全球虛擬培訓和模擬市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測
市場調查報告書
商品編碼
1319887

全球虛擬培訓和模擬市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測

Global Virtual Training and Simulation Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日期: | 出版商: Value Market Research | 英文 125 Pages | 商品交期: 最快1-2個工作天內

價格

全球虛擬培訓和模擬市場需求預計將從 2022 年的 3341 億美元增至 2030 年的近 9932.3 億美元,2023-2030 年研究期間年複合成長率為 14.59%。

虛擬培訓和模擬 (VTS) 是一種技術驅動的學習和技能開發方法,利用虛擬環境提供逼真的交互式培訓體驗。它使用電腦生成的模擬來複製現實世界的場景和情況,使學習者能夠在受控環境中練習和提高他們的技能。

市場動態:

虛擬實境 (VR) 和擴增實境 (AR) 技術的進步提高了培訓體驗的真實性和沈浸感,激發了市場的興趣和投資。虛擬培訓和模擬為傳統方法提供了經濟高效且安全的替代方案,使學習者能夠在現實但無風險的環境中進行練習。隨著遠程工作和學習變得更加普遍,COVID-19 大流行影響了虛擬培訓解決方案的採用。各行業對熟練勞動力的需求導致人們越來越關注虛擬培訓,以提高技能和知識。遊戲化技術、個性化學習體驗以及對複雜場景的支持進一步增強了虛擬培訓和模擬的吸引力。國防和醫療保健等處理高風險情況的行業依靠這些解決方案來幫助人員應對具有挑戰性的情況。快速的技術創新不斷擴展虛擬訓練和模擬的能力和適用性。隨著對熟練工人和有效培訓方法的需求不斷成長,市場預計將進一步擴大和多樣化,各個行業都會出現新的應用。

該研究報告涵蓋波特五力模型、市場吸引力分析和價值鏈分析。這些工具有助於清晰地了解行業結構並評估全球範圍內的競爭吸引力。此外,這些工具還對全球虛擬培訓和模擬市場的各個細分市場進行了包容性評估。虛擬培訓和模擬行業的成長和趨勢為這項研究提供了整體方法。

區域分析:

本節涵蓋區域展望,重點介紹北美、歐洲、亞太地區、拉丁美洲以及中東和非洲虛擬培訓和模擬市場當前和未來的需求。此外,該報告重點關注所有主要地區各個應用領域的需求、估計和預測。

該研究報告還涵蓋了市場主要參與者的全面概況以及對全球競爭格局的深入了解。虛擬培訓和模擬市場的主要參與者包括 Disti Corporation、Saab AB、ExtraHoop、Microsoft、Broadcom、WNS Limited、Hitachi、Splunk Inc.、StackState、SAP、BMC Software Inc.、CA Technology Inc.、Evolven Software Inc. . 、IBM、Oracle Corp.、Vmware Inc.。本部分包含競爭格局的整體視圖,其中包括各種戰略發展,例如關鍵併購、未來產能、合作夥伴關係、財務概覽、協作、新產品開發、新產品發射和其他進展。

如果您有任何客製化要求,請寫信給我們。我們的研究團隊可以根據您的需求提供客製化報告。

目錄

第一章:前言

  • 報告說明
    • 客觀的
    • 目標聽眾
    • 獨特的銷售主張 (USP) 和產品
  • 研究範圍
  • 研究方法論
    • 市場研究過程
    • 市場研究方法論

第 2 章:執行摘要

  • 市場亮點
  • 全球市場概況

第 3 章:虛擬培訓和模擬 - 行業分析

  • 簡介 - 市場動態
  • 市場促進因素
  • 市場限制
  • 機會
  • 行業動態
  • 波特五力分析
  • 市場吸引力分析
    • 按組件分類的市場吸引力分析
    • 最終用戶的市場吸引力分析
    • 市場吸引力分析:按地區

第 4 章:價值鏈分析

  • 價值鏈分析
  • 原料分析
    • 原料清單
    • 原料廠商清單
    • 主要原料價格走勢
  • 潛在買家名單
  • 行銷管道
    • 直銷
    • 間接行銷
    • 行銷管道發展趨勢

