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市場調查報告書
商品編碼
1533770

全球賽車遊戲市場

Racing Games

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 279 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

到 2030 年,全球賽車遊戲市場將達到 373 億美元

2023 年全球賽車遊戲市場預計為 199 億美元,預計到 2030 年將達到 373 億美元,2023 年至 2030 年複合年成長率為 9.4%。基於客戶端的賽車遊戲是本報告分析的細分市場之一,預計複合年成長率為 10.0%,到分析期結束時將達到 237 億美元。分析期間內,網頁遊戲類型競速遊戲產業的複合年成長率預計為 8.5%。

美國市場預計成長54億美元,中國複合年成長率13.0%

預計 2023 年美國賽車遊戲市場規模將達 54 億美元。中國作為世界第二大經濟體,預計2030年市場規模將達79億美元,2023-2030年分析期間複合年成長率為13.0%。其他值得注意的區域市場包括日本和加拿大,在分析期間預計複合年成長率分別為 7.0% 和 8.1%。在歐洲,德國預計複合年成長率為 7.5%。

全球賽車遊戲市場 - 主要趨勢和駕駛因素總結賽車遊戲是電動遊戲行業的流行類型,為玩家提供高速駕駛的快感,而無需承擔現實世界的風險。從《GT賽車》、《極限馬達》等高度逼真的模擬遊戲,到《瑪利歐賽車》和《極速快感》等遊樂場遊戲,遊戲節奏明快、有趣、奇幻,您可以體驗獨特的比賽。賽車遊戲可以在各種平台上玩,包括主機、PC 和行動設備,每個平台都提供影響遊戲設計和使用者體驗的獨特優勢。逼真的模擬遊戲通常利用先進的圖形和物理引擎來提供詳細的車輛模型和逼真的操控特性,而遊樂場風格的遊戲通常提供易於學習的控制、特技,並強調允許跳高的誇張物理。

賽車遊戲的吸引力不僅僅是簡單的娛樂,因為它們還可以作為社交互動和競技遊戲的平台。線上多人遊戲模式是該類型的主要內容,它培育了一個遊戲玩家社區,來自世界各地的玩家可以在其中相互競爭並共用技巧、策略和遊戲體驗。此外,許多賽車遊戲都具有自訂功能,允許玩家使用不同的部件和美觀程度來修改他們的車輛。電子競技的出現進一步提高了競技賽車遊戲的知名度,有組織的錦標賽和活動與傳統體育廣播一起吸引了大量的觀眾。這種方面不僅透過持續更新和社群主導的活動來保持對現有遊戲的興趣,而且還創新了新的遊戲模式和功能。

賽車遊戲市場的成長受到多種因素的推動,包括遊戲硬體的技術進步、不斷變化的消費者偏好以及新遊戲格式和體驗的整合。改進的圖形功能使開發人員能夠創建越來越身臨其境且更具視覺吸引力的環境,而增強的處理能力現在可以對車輛動力學和賽車情況進行更複雜的模擬。虛擬實境(VR)和擴增實境(AR)技術的興起為玩家提供了體驗賽車遊戲的新方式,提供了彷彿身處賽車駕駛座的第一人稱觀點。消費者對更具互動性和社交性的遊戲體驗的需求也影響著支援大型多人遊戲環境和跨平台遊戲的功能的開發。此外,車輛和賽道客製化變得更加複雜,玩家可以進一步自訂自己的遊戲體驗以適應自己的喜好。隨著技術和消費者主導的增強,賽車遊戲市場正在蓬勃發展,並繼續處於遊戲創新和娛樂的前沿。

受訪企業範例(共42例)

  • Arkadium Inc
  • Bongfish GmbH
  • Crazy Games
  • Cubix Co.
  • Eden Games SA
  • Electronic Arts Inc.
  • Fingersoft Ltd
  • NaturalMotion Limited
  • Nintendo of America Inc
  • Poki BV
  • Sony Interactive Entertainment LLC(PlayStation Now)
  • Suffescom Solutions Pvt. Ltd.
  • Ubisoft Entertainment
  • Vector Unit
  • YANDEX LLC;

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 比賽

簡介目錄
Product Code: MCP24762

Global Racing Games Market to Reach US$37.3 Billion by 2030

The global market for Racing Games estimated at US$19.9 Billion in the year 2023, is expected to reach US$37.3 Billion by 2030, growing at a CAGR of 9.4% over the analysis period 2023-2030. Client Type Racing Games, one of the segments analyzed in the report, is expected to record a 10.0% CAGR and reach US$23.7 Billion by the end of the analysis period. Growth in the Webgame Type Racing Games segment is estimated at 8.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$5.4 Billion While China is Forecast to Grow at 13.0% CAGR

The Racing Games market in the U.S. is estimated at US$5.4 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$7.9 Billion by the year 2030 trailing a CAGR of 13.0% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.0% and 8.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 7.5% CAGR.

Global Racing Games Market - Key Trends and Drivers Summarized
Racing games are a popular genre in the video game industry, offering players the thrill of high-speed driving without the real-world risks. These games range from highly realistic simulations like "Gran Turismo" and "Forza Motorsport," which strive to replicate the physics of driving as accurately as possible, to more arcade-style games like "Mario Kart" and "Need for Speed," which focus on fast-paced, fun, and often fantastical racing experiences. Racing games can be played on various platforms including consoles, PCs, and mobile devices, each platform offering unique advantages that influence the game’s design and user experience. Realism-focused simulation games often utilize advanced graphics and physics engines to offer detailed vehicle models and realistic handling characteristics, whereas arcade-style games emphasize easy-to-learn controls and exaggerated physics that allow for stunts and high jumps.

The appeal of racing games extends beyond simple entertainment; they also serve as platforms for social interaction and competitive gaming. Online multiplayer modes are a staple in this genre, allowing players from around the world to compete against each other, fostering a community of gamers who share tips, strategies, and gameplay experiences. Additionally, many racing games include customization features, letting players modify their vehicles with different parts and aesthetics, which adds a layer of personal investment to their gameplay. The emergence of eSports has further elevated the profile of competitive racing games, with organized tournaments and events drawing significant viewer numbers, alongside traditional sports broadcasting. This competitive aspect has not only helped sustain interest in established titles through continual updates and community-driven events but has also driven the innovation of new gameplay modes and features.

The growth in the racing game market is driven by several factors, including technological advancements in gaming hardware, evolving consumer preferences, and the integration of new gaming formats and experiences. Enhanced graphics capabilities allow developers to create increasingly immersive and visually stunning environments, while improvements in processing power enable more complex simulations of vehicle dynamics and race conditions. The rise of virtual reality (VR) and augmented reality (AR) technologies offers new ways for players to experience racing games, providing a first-person viewpoint that closely mimics the experience of being in a race car cockpit. Consumer demand for more interactive and socially engaging gaming experiences has also influenced the development of features that support large-scale multiplayer environments and cross-platform play. Additionally, the customization of vehicles and tracks has become more sophisticated, allowing players to tailor their gaming experience more precisely to their preferences. These technological and consumer-driven enhancements ensure a dynamic and growing market for racing games, keeping the genre at the forefront of gaming innovation and entertainment.

Select Competitors (Total 42 Featured) -

  • Arkadium Inc
  • Bongfish GmbH
  • Crazy Games
  • Cubix Co.
  • Eden Games SA
  • Electronic Arts Inc.
  • Fingersoft Ltd
  • NaturalMotion Limited
  • Nintendo of America Inc
  • Poki B.V
  • Sony Interactive Entertainment LLC (PlayStation Now)
  • Suffescom Solutions Pvt. Ltd.
  • Ubisoft Entertainment
  • Vector Unit
  • YANDEX LLC;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Racing Games - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rise of eSports and Competitive Gaming Drives Demand for Racing Games
    • Technological Advancements in Gaming Graphics Propel Racing Game Development
    • Increased Integration of VR Technology Expands Market Opportunities for Racing Games
    • Influence of Social Media and Streaming Services on Racing Game Popularity
    • Global Expansion of Gaming Audiences Generates Accelerated Demand for Diverse Racing Titles
    • Mobile Gaming Trends Drive Adoption of Racing Games on Smartphones
    • User-Created Content and Modding Communities Enhance Longevity of Racing Games
    • Impact of Cloud Gaming Technology on Racing Game Accessibility
    • Gaming Tournaments and Their Role in Promoting Racing Games
    • Shifts in Consumer Preferences Towards More Interactive and Immersive Games
    • Role of AI in Enhancing In-Game Dynamics and Competitiveness
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Racing Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Client Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Client Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Client Type Racing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Webgame Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Webgame Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Webgame Type Racing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Mobile Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Mobile Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Mobile Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Console Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Console Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Console Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for PC Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World Historic Review for PC Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: World 16-Year Perspective for PC Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: World 16-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 23: USA Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: USA 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: USA 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 29: Canada Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: Canada 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Canada 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • JAPAN
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 35: Japan Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Japan 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: Japan 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • CHINA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 41: China Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: China Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: China 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: China 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • EUROPE
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Racing Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Racing Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Europe 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Europe 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Europe 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • FRANCE
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 56: France Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: France Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: France 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 59: France Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: France 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • GERMANY
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: Germany 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Germany 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Italy 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Italy 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 74: UK Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: UK 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 77: UK Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: UK 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 80: Spain Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Spain Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Spain 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Spain 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 86: Russia Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Russia Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Russia 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Russia 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Rest of Europe 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Rest of Europe 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Racing Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Asia-Pacific 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Asia-Pacific 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Asia-Pacific 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 107: Australia Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Australia Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Australia 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Australia 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • INDIA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 113: India Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: India Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: India 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 116: India Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 118: India 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 119: South Korea Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 120: South Korea Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 121: South Korea 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 124: South Korea 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 126: Rest of Asia-Pacific Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 127: Rest of Asia-Pacific 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Racing Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Racing Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 133: Latin America 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 136: Latin America 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 139: Latin America 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 140: Argentina Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 141: Argentina Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 142: Argentina 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 145: Argentina 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 146: Brazil Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 147: Brazil Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 148: Brazil 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 151: Brazil 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 152: Mexico Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 153: Mexico Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 154: Mexico 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 157: Mexico 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 159: Rest of Latin America Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 160: Rest of Latin America 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 163: Rest of Latin America 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Racing Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Racing Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 166: Middle East 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 169: Middle East 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 172: Middle East 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 173: Iran Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 174: Iran Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 175: Iran 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 178: Iran 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 179: Israel Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 180: Israel Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 181: Israel 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 184: Israel 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 186: Saudi Arabia Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 187: Saudi Arabia 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 190: Saudi Arabia 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 191: UAE Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 192: UAE Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 193: UAE 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 196: UAE 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 198: Rest of Middle East Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 199: Rest of Middle East 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 202: Rest of Middle East 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • AFRICA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 203: Africa Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 204: Africa Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 205: Africa 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 208: Africa 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030

IV. COMPETITION