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市場調查報告書
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1669607

2025 年擴增實境全球市場報告

Extended Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計未來幾年擴增實境市場規模將呈指數級成長。到 2029 年,這一數字將成長至 2,139 億美元,年複合成長率(CAGR)為 31.1%。預測期內的成長可歸因於與智慧型裝置的整合、電子商務和零售整合、不斷擴展的XR內容庫、醫療保健模擬和培訓、體育訓練中的擴增實境、文化遺產保護中的XR等。預測期內的主要趨勢包括硬體技術的進步、個人化的AI整合、XR安全的區塊鏈以及擴增實境的整合。

預計擴增實境(XR)市場的成長將受到政府舉措不斷增加的推動。這些舉措是政府為支持該國特定產業和部門所採取的各種努力。尤其是杜拜政府,已經採取了重要舉措來推動擴增實境,為該國的數位轉型做出了貢獻。其中一個例子就是杜拜政府於2022年7月啟動的元宇宙戰略,該戰略旨在透過建構虛擬空間網路,透過元宇宙技術提升公民生活品質,從而成為十大XR經濟體之一。因此,政府不斷增加的擴增實境(XR)舉措成為 XR 市場​​發展的主要驅動力。

由於 XR 在零售領域的滲透率不斷提高,擴增實境市場預計將實現成長。透過各種管道直接向消費者銷售商品和服務的零售企業正在受益於 VR(虛擬實境)和 AR(擴增實境)等身臨其境型技術。這些技術透過促進零售領域的互動購物和產品視覺化來增強客戶體驗。例如,英國議會最近發布的資料預測,英國的零售額將從 2023 年 9 月的每週 92 億美元(84 億英鎊)增加到 2023 年 10 月的每週 99 億美元(90 億英鎊)。因此,零售業擴大採用擴增實境是擴增實境市場發展的關鍵驅動力。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第 4 章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、新冠疫情以及復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球擴增實境PESTEL 分析(政治、社會、科技、環境、法律、促進因素、限制因素)
  • 最終用途產業分析
  • 全球擴增實境市場:成長率分析
  • 全球擴增實境市場表現:規模與成長,2019 年至 2024 年
  • 全球擴增實境市場預測:規模與成長,2024-2029 年,2034 年
  • 全球擴增實境總目標市場 (TAM)

第6章 市場細分

  • 全球擴增實境市場:按組件、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • 硬體
  • 軟體
  • 服務
  • 全球擴增實境市場(按技術、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 擴增實境(AR) 技術
  • 虛擬實境(VR)技術
  • 混合實境(MR)技術
  • 全球擴增實境市場:按最終用戶、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • 遊戲
  • 零售
  • 衛生保健
  • 製造業
  • 媒體和娛樂
  • 教育
  • 航太和國防
  • 其他最終用戶
  • 全球擴增實境市場,硬體細分,按類型、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • 虛擬實境 (VR) 耳機
  • 擴增實境(AR) 眼鏡
  • 混合實境(MR) 設備
  • 感應器和攝影機
  • 計算單元
  • 全球擴增實境市場、軟體細分、類型、效能與預測,2019-2024 年、2024-2029 年、2034 年
  • VR 內容創作軟體
  • AR開發平台
  • 模擬軟體
  • 遊戲引擎
  • 使用者體驗(UX)設計工具
  • 全球擴增實境市場,按服務類型、效能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 諮詢服務
  • 整合服務
  • 維護和支援
  • 培訓和教育服務
  • 內容開發服務

第7章 區域和國家分析

  • 全球擴增實境市場:按地區、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 全球擴增實境市場:按國家、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第 17 章 德國市場

第 18 章 法國市場

第 19 章:義大利市場

第 20 章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第 25 章:加拿大市場

第26章 南美洲市場

第 27 章:巴西市場

第28章 中東市場

第 29 章:非洲市場

第 30 章競爭格局與公司概況

  • 擴增實境市場:競爭格局
  • 擴增實境市場:公司簡介
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Sony Corporation
  • Accenture plc
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Adobe Inc.
  • Seiko Epson Corporation
  • Dassault Systemes SE
  • PTC Inc.
  • Unity Technologies Inc.
  • SoftServe Inc.
  • Tata Elxsi Ltd.
  • Semcon AB
  • HTC Corporation
  • Northern Digital Inc.
  • Varjo Technologies Oy

第 32 章 全球市場競爭基準化分析與儀表板

第33章 重大併購

第 34 章 近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029 年擴增實境市場:提供新機會的國家
  • 2029 年擴增實境市場:細分市場將帶來新機會
  • 2029 年擴增實境市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第 36 章 附錄

簡介目錄
Product Code: r24911

Extended Reality (XR) is an umbrella term that includes virtual reality (VR), augmented reality (AR), and mixed reality (MR), all aimed at creating immersive digital experiences. XR is utilized to enhance training, entertainment, and education by blending real and virtual environments for interactive engagement.

