北美虛擬實境益智遊戲市場預測至 2030 年 - 區域分析 - 按年齡、玩家類型和最終用戶
市場調查報告書
商品編碼
1592645

北美虛擬實境益智遊戲市場預測至 2030 年 - 區域分析 - 按年齡、玩家類型和最終用戶

North America Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age, Player Type, and End Users

出版日期: | 出版商: The Insight Partners | 英文 100 Pages | 訂單完成後即時交付

價格

2022年北美虛擬實境益智遊戲市場估值為7,737萬美元,預計2030年將達到1.5666億美元;預計2022年至2030年複合年成長率為9.2%。

獨特的遊戲機制和沈浸式體驗推動北美虛擬實境益智遊戲市場

虛擬實境 (VR) 益智遊戲提供了傳統遊戲所不具備的獨特遊戲動態。玩家可以用手與虛擬世界的物體進行交互,從而增加了新的複雜性和沈浸感。玩 VR 遊戲可以提供身臨其境的參與式體驗,讓玩家感覺彷彿身臨其境。這些遊戲提供了新的參與和互動性,帶來極其有趣和令人滿意的遊戲體驗。消費者對沉浸式體驗越來越感興趣,而 VR 益智遊戲可以提供逃避現實的獨特而有趣的選擇。

一些虛擬實境益智遊戲市場參與者提供了身臨其境的體驗和獨特的遊戲機制。例如,Fireproof Games 開發了 VR 益智遊戲「The Room VR:A Dark Matter」。遊戲的主題是調查一位受人尊敬的埃及古物學家的失蹤事件;為此,玩家於1908年被調往英國考古研究所。 VR遊戲謎題複雜且困難,需要玩家發揮創意和解決問題的能力才能晉級。遊戲玩法既有趣又令人滿意,因為每個 VR 謎題都提出了獨特的挑戰。它有一個引人入勝的情節,吸引玩家並讓他們自始至終保持興趣。隨著玩家的前進,遊戲隱藏的謎團將被揭開,他們解開了一位著名埃及古物學家失蹤的謎團。 Vertical Robot 開發了一款名為 Red Matter 的益智遊戲,在遊戲中,玩家扮演冷戰期間被派往神秘月球設施以檢查異常訊號的太空人。遊戲具有有趣的科幻情節和利用零重力物理原理的棘手謎題。因此,VR益智遊戲相對於普通益智遊戲提供的獨特遊戲機制和沈浸式體驗推動了虛擬實境益智遊戲市場的成長。

北美虛擬實境益智遊戲市場概況

北美虛擬實境益智遊戲市場分為美國、加拿大和墨西哥。由於科技的早期採用和消費者的喜好,該地區正在經歷 VR 益智遊戲的高度部署。據 Security.org 稱,到 2024 年,23% 的美國成年人(即估計 5,300 萬)擁有 VR 設備。因此,對 VR 設備的偏好可能會為虛擬實境益智遊戲提供者創造利潤豐厚的機會。北美重要參與者的存在推動了該地區虛擬實境益智遊戲市場的成長。 Epic Games Inc.、Steam VR 和 HTC Viewport 是提供虛擬實境益智遊戲的市場參與者。該地區的眾多玩家正在開發 VR 益智遊戲。 2024 年 2 月,Schell Games 為其即將推出的 VR 益智遊戲《沉默殺手:吸血鬼之穴》發布了延長的遊戲預告片,展示了更多讓玩家對抗一系列喜怒無常的陷阱的吸血鬼抓斗動作。 2022 年 6 月,總部位於紐約的電玩遊戲製作商 Vertigo Games 宣布上傳 VR,並在 2022 年陣容中發布了兩款新的 VR 遊戲。 Vertigo Games 也在 Meta Quest 2 中加入了 Mixed Realms 的 Rogue-like 第一人稱格鬥遊戲 Hellsweeper VR,並發布了 DevilCow 的 VR 益智遊戲 PathCraft。