第 5 章:全球虛擬訓練和模擬市場分析:按組成部分

  • 按組件概述
  • 歷史和預測數據
  • 按成分分析
  • 硬體
  • 軟體

第 6 章:全球虛擬培訓和模擬市場分析:按最終用戶分類

  • 最終用戶概述
  • 歷史和預測數據
  • 最終用戶分析
  • 國防與安全
  • 民航
  • 教育
  • 電子學習
  • 遊戲式學習
  • 娛樂

第 7 章:全球虛擬培訓和模擬市場分析:按地理位置

  • 區域展望
  • 介紹
  • 北美銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 北美按細分市場銷售分析
    • 北美按國家/地區銷售分析
    • 美國銷售分析
    • 加拿大銷售分析
    • 墨西哥銷售分析
  • 歐洲銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 歐洲按細分市場銷售分析
    • 歐洲按國家/地區銷售分析
    • 英國銷售分析
    • 法國銷售分析
    • 德國銷售分析
    • 義大利銷售分析
    • 俄羅斯銷售分析
    • 歐洲其他地區銷售分析
  • 亞太地區銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 亞太地區按細分市場銷售分析
    • 亞太地區國家/地區銷售分析
    • 中國銷售分析
    • 印度銷售分析
    • 日本銷售分析
    • 韓國銷售分析
    • 澳大利亞銷售分析
    • 東南亞銷售分析
    • 亞太地區其他地區銷售分析
  • 拉丁美洲銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 拉丁美洲按細分市場銷售分析
    • 拉丁美洲按國家/地區銷售分析
    • 巴西銷售分析
    • 阿根廷銷售分析
    • 秘魯銷售分析
    • 智利銷售分析
    • 拉丁美洲其他地區銷售分析
  • 中東和非洲銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 中東和非洲按細分市場銷售分析
    • 中東和非洲國家銷售分析
    • 沙烏地阿拉伯銷售分析
    • 阿拉伯聯合大公國銷售分析
    • 以色列銷售分析
    • 南非銷售分析
    • 中東其他地區和非洲銷售分析

第 8 章:虛擬培訓和模擬公司的競爭格局

  • 虛擬培訓和模擬市場競爭
  • 夥伴關係/協作/協議
  • 併購
  • 新產品發布
  • 其他發展

第 9 章:公司簡介

  • 頂級公司市場佔有率分析
  • 市場集中度
  • The Disti Corporation
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Saab AB
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • ExtraHoop
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Microsoft
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Broadcom
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • WNS Limited
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Hitachi
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Splunk Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • StackState
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • SAP
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • BMC Software Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • CA Technology Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Evolven Software Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • IBM
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Oracle Corp.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Vmware Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展

注意 - 在公司概況中,財務詳細資訊和近期發展視情況而定,或者如果是私營公司,則可能不包括在內

Product Code: VMR112111754

The global demand for Virtual Training and Simulation Market is presumed to reach the market size of nearly USD 993.23 BN by 2030 from USD 334.1 BN in 2022 with a CAGR of 14.59% under the study period 2023 - 2030.

Virtual training and simulation (VTS) is a technology-driven approach to learning and skill development that leverages virtual environments to provide realistic and interactive training experiences. It uses computer-generated simulations to replicate real-world scenarios and situations, allowing learners to practice and enhance their skills in a controlled environment.

MARKET DYNAMICS:

Advancements in virtual reality (VR) and augmented reality (AR) technologies have improved the realism and immersion of training experiences, spurring interest and investment in the market. Virtual training and simulation offer cost-effective and safe alternatives to traditional methods, allowing learners to practice in realistic yet risk-free environments. The COVID-19 pandemic has impacted the adoption of virtual training solutions as remote work and learning became more prevalent. The demand for a skilled workforce in various industries has led to an increased focus on virtual training to enhance skills and knowledge. Gamification techniques, personalized learning experiences, and support for complex scenarios further contribute to the appeal of virtual training and simulation. Industries dealing with high-risk situations, such as defence and healthcare, rely on these solutions to prepare personnel for challenging scenarios. Rapid technological innovations continuously expand the capabilities and applicability of virtual training and simulation. As the need for skilled workers and effective training methods grows, the market is expected to witness further expansion and diversification, with new applications emerging across various industries.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of virtual training and simulation. The growth and trends of virtual training and simulation industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the virtual training and simulation market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Component

  • Hardware
  • Software

By End User

  • Defense & Security
  • Civil Aviation
  • Education
  • E-Learning
  • Game-Based Learning
  • Entertainment

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Virtual Training and Simulation market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Virtual Training and Simulation market include The Disti Corporation, Saab AB, ExtraHoop, Microsoft, Broadcom, WNS Limited, Hitachi, Splunk Inc., StackState, SAP, BMC Software Inc., CA Technology Inc., Evolven Software Inc., IBM, Oracle Corp., Vmware Inc. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . VIRTUAL TRAINING AND SIMULATION - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Component
    • 3.7.2 Market Attractiveness Analysis By End User
    • 3.7.3 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . GLOBAL VIRTUAL TRAINING AND SIMULATION MARKET ANALYSIS BY COMPONENT

  • 5.1 Overview by Component
  • 5.2 Historical and Forecast Data
  • 5.3 Analysis by Component
  • 5.4 Hardware Historic and Forecast Sales by Regions
  • 5.5 Software Historic and Forecast Sales by Regions

6 . GLOBAL VIRTUAL TRAINING AND SIMULATION MARKET ANALYSIS BY END USER

  • 6.1 Overview by End User
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by End User
  • 6.4 Defense & Security Historic and Forecast Sales by Regions
  • 6.5 Civil Aviation Historic and Forecast Sales by Regions
  • 6.6 Education Historic and Forecast Sales by Regions
  • 6.7 E-Learning Historic and Forecast Sales by Regions
  • 6.8 Game-based Learning Historic and Forecast Sales by Regions
  • 6.9 Entertainment Historic and Forecast Sales by Regions

7 . GLOBAL VIRTUAL TRAINING AND SIMULATION MARKET ANALYSIS BY GEOGRAPHY

  • 7.1. Regional Outlook
  • 7.2. Introduction
  • 7.3. North America Sales Analysis
    • 7.3.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.3.2. North America By Segment Sales Analysis
    • 7.3.3. North America By Country Sales Analysis
    • 7.3.4. United State Sales Analysis
    • 7.3.5. Canada Sales Analysis
    • 7.3.6. Mexico Sales Analysis
  • 7.4. Europe Sales Analysis
    • 7.4.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.4.2. Europe by Segment Sales Analysis
    • 7.4.3. Europe by Country Sales Analysis
    • 7.4.4. United Kingdom Sales Analysis
    • 7.4.5. France Sales Analysis
    • 7.4.6. Germany Sales Analysis
    • 7.4.7. Italy Sales Analysis
    • 7.4.8. Russia Sales Analysis
    • 7.4.9. Rest Of Europe Sales Analysis
  • 7.5. Asia Pacific Sales Analysis
    • 7.5.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.5.2. Asia Pacific by Segment Sales Analysis
    • 7.5.3. Asia Pacific by Country Sales Analysis
    • 7.5.4. China Sales Analysis
    • 7.5.5. India Sales Analysis
    • 7.5.6. Japan Sales Analysis
    • 7.5.7. South Korea Sales Analysis
    • 7.5.8. Australia Sales Analysis
    • 7.5.9. South East Asia Sales Analysis
    • 7.5.10. Rest Of Asia Pacific Sales Analysis
  • 7.6. Latin America Sales Analysis
    • 7.6.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.6.2. Latin America by Segment Sales Analysis
    • 7.6.3. Latin America by Country Sales Analysis
    • 7.6.4. Brazil Sales Analysis
    • 7.6.5. Argentina Sales Analysis
    • 7.6.6. Peru Sales Analysis
    • 7.6.7. Chile Sales Analysis
    • 7.6.8. Rest of Latin America Sales Analysis
  • 7.7. Middle East & Africa Sales Analysis
    • 7.7.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.7.2. Middle East & Africa by Segment Sales Analysis
    • 7.7.3. Middle East & Africa by Country Sales Analysis
    • 7.7.4. Saudi Arabia Sales Analysis
    • 7.7.5. UAE Sales Analysis
    • 7.7.6. Israel Sales Analysis
    • 7.7.7. South Africa Sales Analysis
    • 7.7.8. Rest Of Middle East And Africa Sales Analysis

8 . COMPETITIVE LANDSCAPE OF THE VIRTUAL TRAINING AND SIMULATION COMPANIES

  • 8.1. Virtual Training And Simulation Market Competition
  • 8.2. Partnership/Collaboration/Agreement
  • 8.3. Merger And Acquisitions
  • 8.4. New Product Launch
  • 8.5. Other Developments

9 . COMPANY PROFILES OF VIRTUAL TRAINING AND SIMULATION INDUSTRY

  • 9.1. Top Companies Market Share Analysis
  • 9.2. Market Concentration Rate
  • 9.3. The Disti Corporation
    • 9.3.1. Company Overview
    • 9.3.2. Company Revenue
    • 9.3.3. Products
    • 9.3.4. Recent Developments
  • 9.4. Saab AB
    • 9.4.1. Company Overview
    • 9.4.2. Company Revenue
    • 9.4.3. Products
    • 9.4.4. Recent Developments
  • 9.5. ExtraHoop
    • 9.5.1. Company Overview
    • 9.5.2. Company Revenue
    • 9.5.3. Products
    • 9.5.4. Recent Developments
  • 9.6. Microsoft
    • 9.6.1. Company Overview
    • 9.6.2. Company Revenue
    • 9.6.3. Products
    • 9.6.4. Recent Developments
  • 9.7. Broadcom
    • 9.7.1. Company Overview
    • 9.7.2. Company Revenue
    • 9.7.3. Products
    • 9.7.4. Recent Developments
  • 9.8. WNS Limited
    • 9.8.1. Company Overview
    • 9.8.2. Company Revenue
    • 9.8.3. Products
    • 9.8.4. Recent Developments
  • 9.9. Hitachi
    • 9.9.1. Company Overview
    • 9.9.2. Company Revenue
    • 9.9.3. Products
    • 9.9.4. Recent Developments
  • 9.10. Splunk Inc.
    • 9.10.1. Company Overview
    • 9.10.2. Company Revenue
    • 9.10.3. Products
    • 9.10.4. Recent Developments
  • 9.11. StackState
    • 9.11.1. Company Overview
    • 9.11.2. Company Revenue
    • 9.11.3. Products
    • 9.11.4. Recent Developments
  • 9.12. SAP
    • 9.12.1. Company Overview
    • 9.12.2. Company Revenue
    • 9.12.3. Products
    • 9.12.4. Recent Developments
  • 9.13. BMC Software Inc.
    • 9.13.1. Company Overview
    • 9.13.2. Company Revenue
    • 9.13.3. Products
    • 9.13.4. Recent Developments
  • 9.14. CA Technology Inc.
    • 9.14.1. Company Overview
    • 9.14.2. Company Revenue
    • 9.14.3. Products
    • 9.14.4. Recent Developments
  • 9.15. Evolven Software Inc.
    • 9.15.1. Company Overview
    • 9.15.2. Company Revenue
    • 9.15.3. Products
    • 9.15.4. Recent Developments
  • 9.16. IBM
    • 9.16.1. Company Overview
    • 9.16.2. Company Revenue
    • 9.16.3. Products
    • 9.16.4. Recent Developments
  • 9.17. Oracle Corp.
    • 9.17.1. Company Overview
    • 9.17.2. Company Revenue
    • 9.17.3. Products
    • 9.17.4. Recent Developments
  • 9.18. Vmware Inc.
    • 9.18.1. Company Overview
    • 9.18.2. Company Revenue
    • 9.18.3. Products
    • 9.18.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Component (USD MN)
  • Hardware Market Sales by Geography (USD MN)
  • Software Market Sales by Geography (USD MN)
  • Analysis Market by End User (USD MN)
  • Defense & Security Market Sales by Geography (USD MN)
  • Civil Aviation Market Sales by Geography (USD MN)
  • Education Market Sales by Geography (USD MN)
  • E-Learning Market Sales by Geography (USD MN)
  • Game-based Learning Market Sales by Geography (USD MN)
  • Entertainment Market Sales by Geography (USD MN)
  • Global Virtual Training And Simulation Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Virtual Training And Simulation Report
  • Market Research Process
  • Market Research Methodology
  • Global Virtual Training And Simulation Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Component
  • Market Attractiveness Analysis by End User
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Component (USD MN)
  • Hardware Market Sales by Geography (USD MN)
  • Software Market Sales by Geography (USD MN)
  • Global Market Analysis by End User (USD MN)
  • Defense & Security Market Sales by Geography (USD MN)
  • Civil Aviation Market Sales by Geography (USD MN)
  • Education Market Sales by Geography (USD MN)
  • E-Learning Market Sales by Geography (USD MN)
  • Game-based Learning Market Sales by Geography (USD MN)
  • Entertainment Market Sales by Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Companies Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.