The fundamental components of extended reality include hardware, software, and services. Hardware components encompass the physical devices and equipment utilized in extended reality. These technologies encompass Augmented Reality (AR) technology, Virtual Reality (VR) technology, and Mixed Reality (MR) technology, catering to diverse end-users such as gaming, retail, healthcare, manufacturing, media and entertainment, education, aerospace and defense, among others.

The extended reality market research report is one of a series of new reports from The Business Research Company that provides Extended reality market statistics, including extended reality industry global market size, regional shares, competitors with an extended reality market share, detailed extended reality market segments, market trends, and opportunities, and any further data you may need to thrive in the extended reality industry. This extended reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The extended reality market size has grown exponentially in recent years. It will grow from $56.54 billion in 2024 to $72.42 billion in 2025 at a compound annual growth rate (CAGR) of 28.1%. The growth in the historic period can be attributed to increased accessibility of devices, consumer electronics adoption, gaming and entertainment adoption, military and defense applications, integration with iot

The extended reality market size is expected to see exponential growth in the next few years. It will grow to $213.9 billion in 2029 at a compound annual growth rate (CAGR) of 31.1%. The growth in the forecast period can be attributed to integration with smart devices, e-commerce and retail integration, expanding XR content libraries, healthcare simulation and training, extended reality in sports training, XR in cultural heritage preservation. Major trends in the forecast period include advancements in hardware technologies, AI integration for personalization, blockchain for xr security, augmented reality integration.

The anticipated growth in the extended reality (XR) market is expected to be propelled by increasing government initiatives. These initiatives represent various efforts by governments to support specific industries or areas within a country. Notably, the Dubai government has undertaken significant initiatives to advance extended reality, contributing to the country's digital transformation. An example of this is the metaverse strategy launched by the Dubai government in July 2022, aiming to position itself among the top 10 XR economies by creating a network of virtual spaces to enhance the quality of life for citizens through metaverse technologies. Thus, the rise in government initiatives for extended reality (XR) is a key driver for the XR market.

The extended reality market is poised for growth due to the increased penetration of XR in the retail sector. Retail, involving the direct sale of goods or services to consumers through various channels, benefits from immersive technologies such as virtual reality (VR) and augmented reality (AR). These technologies enhance customer experiences by facilitating interactive shopping and product visualization in the retail sector. For instance, recent data from the UK Parliament indicates a growth in retail sales in Great Britain, totaling $9.9 billion (£9.0) per week in October 2023, up from $9.2 billion (£8.4) in September 2023. Therefore, the increased adoption of extended reality in retail is a significant driver for the extended reality market.

The extended reality market is witnessing a prominent trend in product innovations, with major companies actively introducing new products to maintain their market positions. Notably, in June 2023, Apple Inc., a US-based technology giant, unveiled the Apple Vision Pro-an advanced spatial computer that seamlessly integrates digital content with the physical world. This device boasts an ultra-high-resolution display system controlled by the user's eyes, hands, and voice, offering an intuitive and natural input system. Running on Vision, a spatial operating system, the Apple Vision Pro facilitates multitasking and provides infinite screen real estate, revolutionizing personal computing with its immersive and interactive environment.

Major players in the extended reality market are concentrating on the development of cutting-edge devices, specifically extended reality headsets, to enhance the overall extended reality experience and boost their market revenues. The extended reality headset is a device that combines elements of augmented reality (AR), virtual reality (VR), and mixed reality (MR) to deliver immersive and interactive digital experiences. For instance, HTC, a Taiwan-based computer manufacturing company, launched the Vive XR Elite in January 2023-an extended reality headset offering AR, VR, and Mixed Reality experiences. It features a 3,840x1,920 resolution, a 110-degree field of view, and a 90Hz refresh rate, powered by Qualcomm Snapdragon XR2 SoC. The headset includes four tracking cameras, a 16MP RGB camera, 128GB storage, and a removable 26.6Wh Battery Cradle, providing up to 2 hours of continuous power. It comes with two controllers offering up to 15 hours of battery life.

In October 2024, Infinite Reality Inc., a US-based technology company specializing in AI and immersive technologies for digital media and e-commerce, acquired Zapper for $45 million. This acquisition aims to enhance Infinite Reality's immersive technology suite by integrating innovative augmented reality (AR) and virtual reality (VR) capabilities, expanding its offerings and driving innovation in user experiences. Zappar Limited, a UK-based company, specializes in AR and extended reality (XR) solutions, providing cutting-edge tools for creating immersive experiences across various applications.