此外,北美的一些玩家還提供了 VR 益智遊戲平台。 Meta 為 Quest 提供了一款一體化 VR 遊戲系統。此外,Meta還在北美舉辦各種VR益智遊戲錦標賽。 2023 年 12 月,錦標賽中進行了 MIXED Advent 日曆中的三款 VR 遊戲組合包:VR 解謎射擊遊戲 We Are One、Tennis Esports 和 CookieRun。參與是透過降臨節日曆網站上的小門完成的。因此,此類實例推動了北美虛擬實境益智遊戲市場的成長。

北美虛擬實境益智遊戲市場收入及 2030 年預測(百萬美元)

北美虛擬實境益智遊戲市場區隔

北美虛擬實境益智遊戲市場按年齡、玩家類型、最終用戶和國家/地區進行分類。

依年齡,北美虛擬實境益智遊戲市場分為18至34歲、35歲以上、13至17歲及12歲以下。 2022 年,18 至 34 歲細分市場佔據最大市場佔有率。

從玩家類型來看,北美虛擬實境益智遊戲市場分為單人遊戲和多人遊戲。 2022 年,單人遊戲細分市場佔據了更大的市場佔有率。

根據最終用戶,北美虛擬實境益智遊戲市場分為個人和專業人士。 2022 年,個人細分市場佔據更大的市場佔有率。

依國家/地區分類,北美虛擬實境益智遊戲市場分為美國、加拿大和墨西哥。 2022 年,美國在北美虛擬實境益智遊戲市場佔有率中佔據主導地位。

Cloudhead Games Ltd、HTC Corp、Ludact Game Studio、Metanaut Labs Inc、Polyarc Inc、Schell Games LLC、SideQuestVR Ltd、Taito Corp、Ubisoft Entertainment SA 和 Vertigo Studios BV 是北美虛擬實境拼圖領域的一些領先公司遊戲市場。

目錄

第 1 章:簡介

第 2 章:執行摘要

  • 主要見解
  • 市場吸引力

第 3 章:研究方法

  • 覆蓋範圍
  • 二次研究
  • 初步研究
    • 假設表述:
    • 開發基數:
    • 數據三角測量:
    • 國家級數據:
  • 市場分析過程中考慮的主要來源和因素
    • 主要二手來源:
    • 考慮的關鍵因素:

第 4 章:北美虛擬實境益智遊戲市場版圖

  • 概述
  • 生態系分析
    • 價值鏈供應商名單
  • 優質見解
    • VR遊戲技術進度分析
    • VR遊戲中桌遊體驗與多人體驗分析
      • VR 遊戲中的桌遊體驗
      • VR 遊戲中的多人體驗

第 5 章:北美虛擬實境益智遊戲市場 - 主要市場動態

  • 市場促進因素
    • 獨特的遊戲機制與沉浸式體驗
    • 益智遊戲越來越受歡迎
    • 消費者可支配所得增加
  • 市場限制
    • VR 對兒童和青少年的風險
    • 射擊遊戲、動作遊戲和冒險遊戲的可用性
  • 市場機會
    • VR 謎題對於教育目的的重要性與日俱增
    • 推出 5G 技術。
  • 未來趨勢
    • 行動與雲端 VR 益智遊戲
    • VR益智遊戲中的元宇宙
  • 促進因素和限制的影響:

第 6 章:虛擬實境益智遊戲市場 - 北美分析

  • 2020-2030年北美虛擬實境益智遊戲市場收入
  • 北美虛擬實境益智遊戲市場預測分析

第 7 章:北美虛擬實境益智遊戲市場分析 - 按年齡

  • 18 至 34 歲
  • 35歲以上
  • 13 至 17 歲
  • 長達 12 年

第 8 章:北美虛擬實境益智遊戲市場分析 - 按玩家類型

  • 單人遊戲
  • 多人遊戲

第 9 章:北美虛擬實境益智遊戲市場分析 - 按最終用戶

  • 個人
  • 專業人士

第 10 章:北美虛擬實境益智遊戲市場 - 國家分析

  • 美國
  • 加拿大
  • 墨西哥

第 11 章:競爭格局

  • 關鍵參與者的熱圖分析
  • 公司定位與專注
  • VR遊戲市佔率分析
  • VR頭戴裝置銷售規模(2023年)

第 12 章:產業格局

  • 概述
  • 市場主動性
  • 產品開發
  • 併購

第 13 章:公司簡介

  • Ubisoft Entertainment SA
  • Ludact Game Studio
  • Cloudhead Games Ltd
  • Taito Corp
  • Vertigo Studios BV
  • Polyarc Inc
  • Schell Games LLC
  • SideQuestVR Ltd
  • HTC Corp
  • Metanaut Labs Inc

第 14 章:附錄

Product Code: BMIRE00030790

The North America virtual reality puzzle games market was valued at US$ 77.37 million in 2022 and is expected to reach US$ 156.66 million by 2030; it is estimated to register a CAGR of 9.2% from 2022 to 2030.

Unique Game Play Mechanism and Immersive Experience Fuels North America Virtual Reality Puzzle Games Market

Virtual reality (VR) puzzle games provide unique gameplay dynamics that are unavailable in traditional games. Players can interact with virtual world objects with their hands, adding a new level of complexity and immersion. Playing VR games gives an immersive and participatory experience, making players feel as if they are physically present in the game environment. These games provide a new degree of involvement and interactivity, resulting in an extremely fun and satisfying gameplay experience. Consumers are increasingly interested in immersive experiences, and VR puzzle games can give a unique and interesting option to escape reality.

Several virtual reality puzzle games market players provide an immersive experience and unique play mechanism. For instance, Fireproof Games created the VR puzzle game, 'The Room VR: A Dark Matter.' The game is about looking into the disappearance of a respected Egyptologist; for that, the players were transferred to the British Institute of Archaeology in 1908. Moreover, the game's challenge is that the players need to find buried information. VR game puzzles are complex and difficult, demanding players to exercise their creativity and problem-solving skills to advance. The gameplay is entertaining and satisfying since each VR puzzle presents a distinct challenge. It has a captivating plot that draws players in and keeps them interested throughout. The game's hidden mysteries are disclosed as players advance, and they solve the mystery encompassing the disappearance of a renowned Egyptologist. Vertical Robot created the puzzle game named Red Matter, in which players take on the role of an astronaut dispatched to a mysterious lunar facility during the Cold War to examine an unusual signal. The game features an intriguing sci-fi plot and tricky puzzles that take advantage of its zero-gravity physics. Thus, the unique gameplay mechanisms and immersive experiences that VR puzzle games provide over normal puzzle games drive the growth of the virtual reality puzzle games market.

North America Virtual Reality Puzzle Games Market Overview

The North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The region is experiencing high deployment of VR puzzle games due to its early adoption of technologies and consumer preferences. According to Security.org, in 2024, 23% of US adults (i.e., an estimated 53 million) own a VR device. Thus, the preference for VR devices may create lucrative opportunities for virtual reality puzzle game providers. The presence of significant players in North America propels the virtual reality puzzle games market growth in the region. Epic Games Inc., Steam VR, and HTC Viewport are among the market players providing virtual reality puzzle games. Various players in the region are developing VR puzzle games. In February 2024, Schell Games launched an extended gameplay trailer for its upcoming VR puzzle Silent Slayer: Vault of the Vampire, showing off more of the vampire-ganking action that pits players against a host of temperamental traps. In June 2022, Vertigo Games, a New York-based video game producer, announced the upload of VR and released two new VR games in their 2022 lineup. Vertigo Games also added Mixed Realms' rogue-like first-person combat game Hellsweeper VR to Meta Quest 2 and released DevilCow's VR puzzle game PathCraft.

Further, several players across North America provide a platform for VR puzzle gaming. Meta provides Quest with an all-in-one gaming system for VR. Moreover, various VR puzzle gaming tournaments are held by Meta in North America. In December 2023, the bundle of three VR games in the MIXED Advent calendar, the VR puzzle shooter We Are One, Tennis Esports, and CookieRun, were played in the tournament. The participation was done Via the little door on the Advent calendar site. Thus, such instances propelled the growth of the virtual reality puzzle games market in North America.

North America Virtual Reality Puzzle Games Market Revenue and Forecast to 2030 (US$ Million)

North America Virtual Reality Puzzle Games Market Segmentation

The North America virtual reality puzzle games market is categorized into age, player type, end users, and country.

Based on age, the North America virtual reality puzzle games market is segmented into 18 to 34 years, above 35 years, 13 to 17 years, and upto 12 years. The 18 to 34 years segment held the largest market share in 2022.

In terms of player type, the North America virtual reality puzzle games market is segmented into single player and multi player. The single player segment held a larger market share in 2022.

Based on end users, the North America virtual reality puzzle games market is segmented into individuals and professionals. The individuals segment held a larger market share in 2022.

By country, the North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The US dominated the North America virtual reality puzzle games market share in 2022.

Cloudhead Games Ltd, HTC Corp, Ludact Game Studio, Metanaut Labs Inc, Polyarc Inc, Schell Games LLC, SideQuestVR Ltd, Taito Corp, Ubisoft Entertainment SA, and Vertigo Studios BV are some of the leading companies operating in the North America virtual reality puzzle games market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research
    • 3.3.1 Hypothesis Formulation:
    • 3.3.2 Developing Base Number:
    • 3.3.3 Data Triangulation:
    • 3.3.4 Country Level Data:
  • 3.4 Key Sources and Factors Considered During the Market Analysis
    • 3.4.1 Key Secondary Sources:
    • 3.4.2 Key Factors Considered:

4. North America Virtual Reality Puzzle Games Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 List of Vendors in the Value Chain
  • 4.3 Premium Insights
    • 4.3.1 Analysis of Advancement in VR Tech in Gaming
    • 4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming
      • 4.3.2.1 Boardgame Experience in VR Gaming
      • 4.3.2.2 Multiplayer Experience in VR Gaming
        • 4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:

5. North America Virtual Reality Puzzle Games Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Unique Game Play Mechanism and Immersive Experience
    • 5.1.2 Increased Popularity of Puzzle Games
    • 5.1.3 Rising Disposable Income of Consumers
  • 5.2 Market Restraints
    • 5.2.1 VR Risks for Kids and Teens
    • 5.2.2 Availability of Shooter, Action, and Adventure Games
  • 5.3 Market Opportunities
    • 5.3.1 Growing Importance of VR Puzzles for Educational Purposes
    • 5.3.2 Launch of 5G Technology.
  • 5.4 Future Trends
    • 5.4.1 Mobile and Cloud VR Puzzle Gaming
    • 5.4.2 Metaverse in VR Puzzle Gaming
  • 5.5 Impact of Drivers and Restraints:

6. Virtual Reality Puzzle Games Market - North America Analysis

  • 6.1 North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
  • 6.2 North America Virtual Reality Puzzle Games Market Forecast Analysis

7. North America Virtual Reality Puzzle Games Market Analysis - by Age

  • 7.1 18 to 34 Years
    • 7.1.1 Overview
    • 7.1.2 18 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Above 35 Years
    • 7.2.1 Overview
    • 7.2.2 Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 13 to 17 Years
    • 7.3.1 Overview
    • 7.3.2 13 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Upto 12 Years
    • 7.4.1 Overview
    • 7.4.2 Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8. North America Virtual Reality Puzzle Games Market Analysis - by Player Type

  • 8.1 Single Player
    • 8.1.1 Overview
    • 8.1.2 Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Multi Player
    • 8.2.1 Overview
    • 8.2.2 Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9. North America Virtual Reality Puzzle Games Market Analysis - by End Users

