市場調查報告書
商品編碼
1352842
全球電玩市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測Global Video Game Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030 |
全球電玩市場需求預計將從 2022 年的 2,978.7 億美元增至 2030 年的近 1,0495.1 億美元,2023-2030 年研究期間複合年成長率為 15.02%。
電動遊戲是在互動式平台上玩的電腦遊戲。它涉及透過桌上型電腦、智慧型手機或 PlayStation 或 Xbox 等遊戲設備玩電子控制的圖像。它是供用戶出於娛樂目的而玩的。許多類型的電玩遊戲都深受兒童和成人的歡迎,例如益智遊戲、運動遊戲、冒險遊戲、策略遊戲、賽車遊戲等。專家表示,電玩遊戲有幾個好處:有助於提高記憶力、注意力、創造力和運動能力技能,加快回應時間,促進團隊合作和批判性思考。以遊戲為基礎的學習方式對於學生的知識傳授尤其有幫助。電子遊戲也有助於培養毅力和解決問題的能力,並對精神有益。
技術進步以及軟體和硬體領域不斷創新以改善圖形的即時體驗是推動視訊遊戲市場的因素。智慧型手機的快速使用、網路消費的成長以及線上遊戲的便利性將極大地促進未來六年的市場成長。人們對網路遊戲的偏好導致了多人遊戲市場的流行,這將是未來幾年的趨勢。全球個人可支配收入水準的上升導致先進遊戲設備和設備的日益採用,這也影響了市場。主要遊戲開發商專注於創造不同類型的遊戲以留住客戶。
研究報告涵蓋波特五力模型、市場吸引力分析和價值鏈分析。這些工具有助於清晰地了解行業結構並評估全球範圍內的競爭吸引力。此外,這些工具還對全球電玩市場的各個細分市場進行了包容性評估。電玩產業的成長和趨勢為本研究提供了整體方法。
本節涵蓋區域前景,重點介紹北美、歐洲、亞太地區、拉丁美洲以及中東和非洲電玩市場當前和未來的需求。此外,該報告重點關注所有主要地區各個應用領域的需求、估計和預測。
該研究報告還涵蓋了市場主要參與者的全面概況以及對全球競爭格局的深入了解。電玩遊戲市場的主要參與者包括動視暴雪、蘋果、迪士尼、Electronics Art Inc.、Lucid Games、微軟、任天堂、Rovio Entertainment Corporation、索尼互動娛樂公司、騰訊控股有限公司。本節包含競爭格局的整體視圖,包括各種策略發展,例如關鍵併購、未來產能、合作夥伴關係、財務概況、合作、新產品開發、新產品發布和其他發展。
如果您有任何客製化要求,請寫信給我們。我們的研究團隊可以根據您的需求提供客製化報告。
The global demand for Video Game Market is presumed to reach the market size of nearly USD 1049.51 BN by 2030 from USD 297.87 BN in 2022 with a CAGR of 15.02% under the study period 2023 - 2030.
A video game is a computer game played on an interactive platform. It involves playing with electronically controlled images over a desktop, smartphone, or gaming device like a PlayStation or Xbox. It is played for entertainment purposes by users. Many types of video games are popular among kids and adults, such as puzzle games, sports games, adventure games, strategy games, racing games, etc. Experts say video games have several benefits: they help improve memory, concentration, creativity, and motor skills, speed up response time, and promote teamwork and critical thinking. The game-based learning for students is especially helpful in imparting knowledge. Video games also help develop persistence and problem-solving skills and give mental benefits.
Technological advancement and the growing innovation in both software and hardware segments to improve the real-time experience of graphics are the factors that will drive the market for video games. The rapid use of smartphones, growing consumption of the internet, and the easy availability of games online will hugely contribute to the market growth in the next six years. The preference for online gaming among people led to the popularity of the multi-player games market, and this will be a trend in the coming years. The rising level of disposable personal income worldwide led to the growing adoption of advanced gaming devices and equipment, which also influenced the market. The key game developers focus on creating games of different genres to retain customers.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of video game. The growth and trends of video game industry provide a holistic approach to this study.
This section of the video game market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
This section covers the regional outlook, which accentuates current and future demand for the Video Game market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the video game market include Activision Blizzard, Apple Inc., Disney, Electronics Art Inc., Lucid Games, Microsoft, Nintendo, Rovio Entertainment Corporation, Sony Interactive Entertainment Inc., Tencent Holdings Limited. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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