Major companies operating in the extended reality market include Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Meta Platforms Inc., Sony Corporation, Accenture plc, Qualcomm Incorporated, NVIDIA Corporation, Adobe Inc., Seiko Epson Corporation, Dassault Systemes SE, PTC Inc., Unity Technologies Inc, SoftServe Inc., Tata Elxsi Ltd., Semcon AB, HTC Corporation, Northern Digital Inc., Varjo Technologies Oy, Talespin Reality Labs Inc., Ultraleap Ltd, Marxent Labs LLC, Vuzix Corporation, Avegant Corporation, Virtuix Inc., Worldviz LLC, Sixense Enterprises Inc., Daqri LLC, The Void LLC

North America was the largest region in the extended reality market in 2024. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the extended reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the extended reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The extended reality (XR) market consists of revenues earned by entities by providing consumer engagement, and business engagement. The market value includes the value of related goods sold by the service provider or included within the service offering. The extended reality (XR) market also includes sales of AR devices, VR devices, and MR devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Extended Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on extended reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for extended reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The extended reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technologies: Augmented Reality (AR) Technology; Virtual Reality (VR) Technology; Mixed Reality (MR) Technology
  • 3) By End User: Gaming; Retail; Healthcare; Manufacturing; Media And Entertainment; Education; Aerospace And Defense; Other End Users
  • Subsegments:
  • 1) By Hardware: Virtual Reality (VR) Headsets; Augmented Reality (AR) Glasses; Mixed Reality (MR) Devices; Sensors And Cameras; Computing Units
  • 2) By Software: VR Content Creation Software; AR Development Platforms; Simulation Software; Game Engines; User Experience (UX) Design Tools
  • 3) By Services: Consulting Services; Integration Services; Maintenance And Support; Training And Education Services; Content Development Services
  • Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Extended Reality Market Characteristics

3. Extended Reality Market Trends And Strategies

4. Extended Reality Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid And Recovery on the Market

5. Global Extended Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Extended Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Extended Reality Market Growth Rate Analysis
  • 5.4. Global Extended Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Extended Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Extended Reality Total Addressable Market (TAM)

6. Extended Reality Market Segmentation

  • 6.1. Global Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality (AR) Technology
  • Virtual Reality (VR) Technology
  • Mixed Reality (MR) Technology
  • 6.3. Global Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Retail
  • Healthcare
  • Manufacturing
  • Media And Entertainment
  • Education
  • Aerospace And Defense
  • Other End Users
  • 6.4. Global Extended Reality Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Augmented Reality (AR) Glasses
  • Mixed Reality (MR) Devices
  • Sensors And Cameras
  • Computing Units
  • 6.5. Global Extended Reality Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • VR Content Creation Software
  • AR Development Platforms
  • Simulation Software
  • Game Engines
  • User Experience (UX) Design Tools
  • 6.6. Global Extended Reality Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Integration Services
  • Maintenance And Support
  • Training And Education Services
  • Content Development Services

7. Extended Reality Market Regional And Country Analysis

  • 7.1. Global Extended Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Extended Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Extended Reality Market

  • 8.1. Asia-Pacific Extended Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Extended Reality Market

  • 9.1. China Extended Reality Market Overview
  • 9.2. China Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Extended Reality Market

  • 10.1. India Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Extended Reality Market

  • 11.1. Japan Extended Reality Market Overview
  • 11.2. Japan Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Extended Reality Market

  • 12.1. Australia Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Extended Reality Market

  • 13.1. Indonesia Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Extended Reality Market

  • 14.1. South Korea Extended Reality Market Overview
  • 14.2. South Korea Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Extended Reality Market

  • 15.1. Western Europe Extended Reality Market Overview
  • 15.2. Western Europe Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Extended Reality Market

  • 16.1. UK Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Extended Reality Market

  • 17.1. Germany Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Extended Reality Market

  • 18.1. France Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Extended Reality Market

  • 19.1. Italy Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Extended Reality Market

  • 20.1. Spain Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Extended Reality Market

  • 21.1. Eastern Europe Extended Reality Market Overview
  • 21.2. Eastern Europe Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Extended Reality Market

  • 22.1. Russia Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Extended Reality Market

  • 23.1. North America Extended Reality Market Overview
  • 23.2. North America Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Extended Reality Market

  • 24.1. USA Extended Reality Market Overview
  • 24.2. USA Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Extended Reality Market

  • 25.1. Canada Extended Reality Market Overview
  • 25.2. Canada Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Extended Reality Market

  • 26.1. South America Extended Reality Market Overview
  • 26.2. South America Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Extended Reality Market

  • 27.1. Brazil Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Extended Reality Market

  • 28.1. Middle East Extended Reality Market Overview
  • 28.2. Middle East Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Extended Reality Market

  • 29.1. Africa Extended Reality Market Overview
  • 29.2. Africa Extended Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Extended Reality Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Extended Reality Market Competitive Landscape And Company Profiles

  • 30.1. Extended Reality Market Competitive Landscape
  • 30.2. Extended Reality Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Extended Reality Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Accenture plc
  • 31.3. Qualcomm Incorporated
  • 31.4. NVIDIA Corporation
  • 31.5. Adobe Inc.
  • 31.6. Seiko Epson Corporation
  • 31.7. Dassault Systemes SE
  • 31.8. PTC Inc.
  • 31.9. Unity Technologies Inc.
  • 31.10. SoftServe Inc.
  • 31.11. Tata Elxsi Ltd.
  • 31.12. Semcon AB
  • 31.13. HTC Corporation
  • 31.14. Northern Digital Inc.
  • 31.15. Varjo Technologies Oy

32. Global Extended Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Extended Reality Market

34. Recent Developments In The Extended Reality Market

35. Extended Reality Market High Potential Countries, Segments and Strategies

  • 35.1 Extended Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Extended Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Extended Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer