歐洲虛擬實境益智遊戲市場預測至2030 年- 區域分析- 按年齡(18 至34 歲、35 歲以上、13 至17 歲和最多12 歲)、玩家類型(單人遊戲和多人遊戲)和最終用戶(個人和專業人士)
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歐洲虛擬實境益智遊戲市場預測至2030 年- 區域分析- 按年齡(18 至34 歲、35 歲以上、13 至17 歲和最多12 歲)、玩家類型(單人遊戲和多人遊戲)和最終用戶(個人和專業人士)

Europe Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)

出版日期: | 出版商: The Insight Partners | 英文 87 Pages | 訂單完成後即時交付

價格

2022年歐洲虛擬實境益智遊戲市場估值為8,821萬美元,預計2030年將達到1.553億美元;預計2022年至2030年複合年成長率為7.3%。

益智遊戲越來越受歡迎,推動歐洲虛擬實境益智遊戲市場

所有年齡層的人都喜歡益智遊戲。從傳統的拼圖遊戲到現代 VR 體驗,這些遊戲吸引了人們的注意力並提供了數小時的娛樂。益智遊戲如此受歡迎的主要原因之一是它們提供的挑戰。人們有解決問題和克服挑戰的內在衝動。益智遊戲提供了一個有組織的環境,玩家可以在其中練習解決問題的技能和智力。益智遊戲可以幫助個人發展認知能力和思考敏捷性。它們提升玩家的批判性思考、解決問題和決策的能力。

此外,科技進步徹底改變了益智遊戲的世界。 VR 為沉浸式遊戲體驗開啟了新的維度和可能性。益智遊戲受益於虛擬實境帶來的更高的沉浸感和真實感。它使玩家能夠在三個維度上與謎題互動,並以以前想像的方式參與其中。這種增強的臨場感和參與感改善了整體遊戲體驗,並使謎題變得引人入勝。因此,益智遊戲在個人中的日益普及推動了虛擬實境益智遊戲市場的成長。

歐洲虛擬實境益智遊戲市場概況

歐洲虛擬實境益智遊戲市場分為德國、法國、義大利、英國、俄羅斯和歐洲其他地區。歐洲是一個具有競爭力且強大的 VR 中心;它的競爭優勢是由VR研究的悠久傳統以及創造力和文化多樣性所形成的。歐洲的 VR 生態系統由創建應用程式、內容和技術的 VR 公司維持,並由巴黎高科大學 (FR) 和慕尼黑工業大學 (DE) 等高度專業化研究中心的支持。歐洲也是VR軟體和專業應用的研發中心。

遊戲已經牢牢鞏固了其在歐洲文化中的地位,到 2022 年,將有高達 53% 的人口享受電子遊戲。據國際貿易管理局(ITA)稱,德國的遊戲市場一直在持續成長。 2022年,市場規模總計110.9億美元,較2021年成長1%。因此,對遊戲和VR技術的高度重視將為歐洲VR益智遊戲的發展創造有利可圖的機會。此外,該地區還有多家 VR 益智遊戲開發商。例如,Ravensburger 提供拼圖遊戲。此外,歐洲各地的眾多玩家都在開發 VR 解謎平台遊戲。 2023 年 1 月,Vertigo Games 推出了 VR 益智平台冒險遊戲 PathCraft,在 Meta Quest 2 上全球發售。

歐洲虛擬實境益智遊戲市場收入及 2030 年預測(百萬美元)

歐洲虛擬實境益智遊戲市場區隔

歐洲虛擬實境益智遊戲市場按年齡、玩家類型、最終用戶和國家/地區進行分類。

依年齡,歐洲虛擬實境益智遊戲市場分為18至34歲、35歲以上、13至17歲及12歲以下。 2022 年,18 至 34 歲年齡層佔據最大的市場佔有率。

從玩家類型來看,歐洲虛擬實境益智遊戲市場分為單人遊戲和多人遊戲。 2022 年,單人遊戲細分市場佔據了更大的市場佔有率。

根據最終用戶,歐洲虛擬實境益智遊戲市場分為個人和專業人士。 2022 年,個人細分市場佔據更大的市場佔有率。

依國家/地區分類,歐洲虛擬實境益智遊戲市場分為德國、英國、法國、義大利、俄羅斯和歐洲其他地區。 2022 年,德國在歐洲虛擬實境益智遊戲市場佔有率中佔據主導地位。

