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市場調查報告書
商品編碼
1513352

虛擬活動產業市場:按類型、來源、年齡層、平台分類:2024-2035 年全球機會分析與產業預測

Virtual Events Industry Market By Type, By Source, By Age group, By Platform : Global Opportunity Analysis and Industry Forecast, 2024-2035

出版日期: | 出版商: Allied Market Research | 英文 300 Pages | 商品交期: 2-3個工作天內

價格
虛擬活動產業的全球市場規模預計到2023年將達到3,921億美元,到2035年將達到1,3884億美元,2024年至2035年的複合年成長率為11.2%。
虛擬活動產業市場-IMG1
虛擬活動是一種網際網路或基於網路的活動,允許用戶透過電話或任何平台與大量觀眾互動。虛擬活動涵蓋廣泛的活動,從視訊和音訊會議到直播和廣播。最常見的數位模擬活動包括網路研討會、會議、虛擬博覽會、博覽會和節日、娛樂以及公司為推出產品或推出新服務而舉辦的其他促銷和體育活動。透過消除地理障礙並迎合不同的人群,可及性和整體性極大地推動了虛擬活動行業的市場需求。虛擬活動使那些由於地點、身體殘疾或日程安排限制而無法參加傳統現場活動的人們能夠參與。透過提供一個可供更多人訪問的平台,虛擬活動可以提高參與度、培養包容感並推動對這些數位體驗的需求。技術進步是虛擬活動產業市場需求的關鍵驅動力。先進的虛擬活動平台、擴增實境(AR)、虛擬實境 (VR) 和串流媒體技術等創新不斷改善使用者體驗並擴展虛擬活動的功能。這些進步透過提供身臨其境型、互動式和無縫的體驗吸引了更多的組織者和參與企業,使它們成為跨各種垂直行業和行業進行溝通、協作和參與的首選方式,這導致了對虛擬活動的採用和需求的增加。成本效益是推動虛擬活動產業市場需求的關鍵因素。與傳統的現場活動相比,虛擬活動消除了場地租賃、旅行、住宿和餐飲等費用,從而顯著節省了成本。組織者可以更有效地分配預算並接觸更多受眾,同時降低管理成本。全球化和遠距工作趨勢要求地理分散的團隊和相關人員之間進行有效的溝通和協作,從而增加了對虛擬活動產業市場的需求。虛擬活動提供了一種擴充性的解決方案,可以縮短距離,使組織能夠無縫地舉辦會議和培訓課程,無論與會者身在何處。隨著遠距工作的興起,公司越來越依賴虛擬活動來促進互動並保持生產力,從而推動虛擬活動產業市場的成長。虛擬活動市場按類型、來源、年齡層和平台進行細分。按類型分類,可分為網路研討會、虛擬博覽會、博覽會和節慶、娛樂、會議等。依來源分為門票銷售、贊助等。依年齡層分類,分為20歲以下、21-40歲、40歲以上。依平台分類,可分為Web平台及XR平台。按地區分類,北美(美國),Trail 虛擬 Events 市場參與者採取了各種關鍵發展策略,以提高盈利並提高市場地位。本報告介紹的主要企業簡介包括London Filmed、American Program Bureau, INC.、Pace Digital、Revolution CMES、Showcase Events、Target Exhibitions、TCJ Management Co. Ltd.、The Collaborative Exchange、Vietapps Co.Ltd.,其中包括Morph。

。相關人員的主要利益

  • 本報告對 2023 年至 2035 年虛擬活動產業市場分析的細分市場、當前趨勢、估計/趨勢分析和動態進行了定量分析,以揭示虛擬活動產業有前景的市場機會。
  • 我們提供市場研究以及與市場促進因素、市場限制和市場機會相關的資訊。
  • 波特的五力分析揭示了買家和供應商的潛力,幫助相關人員做出利潤驅動的業務決策並加強供應商和買家網路。
  • 對虛擬活動產業市場區隔的詳細分析有助於識別市場機會。
  • 每個地區的主要國家都根據其對全球市場的收益貢獻繪製了地圖。
  • 市場參與者定位有助於基準化分析,並可以清楚地了解市場參與者的當前地位。
  • 本研究報告包括對區域和全球虛擬活動產業市場趨勢、主要企業、細分市場、應用領域和市場成長策略的分析。

目錄

第1章簡介

第 2 章執行摘要

第3章市場概況

  • 市場定義和範圍
  • 主要發現
    • 影響因素
    • 主要投資機會
  • 波特五力分析
  • 市場動態
    • 促進因素
    • 抑制因素
    • 機會

第4章虛擬活動產業市場:依類型

  • 概述
  • 網路研討會
  • 虛擬展覽會和節日
  • 娛樂
  • 會議
  • 其他

第5章虛擬活動產業市場:依來源分類

  • 概述
  • 門票銷售
  • 贊助
  • 其他

第6章虛擬活動產業市場:依年齡段

  • 概述
  • 20歲以下
  • 21歲以上40歲以下
  • 40歲以上

第7章虛擬活動產業市場:依平台

  • 概述
  • 網路為基礎的軟體
  • XR平台

第8章虛擬活動產業市場:按地區

  • 概述
  • 北美洲
    • 美國
    • 神田
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 其他
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 其他
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 其他拉丁美洲
  • 中東/非洲
    • 沙烏地阿拉伯
    • 南非
    • 阿拉伯聯合大公國
    • 其他中東/非洲

第9章 競爭格局

  • 介紹
  • 關鍵成功策略
  • 10家主要企業產品圖譜
  • 競爭對手儀表板
  • 競爭熱圖
  • 2023年主要企業定位

第10章 公司簡介

  • VIETAPPS CO., LTD.
  • PACE DIGITAL
  • REVOLUTION CMES
  • SHOWCASE EVENTS
  • TARGET EXHIBITIONS
  • TCJ MANAGEMENT CO. LTD
  • THE COLLABORATIVE EXCHANGE
  • MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
  • AMERICAN PROGRAM BUREAU, INC.
  • LONDON FILMED
Product Code: A06596
The global virtual events industry market was valued at $392.10 billion in 2023, and is estimated to reach $1388.4 billion by 2035, growing at a CAGR of 11.2% from 2024 to 2035.
Virtual Events Industry Market - IMG1
A virtual event is an internet- or web-based event, which allows users to interact with a large crowd over a call or through any platform. Virtual events cover a wide range of activities, from video and audio conferencing to live streaming and broadcasting. The most common type of digitally simulated events includes webinar, conference, virtual expo, fairs & festivals, entertainment, and others such as promotional events and sports event organized by companies during product launch and introduction of new services.Accessibility and inclusivity surge the market demand for the virtual events industry by breaking down geographical barriers and accommodating diverse demographics. Virtual events enable participation from individuals who may face limitations with traditional in-person events due to factors such as location, physical disabilities, or scheduling conflicts. By offering a platform that is accessible to a wider audience, virtual events increase engagement and foster a sense of inclusivity, driving demand for these digital experiences.Technological advancements are key drivers of market demand in the virtual events industry. Innovations such as advanced virtual event platforms, augmented reality (AR), virtual reality (VR), and streaming technologies continually enhance user experience and expand the capabilities of virtual events. These advancements attract more organizers and participants by providing immersive, interactive, and seamless experiences, leading to increased adoption and demand for virtual events as a preferred method of communication, collaboration, and engagement across various industries and sectors.Cost-effectiveness is a significant driver of demand for the virtual events industry market. Compared to traditional in-person events, virtual events offer substantial cost savings by eliminating expenses such as venue rental, travel, accommodations, and catering. Organizers can allocate budgets more efficiently, reaching larger audiences with reduced overheads. This affordability makes virtual events an attractive option for businesses, organizations, and individuals alike, contributing to the surge in demand and the growing popularity of virtual event solutions in various industries.Globalization and remote work trends have surged the demand for the virtual events industry market by necessitating efficient communication and collaboration across geographically dispersed teams and stakeholders. Virtual events provide a scalable solution to bridge distances, enabling organizations to conduct meetings, conferences, and training sessions seamlessly regardless of participants' locations. With the rise of remote work, businesses increasingly rely on virtual events to facilitate interaction and maintain productivity, thereby driving the growth of the virtual events industry market.The virtual events market is segmented on the basis of type, source, age group, and platform. By type, the market is divided into webinar, virtual expo fairs & festivals, entertainment, conference, and others. By source, it is categorized into ticket sale, sponsorship, and others. By age group, the market is classified into below 20 years, 21 to 40 years, and above 40 years. By platform, the market is divided into web-based platform and XR platform. Region- wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, Spain, Russia, and rest of Europe), Asia-Pacific (China, India, Japan, South Korea, Australia, and rest of Asia-Pacific), Latin America (Brazil, Argentina, and rest of Latin America), and Middle East & Africa (Saudi Arabia, South Africa, UAE, and Rest of Middle East & Africa)The players in the trail virtual event market have adopted various key development strategies to increase profitability and improve their position in the market. Some of the key players profiled in the report include London Filmed, American Program Bureau, INC., Pace Digital, Revolution CMES, Showcase Events, Target Exhibitions, TCJ Management Co. Ltd, The Collaborative Exchange, Vietapps Co., Ltd., and Morph Digital Solutions Private Limited.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the virtual events industry market analysis from 2023 to 2035 to identify the prevailing virtual events industry market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the virtual events industry market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global virtual events industry market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
  • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
  • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
  • Free Industry updates and white papers.Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)
  • Product Benchmarking / Product specification and applications
  • Technology Trend Analysis
  • New Product Development/ Product Matrix of Key Players
  • Strategic Recommendations
  • Additional company profiles with specific to client's interest
  • Historic market data
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • SWOT Analysis

Key Market Segments

By Type

  • Webinar
  • Virtual expo fairs and festivals
  • Entertainment
  • Conference
  • Others

By Source

  • Ticket Sale
  • Sponsorship
  • Others

By Age group

  • Below 20 years
  • 21 to 40 years
  • Above 40 years

By Platform

  • Web based software
  • XR Platform

By Region

  • North America
    • U.S.
    • Canda
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America
  • Middle East and Africa
    • Saudi Arabia
    • South Africa
    • UAE
    • Rest of Middle East And Africa

Key Market Players:

    • VIETAPPS CO., LTD.
    • PACE DIGITAL
    • REVOLUTION CMES
    • SHOWCASE EVENTS
    • TARGET EXHIBITIONS
    • TCJ MANAGEMENT CO. LTD
    • THE COLLABORATIVE EXCHANGE
    • MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
    • AMERICAN PROGRAM BUREAU, INC.
    • LONDON FILMED

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
  • 3.4. Market dynamics
    • 3.4.1. Drivers
    • 3.4.2. Restraints
    • 3.4.3. Opportunities

CHAPTER 4: VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Webinar
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Virtual expo fairs and festivals
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country
  • 4.4. Entertainment
    • 4.4.1. Key market trends, growth factors and opportunities
    • 4.4.2. Market size and forecast, by region
    • 4.4.3. Market share analysis by country
  • 4.5. Conference
    • 4.5.1. Key market trends, growth factors and opportunities
    • 4.5.2. Market size and forecast, by region
    • 4.5.3. Market share analysis by country
  • 4.6. Others
    • 4.6.1. Key market trends, growth factors and opportunities
    • 4.6.2. Market size and forecast, by region
    • 4.6.3. Market share analysis by country

CHAPTER 5: VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Ticket Sale
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Sponsorship
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country
  • 5.4. Others
    • 5.4.1. Key market trends, growth factors and opportunities
    • 5.4.2. Market size and forecast, by region
    • 5.4.3. Market share analysis by country

CHAPTER 6: VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP

  • 6.1. Overview
    • 6.1.1. Market size and forecast
  • 6.2. Below 20 years
    • 6.2.1. Key market trends, growth factors and opportunities
    • 6.2.2. Market size and forecast, by region
    • 6.2.3. Market share analysis by country
  • 6.3. 21 to 40 years
    • 6.3.1. Key market trends, growth factors and opportunities
    • 6.3.2. Market size and forecast, by region
    • 6.3.3. Market share analysis by country
  • 6.4. Above 40 years
    • 6.4.1. Key market trends, growth factors and opportunities
    • 6.4.2. Market size and forecast, by region
    • 6.4.3. Market share analysis by country

CHAPTER 7: VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM

  • 7.1. Overview
    • 7.1.1. Market size and forecast
  • 7.2. Web based software
    • 7.2.1. Key market trends, growth factors and opportunities
    • 7.2.2. Market size and forecast, by region
    • 7.2.3. Market share analysis by country
  • 7.3. XR Platform
    • 7.3.1. Key market trends, growth factors and opportunities
    • 7.3.2. Market size and forecast, by region
    • 7.3.3. Market share analysis by country

CHAPTER 8: VIRTUAL EVENTS INDUSTRY MARKET, BY REGION

  • 8.1. Overview
    • 8.1.1. Market size and forecast By Region
  • 8.2. North America
    • 8.2.1. Key market trends, growth factors and opportunities
    • 8.2.2. Market size and forecast, by Type
    • 8.2.3. Market size and forecast, by Source
    • 8.2.4. Market size and forecast, by Age group
    • 8.2.5. Market size and forecast, by Platform
    • 8.2.6. Market size and forecast, by country
      • 8.2.6.1. U.S.
      • 8.2.6.1.1. Market size and forecast, by Type
      • 8.2.6.1.2. Market size and forecast, by Source
      • 8.2.6.1.3. Market size and forecast, by Age group
      • 8.2.6.1.4. Market size and forecast, by Platform
      • 8.2.6.2. Canda
      • 8.2.6.2.1. Market size and forecast, by Type
      • 8.2.6.2.2. Market size and forecast, by Source
      • 8.2.6.2.3. Market size and forecast, by Age group
      • 8.2.6.2.4. Market size and forecast, by Platform
      • 8.2.6.3. Mexico
      • 8.2.6.3.1. Market size and forecast, by Type
      • 8.2.6.3.2. Market size and forecast, by Source
      • 8.2.6.3.3. Market size and forecast, by Age group
      • 8.2.6.3.4. Market size and forecast, by Platform
  • 8.3. Europe
    • 8.3.1. Key market trends, growth factors and opportunities
    • 8.3.2. Market size and forecast, by Type
    • 8.3.3. Market size and forecast, by Source
    • 8.3.4. Market size and forecast, by Age group
    • 8.3.5. Market size and forecast, by Platform
    • 8.3.6. Market size and forecast, by country
      • 8.3.6.1. Germany
      • 8.3.6.1.1. Market size and forecast, by Type
      • 8.3.6.1.2. Market size and forecast, by Source
      • 8.3.6.1.3. Market size and forecast, by Age group
      • 8.3.6.1.4. Market size and forecast, by Platform
      • 8.3.6.2. UK
      • 8.3.6.2.1. Market size and forecast, by Type
      • 8.3.6.2.2. Market size and forecast, by Source
      • 8.3.6.2.3. Market size and forecast, by Age group
      • 8.3.6.2.4. Market size and forecast, by Platform
      • 8.3.6.3. France
      • 8.3.6.3.1. Market size and forecast, by Type
      • 8.3.6.3.2. Market size and forecast, by Source
      • 8.3.6.3.3. Market size and forecast, by Age group
      • 8.3.6.3.4. Market size and forecast, by Platform
      • 8.3.6.4. Italy
      • 8.3.6.4.1. Market size and forecast, by Type
      • 8.3.6.4.2. Market size and forecast, by Source
      • 8.3.6.4.3. Market size and forecast, by Age group
      • 8.3.6.4.4. Market size and forecast, by Platform
      • 8.3.6.5. Spain
      • 8.3.6.5.1. Market size and forecast, by Type
      • 8.3.6.5.2. Market size and forecast, by Source
      • 8.3.6.5.3. Market size and forecast, by Age group
      • 8.3.6.5.4. Market size and forecast, by Platform
      • 8.3.6.6. Rest of Europe
      • 8.3.6.6.1. Market size and forecast, by Type
      • 8.3.6.6.2. Market size and forecast, by Source
      • 8.3.6.6.3. Market size and forecast, by Age group
      • 8.3.6.6.4. Market size and forecast, by Platform
  • 8.4. Asia-Pacific
    • 8.4.1. Key market trends, growth factors and opportunities
    • 8.4.2. Market size and forecast, by Type
    • 8.4.3. Market size and forecast, by Source
    • 8.4.4. Market size and forecast, by Age group
    • 8.4.5. Market size and forecast, by Platform
    • 8.4.6. Market size and forecast, by country
      • 8.4.6.1. China
      • 8.4.6.1.1. Market size and forecast, by Type
      • 8.4.6.1.2. Market size and forecast, by Source
      • 8.4.6.1.3. Market size and forecast, by Age group
      • 8.4.6.1.4. Market size and forecast, by Platform
      • 8.4.6.2. India
      • 8.4.6.2.1. Market size and forecast, by Type
      • 8.4.6.2.2. Market size and forecast, by Source
      • 8.4.6.2.3. Market size and forecast, by Age group
      • 8.4.6.2.4. Market size and forecast, by Platform
      • 8.4.6.3. Japan
      • 8.4.6.3.1. Market size and forecast, by Type
      • 8.4.6.3.2. Market size and forecast, by Source
      • 8.4.6.3.3. Market size and forecast, by Age group
      • 8.4.6.3.4. Market size and forecast, by Platform
      • 8.4.6.4. Australia
      • 8.4.6.4.1. Market size and forecast, by Type
      • 8.4.6.4.2. Market size and forecast, by Source
      • 8.4.6.4.3. Market size and forecast, by Age group
      • 8.4.6.4.4. Market size and forecast, by Platform
      • 8.4.6.5. South Korea
      • 8.4.6.5.1. Market size and forecast, by Type
      • 8.4.6.5.2. Market size and forecast, by Source
      • 8.4.6.5.3. Market size and forecast, by Age group
      • 8.4.6.5.4. Market size and forecast, by Platform
      • 8.4.6.6. Rest of Asia-Pacific
      • 8.4.6.6.1. Market size and forecast, by Type
      • 8.4.6.6.2. Market size and forecast, by Source
      • 8.4.6.6.3. Market size and forecast, by Age group
      • 8.4.6.6.4. Market size and forecast, by Platform
  • 8.5. Latin America
    • 8.5.1. Key market trends, growth factors and opportunities
    • 8.5.2. Market size and forecast, by Type
    • 8.5.3. Market size and forecast, by Source
    • 8.5.4. Market size and forecast, by Age group
    • 8.5.5. Market size and forecast, by Platform
    • 8.5.6. Market size and forecast, by country
      • 8.5.6.1. Brazil
      • 8.5.6.1.1. Market size and forecast, by Type
      • 8.5.6.1.2. Market size and forecast, by Source
      • 8.5.6.1.3. Market size and forecast, by Age group
      • 8.5.6.1.4. Market size and forecast, by Platform
      • 8.5.6.2. Argentina
      • 8.5.6.2.1. Market size and forecast, by Type
      • 8.5.6.2.2. Market size and forecast, by Source
      • 8.5.6.2.3. Market size and forecast, by Age group
      • 8.5.6.2.4. Market size and forecast, by Platform
      • 8.5.6.3. Rest of Latin America
      • 8.5.6.3.1. Market size and forecast, by Type
      • 8.5.6.3.2. Market size and forecast, by Source
      • 8.5.6.3.3. Market size and forecast, by Age group
      • 8.5.6.3.4. Market size and forecast, by Platform
  • 8.6. Middle East and Africa
    • 8.6.1. Key market trends, growth factors and opportunities
    • 8.6.2. Market size and forecast, by Type
    • 8.6.3. Market size and forecast, by Source
    • 8.6.4. Market size and forecast, by Age group
    • 8.6.5. Market size and forecast, by Platform
    • 8.6.6. Market size and forecast, by country
      • 8.6.6.1. Saudi Arabia
      • 8.6.6.1.1. Market size and forecast, by Type
      • 8.6.6.1.2. Market size and forecast, by Source
      • 8.6.6.1.3. Market size and forecast, by Age group
      • 8.6.6.1.4. Market size and forecast, by Platform
      • 8.6.6.2. South Africa
      • 8.6.6.2.1. Market size and forecast, by Type
      • 8.6.6.2.2. Market size and forecast, by Source
      • 8.6.6.2.3. Market size and forecast, by Age group
      • 8.6.6.2.4. Market size and forecast, by Platform
      • 8.6.6.3. UAE
      • 8.6.6.3.1. Market size and forecast, by Type
      • 8.6.6.3.2. Market size and forecast, by Source
      • 8.6.6.3.3. Market size and forecast, by Age group
      • 8.6.6.3.4. Market size and forecast, by Platform
      • 8.6.6.4. Rest of Middle East And Africa
      • 8.6.6.4.1. Market size and forecast, by Type
      • 8.6.6.4.2. Market size and forecast, by Source
      • 8.6.6.4.3. Market size and forecast, by Age group
      • 8.6.6.4.4. Market size and forecast, by Platform

CHAPTER 9: COMPETITIVE LANDSCAPE

  • 9.1. Introduction
  • 9.2. Top winning strategies
  • 9.3. Product mapping of top 10 player
  • 9.4. Competitive dashboard
  • 9.5. Competitive heatmap
  • 9.6. Top player positioning, 2023

CHAPTER 10: COMPANY PROFILES

  • 10.1. VIETAPPS CO., LTD.
    • 10.1.1. Company overview
    • 10.1.2. Key executives
    • 10.1.3. Company snapshot
    • 10.1.4. Operating business segments
    • 10.1.5. Product portfolio
    • 10.1.6. Business performance
    • 10.1.7. Key strategic moves and developments
  • 10.2. PACE DIGITAL
    • 10.2.1. Company overview
    • 10.2.2. Key executives
    • 10.2.3. Company snapshot
    • 10.2.4. Operating business segments
    • 10.2.5. Product portfolio
    • 10.2.6. Business performance
    • 10.2.7. Key strategic moves and developments
  • 10.3. REVOLUTION CMES
    • 10.3.1. Company overview
    • 10.3.2. Key executives
    • 10.3.3. Company snapshot
    • 10.3.4. Operating business segments
    • 10.3.5. Product portfolio
    • 10.3.6. Business performance
    • 10.3.7. Key strategic moves and developments
  • 10.4. SHOWCASE EVENTS
    • 10.4.1. Company overview
    • 10.4.2. Key executives
    • 10.4.3. Company snapshot
    • 10.4.4. Operating business segments
    • 10.4.5. Product portfolio
    • 10.4.6. Business performance
    • 10.4.7. Key strategic moves and developments
  • 10.5. TARGET EXHIBITIONS
    • 10.5.1. Company overview
    • 10.5.2. Key executives
    • 10.5.3. Company snapshot
    • 10.5.4. Operating business segments
    • 10.5.5. Product portfolio
    • 10.5.6. Business performance
    • 10.5.7. Key strategic moves and developments
  • 10.6. TCJ MANAGEMENT CO. LTD
    • 10.6.1. Company overview
    • 10.6.2. Key executives
    • 10.6.3. Company snapshot
    • 10.6.4. Operating business segments
    • 10.6.5. Product portfolio
    • 10.6.6. Business performance
    • 10.6.7. Key strategic moves and developments
  • 10.7. THE COLLABORATIVE EXCHANGE
    • 10.7.1. Company overview
    • 10.7.2. Key executives
    • 10.7.3. Company snapshot
    • 10.7.4. Operating business segments
    • 10.7.5. Product portfolio
    • 10.7.6. Business performance
    • 10.7.7. Key strategic moves and developments
  • 10.8. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
    • 10.8.1. Company overview
    • 10.8.2. Key executives
    • 10.8.3. Company snapshot
    • 10.8.4. Operating business segments
    • 10.8.5. Product portfolio
    • 10.8.6. Business performance
    • 10.8.7. Key strategic moves and developments
  • 10.9. AMERICAN PROGRAM BUREAU, INC.
    • 10.9.1. Company overview
    • 10.9.2. Key executives
    • 10.9.3. Company snapshot
    • 10.9.4. Operating business segments
    • 10.9.5. Product portfolio
    • 10.9.6. Business performance
    • 10.9.7. Key strategic moves and developments
  • 10.10. LONDON FILMED
    • 10.10.1. Company overview
    • 10.10.2. Key executives
    • 10.10.3. Company snapshot
    • 10.10.4. Operating business segments
    • 10.10.5. Product portfolio
    • 10.10.6. Business performance
    • 10.10.7. Key strategic moves and developments

LIST OF TABLES

  • TABLE 01. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 02. VIRTUAL EVENTS INDUSTRY MARKET FOR WEBINAR, BY REGION, 2023-2035 ($BILLION)
  • TABLE 03. VIRTUAL EVENTS INDUSTRY MARKET FOR VIRTUAL EXPO FAIRS AND FESTIVALS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 04. VIRTUAL EVENTS INDUSTRY MARKET FOR ENTERTAINMENT, BY REGION, 2023-2035 ($BILLION)
  • TABLE 05. VIRTUAL EVENTS INDUSTRY MARKET FOR CONFERENCE, BY REGION, 2023-2035 ($BILLION)
  • TABLE 06. VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 07. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 08. VIRTUAL EVENTS INDUSTRY MARKET FOR TICKET SALE, BY REGION, 2023-2035 ($BILLION)
  • TABLE 09. VIRTUAL EVENTS INDUSTRY MARKET FOR SPONSORSHIP, BY REGION, 2023-2035 ($BILLION)
  • TABLE 10. VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 11. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 12. VIRTUAL EVENTS INDUSTRY MARKET FOR BELOW 20 YEARS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 13. VIRTUAL EVENTS INDUSTRY MARKET FOR 21 TO 40 YEARS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 14. VIRTUAL EVENTS INDUSTRY MARKET FOR ABOVE 40 YEARS, BY REGION, 2023-2035 ($BILLION)
  • TABLE 15. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 16. VIRTUAL EVENTS INDUSTRY MARKET FOR WEB BASED SOFTWARE, BY REGION, 2023-2035 ($BILLION)
  • TABLE 17. VIRTUAL EVENTS INDUSTRY MARKET FOR XR PLATFORM, BY REGION, 2023-2035 ($BILLION)
  • TABLE 18. VIRTUAL EVENTS INDUSTRY MARKET, BY REGION, 2023-2035 ($BILLION)
  • TABLE 19. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 20. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 21. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 22. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 23. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 24. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 25. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 26. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 27. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 28. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 29. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 30. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 31. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 32. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 33. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 34. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 35. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 36. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 37. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 38. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 39. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 40. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 41. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 42. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 43. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 44. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 45. UK VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 46. UK VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 47. UK VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 48. UK VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 49. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 50. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 51. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 52. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 53. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 54. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 55. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 56. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 57. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 58. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 59. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 60. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 61. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 62. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 63. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 64. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 65. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 66. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 67. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 68. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 69. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 70. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 71. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 72. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 73. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 74. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 75. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 76. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 77. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 78. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 79. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 80. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 81. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 82. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 83. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 84. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 85. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 86. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 87. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 88. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 89. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 90. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 91. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 92. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 93. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 94. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 95. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 96. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 97. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 98. LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 99. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 100. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 101. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 102. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 103. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 104. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 105. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 106. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 107. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 108. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 109. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 110. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 111. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 112. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 113. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 114. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 115. MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2023-2035 ($BILLION)
  • TABLE 116. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 117. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 118. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 119. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 120. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 121. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 122. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 123. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 124. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 125. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 126. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 127. UAE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 128. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023-2035 ($BILLION)
  • TABLE 129. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023-2035 ($BILLION)
  • TABLE 130. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023-2035 ($BILLION)
  • TABLE 131. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023-2035 ($BILLION)
  • TABLE 132. VIETAPPS CO., LTD.: KEY EXECUTIVES
  • TABLE 133. VIETAPPS CO., LTD.: COMPANY SNAPSHOT
  • TABLE 134. VIETAPPS CO., LTD.: PRODUCT SEGMENTS
  • TABLE 135. VIETAPPS CO., LTD.: SERVICE SEGMENTS
  • TABLE 136. VIETAPPS CO., LTD.: PRODUCT PORTFOLIO
  • TABLE 137. VIETAPPS CO., LTD.: KEY STRATEGIES
  • TABLE 138. PACE DIGITAL: KEY EXECUTIVES
  • TABLE 139. PACE DIGITAL: COMPANY SNAPSHOT
  • TABLE 140. PACE DIGITAL: PRODUCT SEGMENTS
  • TABLE 141. PACE DIGITAL: SERVICE SEGMENTS
  • TABLE 142. PACE DIGITAL: PRODUCT PORTFOLIO
  • TABLE 143. PACE DIGITAL: KEY STRATEGIES
  • TABLE 144. REVOLUTION CMES: KEY EXECUTIVES
  • TABLE 145. REVOLUTION CMES: COMPANY SNAPSHOT
  • TABLE 146. REVOLUTION CMES: PRODUCT SEGMENTS
  • TABLE 147. REVOLUTION CMES: SERVICE SEGMENTS
  • TABLE 148. REVOLUTION CMES: PRODUCT PORTFOLIO
  • TABLE 149. REVOLUTION CMES: KEY STRATEGIES
  • TABLE 150. SHOWCASE EVENTS: KEY EXECUTIVES
  • TABLE 151. SHOWCASE EVENTS: COMPANY SNAPSHOT
  • TABLE 152. SHOWCASE EVENTS: PRODUCT SEGMENTS
  • TABLE 153. SHOWCASE EVENTS: SERVICE SEGMENTS
  • TABLE 154. SHOWCASE EVENTS: PRODUCT PORTFOLIO
  • TABLE 155. SHOWCASE EVENTS: KEY STRATEGIES
  • TABLE 156. TARGET EXHIBITIONS: KEY EXECUTIVES
  • TABLE 157. TARGET EXHIBITIONS: COMPANY SNAPSHOT
  • TABLE 158. TARGET EXHIBITIONS: PRODUCT SEGMENTS
  • TABLE 159. TARGET EXHIBITIONS: SERVICE SEGMENTS
  • TABLE 160. TARGET EXHIBITIONS: PRODUCT PORTFOLIO
  • TABLE 161. TARGET EXHIBITIONS: KEY STRATEGIES
  • TABLE 162. TCJ MANAGEMENT CO. LTD: KEY EXECUTIVES
  • TABLE 163. TCJ MANAGEMENT CO. LTD: COMPANY SNAPSHOT
  • TABLE 164. TCJ MANAGEMENT CO. LTD: PRODUCT SEGMENTS
  • TABLE 165. TCJ MANAGEMENT CO. LTD: SERVICE SEGMENTS
  • TABLE 166. TCJ MANAGEMENT CO. LTD: PRODUCT PORTFOLIO
  • TABLE 167. TCJ MANAGEMENT CO. LTD: KEY STRATEGIES
  • TABLE 168. THE COLLABORATIVE EXCHANGE: KEY EXECUTIVES
  • TABLE 169. THE COLLABORATIVE EXCHANGE: COMPANY SNAPSHOT
  • TABLE 170. THE COLLABORATIVE EXCHANGE: PRODUCT SEGMENTS
  • TABLE 171. THE COLLABORATIVE EXCHANGE: SERVICE SEGMENTS
  • TABLE 172. THE COLLABORATIVE EXCHANGE: PRODUCT PORTFOLIO
  • TABLE 173. THE COLLABORATIVE EXCHANGE: KEY STRATEGIES
  • TABLE 174. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: KEY EXECUTIVES
  • TABLE 175. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: COMPANY SNAPSHOT
  • TABLE 176. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: PRODUCT SEGMENTS
  • TABLE 177. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: SERVICE SEGMENTS
  • TABLE 178. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: PRODUCT PORTFOLIO
  • TABLE 179. MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: KEY STRATEGIES
  • TABLE 180. AMERICAN PROGRAM BUREAU, INC.: KEY EXECUTIVES
  • TABLE 181. AMERICAN PROGRAM BUREAU, INC.: COMPANY SNAPSHOT
  • TABLE 182. AMERICAN PROGRAM BUREAU, INC.: PRODUCT SEGMENTS
  • TABLE 183. AMERICAN PROGRAM BUREAU, INC.: SERVICE SEGMENTS
  • TABLE 184. AMERICAN PROGRAM BUREAU, INC.: PRODUCT PORTFOLIO
  • TABLE 185. AMERICAN PROGRAM BUREAU, INC.: KEY STRATEGIES
  • TABLE 186. LONDON FILMED: KEY EXECUTIVES
  • TABLE 187. LONDON FILMED: COMPANY SNAPSHOT
  • TABLE 188. LONDON FILMED: PRODUCT SEGMENTS
  • TABLE 189. LONDON FILMED: SERVICE SEGMENTS
  • TABLE 190. LONDON FILMED: PRODUCT PORTFOLIO
  • TABLE 191. LONDON FILMED: KEY STRATEGIES

LIST OF FIGURES

  • FIGURE 01. VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035
  • FIGURE 02. SEGMENTATION OF VIRTUAL EVENTS INDUSTRY MARKET,2023-2035
  • FIGURE 03. TOP IMPACTING FACTORS IN VIRTUAL EVENTS INDUSTRY MARKET
  • FIGURE 04. TOP INVESTMENT POCKETS IN VIRTUAL EVENTS INDUSTRY MARKET (2024-2035)
  • FIGURE 05. BARGAINING POWER OF SUPPLIERS
  • FIGURE 06. BARGAINING POWER OF BUYERS
  • FIGURE 07. THREAT OF SUBSTITUTION
  • FIGURE 08. THREAT OF SUBSTITUTION
  • FIGURE 09. COMPETITIVE RIVALRY
  • FIGURE 10. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
  • FIGURE 11. VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2023 AND 2035(%)
  • FIGURE 12. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR WEBINAR, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 13. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR VIRTUAL EXPO FAIRS AND FESTIVALS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 14. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR ENTERTAINMENT, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 15. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR CONFERENCE, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 16. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 17. VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2023 AND 2035(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR TICKET SALE, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 19. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR SPONSORSHIP, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 21. VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2023 AND 2035(%)
  • FIGURE 22. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR BELOW 20 YEARS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 23. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR 21 TO 40 YEARS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 24. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR ABOVE 40 YEARS, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 25. VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2023 AND 2035(%)
  • FIGURE 26. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR WEB BASED SOFTWARE, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 27. COMPARATIVE SHARE ANALYSIS OF VIRTUAL EVENTS INDUSTRY MARKET FOR XR PLATFORM, BY COUNTRY 2023 AND 2035(%)
  • FIGURE 28. VIRTUAL EVENTS INDUSTRY MARKET BY REGION, 2023 AND 2035(%)
  • FIGURE 29. U.S. VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 30. CANDA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 31. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 32. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 33. UK VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 34. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 35. ITALY VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 36. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 37. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 38. CHINA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 39. INDIA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 40. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 41. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 42. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 43. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 44. BRAZIL VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 45. ARGENTINA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 46. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 47. SAUDI ARABIA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 48. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 49. UAE VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 50. REST OF MIDDLE EAST AND AFRICA VIRTUAL EVENTS INDUSTRY MARKET, 2023-2035 ($BILLION)
  • FIGURE 51. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 52. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 53. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 54. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 55. COMPETITIVE DASHBOARD
  • FIGURE 56. COMPETITIVE HEATMAP: VIRTUAL EVENTS INDUSTRY MARKET
  • FIGURE 57. TOP PLAYER POSITIONING, 2023