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市場調查報告書
商品編碼
1517451

全球擴增實境耳機市場規模研究,按類型(智慧型手機耳機、獨立耳機、系留耳機)、應用(消費者、企業)和 2022-2032 年區域預測

Global Augmented Reality Headsets Market Size study, by Type (Smartphone-Enabled Headsets, Standalone Headsets, Tethered Headsets), by Application (Consumer, Enterprise) and Regional Forecasts 2022-2032

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 200 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2023 年,全球擴增實境耳機市場價值約為 91.6 億美元,預計 2024 年至 2032 年複合年成長率將達到 40.76%。 ,實現電腦生成元素的即時整合。該市場包含各種各樣的產品,可滿足各種消費者和專業人士的需求。專業級 AR 耳機廣泛應用於擴增實境可以顯著提高培訓、生產力和整體營運效率的行業,例如醫療保健、製造、教育和物流。 AR 耳機的主要功能包括高品質光學元件、精確追蹤和沈浸式使用者介面。知名產品通常利用眼動追蹤、手勢辨識和同步定位與地圖建構 (SLAM) 等尖端技術來促進用戶與數位內容之間更直覺、更自然的互動。

擴增實境耳機市場是科技產業中一個充滿活力且快速發展的領域,專注於將數位資訊和虛擬內容疊加到用戶現實世界環境中的頭戴式設備的開發、生產和分銷。這些先進的穿戴式設備旨在透過將電腦生成的音訊、視訊和其他感官輸入與其周圍環境整合來增強用戶對現實世界的體驗。隨著各行業擴大將擴增實境融入其營運,AR 耳機市場目前在商業和消費領域都經歷了顯著成長。各大公司都致力於增強用戶體驗、縮小外形尺寸並探索新的應用程式,以塑造這個快速發展的市場的未來。然而,高昂的實施成本和資料隱私問題正在阻礙市場的成長。

全球擴增實境耳機市場研究涵蓋的關鍵區域包括北美、歐洲、亞太地區、拉丁美洲以及中東和非洲。北美成為全球擴增實境耳機市場的領先地區。這種領先地位主要由幾個關鍵因素驅動。首先,北美是主要科技巨頭和擴增實境技術開發先驅的所在地,例如微軟的 HoloLens 和 Magic Leap 的 Magic Leap One。這些公司為 AR 耳機的進步和商業化做出了重大貢獻,為創新和採用培育了強大的生態系統。另一方面,預計亞太地區在 2024 年至 2032 年預測期內將出現最快的成長。

目錄

第 1 章:全球擴增實境耳機市場執行摘要

  • 全球擴增實境耳機市場規模及預測(2022-2032)
  • 區域概要
  • 分部摘要
    • 按類型
    • 按申請
  • 主要趨勢
  • 經濟衰退的影響
  • 分析師推薦與結論

第 2 章:全球擴增實境耳機市場定義與研究假設

  • 研究目的
  • 市場定義
  • 研究假設
    • 包含與排除
    • 限制
    • 供給側分析
      • 可用性
      • 基礎設施
      • 監管環境
      • 市場競爭
      • 經濟可行性(消費者的角度)
    • 需求面分析
      • 監理框架
      • 技術進步
      • 環境考慮
      • 消費者意識和接受度
  • 估算方法
  • 研究涵蓋的年份
  • 貨幣兌換率

第 3 章:全球擴增實境耳機市場動態

  • 市場促進因素
    • 業界對沉浸式技術和物件檢測的需求不斷成長
      • 人們對智慧型穿戴裝置和頭戴式顯示器 (HMD) 應用的認知不斷增強
      • 產業和政府增加對擴增實境(AR)技術的投資
  • 市場挑戰
    • 實施成本高
    • 整合複雜性
  • 市場機會
    • 建築、旅遊和旅遊業的需求激增
    • AR耳機研發投資

第 4 章:全球擴增實境耳機市場產業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
    • 波特五力模型的未來方法
    • 波特的五力影響分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社會的
    • 技術性
    • 環境的
    • 合法的
  • 頂級投資機會
  • 最佳制勝策略
  • 顛覆性趨勢
  • 產業專家視角
  • 分析師推薦與結論

第 5 章:2022-2032 年全球擴增實境耳機市場規模及類型預測

  • 細分儀表板
  • 全球擴增實境耳機市場:類型收入趨勢分析,2022 年和 2032 年
    • 支援智慧型手機的耳機
    • 獨立耳機
    • 繫留耳機