HTC Corp、Taito Corp、Ubisoft Entertainment SA 和 Vertigo Studios BV 是歐洲虛擬實境益智遊戲市場的領先公司。

目錄

第 1 章:簡介

第 2 章:執行摘要

  • 主要見解
  • 市場吸引力

第 3 章:研究方法

  • 覆蓋範圍
  • 二次研究
  • 初步研究
    • 假設表述:
    • 開發基數:
    • 數據三角測量:
    • 國家級數據:
  • 市場分析過程中考慮的主要來源和因素
    • 主要二手來源:
    • 考慮的關鍵因素:

第 4 章:歐洲虛擬實境益智遊戲市場格局

  • 概述
  • 生態系分析
    • 價值鏈供應商名單
  • 優質見解
    • VR遊戲技術進度分析
    • VR遊戲中桌遊體驗與多人體驗分析
      • VR 遊戲中的桌遊體驗
      • VR 遊戲中的多人體驗

第 5 章:歐洲虛擬實境益智遊戲市場 - 主要市場動態

  • 市場促進因素
    • 獨特的遊戲機制與沉浸式體驗
    • 益智遊戲越來越受歡迎
    • 消費者可支配所得增加
  • 市場限制
    • VR 對兒童和青少年的風險
    • 射擊遊戲、動作遊戲和冒險遊戲的可用性
  • 市場機會
    • VR 謎題對於教育目的的重要性與日俱增
    • 推出 5G 技術。
  • 未來趨勢
    • 行動與雲端 VR 益智遊戲
    • VR益智遊戲中的元宇宙
  • 促進因素和限制的影響:

第 6 章:虛擬實境益智遊戲市場 - 歐洲分析

  • 2020-2030年歐洲虛擬實境益智遊戲市場收入
  • 歐洲虛擬實境益智遊戲市場預測分析

第 7 章:歐洲虛擬實境益智遊戲市場分析 - 依年齡

  • 18 至 34 歲
  • 35歲以上
  • 13 至 17 歲
  • 長達 12 年

第 8 章:歐洲虛擬實境益智遊戲市場分析 - 按玩家類型

  • 單人遊戲
  • 多人遊戲

第 9 章:歐洲虛擬實境益智遊戲市場分析 - 按最終用戶

  • 個人
  • 專業人士

第 10 章:歐洲虛擬實境益智遊戲市場 - 國家分析

  • 德國
  • 英國
  • 法國
  • 義大利
  • 俄羅斯
  • 歐洲其他地區

第 11 章:競爭格局

  • 關鍵參與者的熱圖分析
  • 公司定位與專注
  • VR遊戲市佔率分析
  • VR耳機數量銷售範圍(2023年)

第 12 章:產業格局

  • 概述
  • 市場主動性
  • 產品開發
  • 併購

第 13 章:公司簡介

  • Ubisoft Entertainment SA
  • Taito Corp
  • Vertigo Studios BV
  • HTC Corp

第 14 章:附錄

Product Code: BMIRE00030753

The Europe virtual reality puzzle games market was valued at US$ 88.21 million in 2022 and is expected to reach US$ 155.30 million by 2030; it is estimated to register a CAGR of 7.3% from 2022 to 2030.

Increased Popularity of Puzzle Games Drives Europe Virtual Reality Puzzle Games Market

Individuals of all ages enjoy puzzle games. From traditional jigsaw puzzles to modern VR experiences, these games have captivated individuals' minds and provided hours of entertainment. One of the main reasons puzzle games are so popular is the challenges they offer. People have an intrinsic urge to solve issues and overcome challenges. Puzzle games provide an organized setting in which players can practice their problem-solving skills and intellectual capacities. Puzzle games can help an individual to develop their cognitive powers and mental agility. They improve critical thinking, problem-solving, and decision-making capabilities of players.

Further, technological advancements have revolutionized the world of puzzle games. VR has opened up new dimensions and possibilities for immersive gameplay experiences. Puzzle games benefit from increased immersion and realism due to virtual reality. It gives players the ability to interact with puzzles in three dimensions and engage with them in previously imagined ways. This increased sensation of presence and participation improves the overall gaming experience and makes puzzles captivating. Thus, the increasing popularity of puzzle games among individuals propels the growth of the virtual reality puzzle games market.

Europe Virtual Reality Puzzle Games Market Overview

The Europe virtual reality puzzle games market is segmented into Germany, France, Italy, the UK, Russia, and the Rest of Europe. Europe is a competitive and strong hub for VR; its competitive advantage is formed by a long-standing tradition in VR research, as well as creativity and cultural diversity. Europe's VR ecosystems are sustained by VR companies that create applications, content, and technologies and are supported by highly specialized research hubs, such as ParisTech (FR) and the Technical University of Munich (DE). Europe is also an R&D center for VR software and specialized applications.

Gaming has firmly cemented its place in European culture, with a whopping 53% of the population enjoying video games in 2022. The number of gamers reached 126.5 million, further underscoring the industry's broad appeal. According to the International Trade Administration (ITA), the gaming market in Germany has been consistently growing. In 2022, the market volume totaled US$ 11.09 billion, a 1% increase from 2021. The biggest growth drivers are online services and in-game purchases, which increased by 20% and by 1%, respectively. Thus, huge emphasis on gaming and VR technology will create a lucrative opportunity for the development of VR puzzle gaming in Europe. Further, there are several VR puzzle gamer developers present in the region. For instance, Ravensburger provides jigsaw puzzles. Also, various players across Europe are developing VR puzzle platformers. In January 2023, Vertigo Games launched the VR puzzle-platformer adventure PathCraft, which is available globally on Meta Quest 2. Thus, the presence of market players in Europe propels the virtual reality puzzle games market growth in the region.

Europe Virtual Reality Puzzle Games Market Revenue and Forecast to 2030 (US$ Million)

Europe Virtual Reality Puzzle Games Market Segmentation

The Europe virtual reality puzzle games market is categorized into age, player type, end users, and country.

Based on age, the Europe virtual reality puzzle games market is segmented into 18 to 34 years, above 35 years, 13 to 17 years, and upto 12 years. The 18 to 34 years segment held the largest market share in 2022.

In terms of player type, the Europe virtual reality puzzle games market is segmented into single player and multi player. The single player segment held a larger market share in 2022.

Based on end users, the Europe virtual reality puzzle games market is segmented into individuals and professionals. The individuals segment held a larger market share in 2022.

By country, the Europe virtual reality puzzle games market is segmented into Germany, the UK, France, Italy, Russia, and the Rest of Europe. Germany dominated the Europe virtual reality puzzle games market share in 2022.

HTC Corp, Taito Corp, Ubisoft Entertainment SA, and Vertigo Studios BV are among the leading companies operating in the Europe virtual reality puzzle games market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research
    • 3.3.1 Hypothesis Formulation:
    • 3.3.2 Developing Base Number:
    • 3.3.3 Data Triangulation:
    • 3.3.4 Country Level Data:
  • 3.4 Key Sources and Factors Considered During the Market Analysis
    • 3.4.1 Key Secondary Sources:
    • 3.4.2 Key Factors Considered:

4. Europe Virtual Reality Puzzle Games Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 List of Vendors in the Value Chain
  • 4.3 Premium Insights
    • 4.3.1 Analysis of Advancement in VR Tech in Gaming
    • 4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming
      • 4.3.2.1 Boardgame Experience in VR Gaming
      • 4.3.2.2 Multiplayer Experience in VR Gaming
        • 4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:

5. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Unique Game Play Mechanism and Immersive Experience
    • 5.1.2 Increased Popularity of Puzzle Games
    • 5.1.3 Rising Disposable Income of Consumers
  • 5.2 Market Restraints
    • 5.2.1 VR Risks for Kids and Teens
    • 5.2.2 Availability of Shooter, Action, and Adventure Games
  • 5.3 Market Opportunities
    • 5.3.1 Growing Importance of VR Puzzles for Educational Purposes
    • 5.3.2 Launch of 5G Technology.
  • 5.4 Future Trends
    • 5.4.1 Mobile and Cloud VR Puzzle Gaming
    • 5.4.2 Metaverse in VR Puzzle Gaming
  • 5.5 Impact of Drivers and Restraints:

6. Virtual Reality Puzzle Games Market - Europe Analysis

  • 6.1 Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
  • 6.2 Europe Virtual Reality Puzzle Games Market Forecast Analysis

7. Europe Virtual Reality Puzzle Games Market Analysis - by Age

  • 7.1 18 to 34 Years
    • 7.1.1 Overview
    • 7.1.2 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Above 35 Years
    • 7.2.1 Overview
    • 7.2.2 Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 13 to 17 Years
    • 7.3.1 Overview
    • 7.3.2 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Upto 12 Years
    • 7.4.1 Overview
    • 7.4.2 Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8. Europe Virtual Reality Puzzle Games Market Analysis - by Player Type

  • 8.1 Single Player
    • 8.1.1 Overview
    • 8.1.2 Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Multi Player
    • 8.2.1 Overview
    • 8.2.2 Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9. Europe Virtual Reality Puzzle Games Market Analysis - by End Users

  • 9.1 Individuals
    • 9.1.1 Overview
    • 9.1.2 Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Professionals
    • 9.2.1 Overview
    • 9.2.2 Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10. Europe Virtual Reality Puzzle Games Market - Country Analysis

  • 10.1 Europe Virtual Reality Puzzle Games Market
    • 10.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.1.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.1.1.2 Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.2.1 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.2.2 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.2.3 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.3 United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.3.1 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.3.2 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.3.3 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.4 France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.4.1 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.4.2 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.4.3 France: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.5 Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.5.1 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.5.2 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.5.3 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.6 Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.6.1 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.6.2 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.6.3 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.7 Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.7.1 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.7.2 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.7.3 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

11. Competitive Landscape

  • 11.1 Heat Map Analysis by Key Players
  • 11.2 Company Positioning & Concentration
  • 11.3 Company Share Analysis of VR Gaming Market
  • 11.4 Sales Range of The Number of VR headsets (2023)

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative
  • 12.3 Product Development
  • 12.4 Mergers & Acquisitions

13. Company Profiles

  • 13.1 Ubisoft Entertainment SA
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Taito Corp
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Vertigo Studios BV
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 HTC Corp
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments

14. Appendix

  • 14.1 Word Index
  • 14.2 About The Insight Partners

List Of Tables

  • Table 1. Europe Virtual Reality Puzzle Games Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 5. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 6. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 7. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 8. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 9. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 10. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 11. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 12. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 13. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 14. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 15. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 16. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 17. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 18. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 19. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 20. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 21. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 24. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 25. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 26. Company Positioning & Concentration
  • Table 27. List of Abbreviation

List Of Figures

  • Figure 1. Europe Virtual Reality Puzzle Games Market Segmentation, by Country
  • Figure 2. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics
  • Figure 3. Impact Analysis of Drivers and Restraints
  • Figure 4. Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
  • Figure 5. Europe Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)
  • Figure 6. 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 7. Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. Europe Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)
  • Figure 11. Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. Europe Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)
  • Figure 14. Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. Europe Virtual Reality Puzzle Games Market, by Key Country - Revenue (2022) (US$ Million)
  • Figure 17. Europe Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 18. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 19. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 20. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 21. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 24. Heat Map Analysis by Key Players