methodology
  • 26.4 Currencies
  • 26.5 The Business Research Company
  • 26.6 Copyright and Disclaimer