Product Code: IFT289A
Highlights:
Surface computing incorporates touch-sensitive interfaces and displays that allow users to interact directly with digital content, providing intuitive and engaging experiences. Surface computing has exhibited increased market penetration in numerous industries, including education, retail, healthcare, entertainment, and corporate contexts. The rising prevalence of mobile devices and the need for more interactive and seamless user experiences primarily have driven the demand. The report provides an overview of the global surface computing market and a detailed analysis of the market players’ products and strategies.
Report Scope:
The report provides an overview of the global surface computing market and a detailed analysis of the market players' products and strategies. Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. Revenue forecasts for this period are segmented based on vision, type, industry, and geography.
The report also focuses on the significant drivers and challenges that affect the market and the vendor landscape. The report explains the current trends in the global surface computing market and concludes with detailed profiles of the major players.
Report Includes:
- An up-to-date overview and analysis of the current and future global markets for surface computing
- Analyses of the global market trends, with historical market revenue data (sales figures) for 2022, estimates for 2023, forecasts for 2024, and projections of compound annual growth rates (CAGRs) through 2028
- Estimation of the actual market size and revenue forecast for global surface computing market, and corresponding market share analysis based on vision, type, end-use industry, and region
- In-depth information (facts and figures) concerning the market growth drivers, opportunities and challenges, prospects, technologies, regulatory scenarios, and the impact of COVID-19 and Russia-Ukraine war on surface computing market
- Discussion of ESG developments in surface computing market, with emphasis on importance of ESG, consumer attitudes, risks and opportunity assessment, and ESG followed practices
- Identification of the major stakeholders and analysis of their company competitive landscape based on recent developments, key financials, and operational integration
- Company profiles of the leading market players
Table of Contents
Chapter 1 Introduction
- Study Goals and Objectives
- Reasons for Doing the Study
- Scope of Report
- Methodology
- Segment Breakdown
Chapter 2 Executive Summary
- Market Outlook
- Market Summary
Chapter 3 Market Overview
- Overview
- Regulatory Framework
- Components of Surface Computing
- Hardware
- Software
- Market Dynamics
- Market Drivers
- Market Restraints
- Market Opportunities
Chapter 4 Emerging Technologies and Opportunities
- Emerging Technologies and Development
- Advanced Touch Sensing
- 3D Sensing and Hand Tracking
- Projection Mapping
Chapter 5 Market Breakdown by Vision, Type, and Industry
- Global Surface Computing Market by Vision
- Two-dimensional (2D)
- Three-dimensional (3D)
- Market Size and Forecast
- Global Surface Computing Market by Type
- Flat Display
- Curved Display
- Market Size and Forecast
- Global Surface Computing Market by Industry
- Entertainment
- Retail and E-commerce
- Healthcare
- Hospitality
- Automotive
- Education
- Others
- Market Size and Forecast
Chapter 6 Market Breakdown by Region
- Global Surface Computing Market by Region
- North America
- Europe
- Asia-Pacific
- Rest of World
Chapter 7 ESG Developments
- Key Environmental, Social, and Governance (ESG) Issues in the Surface Computing Market
- Carbon Footprint/Environmental Impact
- Electricity
- Surface Computing Industry ESG Performance Analysis
- Environmental Performance
- Social Performance
- Governance Performance
- Case Study
- Concluding Remarks from BCC Research
Chapter 8 Competitive Landscape
- Overview
- Market Share Analysis
- Strategic Analysis
- Recent Key Developments
Chapter 9 Company Profiles
- 3M
- APPLE INC.
- DELL INC.
- FUJITSU LTD.
- HEWLETT PACKARD ENTERPRISE
- IBM CORP.
- INTEL CORP.
- LENOVO GROUP LTD.
- LG ELECTRONICS INC.
- MICROSOFT CORP.
- QUALCOMM TECHNOLOGIES INC.
- SAMSUNG ELECTRONICS CO. LTD.
- SONY CORP.
- TOSHIBA CORP.
- VIEWSONIC CORP.
Chapter 10 Appendix: Acronyms