市場調查報告書
商品編碼
1392395
全球玩具和遊戲市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測Global Toys And Games Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030 |
全球玩具和遊戲市場需求預計將從 2022 年的 3,939.4 億美元增至 2030 年的近 7,133.5 億美元,2023-2030 年研究期間複合CAGR為 6.82%。
玩具和遊戲基本上是旨在轉移和娛樂兒童的物品和活動。它們包括搖鈴、玩偶、玩具車、跳繩、棋盤遊戲和拼圖等,它們提供內在價值,對兒童的全面發展發揮重要作用。他們幫助孩子表達自己的情感,灌輸創造力和想像。他們透過想像力幫助克服成人生活的挫折和衝突。它們有助於減輕精神壓力並增強大腦功能。遊戲也有助於改善人與人之間的關係和連結。它們可以改善兒童和成人的心理健康。
近年來互動和多功能遊戲需求的成長,預計將在未來幾年擴大玩具和遊戲市場的需求。消費者在視訊內容、虛擬實境產品和電玩錦標賽上的支出不斷增加,導致該市場的需求激增。人們對綠色玩具日益濃厚的興趣以及傳統玩具和電動遊戲的復甦正在促進該市場的需求。此外,人們越來越認知到拼搭玩具的認知益處以及行動遊戲的擴展,也增加了對該市場的需求。此外,技術的不斷進步、新遊戲形式的推出以及包括傳統媒體、娛樂、電信和體育公司在內的競爭和行業融合,進一步推動了對該市場的需求。
研究報告涵蓋波特五力模型、市場吸引力分析和價值鏈分析。這些工具有助於清晰地了解行業結構並評估全球範圍內的競爭吸引力。此外,這些工具也對全球玩具和遊戲市場的各個細分市場進行了包容性評估。玩具和遊戲產業的成長和趨勢為本研究提供了整體方法。
本節涵蓋區域前景,重點介紹北美、歐洲、亞太地區、拉丁美洲以及中東和非洲玩具和遊戲市場當前和未來的需求。此外,該報告重點關注所有主要地區各個應用領域的需求、估計和預測。
該研究報告還涵蓋了市場主要參與者的全面概況以及對全球競爭格局的深入了解。玩具和遊戲市場的主要參與者包括Dream International Ltd.、VTech Holdings Ltd.、樂高集團、Sanrio Company, Ltd.、Playmates Toys Ltd.、JAKKS Pacific, Inc.、Mattel、Hasbro、Konami Holdings Corp.、 Bandai Namco Holdings Inc. 本部分包含競爭格局的整體視圖,包括各種策略發展,例如關鍵併購、未來產能、合作夥伴關係、財務概況、合作、新產品開發、新產品發布和其他發展。
如果您有任何客製化要求,請寫信給我們。我們的研究團隊可以根據您的需求提供客製化報告。
The global demand for Toys And Games Market is presumed to reach the market size of nearly USD 713.35 BN by 2030 from USD 393.94 BN in 2022 with a CAGR of 6.82% under the study period 2023 - 2030.
Toys and games are basically the objects and activities which are intended to divert and amuse the children. They include rattles, dolls, toy cars, skipping ropes, board games and jigsaw puzzles etc. They provide intrinsic value and play an important role in the overall development of children. They help the children to express their emotions, Instill creativity and imagination. They assist in overcoming the frustrations and conflicts of adult life through imagination. They help destress the mind and boost brain function. Games also help in improving relationships and connections among people. They improve the mental health of children as well as adults.
The rise in the demand of interactive and multi-functional games in the recent past, is anticipated to scale up the demand of toys and games market in the coming years. Increasing consumer spending on video content, virtual reality products, and video game tournaments are surging the demand for this market. Rising interest in green toys and the resurgence of conventional toys & video games are fostering the demand for this market. In addition, growing awareness about the cognitive benefits of building toys and the expansion of mobile-based gaming is augmenting the demand for this market. Furthermore, continuous advancement in technology, the launching of new game formats and competition and industry convergence, including traditional media, entertainment, telecom and sports companies, are further pushing the demand for this market.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of toys and games. The growth and trends of toys and games industry provide a holistic approach to this study.
This section of the toys and games market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
This section covers the regional outlook, which accentuates current and future demand for the Toys And Games market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the toys and games market include Dream International Ltd., VTech Holdings Ltd., The LEGO Group, Sanrio Company, Ltd., Playmates Toys Ltd., JAKKS Pacific, Inc., Mattel, Hasbro, Konami Holdings Corp., Bandai Namco Holdings Inc. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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