  • 9.1 Individuals
    • 9.1.1 Overview
    • 9.1.2 Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Professionals
    • 9.2.1 Overview
    • 9.2.2 Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10. North America Virtual Reality Puzzle Games Market - Country Analysis

  • 10.1 North America Virtual Reality Puzzle Games Market
    • 10.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.1.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.1.1.2 United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.2.1 United States: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.2.2 United States: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.2.3 United States: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.3 Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.3.1 Canada: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.3.2 Canada: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.3.3 Canada: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.4 Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.4.1 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.4.2 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.4.3 Mexico: Virtual Reality Puzzle Games Market Breakdown, by End Users

11. Competitive Landscape

  • 11.1 Heat Map Analysis by Key Players
  • 11.2 Company Positioning & Concentration
  • 11.3 Company Share Analysis of VR Gaming Market
  • 11.4 Sales Range of The Number of VR headsets (2023)

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative
  • 12.3 Product Development
  • 12.4 Mergers & Acquisitions

13. Company Profiles

  • 13.1 Ubisoft Entertainment SA
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Ludact Game Studio
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Cloudhead Games Ltd
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 Taito Corp
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments
  • 13.5 Vertigo Studios BV
    • 13.5.1 Key Facts
    • 13.5.2 Business Description
    • 13.5.3 Products and Services
    • 13.5.4 Financial Overview
    • 13.5.5 SWOT Analysis
    • 13.5.6 Key Developments
  • 13.6 Polyarc Inc
    • 13.6.1 Key Facts
    • 13.6.2 Business Description
    • 13.6.3 Products and Services
    • 13.6.4 Financial Overview
    • 13.6.5 SWOT Analysis
    • 13.6.6 Key Developments
  • 13.7 Schell Games LLC
    • 13.7.1 Key Facts
    • 13.7.2 Business Description
    • 13.7.3 Products and Services
    • 13.7.4 Financial Overview
    • 13.7.5 SWOT Analysis
    • 13.7.6 Key Developments
  • 13.8 SideQuestVR Ltd
    • 13.8.1 Key Facts
    • 13.8.2 Business Description
    • 13.8.3 Products and Services
    • 13.8.4 Financial Overview
    • 13.8.5 SWOT Analysis
    • 13.8.6 Key Developments
  • 13.9 HTC Corp
    • 13.9.1 Key Facts
    • 13.9.2 Business Description
    • 13.9.3 Products and Services
    • 13.9.4 Financial Overview
    • 13.9.5 SWOT Analysis
    • 13.9.6 Key Developments
  • 13.10 Metanaut Labs Inc
    • 13.10.1 Key Facts
    • 13.10.2 Business Description
    • 13.10.3 Products and Services
    • 13.10.4 Financial Overview
    • 13.10.5 SWOT Analysis
    • 13.10.6 Key Developments

14. Appendix

  • 14.1 Word Index
  • 14.2 About The Insight Partners

List Of Tables

  • Table 1. North America Virtual Reality Puzzle Games Market Segmentation
  • Table 2. List of Vendors
  • Table 3. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 5. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 6. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 7. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Country
  • Table 8. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 9. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 10. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 11. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 12. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 13. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 14. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 15. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 16. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 17. Company Positioning & Concentration
  • Table 18. List of Abbreviation

List Of Figures

  • Figure 1. North America Virtual Reality Puzzle Games Market Segmentation, by Country
  • Figure 2. Virtual Reality Puzzle Games Market - Key Market Dynamics
  • Figure 3. Impact Analysis of Drivers and Restraints
  • Figure 4. North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
  • Figure 5. North America Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)
  • Figure 6. 18 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 7. Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. 13 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. North America Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)
  • Figure 11. Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. North America Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)
  • Figure 14. Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. North America: Virtual Reality Puzzle Games Market, by Key Country - Revenue (2022) (US$ Million)
  • Figure 17. North America Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 18. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 19. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 20. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 21. Heat Map Analysis by Key Players