第 6 章:2022-2032 年全球擴增實境頭戴裝置市場規模及應用預測

  • 細分儀表板
  • 全球擴增實境耳機市場:2022 年和 2032 年應用收入趨勢分析
    • 消費者
    • 企業

第 7 章:2022-2032 年全球擴增實境頭戴裝置市場規模及按地區預測

  • 北美擴增實境耳機市場
    • 美國擴增實境耳機市場
      • 2022-2032 年型別細分規模與預測
      • 2022-2032 年應用細分規模與預測
    • 加拿大擴增實境耳機市場
      • 2022-2032 年型別細分規模與預測
      • 2022-2032 年應用細分規模與預測
  • 歐洲擴增實境耳機市場
    • 英國擴增實境耳機市場
    • 德國擴增實境耳機市場
    • 法國擴增實境耳機市場
    • 義大利擴增實境耳機市場
    • 西班牙擴增實境耳機市場
    • 歐洲其他地區擴增實境耳機市場
  • 亞太擴增實境耳機市場
    • 中國擴增實境耳機市場
    • 日本擴增實境耳機市場
    • 印度擴增實境耳機市場
    • 澳洲擴增實境耳機市場
    • 韓國擴增實境耳機市場
    • 亞太地區其他地區擴增實境耳機市場
  • 拉丁美洲擴增實境耳機市場
    • 巴西擴增實境耳機市場
    • 墨西哥擴增實境耳機市場
    • 拉丁美洲其他地區擴增實境耳機市場
  • 中東和非洲擴增實境耳機市場
    • 沙烏地阿拉伯擴增實境耳機市場
    • 南非擴增實境耳機市場
    • 中東和非洲其他地區擴增實境耳機市場

第 8 章:競爭情報

  • 重點企業SWOT分析
  • 頂級市場策略
  • 公司簡介
    • Acer Inc.
      • 關鍵訊息
      • 概述
      • 財務(視數據可用性而定)
      • 產品概要
      • 市場策略
    • Apple Inc.
    • Avegant Corp.
    • Carl Zeiss AG
    • Google LLC by Alphabet Inc.
    • HMD Global Oy
    • HP Inc.
    • HTC Corporation
    • Kopin Corporation
    • LG Electronics, Inc.
    • Magic Leap, Inc.
    • Meta Platforms, Inc.
    • Microsoft Corporation
    • NXP Semiconductors NV
    • Samsung Electronics Co., Ltd.

第 9 章:研究過程

  • 研究過程
    • 資料探勘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
簡介目錄

The Global Augmented Reality Headsets Market was valued at approximately USD 9.16 billion in 2023 and is projected to grow at an impressive CAGR of 40.76% from 2024 to 2032. AR headsets typically incorporate a variety of sensors, cameras, and display technologies to track the user's movements and environment, enabling the real-time integration of computer-generated elements. The market comprises a diverse range of products catering to various consumer and professional needs. Professional-grade AR headsets are extensively used in industries where augmented reality can significantly enhance training, productivity, and overall operational efficiency, such as healthcare, manufacturing, education, and logistics. Key features of AR headsets include high-quality optics, precise tracking, and immersive user interfaces. Prominent products often utilize cutting-edge technologies like eye-tracking, gesture recognition, and simultaneous localization and mapping (SLAM) to facilitate more intuitive and natural interactions between users and digital content.

The Augmented Reality headsets market is a dynamic and rapidly evolving segment of the technology industry, focused on the development, production, and distribution of head-mounted devices that overlay digital information and virtual content onto the user's real-world environment. These advanced wearables are designed to enhance the user's experience of the real world by integrating audio, video, and other sensory inputs generated by computers with their immediate surroundings. The AR headset market is currently experiencing significant growth in both commercial and consumer segments as industries increasingly integrate augmented reality into their operations. Major companies are focusing on enhancing user experiences, reducing form factors, and exploring new applications to shape the future of this rapidly evolving market. However, High Implementation Costs and data privacy concerns are hampering the market growth.

Key regions considered in the Global Augmented Reality Headsets Market study include North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. North America stands out as the leading region in the Global Augmented Reality Headsets Market. This leadership is primarily driven by several key factors. Firstly, North America is home to major tech giants and pioneers in augmented reality technology development, such as Microsoft with its HoloLens and Magic Leap with its Magic Leap One. These companies have significantly contributed to the advancement and commercialization of AR headsets, fostering a robust ecosystem for innovation and adoption. On the other hand, Asia Pacific is projected to registered fastest growth during the forecast period 2024-2032.

Major market players included in this report are:

  • Acer Inc.
  • Apple Inc.
  • Avegant Corp.
  • Carl Zeiss AG
  • Google LLC by Alphabet Inc.
  • HMD Global Oy
  • HP Inc.
  • HTC Corporation
  • Kopin Corporation
  • LG Electronics, Inc.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NXP Semiconductors N.V.
  • Samsung Electronics Co., Ltd.

The detailed segments and sub-segment of the market are explained below:

By Type

  • Smartphone-Enabled Headsets
  • Standalone Headsets
  • Tethered Headsets

By Application

  • Consumer
  • Enterprise

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia Pacific
  • Latin America
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Years considered for the study are as follows:

  • Historical year - 2022
  • Base year - 2023
  • Forecast period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional level analysis for each market segment.
  • Detailed analysis of geographical landscape with country-level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of competitive structure of the market.
  • Demand side and supply side analysis of the market.

Table of Contents

Chapter 1. Global Augmented Reality Headsets Market Executive Summary

  • 1.1. Global Augmented Reality Headsets Market Size & Forecast (2022-2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. By Type
    • 1.3.2. By Application
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global Augmented Reality Headsets Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global Augmented Reality Headsets Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Rise in demand for immersive technology and object detection among industries
      • 3.1.1.2. Growing awareness about the applications of smart wearables and head-mounted displays (HMD)
      • 3.1.1.3. Increase in investments in augmented reality (AR) technology by the industries and governments
  • 3.2. Market Challenges
    • 3.2.1. High Implementation Costs
    • 3.2.2. Integration Complexities
  • 3.3. Market Opportunities
    • 3.3.1. Surge in demand from architecture, travel, and tourism sector
    • 3.3.2. Investments in AR headsets research & development

Chapter 4. Global Augmented Reality Headsets Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top investment opportunity
  • 4.4. Top winning strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global Augmented Reality Headsets Market Size & Forecasts by Type 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global Augmented Reality Headsets Market: Type Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 5.2.1. Smartphone-Enabled Headsets
    • 5.2.2. Standalone Headsets
    • 5.2.3. Tethered Headsets

Chapter 6. Global Augmented Reality Headsets Market Size & Forecasts by Application 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global Augmented Reality Headsets Market: Application Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 6.2.1. Consumer
    • 6.2.2. Enterprise

Chapter 7. Global Augmented Reality Headsets Market Size & Forecasts by Region 2022-2032

  • 7.1. North America Augmented Reality Headsets Market
    • 7.1.1. U.S. Augmented Reality Headsets Market
      • 7.1.1.1. Type breakdown size & forecasts, 2022-2032
      • 7.1.1.2. Application breakdown size & forecasts, 2022-2032
    • 7.1.2. Canada Augmented Reality Headsets Market
      • 7.1.2.1. Type breakdown size & forecasts, 2022-2032
      • 7.1.2.2. Application breakdown size & forecasts, 2022-2032
  • 7.2. Europe Augmented Reality Headsets Market
    • 7.2.1. UK Augmented Reality Headsets Market
    • 7.2.2. Germany Augmented Reality Headsets Market
    • 7.2.3. France Augmented Reality Headsets Market
    • 7.2.4. Italy Augmented Reality Headsets Market
    • 7.2.5. Spain Augmented Reality Headsets Market
    • 7.2.6. Rest of Europe Augmented Reality Headsets Market
  • 7.3. Asia-Pacific Augmented Reality Headsets Market
    • 7.3.1. China Augmented Reality Headsets Market
    • 7.3.2. Japan Augmented Reality Headsets Market
    • 7.3.3. India Augmented Reality Headsets Market
    • 7.3.4. Australia Augmented Reality Headsets Market
    • 7.3.5. South Korea Augmented Reality Headsets Market
    • 7.3.6. Rest of Asia Pacific Augmented Reality Headsets Market
  • 7.4. Latin America Augmented Reality Headsets Market
    • 7.4.1. Brazil Augmented Reality Headsets Market
    • 7.4.2. MexicoAugmented Reality Headsets Market
    • 7.4.3. Rest of Latin America Augmented Reality Headsets Market
  • 7.5. Middle East & Africa Augmented Reality Headsets Market
    • 7.5.1. Saudi Arabia Augmented Reality Headsets Market
    • 7.5.2. South Africa Augmented Reality Headsets Market
    • 7.5.3. Rest of Middle East & Africa Augmented Reality Headsets Market

Chapter 8. Competitive Intelligence

  • 8.1. Key Company SWOT Analysis
  • 8.2. Top Market Strategies
  • 8.3. Company Profiles
    • 8.3.1. Acer Inc.
      • 8.3.1.1. Key Information
      • 8.3.1.2. Overview
      • 8.3.1.3. Financial (Subject to Data Availability)
      • 8.3.1.4. Product Summary
      • 8.3.1.5. Market Strategies
    • 8.3.2. Apple Inc.
    • 8.3.3. Avegant Corp.
    • 8.3.4. Carl Zeiss AG
    • 8.3.5. Google LLC by Alphabet Inc.
    • 8.3.6. HMD Global Oy
    • 8.3.7. HP Inc.
    • 8.3.8. HTC Corporation
    • 8.3.9. Kopin Corporation
    • 8.3.10. LG Electronics, Inc.
    • 8.3.11. Magic Leap, Inc.
    • 8.3.12. Meta Platforms, Inc.
    • 8.3.13. Microsoft Corporation
    • 8.3.14. NXP Semiconductors N.V.
    • 8.3.15. Samsung Electronics Co., Ltd.

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes