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市場調查報告書
商品編碼
1599280

電玩遊戲市場:按硬體、實體平台、年齡層、遊戲類型、類型、平台類型、玩家類型 - 2025-2030 年全球預測

Video Games Market by Hardware (Handheld Console, Static Console), Physical Platform (Computer, Console, Smartphone), Age Group, Game Type, Genre, Platform Type, Gamer Type - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2個工作天內

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2023年電玩遊戲市場規模預估為1,910.8億美元,預估2024年將達2,160.3億美元,複合年成長率為13.54%,預估至2030年將達4,648.9億美元。

電玩產業正在快速發展,其特點是傳統方法和創新技術的結合,並跨越 PC、主機和日益流行的行動裝置等平台。該領域的市場研究包括了解消費者偏好、技術趨勢、競爭格局、智慧型手機普及率的提高、虛擬實境 (VR) 和擴增實境(AR) 的進步、身臨其境型遊戲體驗和社交遊戲,其中包括識別日益受到關注等因素。市場研究的必要性是了解消費者的行為和偏好,以便開拓電子競技、雲端遊戲和行動遊戲等多種途徑,並迎合精通數位技術的年輕族群。最終用途範圍包括娛樂、教育、培訓、模擬等,將遊戲技術重新定義為休閒以外的實際應用。

主要市場統計
基準年[2023] 1910.8億美元
預測年份 [2024] 2160.3億美元
預測年份 [2030] 4648.9億美元
複合年成長率(%) 13.54%

主要成長機會包括利用人工智慧主導的遊戲設計、用於安全遊戲內交易的區塊鏈以及用於增強圖形的即時射線追蹤等技術進步。對企業的建議包括投資跨平台遊戲和使用資料分析來創造個人化的遊戲體驗。然而,該市場面臨著局限性和挑戰,包括高昂的開發成本、網路安全問題以及有關智慧財產權和成癮的法律問題。此外,該行業必須應對監管環境,特別是圍繞著引起公眾和政府審查的戰利品箱和微交易。

最佳創新領域包括開發 VR 和 AR 功能、增強用於動態內容生成的人工智慧和機器學習演算法,以及利用雲端運算擴大覆蓋範圍並減少對硬體的依賴。研究了解全球不同市場的消費者偏好也有助於發展您的業務。市場的競爭本質需要不斷的創新和適應,需要專注於研發和創造性策略,不僅要回應現有趨勢,還要創造新趨勢。

市場動態:揭示快速發展的電動遊戲市場的關鍵市場洞察

電玩遊戲市場正在因供需的動態交互作用而轉變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • 網路普及率和線上視訊遊戲的增加
    • 電動遊戲適合更廣泛的年齡段
    • 採用先進的遊戲機,具有錄製/共用和跨平台遊戲等功能
  • 市場限制因素
    • 兒童電玩成癮現象增加
  • 市場機會
    • AR、VR 和元宇宙電玩遊戲的出現
    • 創意遊戲開發商對創新教育遊戲的介紹
  • 市場挑戰
    • 與電玩遊戲相關的隱私問題

波特的五力:駕馭電玩市場的戰略工具

波特的五力框架是了解電玩市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢、解決弱點並避免潛在的挑戰,以確保更強大的市場地位。

PESTLE分析:了解電玩遊戲市場的外部影響

外部宏觀環境因素在塑造電玩市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析 了解電玩市場的競爭狀況

對電動遊戲市場的詳細市場佔有率分析可以對供應商的表現進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣電玩遊戲市場廠商績效評估

FPNV定位矩陣是評估電玩遊戲市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

戰略分析和建議描繪了電動遊戲市場的成功之路

對於希望加強在全球市場的影響力的公司來說,電玩市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 網路普及率和線上無障礙視訊遊戲
      • 針對特定年齡層的電玩遊戲可覆蓋更廣泛的受眾
      • 採用先進的遊戲主機,具備錄製、共用和跨平台遊戲等功能
    • 抑制因素
      • 兒童電玩成癮增加
    • 機會
      • AR、VR 和元宇宙電玩遊戲的出現
      • 創新遊戲開發商介紹創新教育遊戲
    • 任務
      • 與電玩遊戲相關的隱私問題
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第 6 章按硬體分類的電玩遊戲市場

  • 手持主機
  • 靜態主機

第7章 電子遊戲市場實體平台

  • 電腦
  • 主機
  • 智慧型手機
  • 錠劑

第8章電玩遊戲市場:依年齡段

  • 年齡10-20歲
  • 年齡21-35歲
  • 年齡36-50歲
  • 年齡51-65歲

第 9 章按遊戲類型分類的電玩遊戲市場

  • 行動
  • 冒險
  • 遊樂場
  • 角色扮演電玩遊戲
  • 運動的
  • 策略

第10章按類型分類的電玩遊戲市場

  • 行動
  • 冒險
  • 種族
  • 角色扮演
  • 射手
  • 運動的
  • 策略

第11章按平台類型分類的電玩遊戲市場

  • 離線
  • 線上

第12章按玩家類型分類的電玩市場

  • 隨意的
  • 激進的

第13章美洲電玩市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第14章亞太電玩市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第15章 歐洲、中東和非洲電玩市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第16章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • A4Tech Co., Ltd.
  • Activision Publishing, Inc.
  • Bluestack Systems, Inc.
  • Electronic Arts Inc.
  • Giant Interactive Group Inc.
  • Guillemot Corporation SA
  • Hk Hero Entertainment Co., Limited
  • Huya Inc.
  • Hyperkin, Inc.
  • Mad Catz Global Limited
  • Mad Head Limited
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Nvidia Corporation
Product Code: MRR-0D217D5AFD9F

The Video Games Market was valued at USD 191.08 billion in 2023, expected to reach USD 216.03 billion in 2024, and is projected to grow at a CAGR of 13.54%, to USD 464.89 billion by 2030.

The video game industry is rapidly evolving, characterized by a mix of traditional methods and innovative technologies, spanning platforms like PCs, consoles, and increasingly popular mobile devices. Market research in this sphere involves understanding consumer preferences, technology trends, and competitive landscapes, identifying factors like rising smartphone adoption, advancements in virtual reality (VR) and augmented reality (AR), and the growing focus on immersive and social gaming experiences as crucial growth influencers. The necessity of market research lies in decoding consumer behavior and preferences to tap into diverse avenues such as eSports, cloud gaming, and mobile gaming, addressing the younger, digitally savvy demographics. The application and end-use scope involve entertainment, education, training, and simulation, where gaming technologies are redefined beyond leisure to practical real-world applications.

KEY MARKET STATISTICS
Base Year [2023] USD 191.08 billion
Estimated Year [2024] USD 216.03 billion
Forecast Year [2030] USD 464.89 billion
CAGR (%) 13.54%

Key growth opportunities include capitalizing on technological advancements such as AI-driven game design, blockchain for secure, in-game transactions, and real-time ray tracing for enhanced graphics. Recommendations for businesses encompass investing in cross-platform gaming and personalized gaming experiences using data analytics. However, the market faces limitations and challenges, including high development costs, cybersecurity concerns, and legal issues related to intellectual property and addiction. Additionally, the industry needs to navigate regulatory landscapes, especially concerning loot boxes and microtransactions, which stir public and governmental scrutiny.

The best areas of innovation include developing VR and AR capabilities, enhancing AI and machine learning algorithms for dynamic content generation, and leveraging cloud computing to expand reach and reduce hardware dependency. Research in understanding consumer preferences in diverse global markets can also propel business growth. The competitive nature of the market demands continuous innovation and adaptability, necessitating a strong focus on R&D and creative strategies to not only respond to existing trends but to set new ones, thereby ensuring a leading market position in an industry that's both highly competitive and ripe with potential for groundbreaking developments.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Video Games Market

The Video Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing internet penetration and accessibility of online video games
    • Availability of age-specific video games for a broader population
    • Adoption of advanced gaming consoles with features, such as record & share and cross-platform gameplay
  • Market Restraints
    • Increasing video game addiction among children
  • Market Opportunities
    • Emergence of AR, VR, and metaverse video games
    • Introduction of innovative educational games by creative game developers
  • Market Challenges
    • Privacy concerns related to video games

Porter's Five Forces: A Strategic Tool for Navigating the Video Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Video Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Video Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Video Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Video Games Market

A detailed market share analysis in the Video Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Video Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Video Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Video Games Market

A strategic analysis of the Video Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Video Games Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Activision Publishing, Inc., Bluestack Systems, Inc., Electronic Arts Inc., Giant Interactive Group Inc., Guillemot Corporation SA, Hk Hero Entertainment Co., Limited, Huya Inc., Hyperkin, Inc., Mad Catz Global Limited, Mad Head Limited, Microsoft Corporation, NetEase, Inc., Nintendo Co., Ltd., and Nvidia Corporation.

Market Segmentation & Coverage

This research report categorizes the Video Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Hardware, market is studied across Handheld Console and Static Console.
  • Based on Physical Platform, market is studied across Computer, Console, Smartphone, and Tablet.
  • Based on Age Group, market is studied across Age 10-20, Age 21-35, Age 36-50, and Age 51-65.
  • Based on Game Type, market is studied across Action, Adventure, Arcade, Role-Playing Video Games, Sports, and Strategy.
  • Based on Genre, market is studied across Action, Adventure, Racing, Role-Playing, Shooter, Sports, and Strategy.
  • Based on Platform Type, market is studied across Offline and Online.
  • Based on Gamer Type, market is studied across Casual and Extreme.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing internet penetration and accessibility of online video games
      • 5.1.1.2. Availability of age-specific video games for a broader population
      • 5.1.1.3. Adoption of advanced gaming consoles with features, such as record & share and cross-platform gameplay
    • 5.1.2. Restraints
      • 5.1.2.1. Increasing video game addiction among children
    • 5.1.3. Opportunities
      • 5.1.3.1. Emergence of AR, VR, and metaverse video games
      • 5.1.3.2. Introduction of innovative educational games by creative game developers
    • 5.1.4. Challenges
      • 5.1.4.1. Privacy concerns related to video games
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Video Games Market, by Hardware

  • 6.1. Introduction
  • 6.2. Handheld Console
  • 6.3. Static Console

7. Video Games Market, by Physical Platform

  • 7.1. Introduction
  • 7.2. Computer
  • 7.3. Console
  • 7.4. Smartphone
  • 7.5. Tablet

8. Video Games Market, by Age Group

  • 8.1. Introduction
  • 8.2. Age 10-20
  • 8.3. Age 21-35
  • 8.4. Age 36-50
  • 8.5. Age 51-65

9. Video Games Market, by Game Type

  • 9.1. Introduction
  • 9.2. Action
  • 9.3. Adventure
  • 9.4. Arcade
  • 9.5. Role-Playing Video Games
  • 9.6. Sports
  • 9.7. Strategy

10. Video Games Market, by Genre

  • 10.1. Introduction
  • 10.2. Action
  • 10.3. Adventure
  • 10.4. Racing
  • 10.5. Role-Playing
  • 10.6. Shooter
  • 10.7. Sports
  • 10.8. Strategy

11. Video Games Market, by Platform Type

  • 11.1. Introduction
  • 11.2. Offline
  • 11.3. Online

12. Video Games Market, by Gamer Type

  • 12.1. Introduction
  • 12.2. Casual
  • 12.3. Extreme

13. Americas Video Games Market

  • 13.1. Introduction
  • 13.2. Argentina
  • 13.3. Brazil
  • 13.4. Canada
  • 13.5. Mexico
  • 13.6. United States

14. Asia-Pacific Video Games Market

  • 14.1. Introduction
  • 14.2. Australia
  • 14.3. China
  • 14.4. India
  • 14.5. Indonesia
  • 14.6. Japan
  • 14.7. Malaysia
  • 14.8. Philippines
  • 14.9. Singapore
  • 14.10. South Korea
  • 14.11. Taiwan
  • 14.12. Thailand
  • 14.13. Vietnam

15. Europe, Middle East & Africa Video Games Market

  • 15.1. Introduction
  • 15.2. Denmark
  • 15.3. Egypt
  • 15.4. Finland
  • 15.5. France
  • 15.6. Germany
  • 15.7. Israel
  • 15.8. Italy
  • 15.9. Netherlands
  • 15.10. Nigeria
  • 15.11. Norway
  • 15.12. Poland
  • 15.13. Qatar
  • 15.14. Russia
  • 15.15. Saudi Arabia
  • 15.16. South Africa
  • 15.17. Spain
  • 15.18. Sweden
  • 15.19. Switzerland
  • 15.20. Turkey
  • 15.21. United Arab Emirates
  • 15.22. United Kingdom

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2023
  • 16.2. FPNV Positioning Matrix, 2023
  • 16.3. Competitive Scenario Analysis
  • 16.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. A4Tech Co., Ltd.
  • 2. Activision Publishing, Inc.
  • 3. Bluestack Systems, Inc.
  • 4. Electronic Arts Inc.
  • 5. Giant Interactive Group Inc.
  • 6. Guillemot Corporation SA
  • 7. Hk Hero Entertainment Co., Limited
  • 8. Huya Inc.
  • 9. Hyperkin, Inc.
  • 10. Mad Catz Global Limited
  • 11. Mad Head Limited
  • 12. Microsoft Corporation
  • 13. NetEase, Inc.
  • 14. Nintendo Co., Ltd.
  • 15. Nvidia Corporation

LIST OF FIGURES

  • FIGURE 1. VIDEO GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. VIDEO GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2023 VS 2030 (%)
  • FIGURE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 23. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 28. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 29. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIDEO GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIDEO GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY HANDHELD CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY STATIC CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY COMPUTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 10-20, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 21-35, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 36-50, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 51-65, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIDEO GAMES MARKET SIZE, BY ARCADE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE-PLAYING VIDEO GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL VIDEO GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIDEO GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL VIDEO GAMES MARKET SIZE, BY EXTREME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 44. AMERICAS VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 46. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 50. ARGENTINA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 51. ARGENTINA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 52. ARGENTINA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. ARGENTINA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 54. ARGENTINA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. ARGENTINA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 57. BRAZIL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 58. BRAZIL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 59. BRAZIL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. BRAZIL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 61. BRAZIL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. BRAZIL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. CANADA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 64. CANADA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. CANADA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 66. CANADA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. CANADA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 68. CANADA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. CANADA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. MEXICO VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 71. MEXICO VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 72. MEXICO VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 73. MEXICO VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. MEXICO VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 75. MEXICO VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. MEXICO VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 78. UNITED STATES VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 79. UNITED STATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 80. UNITED STATES VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. UNITED STATES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 82. UNITED STATES VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. UNITED STATES VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 87. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 88. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 90. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 93. AUSTRALIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 94. AUSTRALIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 95. AUSTRALIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 96. AUSTRALIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. AUSTRALIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 98. AUSTRALIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. AUSTRALIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. CHINA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 101. CHINA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 102. CHINA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 103. CHINA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. CHINA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 105. CHINA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. CHINA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. INDIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 108. INDIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 109. INDIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 110. INDIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. INDIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 112. INDIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. INDIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. INDONESIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 115. INDONESIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 116. INDONESIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 117. INDONESIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. INDONESIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 119. INDONESIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. INDONESIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. JAPAN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 122. JAPAN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 123. JAPAN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 124. JAPAN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. JAPAN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 126. JAPAN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. JAPAN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. MALAYSIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 129. MALAYSIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 130. MALAYSIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 131. MALAYSIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 132. MALAYSIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 133. MALAYSIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. MALAYSIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. PHILIPPINES VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 136. PHILIPPINES VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 137. PHILIPPINES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 138. PHILIPPINES VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. PHILIPPINES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 140. PHILIPPINES VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. PHILIPPINES VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. SINGAPORE VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 143. SINGAPORE VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 144. SINGAPORE VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 145. SINGAPORE VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. SINGAPORE VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 147. SINGAPORE VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 148. SINGAPORE VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 151. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 152. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 154. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. TAIWAN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 157. TAIWAN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 158. TAIWAN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 159. TAIWAN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. TAIWAN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 161. TAIWAN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. TAIWAN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 163. THAILAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 164. THAILAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 165. THAILAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 166. THAILAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. THAILAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 168. THAILAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. THAILAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. VIETNAM VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 171. VIETNAM VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 172. VIETNAM VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 173. VIETNAM VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. VIETNAM VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 175. VIETNAM VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. VIETNAM VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 178. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 179. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 180. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 182. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 185. DENMARK VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 186. DENMARK VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 187. DENMARK VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 188. DENMARK VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. DENMARK VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 190. DENMARK VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. DENMARK VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. EGYPT VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 193. EGYPT VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 194. EGYPT VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 195. EGYPT VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. EGYPT VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 197. EGYPT VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 198. EGYPT VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. FINLAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 200. FINLAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 201. FINLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 202. FINLAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 203. FINLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 204. FINLAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 205. FINLAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 206. FRANCE VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 207. FRANCE VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 208. FRANCE VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 209. FRANCE VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. FRANCE VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 211. FRANCE VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 212. FRANCE VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 213. GERMANY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 214. GERMANY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. GERMANY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 216. GERMANY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. GERMANY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 218. GERMANY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. GERMANY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. ISRAEL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 221. ISRAEL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 222. ISRAEL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 223. ISRAEL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. ISRAEL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 225. ISRAEL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. ISRAEL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 227. ITALY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 228. ITALY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 229. ITALY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 230. ITALY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. ITALY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 232. ITALY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 233. ITALY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. NETHERLANDS VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. NETHERLANDS VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 236. NETHERLANDS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 237. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 238. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 239. NETHERLANDS VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 240. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 241. NIGERIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 242. NIGERIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 243. NIGERIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 244. NIGERIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 245. NIGERIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 246. NIGERIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 247. NIGERIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 248. NORWAY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 249. NORWAY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 250. NORWAY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 251. NORWAY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 252. NORWAY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 253. NORWAY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 254. NORWAY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 255. POLAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 256. POLAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 257. POLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 258. POLAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 259. POLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 260. POLAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 261. POLAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 262. QATAR VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 263. QATAR VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 264. QATAR VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 265. QATAR VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 266. QATAR VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 267. QATAR VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 268. QATAR VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 269. RUSSIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 270. RUSSIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 271. RUSSIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 272. RUSSIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 273. RUSSIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 274. RUSSIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 275. RUSSIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 276. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 277. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 278. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 279. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 280. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 281. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 282. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 283. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 284. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 285. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 286. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 287. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 288. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 289. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 290. SPAIN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 291. SPAIN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 292. SPAIN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 293. SPAIN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 294. SPAIN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 295. SPAIN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 296. SPAIN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 297. SWEDEN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 298. SWEDEN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 299. SWEDEN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 300. SWEDEN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 301. SWEDEN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 302. SWEDEN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 303. SWEDEN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 304. SWITZERLAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 305. SWITZERLAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 306. SWITZERLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 307. SWITZERLAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 308. SWITZERLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 309. SWITZERLAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 310. SWITZERLAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 311. TURKEY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 312. TURKEY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 313. TURKEY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 314. TURKEY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 315. TURKEY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 316. TURKEY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 317. TURKEY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 324. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 325. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 326. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 327. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 328. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 329. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 330. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 331. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 332. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 333. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2023