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市場調查報告書
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1695260

2025年全球虛擬活動市場報告

Virtual Events Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計未來幾年虛擬活動市場規模將呈指數級成長。到 2029 年,這一數字將成長至 5,371.8 億美元,年複合成長率(CAGR)為 22.7%。預測期內的成長可歸因於混合事件、全球影響力和可近性、產生收入、個人化和競爭格局。預測期內的關鍵趨勢包括平台多樣性、混合活動、改善的與會者體驗、創新技術和永續性。

預計未來幾年商業活動頻率的增加將推動虛擬活動市場的成長。商務活動是銷售服務、建立聯繫、舉行會議或開展其他與商務相關的活動的專業人士的大型聚會。增加虛擬商業活動的頻率將促進線上社群內的參與、交流機會和知識共用。商業活動為與會者提供了寶貴的教育機會,讓他們了解虛擬活動的優勢、能力和最佳實踐。這種教育和意識提升將透過解決潛在問題、消除誤解和展示成功案例來幫助虛擬活動市場的發展。例如,根據美國活動公司 Equation Events 的預測,到 2023 年 8 月,活動產業就業市場將成長 11%,達到 590 萬個就業機會,這顯示需求旺盛。此外,預計2022年音樂會和活動推廣業務將成長9.1%,美國將有73,414家公司經營此類業務。因此,預計商業活動頻率的增加將推動虛擬活動市場的成長。

虛擬活動市場的主要企業正在開發 Boost Virtual Events 等創新技術,以便更好地為觀眾提供愉快的體驗。增強型虛擬活動是完全在虛擬環境中組織和進行的線上聚會、會議或會議。促進虛擬活動包括各種策略和技術,以增加與會者的參與度、推動銷售並加強品牌參與。例如,2022年10月,美國通訊與科技公司Zoom Video Communications Inc.推出了Boost Virtual Events。 Boost Virtual Events 是虛擬展位,贊助商和參展可以在此展示他們的產品、服務和資源。與會者可以探索這些空間、與參展互動、下載資料和預訂會議。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情景,包括利率、通膨、地緣政治、新冠疫情以及復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球虛擬活動 PESTEL 分析(政治、社會、科技、環境、法律因素、促進因素、限制因素)
  • 最終用途產業分析
  • 全球虛擬活動市場:成長率分析
  • 全球虛擬活動市場表現:規模與成長,2019-2024
  • 全球虛擬活動市場預測:規模與成長,2024-2029 年,2034 年
  • 全球虛擬活動總目標市場(TAM)

第6章市場區隔

  • 全球虛擬活動市場類型、表現及預測(2019-2024 年、2024-2029 年及 2034 年)
  • 內部事件
  • 擴充事件
  • 外部事件
  • 全球虛擬活動市場:按組成部分、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 平台
  • 服務
  • 全球虛擬活動市場:按應用程式、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 會議和大會
  • 公司會議和培訓
  • 展覽和展覽會
  • 研討會和研討會
  • 全球虛擬活動市場:按最終用戶、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 教育機構
  • 企業
  • 政府
  • 全球虛擬活動市場內部活動細分,按類型、實際和預測,2019-2024 年、2024-2029 年、2034 年
  • 公司會議
  • 培訓課程
  • 團隊建立活動
  • 全球虛擬活動市場,擴展活動細分,按類型、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 混合活動
  • 多場會議
  • 提供交流機會的網路研討會
  • 全球虛擬活動市場外部活動細分,按類型、實際和預測,2019-2024 年、2024-2029 年、2034 年
  • 展覽
  • 產品發布
  • 公開會議和研討會

第7章 區域和國家分析

  • 全球虛擬活動市場:按地區、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 全球虛擬活動市場:按國家、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 虛擬活動市場:競爭格局
  • 虛擬活動市場:公司簡介
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • NTT Limited Overview, Products and Services, Strategy and Financial Analysis
    • Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • NTT Data Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Adobe Systems Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Zoom Video Communications Inc.
  • Alcatel-Lucent SA
  • Martiz Holdings Inc.
  • Citrix Systems Inc.
  • Avaya LLC
  • George P. Johnson
  • Cvent Inc.
  • Kestone Integrated Marketing Services Pvt. Ltd.
  • ALE International SAS
  • Hubilo Technologies Inc.
  • 6Connex
  • Aventri Inc.
  • CL Educate Ltd.
  • vFairs
  • EventX Limited

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029 年虛擬活動市場:提供新機會的國家
  • 2029 年虛擬活動市場:細分領域帶來新機會
  • 2029 年虛擬活動市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r29239

A virtual event, also referred to as an online event, virtual conference, or live-streamed experience, is an occasion where individuals engage in interactions within a digital environment on the internet rather than convening at a physical venue. These events leverage digital platforms and technologies to enable participants to interact, engage, and collaborate remotely.

The main types of virtual events are internal events, extended events, and external events. An internal event refers to any gathering or activity organized within a company or organization that is intended for its employees, stakeholders, or members, its components include platforms and services, and it is used in educational institutions, corporate, government, conferences, and conventions.

The main types of virtual events are internal events, extended events, and external events. An internal event refers to any gathering or activity organized within a company or organization that is intended for its employees, stakeholders, or members, its components include platforms and services, and it is used in educational institutions, corporate, government, conferences, and conventions.

The virtual events market size has grown exponentially in recent years. It will grow from $193.45 billion in 2024 to $236.69 billion in 2025 at a compound annual growth rate (CAGR) of 22.4%. The growth in the historic period can be attributed to enhanced attendee experience, revenue generation, roi focus, competitive landscape, and global reach and accessibility.

The virtual events market size is expected to see exponential growth in the next few years. It will grow to $537.18 billion in 2029 at a compound annual growth rate (CAGR) of 22.7%. The growth in the forecast period can be attributed to hybrid events, global reach and accessibility, revenue generation, personalization, and competitive landscape. Major trends in the forecast period include platform diversity, hybrid events, enhanced attendee experience, innovative technologies, and sustainability.

The increased frequency of business events is expected to propel the growth of the virtual events market going forward. Business events are large gatherings where professionals engage in business-related activities, such as selling services, networking, or holding meetings. Increasing the frequency of virtual business events enhances engagement, networking opportunities, and knowledge sharing within the online community. Business events provide valuable educational opportunities for attendees to learn about virtual events' benefits, features, and best practices. This education and awareness-building contribute to expanding the virtual events market by addressing potential concerns, dispelling myths, and showcasing success stories. For instance, in August 2023, according to Equation Events, a US-based events company, the event industry's job market is projected to grow at 11% and reach 5.9 million jobs, indicating healthy demand. Additionally, concert and event promotion businesses experienced 9.1% growth in 2022, with 73,414 such companies in the U.S. Therefore, the increased frequency of business events is expected to propel the growth of the virtual events market.

Major companies operating in the virtual events market are developing innovative technology, such as boosting virtual events to better serve audiences with delightful experiences. Boost virtual events refer to online gatherings, conferences, or meetings organized and conducted entirely in a virtual environment. Boosting virtual events involves using various strategies and technologies to increase attendee engagement, drive sales, and enhance brand engagement. For instance, in October 2022, Zoom Video Communications Inc., a US-based communications technology company, launched boost virtual events, virtual booths, or exhibition spaces where sponsors and exhibitors can showcase products, services, and resources. Attendees can explore these spaces, interact with exhibitors, download materials, and schedule meetings.

In February 2023, Hubilo, a US-based event management platform, acquired Fielddrive for an undisclosed amount. The purpose of this acquisition is to expand Hubilo's service capabilities by incorporating Fielddrive's cutting-edge on-site event technology solutions. Fielddrive, based in Belgium, specializes in improving virtual event experiences with its advanced on-site technology.

Major companies operating in the virtual events market are Microsoft Corporation, NTT Limited, Cisco Systems Inc., NTT Data Inc., Adobe Systems Inc., Zoom Video Communications Inc., Alcatel-Lucent S.A., Martiz Holdings Inc., Citrix Systems Inc., Avaya LLC, George P. Johnson, Cvent Inc., Kestone Integrated Marketing Services Pvt. Ltd., ALE International SAS, Hubilo Technologies Inc., 6Connex, Aventri Inc., CL Educate Ltd., vFairs, EventX Limited, Veritas Technologies LLC, EventX Limited, uBivent GmbH, Pathable Inc., Alive Events Agency

North America was the largest region in the virtual events market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the virtual events market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual events market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual events market consist of revenues earned by entities by providing event management services, technical support and AV services, analytics and reporting, translation and interpretation, content creation and design software. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual events market also includes of sales of audience engagement tools, virtual reality (VR) and augmented reality (AR) sets. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Events Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual events market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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Where is the largest and fastest growing market for virtual events ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual events market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Internal Event; Extended Event; External Event
  • 2) By Component: Platform; Services
  • 3) By Application: Conferences And Conventions; Corporate Meetings And Training; Exhibitions And Trade Shows; Seminars And Workshops
  • 4) By End User: Educational Institution; Corporate; Government
  • Subsegments:
  • 1) By Internal Event: Corporate Meetings; Training Sessions; Team-Building Activities
  • 2) By Extended Event: Hybrid Events; Multi-Session Conferences; Webinars With Networking Opportunities
  • 3) By External Event: Trade Shows; Product Launches; Public Conferences And Seminars
  • Companies Mentioned: Microsoft Corporation; NTT Limited; Cisco Systems Inc.; NTT Data Inc.; Adobe Systems Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Events Market Characteristics

3. Virtual Events Market Trends And Strategies

4. Virtual Events Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Virtual Events Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Events PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Events Market Growth Rate Analysis
  • 5.4. Global Virtual Events Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Events Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Events Total Addressable Market (TAM)

6. Virtual Events Market Segmentation

  • 6.1. Global Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Internal Event
  • Extended Event
  • External Event
  • 6.2. Global Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Platform
  • Services
  • 6.3. Global Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Conferences And Conventions
  • Corporate Meetings And Training
  • Exhibitions And Trade Shows
  • Seminars And Workshops
  • 6.4. Global Virtual Events Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Educational Institution
  • Corporate
  • Government
  • 6.5. Global Virtual Events Market, Sub-Segmentation Of Internal Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Meetings
  • Training Sessions
  • Team-Building Activities
  • 6.6. Global Virtual Events Market, Sub-Segmentation Of Extended Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hybrid Events
  • Multi-Session Conferences
  • Webinars With Networking Opportunities
  • 6.7. Global Virtual Events Market, Sub-Segmentation Of External Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Trade Shows
  • Product Launches
  • Public Conferences And Seminars

7. Virtual Events Market Regional And Country Analysis

  • 7.1. Global Virtual Events Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Events Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Events Market

  • 8.1. Asia-Pacific Virtual Events Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Events Market

  • 9.1. China Virtual Events Market Overview
  • 9.2. China Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Events Market

  • 10.1. India Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Events Market

  • 11.1. Japan Virtual Events Market Overview
  • 11.2. Japan Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Events Market

  • 12.1. Australia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Events Market

  • 13.1. Indonesia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Events Market

  • 14.1. South Korea Virtual Events Market Overview
  • 14.2. South Korea Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Events Market

  • 15.1. Western Europe Virtual Events Market Overview
  • 15.2. Western Europe Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Events Market

  • 16.1. UK Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Events Market

  • 17.1. Germany Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Events Market

  • 18.1. France Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Events Market

  • 19.1. Italy Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Events Market

  • 20.1. Spain Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Events Market

  • 21.1. Eastern Europe Virtual Events Market Overview
  • 21.2. Eastern Europe Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Events Market

  • 22.1. Russia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Events Market

  • 23.1. North America Virtual Events Market Overview
  • 23.2. North America Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Events Market

  • 24.1. USA Virtual Events Market Overview
  • 24.2. USA Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Events Market

  • 25.1. Canada Virtual Events Market Overview
  • 25.2. Canada Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Events Market

  • 26.1. South America Virtual Events Market Overview
  • 26.2. South America Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Events Market

  • 27.1. Brazil Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Events Market

  • 28.1. Middle East Virtual Events Market Overview
  • 28.2. Middle East Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Events Market

  • 29.1. Africa Virtual Events Market Overview
  • 29.2. Africa Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Events Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Events Market Competitive Landscape
  • 30.2. Virtual Events Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. NTT Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. NTT Data Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Adobe Systems Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Events Market Other Major And Innovative Companies

  • 31.1. Zoom Video Communications Inc.
  • 31.2. Alcatel-Lucent S.A.
  • 31.3. Martiz Holdings Inc.
  • 31.4. Citrix Systems Inc.
  • 31.5. Avaya LLC
  • 31.6. George P. Johnson
  • 31.7. Cvent Inc.
  • 31.8. Kestone Integrated Marketing Services Pvt. Ltd.
  • 31.9. ALE International SAS
  • 31.10. Hubilo Technologies Inc.
  • 31.11. 6Connex
  • 31.12. Aventri Inc.
  • 31.13. CL Educate Ltd.
  • 31.14. vFairs
  • 31.15. EventX Limited

32. Global Virtual Events Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Events Market

34. Recent Developments In The Virtual Events Market

35. Virtual Events Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Events Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Events Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Events Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer