Product Code: VMR11215248
The global demand for Virtual Events Market is presumed to reach the market size of nearly USD 13.15 Billion by 2032 from USD 7.81 Billion in 2023 with a CAGR of 5.97% under the study period 2024-2032.
Virtual events are online gatherings that permit people to interact and participate in online activities, eliminating the need for physical presence. These events can include conferences, webinars, trade shows, and social events facilitated by digital platforms that offer live streaming, virtual networking, and interactive features. These events provide accessibility, cost savings, and flexibility, attracting a global audience without geographical constraints. They have gained significant traction, especially during situations limiting physical gatherings, such as the COVID-19 pandemic.
MARKET DYNAMICS
The COVID-19 pandemic has been a major catalyst, forcing organizations to shift from physical to virtual events to maintain engagement and continuity. This shift has highlighted the cost-effectiveness and convenience of these events, driving widespread adoption across various industries. Advancements in augmented reality, virtual reality, and live streaming have enhanced virtual events' interactive and immersive experiences, making them more appealing to organizers and participants. The rising emphasis on sustainability and lowering carbon footprints encourages companies to opt for virtual events, eliminating the need for travel & physical infrastructure.
The rising globalization of businesses and the need for effective communication and collaboration across different geographies further propel market growth. Additionally, the rise of remote work and the growing digitalization of the workplace are boosting the need for virtual conferences, trade shows, and webinars. The flexibility and scalability offered by virtual event platforms permit organizations to reach a larger audience and provide personalized experiences, enhancing attendee engagement and satisfaction. Continuous innovation in event technologies and the integration of advanced analytics to track and measure event success are driving market growth. However, concerns over data security and the potential for technical issues may hinder market growth in the next few years.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of Virtual Events Market. The growth and trends of Virtual Events Market industry provide a holistic approach to this study.
MARKET SEGMENTATION
This section of the Virtual Events Market market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
By Type
- Internal
- External
- Extended
By Component
- Platform (Web-based, XR)
- Services (Communication, Recruitment, Sales & Marketing, Training)
By Organization Size
- Small and Medium Enterprises (SMEs)
- Large Enterprises
By End User
- Educational Institutions
- Corporate
- Government
- Others
By Application
- Conferences and Conventions
- Exhibitions & Trade Shows
- Seminars and Workshops
- Corporate Meetings and Training
- Others
By Industry Vertical
- Banking, Financial Services, and Insurance (BFSI)
- Consumer Electronics
- Healthcare
- IT
- Manufacturing
- Media & Entertainment
- Telecom
- Others
By Use Case
- Everyday Events
- Large-scale Events
REGIONAL ANALYSIS
This section covers the regional outlook, which accentuates current and future demand for the Virtual Events Market market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Virtual Events market include 6Connex, ALIVE, Avaya LLC, ALE International, NTT Ltd., Cisco Systems Inc., Cvent Inc., EventX Ltd., George P.Johnson, GES, Kestone, Martiz Holdings Inc., Microsoft Corp., Pathable, UBivent GmbH, Veritas Events, VFairs. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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TABLE OF CONTENTS
1. PREFACE
- 1.1. Report Description
- 1.1.1 Objective
- 1.1.2 Target Audience
- 1.1.3 Unique Selling Proposition (USP) & offerings
- 1.2. Research Scope
- 1.3. Research Methodology
- 1.3.1 Market Research Process
- 1.3.2 Market Research Methodology
2. EXECUTIVE SUMMARY
- 2.1. Highlights of Market
- 2.2. Global Market Snapshot
3. VIRTUAL EVENTS MARKET - INDUSTRY ANALYSIS
- 3.1. Introduction - Market Dynamics
- 3.2. Market Drivers
- 3.3. Market Restraints
- 3.4. Opportunities
- 3.5. Industry Trends
- 3.6. Porter's Five Force Analysis
- 3.7. Market Attractiveness Analysis
- 3.7.1 Market Attractiveness Analysis By Type
- 3.7.2 Market Attractiveness Analysis By Component
- 3.7.3 Market Attractiveness Analysis By Organization Size
- 3.7.4 Market Attractiveness Analysis By End User
- 3.7.5 Market Attractiveness Analysis By Application
- 3.7.6 Market Attractiveness Analysis By Industry Vertical
- 3.7.7 Market Attractiveness Analysis By Use Case
- 3.7.8 Market Attractiveness Analysis By Region
4. VALUE CHAIN ANALYSIS
- 4.1. Value Chain Analysis
- 4.2. Raw Material Analysis
- 4.2.1 List of Raw Materials
- 4.2.2 Raw Material Manufactures List
- 4.2.3 Price Trend of Key Raw Materials
- 4.3. List of Potential Buyers
- 4.4. Marketing Channel
- 4.4.1 Direct Marketing
- 4.4.2 Indirect Marketing
- 4.4.3 Marketing Channel Development Trend
5. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY TYPE
- 5.1. Overview By Type
- 5.2. Historical and Forecast Data Analysis By Type
- 5.3. Internal Historic and Forecast Sales By Regions
- 5.4. External Historic and Forecast Sales By Regions
- 5.5. Extended Historic and Forecast Sales By Regions
6. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY COMPONENT
- 6.1. Overview By Component
- 6.2. Historical and Forecast Data Analysis By Component
- 6.3. Platform (Web-based, XR) Historic and Forecast Sales By Regions
- 6.4. Services (Communication, Recruitment, Sales & Marketing, Training) Historic and Forecast Sales By Regions
7. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY ORGANIZATION SIZE
- 7.1. Overview By Organization Size
- 7.2. Historical and Forecast Data Analysis By Organization Size
- 7.3. Small and Medium Enterprises (SMEs) Historic and Forecast Sales By Regions
- 7.4. Large Enterprises Historic and Forecast Sales By Regions
8. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY END USER
- 8.1. Overview By End User
- 8.2. Historical and Forecast Data Analysis By End User
- 8.3. Educational Institutions Historic and Forecast Sales By Regions
- 8.4. Corporate Historic and Forecast Sales By Regions
- 8.5. Government Historic and Forecast Sales By Regions
- 8.6. Others Historic and Forecast Sales By Regions
9. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY APPLICATION
- 9.1. Overview By Application
- 9.2. Historical and Forecast Data Analysis By Application
- 9.3. Conferences and Conventions Historic and Forecast Sales By Regions
- 9.4. Exhibitions & Trade Shows Historic and Forecast Sales By Regions
- 9.5. Seminars and Workshops Historic and Forecast Sales By Regions
- 9.6. Corporate Meetings and Training Historic and Forecast Sales By Regions
- 9.7. Others Historic and Forecast Sales By Regions
10. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY INDUSTRY VERTICAL
- 10.1. Overview By Industry Vertical
- 10.2. Historical and Forecast Data Analysis By Industry Vertical
- 10.3. Banking, Financial Services, and Insurance (BFSI) Historic and Forecast Sales By Regions
- 10.4. Consumer Electronics Historic and Forecast Sales By Regions
- 10.5. Healthcare Historic and Forecast Sales By Regions
- 10.6. IT Historic and Forecast Sales By Regions
- 10.7. Manufacturing Historic and Forecast Sales By Regions
- 10.8. Media & Entertainment Historic and Forecast Sales By Regions
- 10.9. Telecom Historic and Forecast Sales By Regions
- 10.10. Others Historic and Forecast Sales By Regions
11. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY USE CASE
- 11.1. Overview By Use Case
- 11.2. Historical and Forecast Data Analysis By Use Case
- 11.3. Everyday Events Historic and Forecast Sales By Regions
- 11.4. Large-scale Events Historic and Forecast Sales By Regions
12. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY GEOGRAPHY
- 12.1. Regional Outlook
- 12.2. Introduction
- 12.3. North America Sales Analysis
- 12.3.1 Overview, Historic and Forecast Data Sales Analysis
- 12.3.2 North America By Segment Sales Analysis
- 12.3.3 North America By Country Sales Analysis
- 12.3.4 United States Sales Analysis
- 12.3.5 Canada Sales Analysis
- 12.3.6 Mexico Sales Analysis
- 12.4. Europe Sales Analysis
- 12.4.1 Overview, Historic and Forecast Data Sales Analysis
- 12.4.2 Europe By Segment Sales Analysis
- 12.4.3 Europe By Country Sales Analysis
- 12.4.4 United Kingdom Sales Analysis
- 12.4.5 France Sales Analysis
- 12.4.6 Germany Sales Analysis
- 12.4.7 Italy Sales Analysis
- 12.4.8 Russia Sales Analysis
- 12.4.9 Rest Of Europe Sales Analysis
- 12.5. Asia Pacific Sales Analysis
- 12.5.1 Overview, Historic and Forecast Data Sales Analysis
- 12.5.2 Asia Pacific By Segment Sales Analysis
- 12.5.3 Asia Pacific By Country Sales Analysis
- 12.5.4 China Sales Analysis
- 12.5.5 India Sales Analysis
- 12.5.6 Japan Sales Analysis
- 12.5.7 South Korea Sales Analysis
- 12.5.8 Australia Sales Analysis
- 12.5.9 South East Asia Sales Analysis
- 12.5.10 Rest Of Asia Pacific Sales Analysis
- 12.6. Latin America Sales Analysis
- 12.6.1 Overview, Historic and Forecast Data Sales Analysis
- 12.6.2 Latin America By Segment Sales Analysis
- 12.6.3 Latin America By Country Sales Analysis
- 12.6.4 Brazil Sales Analysis
- 12.6.5 Argentina Sales Analysis
- 12.6.6 Peru Sales Analysis
- 12.6.7 Chile Sales Analysis
- 12.6.8 Rest of Latin America Sales Analysis
- 12.7. Middle East & Africa Sales Analysis
- 12.7.1 Overview, Historic and Forecast Data Sales Analysis
- 12.7.2 Middle East & Africa By Segment Sales Analysis
- 12.7.3 Middle East & Africa By Country Sales Analysis
- 12.7.4 Saudi Arabia Sales Analysis
- 12.7.5 UAE Sales Analysis
- 12.7.6 Israel Sales Analysis
- 12.7.7 South Africa Sales Analysis
- 12.7.8 Rest Of Middle East And Africa Sales Analysis
13. COMPETITIVE LANDSCAPE OF THE VIRTUAL EVENTS MARKET COMPANIES
- 13.1. Virtual Events MARKET Competition
- 13.2. Partnership/Collaboration/Agreement
- 13.3. Merger And Acquisitions
- 13.4. New Product Launch
- 13.5. Other Developments
14. COMPANY PROFILES OF VIRTUAL EVENTS MARKET INDUSTRY
- 14.1. Top Companies Market Share Analysis
- 14.2. Market Concentration Rate
- 14.3. 6Connex
- 14.3.1 Company Overview
- 14.3.2 Company Revenue
- 14.3.3 Products
- 14.3.4 Recent Developments
- 14.4. ALIVE
- 14.4.1 Company Overview
- 14.4.2 Company Revenue
- 14.4.3 Products
- 14.4.4 Recent Developments
- 14.5. Avaya LLC
- 14.5.1 Company Overview
- 14.5.2 Company Revenue
- 14.5.3 Products
- 14.5.4 Recent Developments
- 14.6. ALE International
- 14.6.1 Company Overview
- 14.6.2 Company Revenue
- 14.6.3 Products
- 14.6.4 Recent Developments
- 14.7. NTT Ltd.
- 14.7.1 Company Overview
- 14.7.2 Company Revenue
- 14.7.3 Products
- 14.7.4 Recent Developments
- 14.8. Cisco Systems Inc.
- 14.8.1 Company Overview
- 14.8.2 Company Revenue
- 14.8.3 Products
- 14.8.4 Recent Developments
- 14.9. Cvent Inc.
- 14.9.1 Company Overview
- 14.9.2 Company Revenue
- 14.9.3 Products
- 14.9.4 Recent Developments
- 14.10. EventX Ltd.
- 14.10.1 Company Overview
- 14.10.2 Company Revenue
- 14.10.3 Products
- 14.10.4 Recent Developments
- 14.11. George P.Johnson
- 14.11.1 Company Overview
- 14.11.2 Company Revenue
- 14.11.3 Products
- 14.11.4 Recent Developments
- 14.12. GES
- 14.12.1 Company Overview
- 14.12.2 Company Revenue
- 14.12.3 Products
- 14.12.4 Recent Developments
- 14.13. Kestone
- 14.13.1 Company Overview
- 14.13.2 Company Revenue
- 14.13.3 Products
- 14.13.4 Recent Developments
- 14.14. Martiz Holdings Inc.
- 14.14.1 Company Overview
- 14.14.2 Company Revenue
- 14.14.3 Products
- 14.14.4 Recent Developments
- 14.15. Microsoft Corp.
- 14.15.1 Company Overview
- 14.15.2 Company Revenue
- 14.15.3 Products
- 14.15.4 Recent Developments
- 14.16. Pathable
- 14.16.1 Company Overview
- 14.16.2 Company Revenue
- 14.16.3 Products
- 14.16.4 Recent Developments
- 14.17. UBivent GmbH
- 14.17.1 Company Overview
- 14.17.2 Company Revenue
- 14.17.3 Products
- 14.17.4 Recent Developments
- 14.18. Veritas Events
- 14.18.1 Company Overview
- 14.18.2 Company Revenue
- 14.18.3 Products
- 14.18.4 Recent Developments
- 14.19. VFairs
- 14.19.1 Company Overview
- 14.19.2 Company Revenue
- 14.19.3 Products
- 14.19.4 Recent Developments
Note - In company profiling, financial details and recent developments are subject to availability or might not be covered in the case of private companies